| hlsl.gatherRGBA.offsetarray.dx10.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:33 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Function Parameters: |
| 0:? Sequence |
| 0:40 Sequence |
| 0:40 move second child to first child (temp 4-component vector of float) |
| 0:40 'txval001' (temp 4-component vector of float) |
| 0:40 textureGatherOffset (global 4-component vector of float) |
| 0:40 Construct combined texture-sampler (temp sampler2DArray) |
| 0:40 'g_tTex2df4a' (uniform texture2DArray) |
| 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:40 'c3' (uniform 3-component vector of float) |
| 0:40 'o2' (uniform 2-component vector of int) |
| 0:40 Constant: |
| 0:40 0 (const int) |
| 0:41 Sequence |
| 0:41 move second child to first child (temp 4-component vector of int) |
| 0:41 'txval011' (temp 4-component vector of int) |
| 0:41 textureGatherOffset (global 4-component vector of int) |
| 0:41 Construct combined texture-sampler (temp isampler2DArray) |
| 0:41 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:41 'c3' (uniform 3-component vector of float) |
| 0:41 'o2' (uniform 2-component vector of int) |
| 0:41 Constant: |
| 0:41 0 (const int) |
| 0:42 Sequence |
| 0:42 move second child to first child (temp 4-component vector of uint) |
| 0:42 'txval021' (temp 4-component vector of uint) |
| 0:42 textureGatherOffset (global 4-component vector of uint) |
| 0:42 Construct combined texture-sampler (temp usampler2DArray) |
| 0:42 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:42 'c3' (uniform 3-component vector of float) |
| 0:42 'o2' (uniform 2-component vector of int) |
| 0:42 Constant: |
| 0:42 0 (const int) |
| 0:44 Sequence |
| 0:44 move second child to first child (temp 4-component vector of float) |
| 0:44 'txval004' (temp 4-component vector of float) |
| 0:44 textureGatherOffsets (global 4-component vector of float) |
| 0:44 Construct combined texture-sampler (temp sampler2DArray) |
| 0:44 'g_tTex2df4a' (uniform texture2DArray) |
| 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:44 'c3' (uniform 3-component vector of float) |
| 0:44 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:44 'o2' (uniform 2-component vector of int) |
| 0:44 'o2' (uniform 2-component vector of int) |
| 0:44 'o2' (uniform 2-component vector of int) |
| 0:44 'o2' (uniform 2-component vector of int) |
| 0:44 Constant: |
| 0:44 0 (const int) |
| 0:45 Sequence |
| 0:45 move second child to first child (temp 4-component vector of int) |
| 0:45 'txval014' (temp 4-component vector of int) |
| 0:45 textureGatherOffsets (global 4-component vector of int) |
| 0:45 Construct combined texture-sampler (temp isampler2DArray) |
| 0:45 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:45 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:45 'c3' (uniform 3-component vector of float) |
| 0:45 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:45 'o2' (uniform 2-component vector of int) |
| 0:45 'o2' (uniform 2-component vector of int) |
| 0:45 'o2' (uniform 2-component vector of int) |
| 0:45 'o2' (uniform 2-component vector of int) |
| 0:45 Constant: |
| 0:45 0 (const int) |
| 0:46 Sequence |
| 0:46 move second child to first child (temp 4-component vector of uint) |
| 0:46 'txval024' (temp 4-component vector of uint) |
| 0:46 textureGatherOffsets (global 4-component vector of uint) |
| 0:46 Construct combined texture-sampler (temp usampler2DArray) |
| 0:46 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:46 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:46 'c3' (uniform 3-component vector of float) |
| 0:46 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:46 'o2' (uniform 2-component vector of int) |
| 0:46 'o2' (uniform 2-component vector of int) |
| 0:46 'o2' (uniform 2-component vector of int) |
| 0:46 'o2' (uniform 2-component vector of int) |
| 0:46 Constant: |
| 0:46 0 (const int) |
| 0:56 Sequence |
| 0:56 move second child to first child (temp 4-component vector of float) |
| 0:56 'txval101' (temp 4-component vector of float) |
| 0:56 textureGatherOffset (global 4-component vector of float) |
| 0:56 Construct combined texture-sampler (temp sampler2DArray) |
| 0:56 'g_tTex2df4a' (uniform texture2DArray) |
| 0:56 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:56 'c3' (uniform 3-component vector of float) |
| 0:56 'o2' (uniform 2-component vector of int) |
| 0:56 Constant: |
| 0:56 1 (const int) |
| 0:57 Sequence |
| 0:57 move second child to first child (temp 4-component vector of int) |
| 0:57 'txval111' (temp 4-component vector of int) |
| 0:57 textureGatherOffset (global 4-component vector of int) |
| 0:57 Construct combined texture-sampler (temp isampler2DArray) |
| 0:57 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:57 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:57 'c3' (uniform 3-component vector of float) |
| 0:57 'o2' (uniform 2-component vector of int) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:58 Sequence |
| 0:58 move second child to first child (temp 4-component vector of uint) |
| 0:58 'txval121' (temp 4-component vector of uint) |
| 0:58 textureGatherOffset (global 4-component vector of uint) |
| 0:58 Construct combined texture-sampler (temp usampler2DArray) |
| 0:58 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:58 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:58 'c3' (uniform 3-component vector of float) |
| 0:58 'o2' (uniform 2-component vector of int) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:60 Sequence |
| 0:60 move second child to first child (temp 4-component vector of float) |
| 0:60 'txval104' (temp 4-component vector of float) |
| 0:60 textureGatherOffsets (global 4-component vector of float) |
| 0:60 Construct combined texture-sampler (temp sampler2DArray) |
| 0:60 'g_tTex2df4a' (uniform texture2DArray) |
| 0:60 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:60 'c3' (uniform 3-component vector of float) |
| 0:60 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:60 'o2' (uniform 2-component vector of int) |
