blob: ee1b8a55a9063d23931e92fac40e8585d2f224c1 [file] [log] [blame]
300.frag
ERROR: 0:2: 'float' : type requires declaration of default precision qualifier
ERROR: 0:30: 'noperspective' : Reserved word.
ERROR: 0:30: 'noperspective' : not supported for this version or the enabled extensions
ERROR: 0:31: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: bads
ERROR: 0:32: 'uint' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type
ERROR: 0:39: 'structure' : must be qualified as flat in
ERROR: 0:39: 'structure' : non-uniform struct contains a sampler or image: badout
ERROR: 0:60: 'texel offset' : argument must be compile-time constant
ERROR: 0:62: 'texel offset' : argument must be compile-time constant
ERROR: 0:63: 'texel offset' : argument must be compile-time constant
ERROR: 0:64: 'texel offset' : argument must be compile-time constant
ERROR: 0:66: 'texel offset' : argument must be compile-time constant
ERROR: 0:68: 'texel offset' : argument must be compile-time constant
ERROR: 0:69: 'variable indexing sampler array' : not supported for this version or the enabled extensions
ERROR: 0:73: 'texel offset' : argument must be compile-time constant
ERROR: 0:83: 'double' : Reserved word.
ERROR: 0:83: 'double' : not supported with this profile: es
ERROR: 0:84: 'dvec2' : Reserved word.
ERROR: 0:84: 'double vector' : not supported with this profile: es
ERROR: 0:85: 'dvec3' : Reserved word.
ERROR: 0:85: 'double vector' : not supported with this profile: es
ERROR: 0:86: 'dvec4' : Reserved word.
ERROR: 0:86: 'double vector' : not supported with this profile: es
ERROR: 0:101: 'arrays of arrays' : not supported for this version or the enabled extensions
ERROR: 0:102: 'arrays of arrays' : not supported for this version or the enabled extensions
ERROR: 0:102: 'arrays of arrays' : not supported for this version or the enabled extensions
ERROR: 0:103: 'arrays of arrays' : not supported for this version or the enabled extensions
ERROR: 0:103: 'arrays of arrays' : not supported for this version or the enabled extensions
ERROR: 0:100: 'arrays of arrays' : not supported for this version or the enabled extensions
ERROR: 0:100: 'array-of-array of block' : not supported with this profile: es
ERROR: 0:111: 'variable indexing fragment shader output array' : not supported with this profile: es
ERROR: 0:119: '==' : can't use with samplers or structs containing samplers
ERROR: 0:120: '!=' : can't use with samplers or structs containing samplers
ERROR: 0:121: '==' : can't use with samplers or structs containing samplers
ERROR: 0:121: '==' : wrong operand types: no operation '==' exists that takes a left-hand operand of type ' global lowp sampler2D' and a right operand of type ' global lowp sampler2D' (or there is no acceptable conversion)
ERROR: 0:122: '=' : can't use with samplers or structs containing samplers
ERROR: 0:123: '==' : can't use with samplers or structs containing samplers
ERROR: 0:129: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset]
ERROR: 0:129: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset]
ERROR: 0:148: 'qualifier' : cannot use auxiliary, memory, interpolation, or precision qualifier in a default qualifier declaration (declaration with no type)
ERROR: 0:150: 'early_fragment_tests' : not supported for this version or the enabled extensions
ERROR: 0:156: 'invariant' : can only apply to an output
ERROR: 0:157: 'invariant' : can only apply to an output
ERROR: 0:158: 'invariant' : can only apply to an output
ERROR: 0:160: 'imageBuffer' : Reserved word.
ERROR: 0:160: '' : syntax error, unexpected IMAGEBUFFER, expecting COMMA or SEMICOLON
ERROR: 46 compilation errors. No code generated.
Shader version: 300
using early_fragment_tests
ERROR: node is still EOpNull!
