| hlsl.load.2dms.dx10.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:32 textureFetch (global 4-component vector of float) |
| 0:32 'g_tTex2dmsf4' (uniform texture2DMS) |
| 0:32 'c2' (uniform 2-component vector of int) |
| 0:32 Constant: |
| 0:32 3 (const int) |
| 0:33 textureFetch (global 4-component vector of int) |
| 0:33 'g_tTex2dmsi4' (uniform itexture2DMS) |
| 0:33 'c2' (uniform 2-component vector of int) |
| 0:33 Constant: |
| 0:33 3 (const int) |
| 0:34 textureFetch (global 4-component vector of uint) |
| 0:34 'g_tTex2dmsu4' (uniform utexture2DMS) |
| 0:34 'c2' (uniform 2-component vector of int) |
| 0:34 Constant: |
| 0:34 3 (const int) |
| 0:37 textureFetchOffset (global 4-component vector of float) |
| 0:37 'g_tTex2dmsf4' (uniform texture2DMS) |
| 0:37 'c2' (uniform 2-component vector of int) |
| 0:37 Constant: |
| 0:37 3 (const int) |
| 0:37 'o2' (uniform 2-component vector of int) |
| 0:38 textureFetchOffset (global 4-component vector of int) |
| 0:38 'g_tTex2dmsi4' (uniform itexture2DMS) |
| 0:38 'c2' (uniform 2-component vector of int) |
| 0:38 Constant: |
| 0:38 3 (const int) |
| 0:38 'o2' (uniform 2-component vector of int) |
| 0:39 textureFetchOffset (global 4-component vector of uint) |
| 0:39 'g_tTex2dmsu4' (uniform utexture2DMS) |
| 0:39 'c2' (uniform 2-component vector of int) |
| 0:39 Constant: |
| 0:39 3 (const int) |
| 0:39 'o2' (uniform 2-component vector of int) |
| 0:42 textureFetch (global 4-component vector of float) |
| 0:42 'g_tTex2dmsf4a' (uniform texture2DMSArray) |
| 0:42 'c3' (uniform 3-component vector of int) |
| 0:42 Constant: |
| 0:42 3 (const int) |
| 0:43 textureFetch (global 4-component vector of int) |
| 0:43 'g_tTex2dmsi4a' (uniform itexture2DMSArray) |
| 0:43 'c3' (uniform 3-component vector of int) |
| 0:43 Constant: |
| 0:43 3 (const int) |
| 0:44 textureFetch (global 4-component vector of uint) |
| 0:44 'g_tTex2dmsu4a' (uniform utexture2DMSArray) |
| 0:44 'c3' (uniform 3-component vector of int) |
| 0:44 Constant: |
| 0:44 3 (const int) |
| 0:47 textureFetchOffset (global 4-component vector of float) |
| 0:47 'g_tTex2dmsf4a' (uniform texture2DMSArray) |
| 0:47 'c3' (uniform 3-component vector of int) |
| 0:47 Constant: |
| 0:47 3 (const int) |
| 0:47 'o2' (uniform 2-component vector of int) |
| 0:48 textureFetchOffset (global 4-component vector of int) |
| 0:48 'g_tTex2dmsi4a' (uniform itexture2DMSArray) |
| 0:48 'c3' (uniform 3-component vector of int) |
| 0:48 Constant: |
| 0:48 3 (const int) |
| 0:48 'o2' (uniform 2-component vector of int) |
| 0:49 textureFetchOffset (global 4-component vector of uint) |
| 0:49 'g_tTex2dmsu4a' (uniform utexture2DMSArray) |
| 0:49 'c3' (uniform 3-component vector of int) |
| 0:49 Constant: |
| 0:49 3 (const int) |
| 0:49 'o2' (uniform 2-component vector of int) |
| 0:51 move second child to first child (temp 4-component vector of float) |
| 0:51 Color: direct index for structure (temp 4-component vector of float) |
| 0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:51 Constant: |
| 0:51 0 (const int) |
| 0:51 Constant: |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:52 move second child to first child (temp float) |
| 0:52 Depth: direct index for structure (temp float) |
| 0:52 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:52 Constant: |
| 0:52 1 (const int) |
| 0:52 Constant: |
| 0:52 1.000000 |
| 0:? Sequence |
| 0:? Sequence |
| 0:54 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:54 Color: direct index for structure (temp 4-component vector of float) |
| 0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:54 Constant: |
| 0:54 0 (const int) |