| 0:60 'o2' (uniform 2-component vector of int) |
| 0:60 'o2' (uniform 2-component vector of int) |
| 0:60 'o2' (uniform 2-component vector of int) |
| 0:60 Constant: |
| 0:60 1 (const int) |
| 0:61 Sequence |
| 0:61 move second child to first child (temp 4-component vector of int) |
| 0:61 'txval114' (temp 4-component vector of int) |
| 0:61 textureGatherOffsets (global 4-component vector of int) |
| 0:61 Construct combined texture-sampler (temp isampler2DArray) |
| 0:61 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:61 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:61 'c3' (uniform 3-component vector of float) |
| 0:61 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:61 'o2' (uniform 2-component vector of int) |
| 0:61 'o2' (uniform 2-component vector of int) |
| 0:61 'o2' (uniform 2-component vector of int) |
| 0:61 'o2' (uniform 2-component vector of int) |
| 0:61 Constant: |
| 0:61 1 (const int) |
| 0:62 Sequence |
| 0:62 move second child to first child (temp 4-component vector of uint) |
| 0:62 'txval124' (temp 4-component vector of uint) |
| 0:62 textureGatherOffsets (global 4-component vector of uint) |
| 0:62 Construct combined texture-sampler (temp usampler2DArray) |
| 0:62 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:62 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:62 'c3' (uniform 3-component vector of float) |
| 0:62 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:62 'o2' (uniform 2-component vector of int) |
| 0:62 'o2' (uniform 2-component vector of int) |
| 0:62 'o2' (uniform 2-component vector of int) |
| 0:62 'o2' (uniform 2-component vector of int) |
| 0:62 Constant: |
| 0:62 1 (const int) |
| 0:72 Sequence |
| 0:72 move second child to first child (temp 4-component vector of float) |
| 0:72 'txval201' (temp 4-component vector of float) |
| 0:72 textureGatherOffset (global 4-component vector of float) |
| 0:72 Construct combined texture-sampler (temp sampler2DArray) |
| 0:72 'g_tTex2df4a' (uniform texture2DArray) |
| 0:72 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:72 'c3' (uniform 3-component vector of float) |
| 0:72 'o2' (uniform 2-component vector of int) |
| 0:72 Constant: |
| 0:72 2 (const int) |
| 0:73 Sequence |
| 0:73 move second child to first child (temp 4-component vector of int) |
| 0:73 'txval211' (temp 4-component vector of int) |
| 0:73 textureGatherOffset (global 4-component vector of int) |
| 0:73 Construct combined texture-sampler (temp isampler2DArray) |
| 0:73 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:73 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:73 'c3' (uniform 3-component vector of float) |
| 0:73 'o2' (uniform 2-component vector of int) |
| 0:73 Constant: |
| 0:73 2 (const int) |
| 0:74 Sequence |
| 0:74 move second child to first child (temp 4-component vector of uint) |
| 0:74 'txval221' (temp 4-component vector of uint) |
| 0:74 textureGatherOffset (global 4-component vector of uint) |
| 0:74 Construct combined texture-sampler (temp usampler2DArray) |
| 0:74 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:74 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:74 'c3' (uniform 3-component vector of float) |
| 0:74 'o2' (uniform 2-component vector of int) |
| 0:74 Constant: |
| 0:74 2 (const int) |
| 0:76 Sequence |
| 0:76 move second child to first child (temp 4-component vector of float) |
| 0:76 'txval204' (temp 4-component vector of float) |
| 0:76 textureGatherOffsets (global 4-component vector of float) |
| 0:76 Construct combined texture-sampler (temp sampler2DArray) |
| 0:76 'g_tTex2df4a' (uniform texture2DArray) |
| 0:76 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:76 'c3' (uniform 3-component vector of float) |
| 0:76 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:76 'o2' (uniform 2-component vector of int) |
| 0:76 'o2' (uniform 2-component vector of int) |
| 0:76 'o2' (uniform 2-component vector of int) |
| 0:76 'o2' (uniform 2-component vector of int) |
| 0:76 Constant: |
| 0:76 2 (const int) |
| 0:77 Sequence |
| 0:77 move second child to first child (temp 4-component vector of int) |
| 0:77 'txval214' (temp 4-component vector of int) |
| 0:77 textureGatherOffsets (global 4-component vector of int) |
| 0:77 Construct combined texture-sampler (temp isampler2DArray) |
| 0:77 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:77 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:77 'c3' (uniform 3-component vector of float) |
| 0:77 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:77 'o2' (uniform 2-component vector of int) |
| 0:77 'o2' (uniform 2-component vector of int) |
| 0:77 'o2' (uniform 2-component vector of int) |
| 0:77 'o2' (uniform 2-component vector of int) |
| 0:77 Constant: |
| 0:77 2 (const int) |
| 0:78 Sequence |
| 0:78 move second child to first child (temp 4-component vector of uint) |
| 0:78 'txval224' (temp 4-component vector of uint) |
| 0:78 textureGatherOffsets (global 4-component vector of uint) |
| 0:78 Construct combined texture-sampler (temp usampler2DArray) |
| 0:78 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:78 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:78 'c3' (uniform 3-component vector of float) |
| 0:78 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:78 'o2' (uniform 2-component vector of int) |
| 0:78 'o2' (uniform 2-component vector of int) |
| 0:78 'o2' (uniform 2-component vector of int) |
| 0:78 'o2' (uniform 2-component vector of int) |
| 0:78 Constant: |
| 0:78 2 (const int) |
| 0:88 Sequence |
| 0:88 move second child to first child (temp 4-component vector of float) |
| 0:88 'txval301' (temp 4-component vector of float) |
| 0:88 textureGatherOffset (global 4-component vector of float) |
| 0:88 Construct combined texture-sampler (temp sampler2DArray) |
| 0:88 'g_tTex2df4a' (uniform texture2DArray) |
| 0:88 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:88 'c3' (uniform 3-component vector of float) |
| 0:88 'o2' (uniform 2-component vector of int) |
| 0:88 Constant: |
| 0:88 3 (const int) |