0:53 Function Definition: main( ( global void)
0:53 Function Parameters:
0:? Sequence
0:57 move second child to first child ( temp lowp 4-component vector of float)
0:57 'v' ( temp lowp 4-component vector of float)
0:57 texture ( global lowp 4-component vector of float)
0:57 's2D' ( uniform lowp sampler2D)
0:57 'c2D' ( smooth in lowp 2-component vector of float)
0:58 move second child to first child ( temp lowp 4-component vector of float)
0:58 'v' ( temp lowp 4-component vector of float)
0:58 textureProj ( global lowp 4-component vector of float)
0:58 's3D' ( uniform lowp sampler3D)
0:58 'c4D' ( smooth temp lowp 4-component vector of float)
0:59 move second child to first child ( temp lowp 4-component vector of float)
0:59 'v' ( temp lowp 4-component vector of float)
0:59 textureLod ( global lowp 4-component vector of float)
0:59 's2DArray' ( uniform lowp sampler2DArray)
0:59 'c3D' ( smooth in lowp 3-component vector of float)
0:59 Constant:
0:59 1.200000
0:60 move second child to first child ( temp lowp float)
0:60 'f' ( temp lowp float)
0:60 textureOffset ( global lowp float, operation at mediump)
0:60 's2DShadow' ( uniform lowp sampler2DShadow)
0:60 'c3D' ( smooth in lowp 3-component vector of float)
0:60 'ic2D' ( flat in mediump 2-component vector of int)
0:60 'c1D' ( smooth in lowp float)
0:61 move second child to first child ( temp lowp 4-component vector of float)
0:61 'v' ( temp lowp 4-component vector of float)
0:61 textureFetch ( global lowp 4-component vector of float, operation at mediump)
0:61 's3D' ( uniform lowp sampler3D)
0:61 'ic3D' ( flat in mediump 3-component vector of int)
0:61 'ic1D' ( flat in mediump int)
0:62 move second child to first child ( temp lowp 4-component vector of float)
0:62 'v' ( temp lowp 4-component vector of float)
0:62 textureFetchOffset ( global lowp 4-component vector of float, operation at mediump)
0:62 direct index ( temp lowp sampler2D)
0:62 'arrayedSampler' ( uniform 5-element array of lowp sampler2D)
0:62 Constant:
0:62 2 (const int)
0:62 'ic2D' ( flat in mediump 2-component vector of int)
0:62 Constant:
0:62 4 (const int)
0:62 'ic2D' ( flat in mediump 2-component vector of int)
0:63 move second child to first child ( temp lowp float)
0:63 'f' ( temp lowp float)
0:63 textureLodOffset ( global lowp float, operation at mediump)
0:63 's2DShadow' ( uniform lowp sampler2DShadow)
0:63 'c3D' ( smooth in lowp 3-component vector of float)
0:63 'c1D' ( smooth in lowp float)
0:63 'ic2D' ( flat in mediump 2-component vector of int)
0:64 move second child to first child ( temp lowp 4-component vector of float)
0:64 'v' ( temp lowp 4-component vector of float)
0:64 textureProjLodOffset ( global lowp 4-component vector of float, operation at mediump)
0:64 's2D' ( uniform lowp sampler2D)
0:64 'c3D' ( smooth in lowp 3-component vector of float)
0:64 'c1D' ( smooth in lowp float)
0:64 'ic2D' ( flat in mediump 2-component vector of int)
0:65 move second child to first child ( temp lowp 4-component vector of float)
0:65 'v' ( temp lowp 4-component vector of float)
0:65 textureGrad ( global lowp 4-component vector of float)
0:65 'sCube' ( uniform lowp samplerCube)
0:65 'c3D' ( smooth in lowp 3-component vector of float)
0:65 'c3D' ( smooth in lowp 3-component vector of float)
0:65 'c3D' ( smooth in lowp 3-component vector of float)
0:66 move second child to first child ( temp lowp float)
0:66 'f' ( temp lowp float)
0:66 textureGradOffset ( global lowp float, operation at mediump)
0:66 's2DArrayShadow' ( uniform lowp sampler2DArrayShadow)
0:66 'c4D' ( smooth temp lowp 4-component vector of float)
0:66 'c2D' ( smooth in lowp 2-component vector of float)
0:66 'c2D' ( smooth in lowp 2-component vector of float)