| 0:54 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:54 Depth: direct index for structure (temp float) |
| 0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:54 Constant: |
| 0:54 1 (const int) |
| 0:54 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex2dmsf4' (uniform texture2DMS) |
| 0:? 'g_tTex2dmsi4' (uniform itexture2DMS) |
| 0:? 'g_tTex2dmsu4' (uniform utexture2DMS) |
| 0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray) |
| 0:? 'g_tTex2dmsi4a' (uniform itexture2DMSArray) |
| 0:? 'g_tTex2dmsu4a' (uniform utexture2DMSArray) |
| 0:? 'c1' (uniform int) |
| 0:? 'c2' (uniform 2-component vector of int) |
| 0:? 'c3' (uniform 3-component vector of int) |
| 0:? 'c4' (uniform 4-component vector of int) |
| 0:? 'o1' (uniform int) |
| 0:? 'o2' (uniform 2-component vector of int) |
| 0:? 'o3' (uniform 3-component vector of int) |
| 0:? 'o4' (uniform 4-component vector of int) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:32 textureFetch (global 4-component vector of float) |
| 0:32 'g_tTex2dmsf4' (uniform texture2DMS) |
| 0:32 'c2' (uniform 2-component vector of int) |
| 0:32 Constant: |
| 0:32 3 (const int) |
| 0:33 textureFetch (global 4-component vector of int) |
| 0:33 'g_tTex2dmsi4' (uniform itexture2DMS) |
| 0:33 'c2' (uniform 2-component vector of int) |
| 0:33 Constant: |
| 0:33 3 (const int) |
| 0:34 textureFetch (global 4-component vector of uint) |
| 0:34 'g_tTex2dmsu4' (uniform utexture2DMS) |
| 0:34 'c2' (uniform 2-component vector of int) |
| 0:34 Constant: |
| 0:34 3 (const int) |
| 0:37 textureFetchOffset (global 4-component vector of float) |
| 0:37 'g_tTex2dmsf4' (uniform texture2DMS) |
| 0:37 'c2' (uniform 2-component vector of int) |
| 0:37 Constant: |
| 0:37 3 (const int) |
| 0:37 'o2' (uniform 2-component vector of int) |
| 0:38 textureFetchOffset (global 4-component vector of int) |
| 0:38 'g_tTex2dmsi4' (uniform itexture2DMS) |
| 0:38 'c2' (uniform 2-component vector of int) |
| 0:38 Constant: |
| 0:38 3 (const int) |
| 0:38 'o2' (uniform 2-component vector of int) |
| 0:39 textureFetchOffset (global 4-component vector of uint) |
| 0:39 'g_tTex2dmsu4' (uniform utexture2DMS) |
| 0:39 'c2' (uniform 2-component vector of int) |
| 0:39 Constant: |
| 0:39 3 (const int) |
| 0:39 'o2' (uniform 2-component vector of int) |
| 0:42 textureFetch (global 4-component vector of float) |
| 0:42 'g_tTex2dmsf4a' (uniform texture2DMSArray) |
| 0:42 'c3' (uniform 3-component vector of int) |
| 0:42 Constant: |
| 0:42 3 (const int) |
| 0:43 textureFetch (global 4-component vector of int) |
| 0:43 'g_tTex2dmsi4a' (uniform itexture2DMSArray) |
| 0:43 'c3' (uniform 3-component vector of int) |
| 0:43 Constant: |
| 0:43 3 (const int) |
| 0:44 textureFetch (global 4-component vector of uint) |
| 0:44 'g_tTex2dmsu4a' (uniform utexture2DMSArray) |
| 0:44 'c3' (uniform 3-component vector of int) |
| 0:44 Constant: |
| 0:44 3 (const int) |
| 0:47 textureFetchOffset (global 4-component vector of float) |
| 0:47 'g_tTex2dmsf4a' (uniform texture2DMSArray) |
| 0:47 'c3' (uniform 3-component vector of int) |
| 0:47 Constant: |
| 0:47 3 (const int) |
| 0:47 'o2' (uniform 2-component vector of int) |
| 0:48 textureFetchOffset (global 4-component vector of int) |
| 0:48 'g_tTex2dmsi4a' (uniform itexture2DMSArray) |
| 0:48 'c3' (uniform 3-component vector of int) |
| 0:48 Constant: |
| 0:48 3 (const int) |
| 0:48 'o2' (uniform 2-component vector of int) |
| 0:49 textureFetchOffset (global 4-component vector of uint) |
| 0:49 'g_tTex2dmsu4a' (uniform utexture2DMSArray) |
| 0:49 'c3' (uniform 3-component vector of int) |
| 0:49 Constant: |