| 0:89 Sequence |
| 0:89 move second child to first child (temp 4-component vector of int) |
| 0:89 'txval311' (temp 4-component vector of int) |
| 0:89 textureGatherOffset (global 4-component vector of int) |
| 0:89 Construct combined texture-sampler (temp isampler2DArray) |
| 0:89 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:89 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:89 'c3' (uniform 3-component vector of float) |
| 0:89 'o2' (uniform 2-component vector of int) |
| 0:89 Constant: |
| 0:89 3 (const int) |
| 0:90 Sequence |
| 0:90 move second child to first child (temp 4-component vector of uint) |
| 0:90 'txval321' (temp 4-component vector of uint) |
| 0:90 textureGatherOffset (global 4-component vector of uint) |
| 0:90 Construct combined texture-sampler (temp usampler2DArray) |
| 0:90 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:90 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:90 'c3' (uniform 3-component vector of float) |
| 0:90 'o2' (uniform 2-component vector of int) |
| 0:90 Constant: |
| 0:90 3 (const int) |
| 0:92 Sequence |
| 0:92 move second child to first child (temp 4-component vector of float) |
| 0:92 'txval304' (temp 4-component vector of float) |
| 0:92 textureGatherOffsets (global 4-component vector of float) |
| 0:92 Construct combined texture-sampler (temp sampler2DArray) |
| 0:92 'g_tTex2df4a' (uniform texture2DArray) |
| 0:92 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:92 'c3' (uniform 3-component vector of float) |
| 0:92 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:92 'o2' (uniform 2-component vector of int) |
| 0:92 'o2' (uniform 2-component vector of int) |
| 0:92 'o2' (uniform 2-component vector of int) |
| 0:92 'o2' (uniform 2-component vector of int) |
| 0:92 Constant: |
| 0:92 3 (const int) |
| 0:93 Sequence |
| 0:93 move second child to first child (temp 4-component vector of int) |
| 0:93 'txval314' (temp 4-component vector of int) |
| 0:93 textureGatherOffsets (global 4-component vector of int) |
| 0:93 Construct combined texture-sampler (temp isampler2DArray) |
| 0:93 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:93 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:93 'c3' (uniform 3-component vector of float) |
| 0:93 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:93 'o2' (uniform 2-component vector of int) |
| 0:93 'o2' (uniform 2-component vector of int) |
| 0:93 'o2' (uniform 2-component vector of int) |
| 0:93 'o2' (uniform 2-component vector of int) |
| 0:93 Constant: |
| 0:93 3 (const int) |
| 0:94 Sequence |
| 0:94 move second child to first child (temp 4-component vector of uint) |
| 0:94 'txval324' (temp 4-component vector of uint) |
| 0:94 textureGatherOffsets (global 4-component vector of uint) |
| 0:94 Construct combined texture-sampler (temp usampler2DArray) |
| 0:94 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:94 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:94 'c3' (uniform 3-component vector of float) |
| 0:94 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:94 'o2' (uniform 2-component vector of int) |
| 0:94 'o2' (uniform 2-component vector of int) |
| 0:94 'o2' (uniform 2-component vector of int) |
| 0:94 'o2' (uniform 2-component vector of int) |
| 0:94 Constant: |
| 0:94 3 (const int) |
| 0:106 move second child to first child (temp 4-component vector of float) |
| 0:106 Color: direct index for structure (temp 4-component vector of float) |
| 0:106 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:106 Constant: |
| 0:106 0 (const int) |
| 0:106 Constant: |
| 0:106 1.000000 |
| 0:106 1.000000 |
| 0:106 1.000000 |
| 0:106 1.000000 |
| 0:107 move second child to first child (temp float) |
| 0:107 Depth: direct index for structure (temp float) |
| 0:107 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:107 Constant: |
| 0:107 1 (const int) |
| 0:107 Constant: |
| 0:107 1.000000 |
| 0:? Sequence |
| 0:? Sequence |
| 0:109 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:109 Color: direct index for structure (temp 4-component vector of float) |
| 0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:109 Constant: |
| 0:109 0 (const int) |
| 0:109 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:109 Depth: direct index for structure (temp float) |
| 0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:109 Constant: |
| 0:109 1 (const int) |
| 0:109 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_sSamp2d' (uniform sampler) |
| 0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray) |
| 0:? 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' (uniform texture2DArray) |
| 0:? 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:? 'c1' (uniform float) |
| 0:? 'c2' (uniform 2-component vector of float) |
| 0:? 'c3' (uniform 3-component vector of float) |
| 0:? 'c4' (uniform 4-component vector of float) |
| 0:? 'o1' (uniform int) |
| 0:? 'o2' (uniform 2-component vector of int) |
| 0:? 'o3' (uniform 3-component vector of int) |
| 0:? 'o4' (uniform 4-component vector of int) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:33 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Function Parameters: |
| 0:? Sequence |
| 0:40 Sequence |
| 0:40 move second child to first child (temp 4-component vector of float) |
| 0:40 'txval001' (temp 4-component vector of float) |
| 0:40 textureGatherOffset (global 4-component vector of float) |
| 0:40 Construct combined texture-sampler (temp sampler2DArray) |
| 0:40 'g_tTex2df4a' (uniform texture2DArray) |
| 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:40 'c3' (uniform 3-component vector of float) |
| 0:40 'o2' (uniform 2-component vector of int) |
| 0:40 Constant: |
| 0:40 0 (const int) |
| 0:41 Sequence |
| 0:41 move second child to first child (temp 4-component vector of int) |
| 0:41 'txval011' (temp 4-component vector of int) |
| 0:41 textureGatherOffset (global 4-component vector of int) |
| 0:41 Construct combined texture-sampler (temp isampler2DArray) |
| 0:41 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:41 'c3' (uniform 3-component vector of float) |
