blob: a7a93b3784a1f87ac4ce6f838637ce28e099448a [file] [log] [blame]
SamplerState g_sSamp : register(s0);
Texture2DMS <float4> g_tTex2dmsf4;
Texture2DMSArray <float4> g_tTex2dmsf4a;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
float Depth : SV_Depth;
};
PS_OUTPUT main()
{
PS_OUTPUT psout;
float2 r00 = g_tTex2dmsf4.GetSamplePosition(1);
float2 r01 = g_tTex2dmsf4a.GetSamplePosition(2);
psout.Color = 1.0;
psout.Depth = 1.0;
return psout;
}