| 0:49 3 (const int) |
| 0:49 'o2' (uniform 2-component vector of int) |
| 0:51 move second child to first child (temp 4-component vector of float) |
| 0:51 Color: direct index for structure (temp 4-component vector of float) |
| 0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:51 Constant: |
| 0:51 0 (const int) |
| 0:51 Constant: |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:52 move second child to first child (temp float) |
| 0:52 Depth: direct index for structure (temp float) |
| 0:52 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:52 Constant: |
| 0:52 1 (const int) |
| 0:52 Constant: |
| 0:52 1.000000 |
| 0:? Sequence |
| 0:? Sequence |
| 0:54 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:54 Color: direct index for structure (temp 4-component vector of float) |
| 0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:54 Constant: |
| 0:54 0 (const int) |
| 0:54 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:54 Depth: direct index for structure (temp float) |
| 0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:54 Constant: |
| 0:54 1 (const int) |
| 0:54 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex2dmsf4' (uniform texture2DMS) |
| 0:? 'g_tTex2dmsi4' (uniform itexture2DMS) |
| 0:? 'g_tTex2dmsu4' (uniform utexture2DMS) |
| 0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray) |
| 0:? 'g_tTex2dmsi4a' (uniform itexture2DMSArray) |
| 0:? 'g_tTex2dmsu4a' (uniform utexture2DMSArray) |
| 0:? 'c1' (uniform int) |
| 0:? 'c2' (uniform 2-component vector of int) |
| 0:? 'c3' (uniform 3-component vector of int) |
| 0:? 'c4' (uniform 4-component vector of int) |
| 0:? 'o1' (uniform int) |
| 0:? 'o2' (uniform 2-component vector of int) |
| 0:? 'o3' (uniform 3-component vector of int) |
| 0:? 'o4' (uniform 4-component vector of int) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 110 |
| |
| Capability Shader |
| Capability ImageGatherExtended |
| Capability ImageMSArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 92 96 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 9 "g_tTex2dmsf4" |
| Name 14 "c2" |
| Name 21 "g_tTex2dmsi4" |
| Name 29 "g_tTex2dmsu4" |
| Name 36 "o2" |
| Name 49 "g_tTex2dmsf4a" |
| Name 53 "c3" |
| Name 58 "g_tTex2dmsi4a" |
| Name 64 "g_tTex2dmsu4a" |
| Name 80 "PS_OUTPUT" |
| MemberName 80(PS_OUTPUT) 0 "Color" |
| MemberName 80(PS_OUTPUT) 1 "Depth" |
| Name 82 "psout" |
| Name 92 "Color" |
| Name 96 "Depth" |
| Name 102 "g_sSamp" |
| Name 104 "c1" |
| Name 106 "c4" |
| Name 107 "o1" |
| Name 108 "o3" |
| Name 109 "o4" |
| Decorate 9(g_tTex2dmsf4) DescriptorSet 0 |
| Decorate 21(g_tTex2dmsi4) DescriptorSet 0 |
| Decorate 29(g_tTex2dmsu4) DescriptorSet 0 |
| Decorate 49(g_tTex2dmsf4a) DescriptorSet 0 |
| Decorate 58(g_tTex2dmsi4a) DescriptorSet 0 |
| Decorate 64(g_tTex2dmsu4a) DescriptorSet 0 |
| Decorate 92(Color) Location 0 |
| Decorate 96(Depth) BuiltIn FragDepth |
| Decorate 102(g_sSamp) DescriptorSet 0 |
| Decorate 102(g_sSamp) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeImage 6(float) 2D multi-sampled sampled format:Unknown |
| 8: TypePointer UniformConstant 7 |
| 9(g_tTex2dmsf4): 8(ptr) Variable UniformConstant |
| 11: TypeInt 32 1 |
| 12: TypeVector 11(int) 2 |
| 13: TypePointer UniformConstant 12(ivec2) |
| 14(c2): 13(ptr) Variable UniformConstant |
| 16: 11(int) Constant 3 |
| 17: TypeVector 6(float) 4 |
| 19: TypeImage 11(int) 2D multi-sampled sampled format:Unknown |
| 20: TypePointer UniformConstant 19 |
| 21(g_tTex2dmsi4): 20(ptr) Variable UniformConstant |
| 24: TypeVector 11(int) 4 |
| 26: TypeInt 32 0 |
| 27: TypeImage 26(int) 2D multi-sampled sampled format:Unknown |
