| hlsl.matNx1.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:3 Function Definition: TestMatNx1( (temp void) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:13 Sequence |
| 0:13 move second child to first child (temp 1X1 matrix of float) |
| 0:13 'r00' (temp 1X1 matrix of float) |
| 0:13 transpose (temp 1X1 matrix of float) |
| 0:13 'f1x1' (temp 1X1 matrix of float) |
| 0:14 Sequence |
| 0:14 move second child to first child (temp 1X2 matrix of float) |
| 0:14 'r01' (temp 1X2 matrix of float) |
| 0:14 transpose (temp 1X2 matrix of float) |
| 0:14 'f2x1' (temp 2X1 matrix of float) |
| 0:15 Sequence |
| 0:15 move second child to first child (temp 1X3 matrix of float) |
| 0:15 'r02' (temp 1X3 matrix of float) |
| 0:15 transpose (temp 1X3 matrix of float) |
| 0:15 'f3x1' (temp 3X1 matrix of float) |
| 0:16 Sequence |
| 0:16 move second child to first child (temp 1X4 matrix of float) |
| 0:16 'r03' (temp 1X4 matrix of float) |
| 0:16 transpose (temp 1X4 matrix of float) |
| 0:16 'f4x1' (temp 4X1 matrix of float) |
| 0:18 Sequence |
| 0:18 move second child to first child (temp 1X1 matrix of float) |
| 0:18 'r10' (temp 1X1 matrix of float) |
| 0:18 transpose (temp 1X1 matrix of float) |
| 0:18 'f1x1' (temp 1X1 matrix of float) |
| 0:19 Sequence |
| 0:19 move second child to first child (temp 2X1 matrix of float) |
| 0:19 'r11' (temp 2X1 matrix of float) |
| 0:19 transpose (temp 2X1 matrix of float) |
| 0:19 'f1x2' (temp 1X2 matrix of float) |
| 0:20 Sequence |
| 0:20 move second child to first child (temp 3X1 matrix of float) |
| 0:20 'r12' (temp 3X1 matrix of float) |
| 0:20 transpose (temp 3X1 matrix of float) |
| 0:20 'f1x3' (temp 1X3 matrix of float) |
| 0:21 Sequence |
| 0:21 move second child to first child (temp 4X1 matrix of float) |
| 0:21 'r13' (temp 4X1 matrix of float) |
| 0:21 transpose (temp 4X1 matrix of float) |
| 0:21 'f1x4' (temp 1X4 matrix of float) |
| 0:27 Function Definition: main( (temp structure{temp 4-component vector of float color}) |
| 0:27 Function Parameters: |
| 0:? Sequence |
| 0:29 move second child to first child (temp 4-component vector of float) |
| 0:29 color: direct index for structure (temp 4-component vector of float) |
| 0:29 'ps_output' (temp structure{temp 4-component vector of float color}) |
| 0:29 Constant: |
| 0:29 0 (const int) |
| 0:29 Constant: |
| 0:29 1.000000 |
| 0:29 1.000000 |
| 0:29 1.000000 |
| 0:29 1.000000 |
| 0:30 Sequence |
| 0:30 Sequence |
| 0:30 move second child to first child (temp 4-component vector of float) |
| 0:? 'color' (layout(location=0 ) out 4-component vector of float) |
| 0:30 color: direct index for structure (temp 4-component vector of float) |
| 0:30 'ps_output' (temp structure{temp 4-component vector of float color}) |
| 0:30 Constant: |
| 0:30 0 (const int) |
| 0:30 Branch: Return |
| 0:? Linker Objects |
