blob: 433957417e5dc504bc074ac174be350aa0ef411a [file] [log] [blame]
hlsl.gatherRGBA.offset.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:39 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:39 Function Parameters:
0:? Sequence
0:46 Sequence
0:46 move second child to first child (temp 4-component vector of float)
0:46 'txval001' (temp 4-component vector of float)
0:46 textureGatherOffset (temp 4-component vector of float)
0:46 Construct combined texture-sampler (temp sampler2D)
0:46 'g_tTex2df4' (uniform texture2D)
0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:46 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:46 Constant:
0:46 1 (const uint)
0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:46 Constant:
0:46 5 (const uint)
0:46 Constant:
0:46 0 (const int)
0:47 Sequence
0:47 move second child to first child (temp 4-component vector of int)
0:47 'txval011' (temp 4-component vector of int)
0:47 textureGatherOffset (temp 4-component vector of int)
0:47 Construct combined texture-sampler (temp isampler2D)
0:47 'g_tTex2di4' (uniform itexture2D)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:47 Constant:
0:47 1 (const uint)
0:47 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:47 Constant:
0:47 5 (const uint)
0:47 Constant:
0:47 0 (const int)
0:48 Sequence
0:48 move second child to first child (temp 4-component vector of uint)
0:48 'txval021' (temp 4-component vector of uint)
0:48 textureGatherOffset (temp 4-component vector of uint)
0:48 Construct combined texture-sampler (temp usampler2D)
0:48 'g_tTex2du4' (uniform utexture2D)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:48 Constant:
0:48 1 (const uint)
0:48 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:48 Constant:
0:48 5 (const uint)
0:48 Constant:
0:48 0 (const int)
0:50 Sequence
0:50 move second child to first child (temp 4-component vector of float)
0:50 'txval004' (temp 4-component vector of float)
0:50 textureGatherOffsets (temp 4-component vector of float)
0:50 Construct combined texture-sampler (temp sampler2D)
0:50 'g_tTex2df4' (uniform texture2D)
0:50 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:50 Constant:
0:50 1 (const uint)
0:50 Construct ivec2 (temp 4-element array of 2-component vector of int)
0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:50 Constant:
0:50 5 (const uint)
0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:50 Constant:
0:50 5 (const uint)
0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:50 Constant:
0:50 5 (const uint)
0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:50 Constant:
0:50 5 (const uint)
0:50 Constant:
0:50 0 (const int)
0:51 Sequence
0:51 move second child to first child (temp 4-component vector of int)
0:51 'txval014' (temp 4-component vector of int)
0:51 textureGatherOffsets (temp 4-component vector of int)
0:51 Construct combined texture-sampler (temp isampler2D)
0:51 'g_tTex2di4' (uniform itexture2D)
0:51 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:51 Constant:
0:51 1 (const uint)
0:51 Construct ivec2 (temp 4-element array of 2-component vector of int)
0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:51 Constant:
0:51 5 (const uint)
0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:51 Constant:
0:51 5 (const uint)
0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:51 Constant:
0:51 5 (const uint)
0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:51 Constant:
0:51 5 (const uint)
0:51 Constant:
0:51 0 (const int)
0:52 Sequence
0:52 move second child to first child (temp 4-component vector of uint)
0:52 'txval024' (temp 4-component vector of uint)
0:52 textureGatherOffsets (temp 4-component vector of uint)
0:52 Construct combined texture-sampler (temp usampler2D)
0:52 'g_tTex2du4' (uniform utexture2D)
0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:52 Constant:
0:52 1 (const uint)
0:52 Construct ivec2 (temp 4-element array of 2-component vector of int)
0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:52 Constant:
0:52 5 (const uint)
0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:52 Constant:
0:52 5 (const uint)
0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:52 Constant:
0:52 5 (const uint)
0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:52 Constant:
0:52 5 (const uint)
0:52 Constant:
0:52 0 (const int)
0:62 Sequence
0:62 move second child to first child (temp 4-component vector of float)
0:62 'txval101' (temp 4-component vector of float)