| 0:41 'o2' (uniform 2-component vector of int) |
| 0:41 Constant: |
| 0:41 0 (const int) |
| 0:42 Sequence |
| 0:42 move second child to first child (temp 4-component vector of uint) |
| 0:42 'txval021' (temp 4-component vector of uint) |
| 0:42 textureGatherOffset (global 4-component vector of uint) |
| 0:42 Construct combined texture-sampler (temp usampler2DArray) |
| 0:42 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:42 'c3' (uniform 3-component vector of float) |
| 0:42 'o2' (uniform 2-component vector of int) |
| 0:42 Constant: |
| 0:42 0 (const int) |
| 0:44 Sequence |
| 0:44 move second child to first child (temp 4-component vector of float) |
| 0:44 'txval004' (temp 4-component vector of float) |
| 0:44 textureGatherOffsets (global 4-component vector of float) |
| 0:44 Construct combined texture-sampler (temp sampler2DArray) |
| 0:44 'g_tTex2df4a' (uniform texture2DArray) |
| 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:44 'c3' (uniform 3-component vector of float) |
| 0:44 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:44 'o2' (uniform 2-component vector of int) |
| 0:44 'o2' (uniform 2-component vector of int) |
| 0:44 'o2' (uniform 2-component vector of int) |
| 0:44 'o2' (uniform 2-component vector of int) |
| 0:44 Constant: |
| 0:44 0 (const int) |
| 0:45 Sequence |
| 0:45 move second child to first child (temp 4-component vector of int) |
| 0:45 'txval014' (temp 4-component vector of int) |
| 0:45 textureGatherOffsets (global 4-component vector of int) |
| 0:45 Construct combined texture-sampler (temp isampler2DArray) |
| 0:45 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:45 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:45 'c3' (uniform 3-component vector of float) |
| 0:45 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:45 'o2' (uniform 2-component vector of int) |
| 0:45 'o2' (uniform 2-component vector of int) |
| 0:45 'o2' (uniform 2-component vector of int) |
| 0:45 'o2' (uniform 2-component vector of int) |
| 0:45 Constant: |
| 0:45 0 (const int) |
| 0:46 Sequence |
| 0:46 move second child to first child (temp 4-component vector of uint) |
| 0:46 'txval024' (temp 4-component vector of uint) |
| 0:46 textureGatherOffsets (global 4-component vector of uint) |
| 0:46 Construct combined texture-sampler (temp usampler2DArray) |
| 0:46 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:46 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:46 'c3' (uniform 3-component vector of float) |
| 0:46 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:46 'o2' (uniform 2-component vector of int) |
| 0:46 'o2' (uniform 2-component vector of int) |
| 0:46 'o2' (uniform 2-component vector of int) |
| 0:46 'o2' (uniform 2-component vector of int) |
| 0:46 Constant: |
| 0:46 0 (const int) |
| 0:56 Sequence |
| 0:56 move second child to first child (temp 4-component vector of float) |
| 0:56 'txval101' (temp 4-component vector of float) |
| 0:56 textureGatherOffset (global 4-component vector of float) |
| 0:56 Construct combined texture-sampler (temp sampler2DArray) |
| 0:56 'g_tTex2df4a' (uniform texture2DArray) |
| 0:56 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:56 'c3' (uniform 3-component vector of float) |
| 0:56 'o2' (uniform 2-component vector of int) |
| 0:56 Constant: |
| 0:56 1 (const int) |
| 0:57 Sequence |
| 0:57 move second child to first child (temp 4-component vector of int) |
| 0:57 'txval111' (temp 4-component vector of int) |
| 0:57 textureGatherOffset (global 4-component vector of int) |
| 0:57 Construct combined texture-sampler (temp isampler2DArray) |
| 0:57 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:57 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:57 'c3' (uniform 3-component vector of float) |
| 0:57 'o2' (uniform 2-component vector of int) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:58 Sequence |
| 0:58 move second child to first child (temp 4-component vector of uint) |
| 0:58 'txval121' (temp 4-component vector of uint) |
| 0:58 textureGatherOffset (global 4-component vector of uint) |
| 0:58 Construct combined texture-sampler (temp usampler2DArray) |
| 0:58 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:58 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:58 'c3' (uniform 3-component vector of float) |
| 0:58 'o2' (uniform 2-component vector of int) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:60 Sequence |
| 0:60 move second child to first child (temp 4-component vector of float) |
| 0:60 'txval104' (temp 4-component vector of float) |
| 0:60 textureGatherOffsets (global 4-component vector of float) |
| 0:60 Construct combined texture-sampler (temp sampler2DArray) |
| 0:60 'g_tTex2df4a' (uniform texture2DArray) |
| 0:60 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:60 'c3' (uniform 3-component vector of float) |
| 0:60 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:60 'o2' (uniform 2-component vector of int) |
| 0:60 'o2' (uniform 2-component vector of int) |
| 0:60 'o2' (uniform 2-component vector of int) |
| 0:60 'o2' (uniform 2-component vector of int) |
| 0:60 Constant: |
| 0:60 1 (const int) |
| 0:61 Sequence |
| 0:61 move second child to first child (temp 4-component vector of int) |
| 0:61 'txval114' (temp 4-component vector of int) |
| 0:61 textureGatherOffsets (global 4-component vector of int) |
| 0:61 Construct combined texture-sampler (temp isampler2DArray) |
| 0:61 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:61 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:61 'c3' (uniform 3-component vector of float) |
| 0:61 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:61 'o2' (uniform 2-component vector of int) |
| 0:61 'o2' (uniform 2-component vector of int) |
| 0:61 'o2' (uniform 2-component vector of int) |
| 0:61 'o2' (uniform 2-component vector of int) |
| 0:61 Constant: |
| 0:61 1 (const int) |
| 0:62 Sequence |
| 0:62 move second child to first child (temp 4-component vector of uint) |