| 0:? 'color' (layout(location=0 ) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:3 Function Definition: TestMatNx1( (temp void) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:13 Sequence |
| 0:13 move second child to first child (temp 1X1 matrix of float) |
| 0:13 'r00' (temp 1X1 matrix of float) |
| 0:13 transpose (temp 1X1 matrix of float) |
| 0:13 'f1x1' (temp 1X1 matrix of float) |
| 0:14 Sequence |
| 0:14 move second child to first child (temp 1X2 matrix of float) |
| 0:14 'r01' (temp 1X2 matrix of float) |
| 0:14 transpose (temp 1X2 matrix of float) |
| 0:14 'f2x1' (temp 2X1 matrix of float) |
| 0:15 Sequence |
| 0:15 move second child to first child (temp 1X3 matrix of float) |
| 0:15 'r02' (temp 1X3 matrix of float) |
| 0:15 transpose (temp 1X3 matrix of float) |
| 0:15 'f3x1' (temp 3X1 matrix of float) |
| 0:16 Sequence |
| 0:16 move second child to first child (temp 1X4 matrix of float) |
| 0:16 'r03' (temp 1X4 matrix of float) |
| 0:16 transpose (temp 1X4 matrix of float) |
| 0:16 'f4x1' (temp 4X1 matrix of float) |
| 0:18 Sequence |
| 0:18 move second child to first child (temp 1X1 matrix of float) |
| 0:18 'r10' (temp 1X1 matrix of float) |
| 0:18 transpose (temp 1X1 matrix of float) |
| 0:18 'f1x1' (temp 1X1 matrix of float) |
| 0:19 Sequence |
| 0:19 move second child to first child (temp 2X1 matrix of float) |
| 0:19 'r11' (temp 2X1 matrix of float) |
| 0:19 transpose (temp 2X1 matrix of float) |
| 0:19 'f1x2' (temp 1X2 matrix of float) |
| 0:20 Sequence |
| 0:20 move second child to first child (temp 3X1 matrix of float) |
| 0:20 'r12' (temp 3X1 matrix of float) |
| 0:20 transpose (temp 3X1 matrix of float) |
| 0:20 'f1x3' (temp 1X3 matrix of float) |
| 0:21 Sequence |
| 0:21 move second child to first child (temp 4X1 matrix of float) |
| 0:21 'r13' (temp 4X1 matrix of float) |
| 0:21 transpose (temp 4X1 matrix of float) |
| 0:21 'f1x4' (temp 1X4 matrix of float) |
| 0:27 Function Definition: main( (temp structure{temp 4-component vector of float color}) |
| 0:27 Function Parameters: |
| 0:? Sequence |
| 0:29 move second child to first child (temp 4-component vector of float) |
| 0:29 color: direct index for structure (temp 4-component vector of float) |
| 0:29 'ps_output' (temp structure{temp 4-component vector of float color}) |
| 0:29 Constant: |
| 0:29 0 (const int) |
| 0:29 Constant: |
| 0:29 1.000000 |
| 0:29 1.000000 |
| 0:29 1.000000 |
| 0:29 1.000000 |
| 0:30 Sequence |
| 0:30 Sequence |
| 0:30 move second child to first child (temp 4-component vector of float) |
| 0:? 'color' (layout(location=0 ) out 4-component vector of float) |
| 0:30 color: direct index for structure (temp 4-component vector of float) |
| 0:30 'ps_output' (temp structure{temp 4-component vector of float color}) |
| 0:30 Constant: |
| 0:30 0 (const int) |
| 0:30 Branch: Return |
| 0:? Linker Objects |
| 0:? 'color' (layout(location=0 ) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 72 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 68 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 6 "TestMatNx1(" |