0:62 textureGatherOffset (temp 4-component vector of float)
0:62 Construct combined texture-sampler (temp sampler2D)
0:62 'g_tTex2df4' (uniform texture2D)
0:62 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:62 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:62 Constant:
0:62 1 (const uint)
0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:62 Constant:
0:62 5 (const uint)
0:62 Constant:
0:62 1 (const int)
0:63 Sequence
0:63 move second child to first child (temp 4-component vector of int)
0:63 'txval111' (temp 4-component vector of int)
0:63 textureGatherOffset (temp 4-component vector of int)
0:63 Construct combined texture-sampler (temp isampler2D)
0:63 'g_tTex2di4' (uniform itexture2D)
0:63 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:63 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:63 Constant:
0:63 1 (const uint)
0:63 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:63 Constant:
0:63 5 (const uint)
0:63 Constant:
0:63 1 (const int)
0:64 Sequence
0:64 move second child to first child (temp 4-component vector of uint)
0:64 'txval121' (temp 4-component vector of uint)
0:64 textureGatherOffset (temp 4-component vector of uint)
0:64 Construct combined texture-sampler (temp usampler2D)
0:64 'g_tTex2du4' (uniform utexture2D)
0:64 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:64 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:64 Constant:
0:64 1 (const uint)
0:64 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:64 Constant:
0:64 5 (const uint)
0:64 Constant:
0:64 1 (const int)
0:66 Sequence
0:66 move second child to first child (temp 4-component vector of float)
0:66 'txval104' (temp 4-component vector of float)
0:66 textureGatherOffsets (temp 4-component vector of float)
0:66 Construct combined texture-sampler (temp sampler2D)
0:66 'g_tTex2df4' (uniform texture2D)
0:66 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:66 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:66 Constant:
0:66 1 (const uint)
0:66 Construct ivec2 (temp 4-element array of 2-component vector of int)
0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:66 Constant:
0:66 5 (const uint)
0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:66 Constant:
0:66 5 (const uint)
0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:66 Constant:
0:66 5 (const uint)
0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:66 Constant:
0:66 5 (const uint)
0:66 Constant:
0:66 1 (const int)
0:67 Sequence
0:67 move second child to first child (temp 4-component vector of int)
0:67 'txval114' (temp 4-component vector of int)
0:67 textureGatherOffsets (temp 4-component vector of int)
0:67 Construct combined texture-sampler (temp isampler2D)
0:67 'g_tTex2di4' (uniform itexture2D)
0:67 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:67 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:67 Constant:
0:67 1 (const uint)
0:67 Construct ivec2 (temp 4-element array of 2-component vector of int)
0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:67 Constant:
0:67 5 (const uint)
0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:67 Constant:
0:67 5 (const uint)
0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:67 Constant:
0:67 5 (const uint)
0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:67 Constant:
0:67 5 (const uint)
0:67 Constant:
0:67 1 (const int)
0:68 Sequence
0:68 move second child to first child (temp 4-component vector of uint)
0:68 'txval124' (temp 4-component vector of uint)
0:68 textureGatherOffsets (temp 4-component vector of uint)
0:68 Construct combined texture-sampler (temp usampler2D)
0:68 'g_tTex2du4' (uniform utexture2D)
0:68 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:68 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:68 Constant:
0:68 1 (const uint)
0:68 Construct ivec2 (temp 4-element array of 2-component vector of int)
0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:68 Constant:
0:68 5 (const uint)
0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:68 Constant:
0:68 5 (const uint)
0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:68 Constant:
0:68 5 (const uint)
0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:68 Constant:
0:68 5 (const uint)
0:68 Constant:
0:68 1 (const int)
0:78 Sequence
0:78 move second child to first child (temp 4-component vector of float)
0:78 'txval201' (temp 4-component vector of float)
0:78 textureGatherOffset (temp 4-component vector of float)
0:78 Construct combined texture-sampler (temp sampler2D)
