blob: 3b4c9be30513c5e1a3fc525e8e96007a6ea06c4f [file] [log] [blame]
420.frag
Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:4: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
ERROR: 0:11: 'layout qualifier' : can only apply depth layout to gl_FragDepth
ERROR: 0:12: 'gl_FragDepth' : cannot redeclare after use
WARNING: 0:14: 'atomic_uint' : implicitly sized atomic_uint array treated as having one element for tracking the default offset
ERROR: 3 compilation errors. No code generated.
Shader version: 420
using depth_any
ERROR: node is still EOpNull!
0:6 Function Definition: main( (global void)
0:6 Function Parameters:
0:8 Sequence
0:8 move second child to first child (temp float)
0:8 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:8 Constant:
0:8 0.300000
0:? Linker Objects
0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:? 'depth' (smooth in float)
0:? 'a' (layout(binding=0 offset=0 ) uniform implicitly-sized array of atomic_uint)
Linked fragment stage:
Shader version: 420
using depth_any
ERROR: node is still EOpNull!
0:6 Function Definition: main( (global void)
0:6 Function Parameters:
0:8 Sequence
0:8 move second child to first child (temp float)
0:8 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:8 Constant:
0:8 0.300000
0:? Linker Objects
0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:? 'depth' (smooth in float)
0:? 'a' (layout(binding=0 offset=0 ) uniform 1-element array of atomic_uint)