| 0:62 'txval124' (temp 4-component vector of uint) |
| 0:62 textureGatherOffsets (global 4-component vector of uint) |
| 0:62 Construct combined texture-sampler (temp usampler2DArray) |
| 0:62 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:62 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:62 'c3' (uniform 3-component vector of float) |
| 0:62 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:62 'o2' (uniform 2-component vector of int) |
| 0:62 'o2' (uniform 2-component vector of int) |
| 0:62 'o2' (uniform 2-component vector of int) |
| 0:62 'o2' (uniform 2-component vector of int) |
| 0:62 Constant: |
| 0:62 1 (const int) |
| 0:72 Sequence |
| 0:72 move second child to first child (temp 4-component vector of float) |
| 0:72 'txval201' (temp 4-component vector of float) |
| 0:72 textureGatherOffset (global 4-component vector of float) |
| 0:72 Construct combined texture-sampler (temp sampler2DArray) |
| 0:72 'g_tTex2df4a' (uniform texture2DArray) |
| 0:72 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:72 'c3' (uniform 3-component vector of float) |
| 0:72 'o2' (uniform 2-component vector of int) |
| 0:72 Constant: |
| 0:72 2 (const int) |
| 0:73 Sequence |
| 0:73 move second child to first child (temp 4-component vector of int) |
| 0:73 'txval211' (temp 4-component vector of int) |
| 0:73 textureGatherOffset (global 4-component vector of int) |
| 0:73 Construct combined texture-sampler (temp isampler2DArray) |
| 0:73 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:73 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:73 'c3' (uniform 3-component vector of float) |
| 0:73 'o2' (uniform 2-component vector of int) |
| 0:73 Constant: |
| 0:73 2 (const int) |
| 0:74 Sequence |
| 0:74 move second child to first child (temp 4-component vector of uint) |
| 0:74 'txval221' (temp 4-component vector of uint) |
| 0:74 textureGatherOffset (global 4-component vector of uint) |
| 0:74 Construct combined texture-sampler (temp usampler2DArray) |
| 0:74 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:74 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:74 'c3' (uniform 3-component vector of float) |
| 0:74 'o2' (uniform 2-component vector of int) |
| 0:74 Constant: |
| 0:74 2 (const int) |
| 0:76 Sequence |
| 0:76 move second child to first child (temp 4-component vector of float) |
| 0:76 'txval204' (temp 4-component vector of float) |
| 0:76 textureGatherOffsets (global 4-component vector of float) |
| 0:76 Construct combined texture-sampler (temp sampler2DArray) |
| 0:76 'g_tTex2df4a' (uniform texture2DArray) |
| 0:76 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:76 'c3' (uniform 3-component vector of float) |
| 0:76 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:76 'o2' (uniform 2-component vector of int) |
| 0:76 'o2' (uniform 2-component vector of int) |
| 0:76 'o2' (uniform 2-component vector of int) |
| 0:76 'o2' (uniform 2-component vector of int) |
| 0:76 Constant: |
| 0:76 2 (const int) |
| 0:77 Sequence |
| 0:77 move second child to first child (temp 4-component vector of int) |
| 0:77 'txval214' (temp 4-component vector of int) |
| 0:77 textureGatherOffsets (global 4-component vector of int) |
| 0:77 Construct combined texture-sampler (temp isampler2DArray) |
| 0:77 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:77 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:77 'c3' (uniform 3-component vector of float) |
| 0:77 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:77 'o2' (uniform 2-component vector of int) |
| 0:77 'o2' (uniform 2-component vector of int) |
| 0:77 'o2' (uniform 2-component vector of int) |
| 0:77 'o2' (uniform 2-component vector of int) |
| 0:77 Constant: |
| 0:77 2 (const int) |
| 0:78 Sequence |
| 0:78 move second child to first child (temp 4-component vector of uint) |
| 0:78 'txval224' (temp 4-component vector of uint) |
| 0:78 textureGatherOffsets (global 4-component vector of uint) |
| 0:78 Construct combined texture-sampler (temp usampler2DArray) |
| 0:78 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:78 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:78 'c3' (uniform 3-component vector of float) |
| 0:78 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:78 'o2' (uniform 2-component vector of int) |
| 0:78 'o2' (uniform 2-component vector of int) |
| 0:78 'o2' (uniform 2-component vector of int) |
| 0:78 'o2' (uniform 2-component vector of int) |
| 0:78 Constant: |
| 0:78 2 (const int) |
| 0:88 Sequence |
| 0:88 move second child to first child (temp 4-component vector of float) |
| 0:88 'txval301' (temp 4-component vector of float) |
| 0:88 textureGatherOffset (global 4-component vector of float) |
| 0:88 Construct combined texture-sampler (temp sampler2DArray) |
| 0:88 'g_tTex2df4a' (uniform texture2DArray) |
| 0:88 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:88 'c3' (uniform 3-component vector of float) |
| 0:88 'o2' (uniform 2-component vector of int) |
| 0:88 Constant: |
| 0:88 3 (const int) |
| 0:89 Sequence |
| 0:89 move second child to first child (temp 4-component vector of int) |
| 0:89 'txval311' (temp 4-component vector of int) |
| 0:89 textureGatherOffset (global 4-component vector of int) |
| 0:89 Construct combined texture-sampler (temp isampler2DArray) |
| 0:89 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:89 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:89 'c3' (uniform 3-component vector of float) |
| 0:89 'o2' (uniform 2-component vector of int) |
| 0:89 Constant: |
| 0:89 3 (const int) |
| 0:90 Sequence |
| 0:90 move second child to first child (temp 4-component vector of uint) |
| 0:90 'txval321' (temp 4-component vector of uint) |
| 0:90 textureGatherOffset (global 4-component vector of uint) |
| 0:90 Construct combined texture-sampler (temp usampler2DArray) |
| 0:90 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:90 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:90 'c3' (uniform 3-component vector of float) |
| 0:90 'o2' (uniform 2-component vector of int) |
| 0:90 Constant: |