0:78 'g_tTex2df4' (uniform texture2D)
0:78 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:78 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:78 Constant:
0:78 1 (const uint)
0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:78 Constant:
0:78 5 (const uint)
0:78 Constant:
0:78 2 (const int)
0:79 Sequence
0:79 move second child to first child (temp 4-component vector of int)
0:79 'txval211' (temp 4-component vector of int)
0:79 textureGatherOffset (temp 4-component vector of int)
0:79 Construct combined texture-sampler (temp isampler2D)
0:79 'g_tTex2di4' (uniform itexture2D)
0:79 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:79 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:79 Constant:
0:79 1 (const uint)
0:79 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:79 Constant:
0:79 5 (const uint)
0:79 Constant:
0:79 2 (const int)
0:80 Sequence
0:80 move second child to first child (temp 4-component vector of uint)
0:80 'txval221' (temp 4-component vector of uint)
0:80 textureGatherOffset (temp 4-component vector of uint)
0:80 Construct combined texture-sampler (temp usampler2D)
0:80 'g_tTex2du4' (uniform utexture2D)
0:80 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:80 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:80 Constant:
0:80 1 (const uint)
0:80 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:80 Constant:
0:80 5 (const uint)
0:80 Constant:
0:80 2 (const int)
0:82 Sequence
0:82 move second child to first child (temp 4-component vector of float)
0:82 'txval204' (temp 4-component vector of float)
0:82 textureGatherOffsets (temp 4-component vector of float)
0:82 Construct combined texture-sampler (temp sampler2D)
0:82 'g_tTex2df4' (uniform texture2D)
0:82 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:82 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:82 Constant:
0:82 1 (const uint)
0:82 Construct ivec2 (temp 4-element array of 2-component vector of int)
0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:82 Constant:
0:82 5 (const uint)
0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:82 Constant:
0:82 5 (const uint)
0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:82 Constant:
0:82 5 (const uint)
0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:82 Constant:
0:82 5 (const uint)
0:82 Constant:
0:82 2 (const int)
0:83 Sequence
0:83 move second child to first child (temp 4-component vector of int)
0:83 'txval214' (temp 4-component vector of int)
0:83 textureGatherOffsets (temp 4-component vector of int)
0:83 Construct combined texture-sampler (temp isampler2D)
0:83 'g_tTex2di4' (uniform itexture2D)
0:83 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:83 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:83 Constant:
0:83 1 (const uint)
0:83 Construct ivec2 (temp 4-element array of 2-component vector of int)
0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:83 Constant:
0:83 5 (const uint)
0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:83 Constant:
0:83 5 (const uint)
0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:83 Constant:
0:83 5 (const uint)
0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:83 Constant:
0:83 5 (const uint)
0:83 Constant:
0:83 2 (const int)
0:84 Sequence
0:84 move second child to first child (temp 4-component vector of uint)
0:84 'txval224' (temp 4-component vector of uint)
0:84 textureGatherOffsets (temp 4-component vector of uint)
0:84 Construct combined texture-sampler (temp usampler2D)
0:84 'g_tTex2du4' (uniform utexture2D)
0:84 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:84 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:84 Constant:
0:84 1 (const uint)
0:84 Construct ivec2 (temp 4-element array of 2-component vector of int)
0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:84 Constant:
0:84 5 (const uint)
0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:84 Constant:
0:84 5 (const uint)
0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:84 Constant:
0:84 5 (const uint)
0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:84 Constant:
0:84 5 (const uint)
0:84 Constant:
0:84 2 (const int)
0:94 Sequence
0:94 move second child to first child (temp 4-component vector of float)
0:94 'txval301' (temp 4-component vector of float)
0:94 textureGatherOffset (temp 4-component vector of float)
0:94 Construct combined texture-sampler (temp sampler2D)
0:94 'g_tTex2df4' (uniform texture2D)
