blob: 3d744bd3db2fec1412ea9ecc190c5471eec36a59 [file] [log] [blame]
hlsl.samplecmp.offset.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r01' (temp float)
0:42 textureOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r03' (temp float)
0:43 textureOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r05' (temp float)
0:44 textureOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r21' (temp float)
0:47 textureOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:47 Constant:
0:47 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r23' (temp float)
0:48 textureOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:48 Constant:
0:48 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r25' (temp float)
0:49 textureOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:49 Constant:
0:49 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:62 move second child to first child (temp 4-component vector of float)
0:62 Color: direct index for structure (temp 4-component vector of float)
0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:63 move second child to first child (temp float)
0:63 Depth: direct index for structure (temp float)
0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
0:? Sequence
0:? Sequence
0:65 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:65 Color: direct index for structure (temp 4-component vector of float)
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:65 Constant:
0:65 0 (const int)
0:65 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:65 Depth: direct index for structure (temp float)
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:65 Constant:
0:65 1 (const int)
0:65 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r01' (temp float)
0:42 textureOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r03' (temp float)
0:43 textureOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r05' (temp float)
0:44 textureOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r21' (temp float)
0:47 textureOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:47 Constant:
0:47 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r23' (temp float)
0:48 textureOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:48 Constant:
0:48 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r25' (temp float)
0:49 textureOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:49 Constant:
0:49 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:62 move second child to first child (temp 4-component vector of float)
0:62 Color: direct index for structure (temp 4-component vector of float)
0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:63 move second child to first child (temp float)
0:63 Depth: direct index for structure (temp float)
0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
0:? Sequence
0:? Sequence
0:65 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:65 Color: direct index for structure (temp 4-component vector of float)
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:65 Constant:
0:65 0 (const int)
0:65 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:65 Depth: direct index for structure (temp float)
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:65 Constant:
0:65 1 (const int)
0:65 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 156
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 103 107
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r01"
Name 11 "g_tTex1df4"
Name 15 "g_sSamp"
Name 26 "r03"
Name 29 "g_tTex1di4"
Name 37 "r05"
Name 41 "g_tTex1du4"
Name 49 "r21"
Name 52 "g_tTex2df4"
Name 67 "r23"
Name 70 "g_tTex2di4"
Name 79 "r25"
Name 82 "g_tTex2du4"
Name 92 "PS_OUTPUT"
MemberName 92(PS_OUTPUT) 0 "Color"
