blob: 8dc9e746db44ede6ee372018ec8e100ed1fcfb52 [file] [log] [blame]
precision highp float;
uniform sampler2D sampler;
void main()
{
vec4 color;
if (length(gl_PointCoord) < 0.3)
color = texture2D(sampler, gl_PointCoord);
else
color = vec4(0.0);
gl_FragColor = color;
}