0:94 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:94 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:94 Constant:
0:94 1 (const uint)
0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:94 Constant:
0:94 5 (const uint)
0:94 Constant:
0:94 3 (const int)
0:95 Sequence
0:95 move second child to first child (temp 4-component vector of int)
0:95 'txval311' (temp 4-component vector of int)
0:95 textureGatherOffset (temp 4-component vector of int)
0:95 Construct combined texture-sampler (temp isampler2D)
0:95 'g_tTex2di4' (uniform itexture2D)
0:95 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:95 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:95 Constant:
0:95 1 (const uint)
0:95 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:95 Constant:
0:95 5 (const uint)
0:95 Constant:
0:95 3 (const int)
0:96 Sequence
0:96 move second child to first child (temp 4-component vector of uint)
0:96 'txval321' (temp 4-component vector of uint)
0:96 textureGatherOffset (temp 4-component vector of uint)
0:96 Construct combined texture-sampler (temp usampler2D)
0:96 'g_tTex2du4' (uniform utexture2D)
0:96 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:96 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:96 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:96 Constant:
0:96 1 (const uint)
0:96 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:96 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:96 Constant:
0:96 5 (const uint)
0:96 Constant:
0:96 3 (const int)
0:98 Sequence
0:98 move second child to first child (temp 4-component vector of float)
0:98 'txval304' (temp 4-component vector of float)
0:98 textureGatherOffsets (temp 4-component vector of float)
0:98 Construct combined texture-sampler (temp sampler2D)
0:98 'g_tTex2df4' (uniform texture2D)
0:98 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:98 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:98 Constant:
0:98 1 (const uint)
0:98 Construct ivec2 (temp 4-element array of 2-component vector of int)
0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:98 Constant:
0:98 5 (const uint)
0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:98 Constant:
0:98 5 (const uint)
0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:98 Constant:
0:98 5 (const uint)
0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:98 Constant:
0:98 5 (const uint)
0:98 Constant:
0:98 3 (const int)
0:99 Sequence
0:99 move second child to first child (temp 4-component vector of int)
0:99 'txval314' (temp 4-component vector of int)
0:99 textureGatherOffsets (temp 4-component vector of int)
0:99 Construct combined texture-sampler (temp isampler2D)
0:99 'g_tTex2di4' (uniform itexture2D)
0:99 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:99 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:99 Constant:
0:99 1 (const uint)
0:99 Construct ivec2 (temp 4-element array of 2-component vector of int)
0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:99 Constant:
0:99 5 (const uint)
0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:99 Constant:
0:99 5 (const uint)
0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:99 Constant:
0:99 5 (const uint)
0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:99 Constant:
0:99 5 (const uint)
0:99 Constant:
0:99 3 (const int)
0:100 Sequence
0:100 move second child to first child (temp 4-component vector of uint)
0:100 'txval324' (temp 4-component vector of uint)
0:100 textureGatherOffsets (temp 4-component vector of uint)
0:100 Construct combined texture-sampler (temp usampler2D)
0:100 'g_tTex2du4' (uniform utexture2D)
0:100 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:100 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:100 Constant:
0:100 1 (const uint)
0:100 Construct ivec2 (temp 4-element array of 2-component vector of int)
0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:100 Constant:
0:100 5 (const uint)
0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:100 Constant:
0:100 5 (const uint)
0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:100 Constant:
0:100 5 (const uint)
0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:100 Constant:
0:100 5 (const uint)
0:100 Constant:
0:100 3 (const int)
0:112 move second child to first child (temp 4-component vector of float)
0:112 Color: direct index for structure (temp 4-component vector of float)
0:112 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:112 Constant:
0:112 0 (const int)
0:112 Constant:
0:112 1.000000