0:66 'ic2D' ( flat in mediump 2-component vector of int)
0:67 move second child to first child ( temp lowp 4-component vector of float)
0:67 'v' ( temp lowp 4-component vector of float)
0:67 textureProjGrad ( global lowp 4-component vector of float)
0:67 's3D' ( uniform lowp sampler3D)
0:67 'c4D' ( smooth temp lowp 4-component vector of float)
0:67 'c3D' ( smooth in lowp 3-component vector of float)
0:67 'c3D' ( smooth in lowp 3-component vector of float)
0:68 move second child to first child ( temp lowp 4-component vector of float)
0:68 'v' ( temp lowp 4-component vector of float)
0:68 textureProjGradOffset ( global lowp 4-component vector of float, operation at mediump)
0:68 's2D' ( uniform lowp sampler2D)
0:68 'c3D' ( smooth in lowp 3-component vector of float)
0:68 'c2D' ( smooth in lowp 2-component vector of float)
0:68 'c2D' ( smooth in lowp 2-component vector of float)
0:68 'ic2D' ( flat in mediump 2-component vector of int)
0:69 move second child to first child ( temp lowp 4-component vector of float)
0:69 'v' ( temp lowp 4-component vector of float)
0:69 texture ( global lowp 4-component vector of float)
0:69 indirect index ( temp lowp sampler2D)
0:69 'arrayedSampler' ( uniform 5-element array of lowp sampler2D)
0:69 'ic1D' ( flat in mediump int)
0:69 'c2D' ( smooth in lowp 2-component vector of float)
0:72 move second child to first child ( temp mediump 4-component vector of int)
0:72 'iv' ( temp mediump 4-component vector of int)
0:72 texture ( global lowp 4-component vector of int)
0:72 'is2D' ( uniform lowp isampler2D)
0:72 'c2D' ( smooth in lowp 2-component vector of float)
0:73 move second child to first child ( temp mediump 4-component vector of int)
0:73 'iv' ( temp mediump 4-component vector of int)
0:73 textureProjOffset ( global lowp 4-component vector of int, operation at mediump)
0:73 'is2D' ( uniform lowp isampler2D)
0:73 'c4D' ( smooth temp lowp 4-component vector of float)
0:73 'ic2D' ( flat in mediump 2-component vector of int)
0:74 move second child to first child ( temp mediump 4-component vector of int)
0:74 'iv' ( temp mediump 4-component vector of int)
0:74 textureProjLod ( global lowp 4-component vector of int)
0:74 'is2D' ( uniform lowp isampler2D)
0:74 'c3D' ( smooth in lowp 3-component vector of float)
0:74 'c1D' ( smooth in lowp float)
0:75 move second child to first child ( temp mediump 4-component vector of int)
0:75 'iv' ( temp mediump 4-component vector of int)
0:75 textureProjGrad ( global lowp 4-component vector of int)
0:75 'is2D' ( uniform lowp isampler2D)
0:75 'c3D' ( smooth in lowp 3-component vector of float)
0:75 'c2D' ( smooth in lowp 2-component vector of float)
0:75 'c2D' ( smooth in lowp 2-component vector of float)
0:76 move second child to first child ( temp mediump 4-component vector of int)
0:76 'iv' ( temp mediump 4-component vector of int)
0:76 texture ( global lowp 4-component vector of int)
0:76 'is3D' ( uniform lowp isampler3D)
0:76 'c3D' ( smooth in lowp 3-component vector of float)
0:76 Constant:
0:76 4.200000
0:77 move second child to first child ( temp mediump 4-component vector of int)
0:77 'iv' ( temp mediump 4-component vector of int)
0:77 textureLod ( global lowp 4-component vector of int)
0:77 'isCube' ( uniform lowp isamplerCube)
0:77 'c3D' ( smooth in lowp 3-component vector of float)
0:77 'c1D' ( smooth in lowp float)
0:78 move second child to first child ( temp mediump 4-component vector of int)
0:78 'iv' ( temp mediump 4-component vector of int)
0:78 textureFetch ( global lowp 4-component vector of int, operation at mediump)
0:78 'is2DArray' ( uniform lowp isampler2DArray)
0:78 'ic3D' ( flat in mediump 3-component vector of int)
0:78 'ic1D' ( flat in mediump int)