MemberName 92(PS_OUTPUT) 1 "Depth"
Name 94 "psout"
Name 103 "Color"
Name 107 "Depth"
Name 113 "g_tTex3df4"
Name 116 "g_tTex3di4"
Name 119 "g_tTex3du4"
Name 122 "g_tTexcdf4"
Name 125 "g_tTexcdi4"
Name 128 "g_tTexcdu4"
Name 131 "g_tTex1df4a"
Name 134 "g_tTex1di4a"
Name 137 "g_tTex1du4a"
Name 140 "g_tTex2df4a"
Name 143 "g_tTex2di4a"
Name 146 "g_tTex2du4a"
Name 149 "g_tTexcdf4a"
Name 152 "g_tTexcdi4a"
Name 155 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 41(g_tTex1du4) DescriptorSet 0
Decorate 52(g_tTex2df4) DescriptorSet 0
Decorate 70(g_tTex2di4) DescriptorSet 0
Decorate 82(g_tTex2du4) DescriptorSet 0
Decorate 103(Color) Location 0
Decorate 107(Depth) BuiltIn FragDepth
Decorate 113(g_tTex3df4) DescriptorSet 0
Decorate 116(g_tTex3di4) DescriptorSet 0
Decorate 119(g_tTex3du4) DescriptorSet 0
Decorate 122(g_tTexcdf4) DescriptorSet 0
Decorate 125(g_tTexcdi4) DescriptorSet 0
Decorate 128(g_tTexcdu4) DescriptorSet 0
Decorate 131(g_tTex1df4a) DescriptorSet 0
Decorate 134(g_tTex1di4a) DescriptorSet 0
Decorate 137(g_tTex1du4a) DescriptorSet 0
Decorate 140(g_tTex2df4a) DescriptorSet 0
Decorate 143(g_tTex2di4a) DescriptorSet 0
Decorate 146(g_tTex2du4a) DescriptorSet 0
Decorate 149(g_tTexcdf4a) DescriptorSet 0
Decorate 152(g_tTexcdi4a) DescriptorSet 0
Decorate 155(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
9: TypeImage 6(float) 1D sampled format:Unknown
10: TypePointer UniformConstant 9
11(g_tTex1df4): 10(ptr) Variable UniformConstant
13: TypeSampler
14: TypePointer UniformConstant 13
15(g_sSamp): 14(ptr) Variable UniformConstant
17: TypeImage 6(float) 1D depth sampled format:Unknown
18: TypeSampledImage 17
20: 6(float) Constant 1036831949
21: 6(float) Constant 1061158912
22: TypeInt 32 1
23: 22(int) Constant 2
27: TypeImage 22(int) 1D sampled format:Unknown
28: TypePointer UniformConstant 27
29(g_tTex1di4): 28(ptr) Variable UniformConstant
32: TypeImage 22(int) 1D depth sampled format:Unknown
33: TypeSampledImage 32
38: TypeInt 32 0
39: TypeImage 38(int) 1D sampled format:Unknown
40: TypePointer UniformConstant 39
41(g_tTex1du4): 40(ptr) Variable UniformConstant
44: TypeImage 38(int) 1D depth sampled format:Unknown
45: TypeSampledImage 44
50: TypeImage 6(float) 2D sampled format:Unknown
51: TypePointer UniformConstant 50
52(g_tTex2df4): 51(ptr) Variable UniformConstant
55: TypeImage 6(float) 2D depth sampled format:Unknown
56: TypeSampledImage 55
58: TypeVector 6(float) 2
59: 6(float) Constant 1045220557
60: 58(fvec2) ConstantComposite 20 59
62: TypeVector 22(int) 2
63: 22(int) Constant 3
64: 62(ivec2) ConstantComposite 23 63
68: TypeImage 22(int) 2D sampled format:Unknown
69: TypePointer UniformConstant 68
70(g_tTex2di4): 69(ptr) Variable UniformConstant
73: TypeImage 22(int) 2D depth sampled format:Unknown
74: TypeSampledImage 73
80: TypeImage 38(int) 2D sampled format:Unknown
81: TypePointer UniformConstant 80
82(g_tTex2du4): 81(ptr) Variable UniformConstant
85: TypeImage 38(int) 2D depth sampled format:Unknown
86: TypeSampledImage 85
91: TypeVector 6(float) 4
92(PS_OUTPUT): TypeStruct 91(fvec4) 6(float)
93: TypePointer Function 92(PS_OUTPUT)
95: 22(int) Constant 0
96: 6(float) Constant 1065353216
97: 91(fvec4) ConstantComposite 96 96 96 96
98: TypePointer Function 91(fvec4)
100: 22(int) Constant 1
102: TypePointer Output 91(fvec4)
103(Color): 102(ptr) Variable Output
106: TypePointer Output 6(float)
107(Depth): 106(ptr) Variable Output
111: TypeImage 6(float) 3D sampled format:Unknown
112: TypePointer UniformConstant 111
113(g_tTex3df4): 112(ptr) Variable UniformConstant
114: TypeImage 22(int) 3D sampled format:Unknown
115: TypePointer UniformConstant 114
116(g_tTex3di4): 115(ptr) Variable UniformConstant