| 28: TypePointer UniformConstant 27 |
| 29(g_tTex2dmsu4): 28(ptr) Variable UniformConstant |
| 32: TypeVector 26(int) 4 |
| 36(o2): 13(ptr) Variable UniformConstant |
| 47: TypeImage 6(float) 2D array multi-sampled sampled format:Unknown |
| 48: TypePointer UniformConstant 47 |
| 49(g_tTex2dmsf4a): 48(ptr) Variable UniformConstant |
| 51: TypeVector 11(int) 3 |
| 52: TypePointer UniformConstant 51(ivec3) |
| 53(c3): 52(ptr) Variable UniformConstant |
| 56: TypeImage 11(int) 2D array multi-sampled sampled format:Unknown |
| 57: TypePointer UniformConstant 56 |
| 58(g_tTex2dmsi4a): 57(ptr) Variable UniformConstant |
| 62: TypeImage 26(int) 2D array multi-sampled sampled format:Unknown |
| 63: TypePointer UniformConstant 62 |
| 64(g_tTex2dmsu4a): 63(ptr) Variable UniformConstant |
| 80(PS_OUTPUT): TypeStruct 17(fvec4) 6(float) |
| 81: TypePointer Function 80(PS_OUTPUT) |
| 83: 11(int) Constant 0 |
| 84: 6(float) Constant 1065353216 |
| 85: 17(fvec4) ConstantComposite 84 84 84 84 |
| 86: TypePointer Function 17(fvec4) |
| 88: 11(int) Constant 1 |
| 89: TypePointer Function 6(float) |
| 91: TypePointer Output 17(fvec4) |
| 92(Color): 91(ptr) Variable Output |
| 95: TypePointer Output 6(float) |
| 96(Depth): 95(ptr) Variable Output |
| 100: TypeSampler |
| 101: TypePointer UniformConstant 100 |
| 102(g_sSamp): 101(ptr) Variable UniformConstant |
| 103: TypePointer UniformConstant 11(int) |
| 104(c1): 103(ptr) Variable UniformConstant |
| 105: TypePointer UniformConstant 24(ivec4) |
| 106(c4): 105(ptr) Variable UniformConstant |
| 107(o1): 103(ptr) Variable UniformConstant |
| 108(o3): 52(ptr) Variable UniformConstant |
| 109(o4): 105(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 82(psout): 81(ptr) Variable Function |
| 10: 7 Load 9(g_tTex2dmsf4) |
| 15: 12(ivec2) Load 14(c2) |
| 18: 17(fvec4) ImageFetch 10 15 Sample 16 |
| 22: 19 Load 21(g_tTex2dmsi4) |
| 23: 12(ivec2) Load 14(c2) |
| 25: 24(ivec4) ImageFetch 22 23 Sample 16 |
| 30: 27 Load 29(g_tTex2dmsu4) |
| 31: 12(ivec2) Load 14(c2) |
| 33: 32(ivec4) ImageFetch 30 31 Sample 16 |
| 34: 7 Load 9(g_tTex2dmsf4) |
| 35: 12(ivec2) Load 14(c2) |
| 37: 12(ivec2) Load 36(o2) |
| 38: 17(fvec4) ImageFetch 34 35 Offset Sample 37 16 |
| 39: 19 Load 21(g_tTex2dmsi4) |
| 40: 12(ivec2) Load 14(c2) |
| 41: 12(ivec2) Load 36(o2) |
| 42: 24(ivec4) ImageFetch 39 40 Offset Sample 41 16 |
| 43: 27 Load 29(g_tTex2dmsu4) |
| 44: 12(ivec2) Load 14(c2) |
| 45: 12(ivec2) Load 36(o2) |
| 46: 32(ivec4) ImageFetch 43 44 Offset Sample 45 16 |
| 50: 47 Load 49(g_tTex2dmsf4a) |
| 54: 51(ivec3) Load 53(c3) |
| 55: 17(fvec4) ImageFetch 50 54 Sample 16 |
| 59: 56 Load 58(g_tTex2dmsi4a) |
| 60: 51(ivec3) Load 53(c3) |
| 61: 24(ivec4) ImageFetch 59 60 Sample 16 |
| 65: 62 Load 64(g_tTex2dmsu4a) |
| 66: 51(ivec3) Load 53(c3) |
| 67: 32(ivec4) ImageFetch 65 66 Sample 16 |
| 68: 47 Load 49(g_tTex2dmsf4a) |
| 69: 51(ivec3) Load 53(c3) |
| 70: 12(ivec2) Load 36(o2) |
| 71: 17(fvec4) ImageFetch 68 69 Offset Sample 70 16 |
| 72: 56 Load 58(g_tTex2dmsi4a) |
| 73: 51(ivec3) Load 53(c3) |
| 74: 12(ivec2) Load 36(o2) |
| 75: 24(ivec4) ImageFetch 72 73 Offset Sample 74 16 |
| 76: 62 Load 64(g_tTex2dmsu4a) |
| 77: 51(ivec3) Load 53(c3) |
| 78: 12(ivec2) Load 36(o2) |
| 79: 32(ivec4) ImageFetch 76 77 Offset Sample 78 16 |
| 87: 86(ptr) AccessChain 82(psout) 83 |
| Store 87 85 |
| 90: 89(ptr) AccessChain 82(psout) 88 |
| Store 90 84 |
| 93: 86(ptr) AccessChain 82(psout) 83 |
| 94: 17(fvec4) Load 93 |
| Store 92(Color) 94 |
| 97: 89(ptr) AccessChain 82(psout) 88 |
| 98: 6(float) Load 97 |
| Store 96(Depth) 98 |
| Return |
| FunctionEnd |