0:80 move second child to first child ( temp highp 2-component vector of int)
0:80 vector swizzle ( temp mediump 2-component vector of int)
0:80 'iv' ( temp mediump 4-component vector of int)
0:80 Sequence
0:80 Constant:
0:80 0 (const int)
0:80 Constant:
0:80 1 (const int)
0:80 textureSize ( global highp 2-component vector of int, operation at lowp)
0:80 'sCubeShadow' ( uniform lowp samplerCubeShadow)
0:80 Constant:
0:80 2 (const int)
0:88 add second child into first child ( temp highp float)
0:88 'f' ( temp lowp float)
0:88 direct index ( temp highp float)
0:88 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
0:88 Constant:
0:88 1 (const int)
0:89 move second child to first child ( temp highp float)
0:89 'gl_FragDepth' ( gl_FragDepth highp float FragDepth)
0:89 'f' ( temp lowp float)
0:91 move second child to first child ( temp lowp 3-component vector of float)
0:91 'sc' ( out lowp 3-component vector of float)
0:91 c: direct index for structure ( global lowp 3-component vector of float)
0:91 's2' ( smooth in structure{ global lowp 3-component vector of float c, global lowp float f})
0:91 Constant:
0:91 0 (const int)
0:92 move second child to first child ( temp lowp float)
0:92 'sf' ( out lowp float)
0:92 f: direct index for structure ( global lowp float)
0:92 's2' ( smooth in structure{ global lowp 3-component vector of float c, global lowp float f})
0:92 Constant:
0:92 1 (const int)
0:94 add ( temp lowp 2-component vector of float)
0:94 hyp. sine ( global lowp float)
0:94 'c1D' ( smooth in lowp float)
0:95 vector-scale ( temp lowp 2-component vector of float)
0:95 hyp. cosine ( global lowp float)
0:95 'c1D' ( smooth in lowp float)
0:95 hyp. tangent ( global lowp 2-component vector of float)
0:95 'c2D' ( smooth in lowp 2-component vector of float)
0:96 add ( temp lowp 4-component vector of float)
0:96 arc hyp. sine ( global lowp 4-component vector of float)
0:96 'c4D' ( smooth temp lowp 4-component vector of float)
0:96 arc hyp. cosine ( global lowp 4-component vector of float)
0:96 'c4D' ( smooth temp lowp 4-component vector of float)
0:97 arc hyp. tangent ( global lowp 3-component vector of float)
0:97 'c3D' ( smooth in lowp 3-component vector of float)
0:108 Function Definition: foo( ( global void)
0:108 Function Parameters:
0:110 Sequence
0:110 move second child to first child ( temp lowp 4-component vector of float)
0:110 direct index ( temp lowp 4-component vector of float)
0:110 'colors' ( out 4-element array of lowp 4-component vector of float)
0:110 Constant:
0:110 2 (const int)
0:110 'c4D' ( smooth temp lowp 4-component vector of float)
0:111 move second child to first child ( temp lowp 4-component vector of float)
0:111 indirect index ( temp lowp 4-component vector of float)
0:111 'colors' ( out 4-element array of lowp 4-component vector of float)
0:111 'ic1D' ( flat in mediump int)
0:111 'c4D' ( smooth temp lowp 4-component vector of float)
0:117 Function Definition: foo13(struct-s-i1-s211; ( global void)
0:117 Function Parameters:
0:117 'inSt2' ( in structure{ global mediump int i, global lowp sampler2D s})
0:119 Sequence
0:119 Test condition and select ( temp void)
0:119 Condition
0:119 Compare Equal ( temp bool)
0:119 'st1' ( uniform structure{ global mediump int i, global lowp sampler2D s})
0:119 'st2' ( uniform structure{ global mediump int i, global lowp sampler2D s})
0:119 true case is null
0:120 Test condition and select ( temp void)
0:120 Condition
0:120 Compare Not Equal ( temp bool)
0:120 'st1' ( uniform structure{ global mediump int i, global lowp sampler2D s})
0:120 'st2' ( uniform structure{ global mediump int i, global lowp sampler2D s})
0:120 true case is null
0:121 Constant:
0:121 false (const bool)
