blob: 0c12435a14d2bb61daa2350af59b3b1decde2132 [file] [log] [blame]
hlsl.layout.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:16 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:16 Function Parameters:
0:16 'input' (in 4-component vector of float)
0:? Sequence
0:17 Branch: Return with expression
0:17 add (temp 4-component vector of float)
0:17 add (temp 4-component vector of float)
0:17 add (temp 4-component vector of float)
0:17 'input' (in 4-component vector of float)
0:17 v1: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
0:17 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1})
0:17 Constant:
0:17 0 (const uint)
0:17 v5: direct index for structure (layout(row_major std430 offset=0 ) buffer 4-component vector of float)
0:17 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5})
0:17 Constant:
0:17 0 (const uint)
0:17 v1PostLayout: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
0:17 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
0:17 Constant:
0:17 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1})
0:? 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5})
0:? 'specConst' (specialization-constant const int)
0:? 10 (const int)
0:? 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
Linked fragment stage:
WARNING: Linking fragment stage: Entry point not found
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:16 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:16 Function Parameters:
0:16 'input' (in 4-component vector of float)
0:? Sequence
0:17 Branch: Return with expression
0:17 add (temp 4-component vector of float)
0:17 add (temp 4-component vector of float)
0:17 add (temp 4-component vector of float)
0:17 'input' (in 4-component vector of float)
0:17 v1: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
0:17 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1})
0:17 Constant:
0:17 0 (const uint)
0:17 v5: direct index for structure (layout(row_major std430 offset=0 ) buffer 4-component vector of float)
0:17 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5})
0:17 Constant:
0:17 0 (const uint)
0:17 v1PostLayout: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
0:17 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
0:17 Constant:
0:17 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1})
0:? 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5})
0:? 'specConst' (specialization-constant const int)
0:? 10 (const int)
0:? 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 39
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 11 "PixelShaderFunction(vf4;"
Name 10 "input"
Name 14 "tbufName"
MemberName 14(tbufName) 0 "v1"
Name 16 ""
Name 23 "tbufName2"
MemberName 23(tbufName2) 0 "v5"
Name 25 ""
Name 30 "tbufName2"
MemberName 30(tbufName2) 0 "v1PostLayout"
Name 32 ""
MemberDecorate 14(tbufName) 0 Offset 16
Decorate 14(tbufName) BufferBlock
Decorate 16 DescriptorSet 3
Decorate 16 Binding 5
MemberDecorate 23(tbufName2) 0 Offset 0
Decorate 23(tbufName2) BufferBlock
MemberDecorate 30(tbufName2) 0 Offset 16
Decorate 30(tbufName2) BufferBlock
Decorate 32 DescriptorSet 4
Decorate 32 Binding 7
Decorate 38 SpecId 17
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr)
14(tbufName): TypeStruct 7(fvec4)
15: TypePointer Uniform 14(tbufName)
16: 15(ptr) Variable Uniform
17: TypeInt 32 1
18: 17(int) Constant 0
19: TypePointer Uniform 7(fvec4)
23(tbufName2): TypeStruct 7(fvec4)
24: TypePointer PushConstant 23(tbufName2)
25: 24(ptr) Variable PushConstant
26: TypePointer PushConstant 7(fvec4)
30(tbufName2): TypeStruct 7(fvec4)
31: TypePointer Uniform 30(tbufName2)
32: 31(ptr) Variable Uniform
38: 17(int) SpecConstant 10
4(main): 2 Function None 3
5: Label
Return
FunctionEnd
11(PixelShaderFunction(vf4;): 7(fvec4) Function None 9
10(input): 8(ptr) FunctionParameter
12: Label
13: 7(fvec4) Load 10(input)
20: 19(ptr) AccessChain 16 18
21: 7(fvec4) Load 20
22: 7(fvec4) FAdd 13 21
27: 26(ptr) AccessChain 25 18
28: 7(fvec4) Load 27
29: 7(fvec4) FAdd 22 28
33: 19(ptr) AccessChain 32 18
34: 7(fvec4) Load 33
35: 7(fvec4) FAdd 29 34
ReturnValue 35
FunctionEnd