| 0:90 3 (const int) |
| 0:92 Sequence |
| 0:92 move second child to first child (temp 4-component vector of float) |
| 0:92 'txval304' (temp 4-component vector of float) |
| 0:92 textureGatherOffsets (global 4-component vector of float) |
| 0:92 Construct combined texture-sampler (temp sampler2DArray) |
| 0:92 'g_tTex2df4a' (uniform texture2DArray) |
| 0:92 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:92 'c3' (uniform 3-component vector of float) |
| 0:92 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:92 'o2' (uniform 2-component vector of int) |
| 0:92 'o2' (uniform 2-component vector of int) |
| 0:92 'o2' (uniform 2-component vector of int) |
| 0:92 'o2' (uniform 2-component vector of int) |
| 0:92 Constant: |
| 0:92 3 (const int) |
| 0:93 Sequence |
| 0:93 move second child to first child (temp 4-component vector of int) |
| 0:93 'txval314' (temp 4-component vector of int) |
| 0:93 textureGatherOffsets (global 4-component vector of int) |
| 0:93 Construct combined texture-sampler (temp isampler2DArray) |
| 0:93 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:93 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:93 'c3' (uniform 3-component vector of float) |
| 0:93 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:93 'o2' (uniform 2-component vector of int) |
| 0:93 'o2' (uniform 2-component vector of int) |
| 0:93 'o2' (uniform 2-component vector of int) |
| 0:93 'o2' (uniform 2-component vector of int) |
| 0:93 Constant: |
| 0:93 3 (const int) |
| 0:94 Sequence |
| 0:94 move second child to first child (temp 4-component vector of uint) |
| 0:94 'txval324' (temp 4-component vector of uint) |
| 0:94 textureGatherOffsets (global 4-component vector of uint) |
| 0:94 Construct combined texture-sampler (temp usampler2DArray) |
| 0:94 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:94 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:94 'c3' (uniform 3-component vector of float) |
| 0:94 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:94 'o2' (uniform 2-component vector of int) |
| 0:94 'o2' (uniform 2-component vector of int) |
| 0:94 'o2' (uniform 2-component vector of int) |
| 0:94 'o2' (uniform 2-component vector of int) |
| 0:94 Constant: |
| 0:94 3 (const int) |
| 0:106 move second child to first child (temp 4-component vector of float) |
| 0:106 Color: direct index for structure (temp 4-component vector of float) |
| 0:106 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:106 Constant: |
| 0:106 0 (const int) |
| 0:106 Constant: |
| 0:106 1.000000 |
| 0:106 1.000000 |
| 0:106 1.000000 |
| 0:106 1.000000 |
| 0:107 move second child to first child (temp float) |
| 0:107 Depth: direct index for structure (temp float) |
| 0:107 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:107 Constant: |
| 0:107 1 (const int) |
| 0:107 Constant: |
| 0:107 1.000000 |
| 0:? Sequence |
| 0:? Sequence |
| 0:109 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:109 Color: direct index for structure (temp 4-component vector of float) |
| 0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:109 Constant: |
| 0:109 0 (const int) |
| 0:109 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:109 Depth: direct index for structure (temp float) |
| 0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:109 Constant: |
| 0:109 1 (const int) |
| 0:109 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_sSamp2d' (uniform sampler) |
| 0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray) |
| 0:? 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' (uniform texture2DArray) |
| 0:? 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:? 'c1' (uniform float) |
| 0:? 'c2' (uniform 2-component vector of float) |
| 0:? 'c3' (uniform 3-component vector of float) |
| 0:? 'c4' (uniform 4-component vector of float) |
| 0:? 'o1' (uniform int) |
| 0:? 'o2' (uniform 2-component vector of int) |
| 0:? 'o3' (uniform 3-component vector of int) |
| 0:? 'o4' (uniform 4-component vector of int) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 308 |
| |
| Capability Shader |
| Capability ImageGatherExtended |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 267 271 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 9 "txval001" |
| Name 12 "g_tTex2df4a" |
| Name 16 "g_sSamp" |
| Name 22 "c3" |
| Name 27 "o2" |
| Name 33 "txval011" |
| Name 36 "g_tTex2di4a" |
| Name 47 "txval021" |
| Name 50 "g_tTex2du4a" |
| Name 58 "txval004" |
| Name 71 "txval014" |
| Name 82 "txval024" |
| Name 93 "txval101" |
| Name 101 "txval111" |
| Name 108 "txval121" |
| Name 115 "txval104" |
| Name 126 "txval114" |
| Name 137 "txval124" |
| Name 148 "txval201" |
| Name 156 "txval211" |
| Name 163 "txval221" |
| Name 170 "txval204" |
| Name 181 "txval214" |
| Name 192 "txval224" |
| Name 203 "txval301" |
| Name 211 "txval311" |
| Name 218 "txval321" |
| Name 225 "txval304" |
| Name 236 "txval314" |
| Name 247 "txval324" |
| Name 258 "PS_OUTPUT" |
| MemberName 258(PS_OUTPUT) 0 "Color" |
| MemberName 258(PS_OUTPUT) 1 "Depth" |
| Name 260 "psout" |
| Name 267 "Color" |
| Name 271 "Depth" |
| Name 275 "g_sSamp2d" |
| Name 278 "g_tTex1df4a" |
| Name 281 "g_tTex1di4a" |
| Name 284 "g_tTex1du4a" |
| Name 287 "g_tTexcdf4a" |
| Name 290 "g_tTexcdi4a" |
| Name 293 "g_tTexcdu4a" |
| Name 295 "c1" |
| Name 298 "c2" |
| Name 300 "c4" |
| Name 302 "o1" |
| Name 305 "o3" |
| Name 307 "o4" |
| Decorate 12(g_tTex2df4a) DescriptorSet 0 |
| Decorate 16(g_sSamp) DescriptorSet 0 |
| Decorate 16(g_sSamp) Binding 0 |
| Decorate 36(g_tTex2di4a) DescriptorSet 0 |
| Decorate 50(g_tTex2du4a) DescriptorSet 0 |
| Decorate 267(Color) Location 0 |
| Decorate 271(Depth) BuiltIn FragDepth |
| Decorate 275(g_sSamp2d) DescriptorSet 0 |
| Decorate 278(g_tTex1df4a) DescriptorSet 0 |
| Decorate 278(g_tTex1df4a) Binding 0 |
| Decorate 281(g_tTex1di4a) DescriptorSet 0 |
| Decorate 284(g_tTex1du4a) DescriptorSet 0 |
| Decorate 287(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 290(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 293(g_tTexcdu4a) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 10: TypeImage 6(float) 2D array sampled format:Unknown |