0:122 move second child to first child ( temp structure{ global mediump int i, global lowp sampler2D s})
0:122 'inSt2' ( in structure{ global mediump int i, global lowp sampler2D s})
0:122 'st1' ( uniform structure{ global mediump int i, global lowp sampler2D s})
0:123 Compare Equal ( temp bool)
0:123 'inSt2' ( in structure{ global mediump int i, global lowp sampler2D s})
0:123 'st1' ( uniform structure{ global mediump int i, global lowp sampler2D s})
0:126 Function Definition: foo23( ( global void)
0:126 Function Parameters:
0:128 Sequence
0:128 textureOffset ( global lowp float)
0:128 's2DShadow' ( uniform lowp sampler2DShadow)
0:128 'c3D' ( smooth in lowp 3-component vector of float)
0:128 Constant:
0:128 -8 (const int)
0:128 7 (const int)
0:128 'c1D' ( smooth in lowp float)
0:129 textureOffset ( global lowp float)
0:129 's2DShadow' ( uniform lowp sampler2DShadow)
0:129 'c3D' ( smooth in lowp 3-component vector of float)
0:129 Constant:
0:129 -9 (const int)
0:129 8 (const int)
0:129 'c1D' ( smooth in lowp float)
0:132 Function Definition: foo324( ( global void)
0:132 Function Parameters:
0:134 Sequence
0:134 Sequence
0:134 move second child to first child ( temp lowp float)
0:134 'p' ( temp lowp float)
0:134 Constant:
0:134 210.712306
0:135 add second child into first child ( temp lowp float)
0:135 'p' ( temp lowp float)
0:135 Constant:
0:135 0.389418
0:136 add second child into first child ( temp lowp float)
0:136 'p' ( temp lowp float)
0:136 Constant:
0:136 5.000000
0:137 add second child into first child ( temp lowp float)
0:137 'p' ( temp lowp float)
0:137 Constant:
0:137 13.000000
0:138 Sequence
0:138 move second child to first child ( temp lowp 3-component vector of float)
0:138 'c3' ( temp lowp 3-component vector of float)
0:138 Constant:
0:138 -15.000000
0:138 -2.000000
0:138 39.000000
0:139 add second child into first child ( temp lowp 3-component vector of float)
0:139 'c3' ( temp lowp 3-component vector of float)
0:139 Constant:
0:139 -1.000000
0:139 -2.000000
0:139 -3.000000
0:140 add second child into first child ( temp lowp 3-component vector of float)
0:140 'c3' ( temp lowp 3-component vector of float)
0:140 Constant:
0:140 1.000000
0:140 2.000000
0:140 3.000000
0:141 Sequence
0:141 move second child to first child ( temp lowp 2-component vector of float)
0:141 'c2' ( temp lowp 2-component vector of float)
0:141 Constant:
0:141 1.000000
0:141 -3.000000
0:142 add second child into first child ( temp lowp 2-component vector of float)
0:142 'c2' ( temp lowp 2-component vector of float)
0:142 Constant:
0:142 1.000000
0:142 -3.000000
0:143 add second child into first child ( temp lowp 2-component vector of float)
0:143 'c2' ( temp lowp 2-component vector of float)
0:143 Constant:
0:143 3.000000
0:143 -8.544004
0:144 add second child into first child ( temp lowp 2-component vector of float)
0:144 'c2' ( temp lowp 2-component vector of float)
0:144 Constant:
0:144 0.000000
0:144 0.000000
0:145 Sequence
0:145 move second child to first child ( temp lowp 3X2 matrix of float)
0:145 'm32' ( temp lowp 3X2 matrix of float)
0:145 Constant:
0:145 10.000000
0:145 15.000000
0:145 14.000000
0:145 21.000000
0:145 22.000000
0:145 33.000000
0:? Linker Objects
0:? 's2D' ( uniform lowp sampler2D)
0:? 's3D' ( uniform lowp sampler3D)
0:? 'sCube' ( uniform lowp samplerCube)
0:? 'sCubeShadow' ( uniform lowp samplerCubeShadow)
0:? 's2DShadow' ( uniform lowp sampler2DShadow)
0:? 's2DArray' ( uniform lowp sampler2DArray)
0:? 's2DArrayShadow' ( uniform lowp sampler2DArrayShadow)
0:? 'is2D' ( uniform lowp isampler2D)
0:? 'is3D' ( uniform lowp isampler3D)
0:? 'isCube' ( uniform lowp isamplerCube)
0:? 'is2DArray' ( uniform lowp isampler2DArray)
0:? 'us2D' ( uniform lowp usampler2D)