| Name 12 "r00" |
| Name 13 "f1x1" |
| Name 19 "r01" |
| Name 22 "f2x1" |
| Name 28 "r02" |
| Name 31 "f3x1" |
| Name 37 "r03" |
| Name 40 "f4x1" |
| Name 43 "r10" |
| Name 46 "r11" |
| Name 47 "f1x2" |
| Name 50 "r12" |
| Name 51 "f1x3" |
| Name 54 "r13" |
| Name 55 "f1x4" |
| Name 58 "PS_OUTPUT" |
| MemberName 58(PS_OUTPUT) 0 "color" |
| Name 60 "ps_output" |
| Name 68 "color" |
| Decorate 68(color) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 8: TypeFloat 32 |
| 9: TypeVector 8(float) 1 |
| 10: TypeMatrix 9(fvec) 1 |
| 11: TypePointer Function 10 |
| 16: TypeVector 8(float) 2 |
| 17: TypeMatrix 16(fvec2) 1 |
| 18: TypePointer Function 17 |
| 20: TypeMatrix 9(fvec) 2 |
| 21: TypePointer Function 20 |
| 25: TypeVector 8(float) 3 |
| 26: TypeMatrix 25(fvec3) 1 |
| 27: TypePointer Function 26 |
| 29: TypeMatrix 9(fvec) 3 |
| 30: TypePointer Function 29 |
| 34: TypeVector 8(float) 4 |
| 35: TypeMatrix 34(fvec4) 1 |
| 36: TypePointer Function 35 |
| 38: TypeMatrix 9(fvec) 4 |
| 39: TypePointer Function 38 |
| 58(PS_OUTPUT): TypeStruct 34(fvec4) |
| 59: TypePointer Function 58(PS_OUTPUT) |
| 61: TypeInt 32 1 |
| 62: 61(int) Constant 0 |
| 63: 8(float) Constant 1065353216 |
| 64: 34(fvec4) ConstantComposite 63 63 63 63 |
| 65: TypePointer Function 34(fvec4) |
| 67: TypePointer Output 34(fvec4) |
| 68(color): 67(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 60(ps_output): 59(ptr) Variable Function |
| 66: 65(ptr) AccessChain 60(ps_output) 62 |
| Store 66 64 |
| 69: 65(ptr) AccessChain 60(ps_output) 62 |
| 70: 34(fvec4) Load 69 |
| Store 68(color) 70 |
| Return |
| FunctionEnd |
| 6(TestMatNx1(): 2 Function None 3 |
| 7: Label |
| 12(r00): 11(ptr) Variable Function |
| 13(f1x1): 11(ptr) Variable Function |
| 19(r01): 18(ptr) Variable Function |
| 22(f2x1): 21(ptr) Variable Function |
| 28(r02): 27(ptr) Variable Function |
| 31(f3x1): 30(ptr) Variable Function |
| 37(r03): 36(ptr) Variable Function |
| 40(f4x1): 39(ptr) Variable Function |
| 43(r10): 11(ptr) Variable Function |
| 46(r11): 21(ptr) Variable Function |
| 47(f1x2): 18(ptr) Variable Function |
| 50(r12): 30(ptr) Variable Function |
| 51(f1x3): 27(ptr) Variable Function |
| 54(r13): 39(ptr) Variable Function |
| 55(f1x4): 36(ptr) Variable Function |
| 14: 10 Load 13(f1x1) |
| 15: 10 Transpose 14 |
| Store 12(r00) 15 |
| 23: 20 Load 22(f2x1) |
| 24: 17 Transpose 23 |
| Store 19(r01) 24 |
| 32: 29 Load 31(f3x1) |
| 33: 26 Transpose 32 |
| Store 28(r02) 33 |
| 41: 38 Load 40(f4x1) |
| 42: 35 Transpose 41 |
| Store 37(r03) 42 |
| 44: 10 Load 13(f1x1) |
| 45: 10 Transpose 44 |
| Store 43(r10) 45 |
| 48: 17 Load 47(f1x2) |
| 49: 20 Transpose 48 |
| Store 46(r11) 49 |
| 52: 26 Load 51(f1x3) |
| 53: 29 Transpose 52 |
| Store 50(r12) 53 |
| 56: 35 Load 55(f1x4) |
| 57: 38 Transpose 56 |
| Store 54(r13) 57 |
| Return |
| FunctionEnd |