| 11: TypePointer UniformConstant 10 |
| 12(g_tTex2df4a): 11(ptr) Variable UniformConstant |
| 14: TypeSampler |
| 15: TypePointer UniformConstant 14 |
| 16(g_sSamp): 15(ptr) Variable UniformConstant |
| 18: TypeSampledImage 10 |
| 20: TypeVector 6(float) 3 |
| 21: TypePointer UniformConstant 20(fvec3) |
| 22(c3): 21(ptr) Variable UniformConstant |
| 24: TypeInt 32 1 |
| 25: TypeVector 24(int) 2 |
| 26: TypePointer UniformConstant 25(ivec2) |
| 27(o2): 26(ptr) Variable UniformConstant |
| 29: 24(int) Constant 0 |
| 31: TypeVector 24(int) 4 |
| 32: TypePointer Function 31(ivec4) |
| 34: TypeImage 24(int) 2D array sampled format:Unknown |
| 35: TypePointer UniformConstant 34 |
| 36(g_tTex2di4a): 35(ptr) Variable UniformConstant |
| 39: TypeSampledImage 34 |
| 44: TypeInt 32 0 |
| 45: TypeVector 44(int) 4 |
| 46: TypePointer Function 45(ivec4) |
| 48: TypeImage 44(int) 2D array sampled format:Unknown |
| 49: TypePointer UniformConstant 48 |
| 50(g_tTex2du4a): 49(ptr) Variable UniformConstant |
| 53: TypeSampledImage 48 |
| 67: 44(int) Constant 4 |
| 68: TypeArray 25(ivec2) 67 |
| 99: 24(int) Constant 1 |
| 154: 24(int) Constant 2 |
| 209: 24(int) Constant 3 |
| 258(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 259: TypePointer Function 258(PS_OUTPUT) |
| 261: 6(float) Constant 1065353216 |
| 262: 7(fvec4) ConstantComposite 261 261 261 261 |
| 264: TypePointer Function 6(float) |
| 266: TypePointer Output 7(fvec4) |
| 267(Color): 266(ptr) Variable Output |
| 270: TypePointer Output 6(float) |
| 271(Depth): 270(ptr) Variable Output |
| 275(g_sSamp2d): 15(ptr) Variable UniformConstant |
| 276: TypeImage 6(float) 1D array sampled format:Unknown |
| 277: TypePointer UniformConstant 276 |
| 278(g_tTex1df4a): 277(ptr) Variable UniformConstant |
| 279: TypeImage 24(int) 1D array sampled format:Unknown |
| 280: TypePointer UniformConstant 279 |
| 281(g_tTex1di4a): 280(ptr) Variable UniformConstant |
| 282: TypeImage 44(int) 1D array sampled format:Unknown |
| 283: TypePointer UniformConstant 282 |
| 284(g_tTex1du4a): 283(ptr) Variable UniformConstant |
| 285: TypeImage 6(float) Cube array sampled format:Unknown |
| 286: TypePointer UniformConstant 285 |
| 287(g_tTexcdf4a): 286(ptr) Variable UniformConstant |
| 288: TypeImage 24(int) Cube array sampled format:Unknown |
| 289: TypePointer UniformConstant 288 |
| 290(g_tTexcdi4a): 289(ptr) Variable UniformConstant |
| 291: TypeImage 44(int) Cube array sampled format:Unknown |
| 292: TypePointer UniformConstant 291 |
| 293(g_tTexcdu4a): 292(ptr) Variable UniformConstant |
| 294: TypePointer UniformConstant 6(float) |
| 295(c1): 294(ptr) Variable UniformConstant |
| 296: TypeVector 6(float) 2 |
| 297: TypePointer UniformConstant 296(fvec2) |
| 298(c2): 297(ptr) Variable UniformConstant |
| 299: TypePointer UniformConstant 7(fvec4) |
| 300(c4): 299(ptr) Variable UniformConstant |
| 301: TypePointer UniformConstant 24(int) |
| 302(o1): 301(ptr) Variable UniformConstant |
| 303: TypeVector 24(int) 3 |
| 304: TypePointer UniformConstant 303(ivec3) |
| 305(o3): 304(ptr) Variable UniformConstant |
| 306: TypePointer UniformConstant 31(ivec4) |
| 307(o4): 306(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 9(txval001): 8(ptr) Variable Function |
| 33(txval011): 32(ptr) Variable Function |
| 47(txval021): 46(ptr) Variable Function |
| 58(txval004): 8(ptr) Variable Function |
| 71(txval014): 32(ptr) Variable Function |
| 82(txval024): 46(ptr) Variable Function |
| 93(txval101): 8(ptr) Variable Function |
| 101(txval111): 32(ptr) Variable Function |
| 108(txval121): 46(ptr) Variable Function |
| 115(txval104): 8(ptr) Variable Function |
| 126(txval114): 32(ptr) Variable Function |
| 137(txval124): 46(ptr) Variable Function |
| 148(txval201): 8(ptr) Variable Function |
| 156(txval211): 32(ptr) Variable Function |
| 163(txval221): 46(ptr) Variable Function |
| 170(txval204): 8(ptr) Variable Function |
| 181(txval214): 32(ptr) Variable Function |
| 192(txval224): 46(ptr) Variable Function |
| 203(txval301): 8(ptr) Variable Function |
| 211(txval311): 32(ptr) Variable Function |
| 218(txval321): 46(ptr) Variable Function |
| 225(txval304): 8(ptr) Variable Function |
| 236(txval314): 32(ptr) Variable Function |
| 247(txval324): 46(ptr) Variable Function |
| 260(psout): 259(ptr) Variable Function |
| 13: 10 Load 12(g_tTex2df4a) |
| 17: 14 Load 16(g_sSamp) |
| 19: 18 SampledImage 13 17 |
| 23: 20(fvec3) Load 22(c3) |
| 28: 25(ivec2) Load 27(o2) |
| 30: 7(fvec4) ImageGather 19 23 29 Offset 28 |
| Store 9(txval001) 30 |
| 37: 34 Load 36(g_tTex2di4a) |
| 38: 14 Load 16(g_sSamp) |
| 40: 39 SampledImage 37 38 |
| 41: 20(fvec3) Load 22(c3) |
| 42: 25(ivec2) Load 27(o2) |
| 43: 31(ivec4) ImageGather 40 41 29 Offset 42 |
| Store 33(txval011) 43 |
| 51: 48 Load 50(g_tTex2du4a) |
| 52: 14 Load 16(g_sSamp) |
| 54: 53 SampledImage 51 52 |
| 55: 20(fvec3) Load 22(c3) |
| 56: 25(ivec2) Load 27(o2) |
| 57: 45(ivec4) ImageGather 54 55 29 Offset 56 |
| Store 47(txval021) 57 |
| 59: 10 Load 12(g_tTex2df4a) |
| 60: 14 Load 16(g_sSamp) |
| 61: 18 SampledImage 59 60 |
| 62: 20(fvec3) Load 22(c3) |
| 63: 25(ivec2) Load 27(o2) |
| 64: 25(ivec2) Load 27(o2) |
| 65: 25(ivec2) Load 27(o2) |
| 66: 25(ivec2) Load 27(o2) |
| 69: 68 CompositeConstruct 63 64 65 66 |
| 70: 7(fvec4) ImageGather 61 62 29 ConstOffsets 69 |
| Store 58(txval004) 70 |
| 72: 34 Load 36(g_tTex2di4a) |
| 73: 14 Load 16(g_sSamp) |
| 74: 39 SampledImage 72 73 |
| 75: 20(fvec3) Load 22(c3) |
| 76: 25(ivec2) Load 27(o2) |
| 77: 25(ivec2) Load 27(o2) |
| 78: 25(ivec2) Load 27(o2) |
| 79: 25(ivec2) Load 27(o2) |
| 80: 68 CompositeConstruct 76 77 78 79 |
| 81: 31(ivec4) ImageGather 74 75 29 ConstOffsets 80 |
| Store 71(txval014) 81 |
| 83: 48 Load 50(g_tTex2du4a) |
| 84: 14 Load 16(g_sSamp) |
| 85: 53 SampledImage 83 84 |
| 86: 20(fvec3) Load 22(c3) |
| 87: 25(ivec2) Load 27(o2) |
| 88: 25(ivec2) Load 27(o2) |
| 89: 25(ivec2) Load 27(o2) |
| 90: 25(ivec2) Load 27(o2) |