0:? 'us3D' ( uniform lowp usampler3D)
0:? 'usCube' ( uniform lowp usamplerCube)
0:? 'us2DArray' ( uniform lowp usampler2DArray)
0:? 'c1D' ( smooth in lowp float)
0:? 'c2D' ( smooth in lowp 2-component vector of float)
0:? 'c3D' ( smooth in lowp 3-component vector of float)
0:? 'c4D' ( smooth temp lowp 4-component vector of float)
0:? 'ic1D' ( flat in mediump int)
0:? 'ic2D' ( flat in mediump 2-component vector of int)
0:? 'ic3D' ( flat in mediump 3-component vector of int)
0:? 'ic4D' ( flat in mediump 4-component vector of int)
0:? 'badv' ( noperspective in lowp 4-component vector of float)
0:? 'bads' ( smooth in lowp sampler2D)
0:? 'badout' ( smooth in structure{ global mediump int i, global lowp sampler2D s})
0:? 's2' ( smooth in structure{ global lowp 3-component vector of float c, global lowp float f})
0:? 'sc' ( out lowp 3-component vector of float)
0:? 'sf' ( out lowp float)
0:? 'arrayedSampler' ( uniform 5-element array of lowp sampler2D)
0:? 'multiInst' (layout( column_major shared) uniform 2-element array of 3-element array of block{layout( column_major shared) uniform 3-element array of 2-element array of mediump int a, layout( column_major shared) uniform 2-element array of 3-element array of mediump int b, layout( column_major shared) uniform 2-element array of 3-element array of mediump int c})
0:? 'colors' ( out 4-element array of lowp 4-component vector of float)
0:? 'st1' ( uniform structure{ global mediump int i, global lowp sampler2D s})
0:? 'st2' ( uniform structure{ global mediump int i, global lowp sampler2D s})
0:? 'fooinv' ( invariant smooth in lowp 4-component vector of float)
Linked fragment stage:
ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers
Shader version: 300
using early_fragment_tests
ERROR: node is still EOpNull!
0:53 Function Definition: main( ( global void)
0:53 Function Parameters:
0:? Sequence
0:57 move second child to first child ( temp lowp 4-component vector of float)
0:57 'v' ( temp lowp 4-component vector of float)
0:57 texture ( global lowp 4-component vector of float)
0:57 's2D' ( uniform lowp sampler2D)
0:57 'c2D' ( smooth in lowp 2-component vector of float)
0:58 move second child to first child ( temp lowp 4-component vector of float)
0:58 'v' ( temp lowp 4-component vector of float)
0:58 textureProj ( global lowp 4-component vector of float)
0:58 's3D' ( uniform lowp sampler3D)
0:58 'c4D' ( smooth temp lowp 4-component vector of float)
0:59 move second child to first child ( temp lowp 4-component vector of float)
0:59 'v' ( temp lowp 4-component vector of float)
0:59 textureLod ( global lowp 4-component vector of float)
0:59 's2DArray' ( uniform lowp sampler2DArray)
0:59 'c3D' ( smooth in lowp 3-component vector of float)
0:59 Constant:
0:59 1.200000
0:60 move second child to first child ( temp lowp float)
0:60 'f' ( temp lowp float)
0:60 textureOffset ( global lowp float, operation at mediump)
0:60 's2DShadow' ( uniform lowp sampler2DShadow)
0:60 'c3D' ( smooth in lowp 3-component vector of float)
0:60 'ic2D' ( flat in mediump 2-component vector of int)
0:60 'c1D' ( smooth in lowp float)
0:61 move second child to first child ( temp lowp 4-component vector of float)
0:61 'v' ( temp lowp 4-component vector of float)
0:61 textureFetch ( global lowp 4-component vector of float, operation at mediump)
0:61 's3D' ( uniform lowp sampler3D)
0:61 'ic3D' ( flat in mediump 3-component vector of int)
0:61 'ic1D' ( flat in mediump int)
0:62 move second child to first child ( temp lowp 4-component vector of float)
0:62 'v' ( temp lowp 4-component vector of float)
0:62 textureFetchOffset ( global lowp 4-component vector of float, operation at mediump)
0:62 direct index ( temp lowp sampler2D)
