blob: 8f8dd61015e01978fb452145008a4d573c82fd03 [file] [log] [blame]
hlsl.intrinsics.evalfns.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: main(f1;vf2;vf3;vf4;vi2; (temp void)
0:3 Function Parameters:
0:3 'inF1' (layout(location=0 ) in float)
0:3 'inF2' (layout(location=1 ) in 2-component vector of float)
0:3 'inF3' (layout(location=2 ) in 3-component vector of float)
0:3 'inF4' (layout(location=3 ) in 4-component vector of float)
0:3 'inI2' (layout(location=4 ) in 2-component vector of int)
0:? Sequence
0:4 interpolateAtOffset (temp float)
0:4 'inF1' (layout(location=0 ) in float)
0:? Constant:
0:? -0.500000
0:? -0.062500
0:5 interpolateAtOffset (temp 2-component vector of float)
0:5 'inF2' (layout(location=1 ) in 2-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.062500
0:6 interpolateAtOffset (temp 3-component vector of float)
0:6 'inF3' (layout(location=2 ) in 3-component vector of float)
0:? Constant:
0:? 0.187500
0:? -0.375000
0:7 interpolateAtOffset (temp 4-component vector of float)
0:7 'inF4' (layout(location=3 ) in 4-component vector of float)
0:? Constant:
0:? 0.437500
0:? -0.500000
0:9 interpolateAtOffset (temp float)
0:9 'inF1' (layout(location=0 ) in float)
0:9 vector-scale (temp 2-component vector of float)
0:9 Convert int to float (temp 2-component vector of float)
0:9 right-shift (temp 2-component vector of int)
0:9 left-shift (temp 2-component vector of int)
0:9 'inI2' (layout(location=4 ) in 2-component vector of int)
0:9 Constant:
0:9 28 (const int)
0:9 Constant:
0:9 28 (const int)
0:9 Constant:
0:9 0.062500
0:? Linker Objects
0:? 'inF1' (layout(location=0 ) in float)
0:? 'inF2' (layout(location=1 ) in 2-component vector of float)
0:? 'inF3' (layout(location=2 ) in 3-component vector of float)
0:? 'inF4' (layout(location=3 ) in 4-component vector of float)
0:? 'inI2' (layout(location=4 ) in 2-component vector of int)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: main(f1;vf2;vf3;vf4;vi2; (temp void)
0:3 Function Parameters:
0:3 'inF1' (layout(location=0 ) in float)
0:3 'inF2' (layout(location=1 ) in 2-component vector of float)
0:3 'inF3' (layout(location=2 ) in 3-component vector of float)
0:3 'inF4' (layout(location=3 ) in 4-component vector of float)
0:3 'inI2' (layout(location=4 ) in 2-component vector of int)
0:? Sequence
0:4 interpolateAtOffset (temp float)
0:4 'inF1' (layout(location=0 ) in float)
0:? Constant:
0:? -0.500000
0:? -0.062500
0:5 interpolateAtOffset (temp 2-component vector of float)
0:5 'inF2' (layout(location=1 ) in 2-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.062500
0:6 interpolateAtOffset (temp 3-component vector of float)
0:6 'inF3' (layout(location=2 ) in 3-component vector of float)
0:? Constant:
0:? 0.187500
0:? -0.375000
0:7 interpolateAtOffset (temp 4-component vector of float)
0:7 'inF4' (layout(location=3 ) in 4-component vector of float)
0:? Constant:
0:? 0.437500
0:? -0.500000
0:9 interpolateAtOffset (temp float)
0:9 'inF1' (layout(location=0 ) in float)
0:9 vector-scale (temp 2-component vector of float)
0:9 Convert int to float (temp 2-component vector of float)
0:9 right-shift (temp 2-component vector of int)
0:9 left-shift (temp 2-component vector of int)
0:9 'inI2' (layout(location=4 ) in 2-component vector of int)
0:9 Constant:
0:9 28 (const int)
0:9 Constant:
0:9 28 (const int)
0:9 Constant:
0:9 0.062500
0:? Linker Objects
0:? 'inF1' (layout(location=0 ) in float)
0:? 'inF2' (layout(location=1 ) in 2-component vector of float)
0:? 'inF3' (layout(location=2 ) in 3-component vector of float)
0:? 'inF4' (layout(location=3 ) in 4-component vector of float)
0:? 'inI2' (layout(location=4 ) in 2-component vector of int)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 46
Capability Shader
Capability InterpolationFunction
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 8 15 22 29 36
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "inF1"
Name 15 "inF2"
Name 22 "inF3"
Name 29 "inF4"
Name 36 "inI2"
Decorate 8(inF1) Location 0
Decorate 15(inF2) Location 1
Decorate 22(inF3) Location 2
Decorate 29(inF4) Location 3
Decorate 36(inI2) Location 4
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Input 6(float)
8(inF1): 7(ptr) Variable Input
9: TypeVector 6(float) 2
10: 6(float) Constant 3204448256
11: 6(float) Constant 3179282432
12: 9(fvec2) ConstantComposite 10 11
14: TypePointer Input 9(fvec2)
15(inF2): 14(ptr) Variable Input
16: 6(float) Constant 0
17: 6(float) Constant 1031798784
18: 9(fvec2) ConstantComposite 16 17
20: TypeVector 6(float) 3
21: TypePointer Input 20(fvec3)
22(inF3): 21(ptr) Variable Input
23: 6(float) Constant 1044381696
24: 6(float) Constant 3200253952
25: 9(fvec2) ConstantComposite 23 24
27: TypeVector 6(float) 4
28: TypePointer Input 27(fvec4)
29(inF4): 28(ptr) Variable Input
30: 6(float) Constant 1054867456
31: 9(fvec2) ConstantComposite 30 10
33: TypeInt 32 1
34: TypeVector 33(int) 2
35: TypePointer Input 34(ivec2)
36(inI2): 35(ptr) Variable Input
38: 33(int) Constant 28
4(main): 2 Function None 3
5: Label
13: 6(float) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 8(inF1) 12
19: 9(fvec2) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 15(inF2) 18
26: 20(fvec3) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 22(inF3) 25
32: 27(fvec4) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 29(inF4) 31
37: 34(ivec2) Load 36(inI2)
39: 34(ivec2) CompositeConstruct 38 38
40: 34(ivec2) ShiftLeftLogical 37 39
41: 34(ivec2) CompositeConstruct 38 38
42: 34(ivec2) ShiftRightArithmetic 40 41
43: 9(fvec2) ConvertSToF 42
44: 9(fvec2) VectorTimesScalar 43 17
45: 6(float) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 8(inF1) 44
Return
FunctionEnd