0:112 1.000000
0:112 1.000000
0:112 1.000000
0:113 move second child to first child (temp float)
0:113 Depth: direct index for structure (temp float)
0:113 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:113 Constant:
0:113 1 (const int)
0:113 Constant:
0:113 1.000000
0:115 Sequence
0:115 Sequence
0:115 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:115 Color: direct index for structure (temp 4-component vector of float)
0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:115 Constant:
0:115 0 (const int)
0:115 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:115 Depth: direct index for structure (temp float)
0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:115 Constant:
0:115 1 (const int)
0:115 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:39 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:39 Function Parameters:
0:? Sequence
0:46 Sequence
0:46 move second child to first child (temp 4-component vector of float)
0:46 'txval001' (temp 4-component vector of float)
0:46 textureGatherOffset (temp 4-component vector of float)
0:46 Construct combined texture-sampler (temp sampler2D)
0:46 'g_tTex2df4' (uniform texture2D)
0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:46 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:46 Constant:
0:46 1 (const uint)
0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:46 Constant:
0:46 5 (const uint)
0:46 Constant:
0:46 0 (const int)
0:47 Sequence
0:47 move second child to first child (temp 4-component vector of int)
0:47 'txval011' (temp 4-component vector of int)
0:47 textureGatherOffset (temp 4-component vector of int)
0:47 Construct combined texture-sampler (temp isampler2D)
0:47 'g_tTex2di4' (uniform itexture2D)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:47 Constant:
0:47 1 (const uint)
0:47 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:47 Constant:
0:47 5 (const uint)
0:47 Constant:
0:47 0 (const int)
0:48 Sequence
0:48 move second child to first child (temp 4-component vector of uint)
0:48 'txval021' (temp 4-component vector of uint)
0:48 textureGatherOffset (temp 4-component vector of uint)
0:48 Construct combined texture-sampler (temp usampler2D)
0:48 'g_tTex2du4' (uniform utexture2D)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:48 Constant:
0:48 1 (const uint)
0:48 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:48 Constant:
0:48 5 (const uint)
0:48 Constant:
0:48 0 (const int)
0:50 Sequence
0:50 move second child to first child (temp 4-component vector of float)
0:50 'txval004' (temp 4-component vector of float)
0:50 textureGatherOffsets (temp 4-component vector of float)
0:50 Construct combined texture-sampler (temp sampler2D)
0:50 'g_tTex2df4' (uniform texture2D)
0:50 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:50 Constant:
0:50 1 (const uint)
0:50 Construct ivec2 (temp 4-element array of 2-component vector of int)
0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:50 Constant:
0:50 5 (const uint)
0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:50 Constant:
0:50 5 (const uint)
0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:50 Constant:
0:50 5 (const uint)
0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:50 Constant:
0:50 5 (const uint)
0:50 Constant:
0:50 0 (const int)
0:51 Sequence
0:51 move second child to first child (temp 4-component vector of int)
0:51 'txval014' (temp 4-component vector of int)
0:51 textureGatherOffsets (temp 4-component vector of int)
0:51 Construct combined texture-sampler (temp isampler2D)
0:51 'g_tTex2di4' (uniform itexture2D)
0:51 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:51 Constant:
0:51 1 (const uint)
0:51 Construct ivec2 (temp 4-element array of 2-component vector of int)
0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:51 Constant:
0:51 5 (const uint)
0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:51 Constant:
0:51 5 (const uint)
0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:51 Constant:
0:51 5 (const uint)
0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:51 Constant:
0:51 5 (const uint)
0:51 Constant:
0:51 0 (const int)
0:52 Sequence
0:52 move second child to first child (temp 4-component vector of uint)
0:52 'txval024' (temp 4-component vector of uint)
0:52 textureGatherOffsets (temp 4-component vector of uint)
0:52 Construct combined texture-sampler (temp usampler2D)
0:52 'g_tTex2du4' (uniform utexture2D)
0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:52 Constant:
0:52 1 (const uint)
0:52 Construct ivec2 (temp 4-element array of 2-component vector of int)
0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:52 Constant:
0:52 5 (const uint)
0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:52 Constant:
0:52 5 (const uint)
0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:52 Constant:
0:52 5 (const uint)
0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:52 Constant:
0:52 5 (const uint)
0:52 Constant:
0:52 0 (const int)
0:62 Sequence
0:62 move second child to first child (temp 4-component vector of float)
0:62 'txval101' (temp 4-component vector of float)
0:62 textureGatherOffset (temp 4-component vector of float)
0:62 Construct combined texture-sampler (temp sampler2D)
0:62 'g_tTex2df4' (uniform texture2D)
0:62 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:62 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:62 Constant:
0:62 1 (const uint)
0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:62 Constant:
0:62 5 (const uint)
0:62 Constant:
0:62 1 (const int)
0:63 Sequence
0:63 move second child to first child (temp 4-component vector of int)
0:63 'txval111' (temp 4-component vector of int)
0:63 textureGatherOffset (temp 4-component vector of int)
0:63 Construct combined texture-sampler (temp isampler2D)
0:63 'g_tTex2di4' (uniform itexture2D)
0:63 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:63 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:63 Constant:
0:63 1 (const uint)
0:63 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:63 Constant:
0:63 5 (const uint)
0:63 Constant:
0:63 1 (const int)
0:64 Sequence
0:64 move second child to first child (temp 4-component vector of uint)
0:64 'txval121' (temp 4-component vector of uint)
0:64 textureGatherOffset (temp 4-component vector of uint)
0:64 Construct combined texture-sampler (temp usampler2D)
0:64 'g_tTex2du4' (uniform utexture2D)
0:64 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:64 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:64 Constant:
0:64 1 (const uint)
0:64 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:64 Constant:
0:64 5 (const uint)
0:64 Constant:
0:64 1 (const int)
0:66 Sequence
0:66 move second child to first child (temp 4-component vector of float)
0:66 'txval104' (temp 4-component vector of float)
0:66 textureGatherOffsets (temp 4-component vector of float)
0:66 Construct combined texture-sampler (temp sampler2D)
0:66 'g_tTex2df4' (uniform texture2D)
0:66 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:66 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:66 Constant:
0:66 1 (const uint)
0:66 Construct ivec2 (temp 4-element array of 2-component vector of int)
0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:66 Constant:
0:66 5 (const uint)
0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:66 Constant:
0:66 5 (const uint)
0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:66 Constant:
0:66 5 (const uint)
0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:66 Constant:
0:66 5 (const uint)
0:66 Constant:
0:66 1 (const int)
0:67 Sequence
0:67 move second child to first child (temp 4-component vector of int)
0:67 'txval114' (temp 4-component vector of int)
0:67 textureGatherOffsets (temp 4-component vector of int)
0:67 Construct combined texture-sampler (temp isampler2D)
0:67 'g_tTex2di4' (uniform itexture2D)
0:67 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:67 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:67 Constant:
0:67 1 (const uint)
0:67 Construct ivec2 (temp 4-element array of 2-component vector of int)
0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:67 Constant:
0:67 5 (const uint)
0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:67 Constant:
0:67 5 (const uint)
0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:67 Constant:
0:67 5 (const uint)
0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:67 Constant:
0:67 5 (const uint)
0:67 Constant:
0:67 1 (const int)
0:68 Sequence
0:68 move second child to first child (temp 4-component vector of uint)
0:68 'txval124' (temp 4-component vector of uint)
0:68 textureGatherOffsets (temp 4-component vector of uint)
0:68 Construct combined texture-sampler (temp usampler2D)
0:68 'g_tTex2du4' (uniform utexture2D)
0:68 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:68 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:68 Constant:
0:68 1 (const uint)
0:68 Construct ivec2 (temp 4-element array of 2-component vector of int)