0:62 'arrayedSampler' ( uniform 5-element array of lowp sampler2D)
0:62 Constant:
0:62 2 (const int)
0:62 'ic2D' ( flat in mediump 2-component vector of int)
0:62 Constant:
0:62 4 (const int)
0:62 'ic2D' ( flat in mediump 2-component vector of int)
0:63 move second child to first child ( temp lowp float)
0:63 'f' ( temp lowp float)
0:63 textureLodOffset ( global lowp float, operation at mediump)
0:63 's2DShadow' ( uniform lowp sampler2DShadow)
0:63 'c3D' ( smooth in lowp 3-component vector of float)
0:63 'c1D' ( smooth in lowp float)
0:63 'ic2D' ( flat in mediump 2-component vector of int)
0:64 move second child to first child ( temp lowp 4-component vector of float)
0:64 'v' ( temp lowp 4-component vector of float)
0:64 textureProjLodOffset ( global lowp 4-component vector of float, operation at mediump)
0:64 's2D' ( uniform lowp sampler2D)
0:64 'c3D' ( smooth in lowp 3-component vector of float)
0:64 'c1D' ( smooth in lowp float)
0:64 'ic2D' ( flat in mediump 2-component vector of int)
0:65 move second child to first child ( temp lowp 4-component vector of float)
0:65 'v' ( temp lowp 4-component vector of float)
0:65 textureGrad ( global lowp 4-component vector of float)
0:65 'sCube' ( uniform lowp samplerCube)
0:65 'c3D' ( smooth in lowp 3-component vector of float)
0:65 'c3D' ( smooth in lowp 3-component vector of float)
0:65 'c3D' ( smooth in lowp 3-component vector of float)
0:66 move second child to first child ( temp lowp float)
0:66 'f' ( temp lowp float)
0:66 textureGradOffset ( global lowp float, operation at mediump)
0:66 's2DArrayShadow' ( uniform lowp sampler2DArrayShadow)
0:66 'c4D' ( smooth temp lowp 4-component vector of float)
0:66 'c2D' ( smooth in lowp 2-component vector of float)
0:66 'c2D' ( smooth in lowp 2-component vector of float)
0:66 'ic2D' ( flat in mediump 2-component vector of int)
0:67 move second child to first child ( temp lowp 4-component vector of float)
0:67 'v' ( temp lowp 4-component vector of float)
0:67 textureProjGrad ( global lowp 4-component vector of float)
0:67 's3D' ( uniform lowp sampler3D)
0:67 'c4D' ( smooth temp lowp 4-component vector of float)
0:67 'c3D' ( smooth in lowp 3-component vector of float)
0:67 'c3D' ( smooth in lowp 3-component vector of float)
0:68 move second child to first child ( temp lowp 4-component vector of float)
0:68 'v' ( temp lowp 4-component vector of float)
0:68 textureProjGradOffset ( global lowp 4-component vector of float, operation at mediump)
0:68 's2D' ( uniform lowp sampler2D)
0:68 'c3D' ( smooth in lowp 3-component vector of float)
0:68 'c2D' ( smooth in lowp 2-component vector of float)
0:68 'c2D' ( smooth in lowp 2-component vector of float)
0:68 'ic2D' ( flat in mediump 2-component vector of int)
0:69 move second child to first child ( temp lowp 4-component vector of float)
0:69 'v' ( temp lowp 4-component vector of float)
0:69 texture ( global lowp 4-component vector of float)
0:69 indirect index ( temp lowp sampler2D)
0:69 'arrayedSampler' ( uniform 5-element array of lowp sampler2D)
0:69 'ic1D' ( flat in mediump int)
0:69 'c2D' ( smooth in lowp 2-component vector of float)
0:72 move second child to first child ( temp mediump 4-component vector of int)
0:72 'iv' ( temp mediump 4-component vector of int)
0:72 texture ( global lowp 4-component vector of int)
0:72 'is2D' ( uniform lowp isampler2D)
0:72 'c2D' ( smooth in lowp 2-component vector of float)
0:73 move second child to first child ( temp mediump 4-component vector of int)
0:73 'iv' ( temp mediump 4-component vector of int)
0:73 textureProjOffset ( global lowp 4-component vector of int, operation at mediump)
0:73 'is2D' ( uniform lowp isampler2D)
0:73 'c4D' ( smooth temp lowp 4-component vector of float)