117: TypeImage 38(int) 3D sampled format:Unknown
118: TypePointer UniformConstant 117
119(g_tTex3du4): 118(ptr) Variable UniformConstant
120: TypeImage 6(float) Cube sampled format:Unknown
121: TypePointer UniformConstant 120
122(g_tTexcdf4): 121(ptr) Variable UniformConstant
123: TypeImage 22(int) Cube sampled format:Unknown
124: TypePointer UniformConstant 123
125(g_tTexcdi4): 124(ptr) Variable UniformConstant
126: TypeImage 38(int) Cube sampled format:Unknown
127: TypePointer UniformConstant 126
128(g_tTexcdu4): 127(ptr) Variable UniformConstant
129: TypeImage 6(float) 1D array sampled format:Unknown
130: TypePointer UniformConstant 129
131(g_tTex1df4a): 130(ptr) Variable UniformConstant
132: TypeImage 22(int) 1D array sampled format:Unknown
133: TypePointer UniformConstant 132
134(g_tTex1di4a): 133(ptr) Variable UniformConstant
135: TypeImage 38(int) 1D array sampled format:Unknown
136: TypePointer UniformConstant 135
137(g_tTex1du4a): 136(ptr) Variable UniformConstant
138: TypeImage 6(float) 2D array sampled format:Unknown
139: TypePointer UniformConstant 138
140(g_tTex2df4a): 139(ptr) Variable UniformConstant
141: TypeImage 22(int) 2D array sampled format:Unknown
142: TypePointer UniformConstant 141
143(g_tTex2di4a): 142(ptr) Variable UniformConstant
144: TypeImage 38(int) 2D array sampled format:Unknown
145: TypePointer UniformConstant 144
146(g_tTex2du4a): 145(ptr) Variable UniformConstant
147: TypeImage 6(float) Cube array sampled format:Unknown
148: TypePointer UniformConstant 147
149(g_tTexcdf4a): 148(ptr) Variable UniformConstant
150: TypeImage 22(int) Cube array sampled format:Unknown
151: TypePointer UniformConstant 150
152(g_tTexcdi4a): 151(ptr) Variable UniformConstant
153: TypeImage 38(int) Cube array sampled format:Unknown
154: TypePointer UniformConstant 153
155(g_tTexcdu4a): 154(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r01): 7(ptr) Variable Function
26(r03): 7(ptr) Variable Function
37(r05): 7(ptr) Variable Function
49(r21): 7(ptr) Variable Function
67(r23): 7(ptr) Variable Function
79(r25): 7(ptr) Variable Function
94(psout): 93(ptr) Variable Function
12: 9 Load 11(g_tTex1df4)
16: 13 Load 15(g_sSamp)
19: 18 SampledImage 12 16
24: 6(float) CompositeExtract 20 0
25: 6(float) ImageSampleDrefImplicitLod 19 20 24 ConstOffset 23
Store 8(r01) 25
30: 27 Load 29(g_tTex1di4)
31: 13 Load 15(g_sSamp)
34: 33 SampledImage 30 31
35: 6(float) CompositeExtract 20 0
36: 6(float) ImageSampleDrefImplicitLod 34 20 35 ConstOffset 23
Store 26(r03) 36
42: 39 Load 41(g_tTex1du4)
43: 13 Load 15(g_sSamp)
46: 45 SampledImage 42 43
47: 6(float) CompositeExtract 20 0
48: 6(float) ImageSampleDrefImplicitLod 46 20 47 ConstOffset 23
Store 37(r05) 48
53: 50 Load 52(g_tTex2df4)
54: 13 Load 15(g_sSamp)
57: 56 SampledImage 53 54
61: 6(float) CompositeExtract 60 0
65: 6(float) CompositeExtract 61 0
66: 6(float) ImageSampleDrefImplicitLod 57 61 65 ConstOffset 64
Store 49(r21) 66
71: 68 Load 70(g_tTex2di4)
72: 13 Load 15(g_sSamp)
75: 74 SampledImage 71 72
76: 6(float) CompositeExtract 60 0
77: 6(float) CompositeExtract 76 0
78: 6(float) ImageSampleDrefImplicitLod 75 76 77 ConstOffset 64
Store 67(r23) 78
83: 80 Load 82(g_tTex2du4)
84: 13 Load 15(g_sSamp)
87: 86 SampledImage 83 84
88: 6(float) CompositeExtract 60 0
89: 6(float) CompositeExtract 88 0
90: 6(float) ImageSampleDrefImplicitLod 87 88 89 ConstOffset 64
Store 79(r25) 90
99: 98(ptr) AccessChain 94(psout) 95
Store 99 97
101: 7(ptr) AccessChain 94(psout) 100
Store 101 96
104: 98(ptr) AccessChain 94(psout) 95
105: 91(fvec4) Load 104
Store 103(Color) 105
108: 7(ptr) AccessChain 94(psout) 100
109: 6(float) Load 108
Store 107(Depth) 109
Return
FunctionEnd