0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:68 Constant:
0:68 5 (const uint)
0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:68 Constant:
0:68 5 (const uint)
0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:68 Constant:
0:68 5 (const uint)
0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:68 Constant:
0:68 5 (const uint)
0:68 Constant:
0:68 1 (const int)
0:78 Sequence
0:78 move second child to first child (temp 4-component vector of float)
0:78 'txval201' (temp 4-component vector of float)
0:78 textureGatherOffset (temp 4-component vector of float)
0:78 Construct combined texture-sampler (temp sampler2D)
0:78 'g_tTex2df4' (uniform texture2D)
0:78 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:78 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:78 Constant:
0:78 1 (const uint)
0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:78 Constant:
0:78 5 (const uint)
0:78 Constant:
0:78 2 (const int)
0:79 Sequence
0:79 move second child to first child (temp 4-component vector of int)
0:79 'txval211' (temp 4-component vector of int)
0:79 textureGatherOffset (temp 4-component vector of int)
0:79 Construct combined texture-sampler (temp isampler2D)
0:79 'g_tTex2di4' (uniform itexture2D)
0:79 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:79 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:79 Constant:
0:79 1 (const uint)
0:79 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:79 Constant:
0:79 5 (const uint)
0:79 Constant:
0:79 2 (const int)
0:80 Sequence
0:80 move second child to first child (temp 4-component vector of uint)
0:80 'txval221' (temp 4-component vector of uint)
0:80 textureGatherOffset (temp 4-component vector of uint)
0:80 Construct combined texture-sampler (temp usampler2D)
0:80 'g_tTex2du4' (uniform utexture2D)
0:80 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:80 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:80 Constant:
0:80 1 (const uint)
0:80 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:80 Constant:
0:80 5 (const uint)
0:80 Constant:
0:80 2 (const int)
0:82 Sequence
0:82 move second child to first child (temp 4-component vector of float)
0:82 'txval204' (temp 4-component vector of float)
0:82 textureGatherOffsets (temp 4-component vector of float)
0:82 Construct combined texture-sampler (temp sampler2D)
0:82 'g_tTex2df4' (uniform texture2D)
0:82 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:82 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:82 Constant:
0:82 1 (const uint)
0:82 Construct ivec2 (temp 4-element array of 2-component vector of int)
0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:82 Constant:
0:82 5 (const uint)
0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:82 Constant:
0:82 5 (const uint)
0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:82 Constant:
0:82 5 (const uint)
0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:82 Constant:
0:82 5 (const uint)
0:82 Constant:
0:82 2 (const int)
0:83 Sequence
0:83 move second child to first child (temp 4-component vector of int)
0:83 'txval214' (temp 4-component vector of int)
0:83 textureGatherOffsets (temp 4-component vector of int)
0:83 Construct combined texture-sampler (temp isampler2D)
0:83 'g_tTex2di4' (uniform itexture2D)
0:83 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:83 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:83 Constant:
0:83 1 (const uint)
0:83 Construct ivec2 (temp 4-element array of 2-component vector of int)
0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:83 Constant:
0:83 5 (const uint)
0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:83 Constant:
0:83 5 (const uint)
0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:83 Constant:
0:83 5 (const uint)
0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:83 Constant:
0:83 5 (const uint)
0:83 Constant:
0:83 2 (const int)
0:84 Sequence
0:84 move second child to first child (temp 4-component vector of uint)
0:84 'txval224' (temp 4-component vector of uint)
0:84 textureGatherOffsets (temp 4-component vector of uint)
0:84 Construct combined texture-sampler (temp usampler2D)
0:84 'g_tTex2du4' (uniform utexture2D)
0:84 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:84 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:84 Constant:
0:84 1 (const uint)
0:84 Construct ivec2 (temp 4-element array of 2-component vector of int)
0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 )