blob: 91abf737891beeadbe0c857938b710a690ccbf97 [file] [log] [blame]
hlsl.intrinsics.double.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (temp float)
0:5 Function Parameters:
0:5 'inDV1a' (layout(location=0 ) in double)
0:5 'inDV1b' (layout(location=1 ) in double)
0:5 'inDV1c' (layout(location=2 ) in double)
0:5 'inDV2' (layout(location=3 ) in 2-component vector of double)
0:5 'inDV3' (layout(location=4 ) in 3-component vector of double)
0:5 'inDV4' (layout(location=6 ) in 4-component vector of double)
0:5 'inU1a' (layout(location=8 ) in uint)
0:5 'inU1b' (layout(location=9 ) in uint)
0:? Sequence
0:6 Sequence
0:6 move second child to first child (temp double)
0:6 'r00' (temp double)
0:6 fma (temp double)
0:6 'inDV1a' (layout(location=0 ) in double)
0:6 'inDV1b' (layout(location=1 ) in double)
0:6 'inDV1c' (layout(location=2 ) in double)
0:7 Sequence
0:7 move second child to first child (temp double)
0:7 'r01' (temp double)
0:7 uint64BitsToDouble (temp double)
0:7 Construct uvec2 (temp 2-component vector of uint)
0:7 'inU1a' (layout(location=8 ) in uint)
0:7 'inU1b' (layout(location=9 ) in uint)
0:9 Sequence
0:9 move second child to first child (temp float)
0:? '@entryPointOutput' (layout(location=0 ) out float)
0:9 Constant:
0:9 0.000000
0:9 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out float)
0:? 'inDV1a' (layout(location=0 ) in double)
0:? 'inDV1b' (layout(location=1 ) in double)
0:? 'inDV1c' (layout(location=2 ) in double)
0:? 'inDV2' (layout(location=3 ) in 2-component vector of double)
0:? 'inDV3' (layout(location=4 ) in 3-component vector of double)
0:? 'inDV4' (layout(location=6 ) in 4-component vector of double)
0:? 'inU1a' (layout(location=8 ) in uint)
0:? 'inU1b' (layout(location=9 ) in uint)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (temp float)
0:5 Function Parameters:
0:5 'inDV1a' (layout(location=0 ) in double)
0:5 'inDV1b' (layout(location=1 ) in double)
0:5 'inDV1c' (layout(location=2 ) in double)
0:5 'inDV2' (layout(location=3 ) in 2-component vector of double)
0:5 'inDV3' (layout(location=4 ) in 3-component vector of double)
0:5 'inDV4' (layout(location=6 ) in 4-component vector of double)
0:5 'inU1a' (layout(location=8 ) in uint)
0:5 'inU1b' (layout(location=9 ) in uint)
0:? Sequence
0:6 Sequence
0:6 move second child to first child (temp double)
0:6 'r00' (temp double)
0:6 fma (temp double)
0:6 'inDV1a' (layout(location=0 ) in double)
0:6 'inDV1b' (layout(location=1 ) in double)
0:6 'inDV1c' (layout(location=2 ) in double)
0:7 Sequence
0:7 move second child to first child (temp double)
0:7 'r01' (temp double)
0:7 uint64BitsToDouble (temp double)
0:7 Construct uvec2 (temp 2-component vector of uint)
0:7 'inU1a' (layout(location=8 ) in uint)
0:7 'inU1b' (layout(location=9 ) in uint)
0:9 Sequence
0:9 move second child to first child (temp float)
0:? '@entryPointOutput' (layout(location=0 ) out float)
0:9 Constant:
0:9 0.000000
0:9 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out float)
0:? 'inDV1a' (layout(location=0 ) in double)
0:? 'inDV1b' (layout(location=1 ) in double)
0:? 'inDV1c' (layout(location=2 ) in double)
0:? 'inDV2' (layout(location=3 ) in 2-component vector of double)
0:? 'inDV3' (layout(location=4 ) in 3-component vector of double)
0:? 'inDV4' (layout(location=6 ) in 4-component vector of double)
0:? 'inU1a' (layout(location=8 ) in uint)
0:? 'inU1b' (layout(location=9 ) in uint)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 41
Capability Shader
Capability Float64
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 10 12 14 20 22 29 34 37 40
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
Name 8 "r00"
Name 10 "inDV1a"
Name 12 "inDV1b"
Name 14 "inDV1c"
Name 17 "r01"
Name 20 "inU1a"
Name 22 "inU1b"
Name 29 "@entryPointOutput"
Name 34 "inDV2"
Name 37 "inDV3"
Name 40 "inDV4"
Decorate 10(inDV1a) Location 0
Decorate 12(inDV1b) Location 1
Decorate 14(inDV1c) Location 2
Decorate 20(inU1a) Location 8
Decorate 22(inU1b) Location 9
Decorate 29(@entryPointOutput) Location 0
Decorate 34(inDV2) Location 3
Decorate 37(inDV3) Location 4
Decorate 40(inDV4) Location 6
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 64
7: TypePointer Function 6(float)
9: TypePointer Input 6(float)
10(inDV1a): 9(ptr) Variable Input
12(inDV1b): 9(ptr) Variable Input
14(inDV1c): 9(ptr) Variable Input
18: TypeInt 32 0
19: TypePointer Input 18(int)
20(inU1a): 19(ptr) Variable Input
22(inU1b): 19(ptr) Variable Input
24: TypeVector 18(int) 2
27: TypeFloat 32
28: TypePointer Output 27(float)
29(@entryPointOutput): 28(ptr) Variable Output
30: 27(float) Constant 0
32: TypeVector 6(float) 2
33: TypePointer Input 32(fvec2)
34(inDV2): 33(ptr) Variable Input
35: TypeVector 6(float) 3
36: TypePointer Input 35(fvec3)
37(inDV3): 36(ptr) Variable Input
38: TypeVector 6(float) 4
39: TypePointer Input 38(fvec4)
40(inDV4): 39(ptr) Variable Input
4(PixelShaderFunction): 2 Function None 3
5: Label
8(r00): 7(ptr) Variable Function
17(r01): 7(ptr) Variable Function
11: 6(float) Load 10(inDV1a)
13: 6(float) Load 12(inDV1b)
15: 6(float) Load 14(inDV1c)
16: 6(float) ExtInst 1(GLSL.std.450) 50(Fma) 11 13 15
Store 8(r00) 16
21: 18(int) Load 20(inU1a)
23: 18(int) Load 22(inU1b)
25: 24(ivec2) CompositeConstruct 21 23
26: 6(float) Bitcast 25
Store 17(r01) 26
Store 29(@entryPointOutput) 30
Return
FunctionEnd