| 91: 68 CompositeConstruct 87 88 89 90 |
| 92: 45(ivec4) ImageGather 85 86 29 ConstOffsets 91 |
| Store 82(txval024) 92 |
| 94: 10 Load 12(g_tTex2df4a) |
| 95: 14 Load 16(g_sSamp) |
| 96: 18 SampledImage 94 95 |
| 97: 20(fvec3) Load 22(c3) |
| 98: 25(ivec2) Load 27(o2) |
| 100: 7(fvec4) ImageGather 96 97 99 Offset 98 |
| Store 93(txval101) 100 |
| 102: 34 Load 36(g_tTex2di4a) |
| 103: 14 Load 16(g_sSamp) |
| 104: 39 SampledImage 102 103 |
| 105: 20(fvec3) Load 22(c3) |
| 106: 25(ivec2) Load 27(o2) |
| 107: 31(ivec4) ImageGather 104 105 99 Offset 106 |
| Store 101(txval111) 107 |
| 109: 48 Load 50(g_tTex2du4a) |
| 110: 14 Load 16(g_sSamp) |
| 111: 53 SampledImage 109 110 |
| 112: 20(fvec3) Load 22(c3) |
| 113: 25(ivec2) Load 27(o2) |
| 114: 45(ivec4) ImageGather 111 112 99 Offset 113 |
| Store 108(txval121) 114 |
| 116: 10 Load 12(g_tTex2df4a) |
| 117: 14 Load 16(g_sSamp) |
| 118: 18 SampledImage 116 117 |
| 119: 20(fvec3) Load 22(c3) |
| 120: 25(ivec2) Load 27(o2) |
| 121: 25(ivec2) Load 27(o2) |
| 122: 25(ivec2) Load 27(o2) |
| 123: 25(ivec2) Load 27(o2) |
| 124: 68 CompositeConstruct 120 121 122 123 |
| 125: 7(fvec4) ImageGather 118 119 99 ConstOffsets 124 |
| Store 115(txval104) 125 |
| 127: 34 Load 36(g_tTex2di4a) |
| 128: 14 Load 16(g_sSamp) |
| 129: 39 SampledImage 127 128 |
| 130: 20(fvec3) Load 22(c3) |
| 131: 25(ivec2) Load 27(o2) |
| 132: 25(ivec2) Load 27(o2) |
| 133: 25(ivec2) Load 27(o2) |
| 134: 25(ivec2) Load 27(o2) |
| 135: 68 CompositeConstruct 131 132 133 134 |
| 136: 31(ivec4) ImageGather 129 130 99 ConstOffsets 135 |
| Store 126(txval114) 136 |
| 138: 48 Load 50(g_tTex2du4a) |
| 139: 14 Load 16(g_sSamp) |
| 140: 53 SampledImage 138 139 |
| 141: 20(fvec3) Load 22(c3) |
| 142: 25(ivec2) Load 27(o2) |
| 143: 25(ivec2) Load 27(o2) |
| 144: 25(ivec2) Load 27(o2) |
| 145: 25(ivec2) Load 27(o2) |
| 146: 68 CompositeConstruct 142 143 144 145 |
| 147: 45(ivec4) ImageGather 140 141 99 ConstOffsets 146 |
| Store 137(txval124) 147 |
| 149: 10 Load 12(g_tTex2df4a) |
| 150: 14 Load 16(g_sSamp) |
| 151: 18 SampledImage 149 150 |
| 152: 20(fvec3) Load 22(c3) |
| 153: 25(ivec2) Load 27(o2) |
| 155: 7(fvec4) ImageGather 151 152 154 Offset 153 |
| Store 148(txval201) 155 |
| 157: 34 Load 36(g_tTex2di4a) |
| 158: 14 Load 16(g_sSamp) |
| 159: 39 SampledImage 157 158 |
| 160: 20(fvec3) Load 22(c3) |
| 161: 25(ivec2) Load 27(o2) |
| 162: 31(ivec4) ImageGather 159 160 154 Offset 161 |
| Store 156(txval211) 162 |
| 164: 48 Load 50(g_tTex2du4a) |
| 165: 14 Load 16(g_sSamp) |
| 166: 53 SampledImage 164 165 |
| 167: 20(fvec3) Load 22(c3) |
| 168: 25(ivec2) Load 27(o2) |
| 169: 45(ivec4) ImageGather 166 167 154 Offset 168 |
| Store 163(txval221) 169 |
| 171: 10 Load 12(g_tTex2df4a) |
| 172: 14 Load 16(g_sSamp) |
| 173: 18 SampledImage 171 172 |
| 174: 20(fvec3) Load 22(c3) |
| 175: 25(ivec2) Load 27(o2) |
| 176: 25(ivec2) Load 27(o2) |
| 177: 25(ivec2) Load 27(o2) |
| 178: 25(ivec2) Load 27(o2) |
| 179: 68 CompositeConstruct 175 176 177 178 |
| 180: 7(fvec4) ImageGather 173 174 154 ConstOffsets 179 |
| Store 170(txval204) 180 |
| 182: 34 Load 36(g_tTex2di4a) |
| 183: 14 Load 16(g_sSamp) |
| 184: 39 SampledImage 182 183 |
| 185: 20(fvec3) Load 22(c3) |
| 186: 25(ivec2) Load 27(o2) |
| 187: 25(ivec2) Load 27(o2) |
| 188: 25(ivec2) Load 27(o2) |
| 189: 25(ivec2) Load 27(o2) |
| 190: 68 CompositeConstruct 186 187 188 189 |
| 191: 31(ivec4) ImageGather 184 185 154 ConstOffsets 190 |
| Store 181(txval214) 191 |
| 193: 48 Load 50(g_tTex2du4a) |
| 194: 14 Load 16(g_sSamp) |
| 195: 53 SampledImage 193 194 |
| 196: 20(fvec3) Load 22(c3) |
| 197: 25(ivec2) Load 27(o2) |
| 198: 25(ivec2) Load 27(o2) |
| 199: 25(ivec2) Load 27(o2) |
| 200: 25(ivec2) Load 27(o2) |
| 201: 68 CompositeConstruct 197 198 199 200 |
| 202: 45(ivec4) ImageGather 195 196 154 ConstOffsets 201 |
| Store 192(txval224) 202 |
| 204: 10 Load 12(g_tTex2df4a) |
| 205: 14 Load 16(g_sSamp) |
| 206: 18 SampledImage 204 205 |
| 207: 20(fvec3) Load 22(c3) |
| 208: 25(ivec2) Load 27(o2) |
| 210: 7(fvec4) ImageGather 206 207 209 Offset 208 |
| Store 203(txval301) 210 |
| 212: 34 Load 36(g_tTex2di4a) |
| 213: 14 Load 16(g_sSamp) |
| 214: 39 SampledImage 212 213 |
| 215: 20(fvec3) Load 22(c3) |
| 216: 25(ivec2) Load 27(o2) |
| 217: 31(ivec4) ImageGather 214 215 209 Offset 216 |
| Store 211(txval311) 217 |
| 219: 48 Load 50(g_tTex2du4a) |
| 220: 14 Load 16(g_sSamp) |
| 221: 53 SampledImage 219 220 |
| 222: 20(fvec3) Load 22(c3) |
| 223: 25(ivec2) Load 27(o2) |
| 224: 45(ivec4) ImageGather 221 222 209 Offset 223 |
| Store 218(txval321) 224 |
| 226: 10 Load 12(g_tTex2df4a) |
| 227: 14 Load 16(g_sSamp) |
| 228: 18 SampledImage 226 227 |
| 229: 20(fvec3) Load 22(c3) |
| 230: 25(ivec2) Load 27(o2) |
| 231: 25(ivec2) Load 27(o2) |
| 232: 25(ivec2) Load 27(o2) |
| 233: 25(ivec2) Load 27(o2) |
| 234: 68 CompositeConstruct 230 231 232 233 |
| 235: 7(fvec4) ImageGather 228 229 209 ConstOffsets 234 |
| Store 225(txval304) 235 |
| 237: 34 Load 36(g_tTex2di4a) |
| 238: 14 Load 16(g_sSamp) |
| 239: 39 SampledImage 237 238 |
| 240: 20(fvec3) Load 22(c3) |
| 241: 25(ivec2) Load 27(o2) |
| 242: 25(ivec2) Load 27(o2) |
| 243: 25(ivec2) Load 27(o2) |
| 244: 25(ivec2) Load 27(o2) |
| 245: 68 CompositeConstruct 241 242 243 244 |
| 246: 31(ivec4) ImageGather 239 240 209 ConstOffsets 245 |
| Store 236(txval314) 246 |
| 248: 48 Load 50(g_tTex2du4a) |
| 249: 14 Load 16(g_sSamp) |
| 250: 53 SampledImage 248 249 |
| 251: 20(fvec3) Load 22(c3) |
| 252: 25(ivec2) Load 27(o2) |
| 253: 25(ivec2) Load 27(o2) |
| 254: 25(ivec2) Load 27(o2) |
| 255: 25(ivec2) Load 27(o2) |
| 256: 68 CompositeConstruct 252 253 254 255 |
| 257: 45(ivec4) ImageGather 250 251 209 ConstOffsets 256 |
| Store 247(txval324) 257 |
| 263: 8(ptr) AccessChain 260(psout) 29 |
| Store 263 262 |
| 265: 264(ptr) AccessChain 260(psout) 99 |
| Store 265 261 |
| 268: 8(ptr) AccessChain 260(psout) 29 |
| 269: 7(fvec4) Load 268 |
| Store 267(Color) 269 |
| 272: 264(ptr) AccessChain 260(psout) 99 |
| 273: 6(float) Load 272 |
| Store 271(Depth) 273 |
| Return |
| FunctionEnd |