0:73 'ic2D' ( flat in mediump 2-component vector of int)
0:74 move second child to first child ( temp mediump 4-component vector of int)
0:74 'iv' ( temp mediump 4-component vector of int)
0:74 textureProjLod ( global lowp 4-component vector of int)
0:74 'is2D' ( uniform lowp isampler2D)
0:74 'c3D' ( smooth in lowp 3-component vector of float)
0:74 'c1D' ( smooth in lowp float)
0:75 move second child to first child ( temp mediump 4-component vector of int)
0:75 'iv' ( temp mediump 4-component vector of int)
0:75 textureProjGrad ( global lowp 4-component vector of int)
0:75 'is2D' ( uniform lowp isampler2D)
0:75 'c3D' ( smooth in lowp 3-component vector of float)
0:75 'c2D' ( smooth in lowp 2-component vector of float)
0:75 'c2D' ( smooth in lowp 2-component vector of float)
0:76 move second child to first child ( temp mediump 4-component vector of int)
0:76 'iv' ( temp mediump 4-component vector of int)
0:76 texture ( global lowp 4-component vector of int)
0:76 'is3D' ( uniform lowp isampler3D)
0:76 'c3D' ( smooth in lowp 3-component vector of float)
0:76 Constant:
0:76 4.200000
0:77 move second child to first child ( temp mediump 4-component vector of int)
0:77 'iv' ( temp mediump 4-component vector of int)
0:77 textureLod ( global lowp 4-component vector of int)
0:77 'isCube' ( uniform lowp isamplerCube)
0:77 'c3D' ( smooth in lowp 3-component vector of float)
0:77 'c1D' ( smooth in lowp float)
0:78 move second child to first child ( temp mediump 4-component vector of int)
0:78 'iv' ( temp mediump 4-component vector of int)
0:78 textureFetch ( global lowp 4-component vector of int, operation at mediump)
0:78 'is2DArray' ( uniform lowp isampler2DArray)
0:78 'ic3D' ( flat in mediump 3-component vector of int)
0:78 'ic1D' ( flat in mediump int)
0:80 move second child to first child ( temp highp 2-component vector of int)
0:80 vector swizzle ( temp mediump 2-component vector of int)
0:80 'iv' ( temp mediump 4-component vector of int)
0:80 Sequence
0:80 Constant:
0:80 0 (const int)
0:80 Constant:
0:80 1 (const int)
0:80 textureSize ( global highp 2-component vector of int, operation at lowp)
0:80 'sCubeShadow' ( uniform lowp samplerCubeShadow)
0:80 Constant:
0:80 2 (const int)
0:88 add second child into first child ( temp highp float)
0:88 'f' ( temp lowp float)
0:88 direct index ( temp highp float)
0:88 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
0:88 Constant:
0:88 1 (const int)
0:89 move second child to first child ( temp highp float)
0:89 'gl_FragDepth' ( gl_FragDepth highp float FragDepth)
0:89 'f' ( temp lowp float)
0:91 move second child to first child ( temp lowp 3-component vector of float)
0:91 'sc' ( out lowp 3-component vector of float)
0:91 c: direct index for structure ( global lowp 3-component vector of float)
0:91 's2' ( smooth in structure{ global lowp 3-component vector of float c, global lowp float f})
0:91 Constant:
0:91 0 (const int)
0:92 move second child to first child ( temp lowp float)
0:92 'sf' ( out lowp float)
0:92 f: direct index for structure ( global lowp float)
0:92 's2' ( smooth in structure{ global lowp 3-component vector of float c, global lowp float f})
0:92 Constant:
0:92 1 (const int)
0:94 add ( temp lowp 2-component vector of float)
0:94 hyp. sine ( global lowp float)
0:94 'c1D' ( smooth in lowp float)
0:95 vector-scale ( temp lowp 2-component vector of float)
0:95 hyp. cosine ( global lowp float)
0:95 'c1D' ( smooth in lowp float)
0:95 hyp. tangent ( global lowp 2-component vector of float)
0:95 'c2D' ( smooth in lowp 2-component vector of float)
0:96 add ( temp lowp 4-component vector of float)
0:96 arc hyp. sine ( global lowp 4-component vector of float)
0:96 'c4D' ( smooth temp lowp 4-component vector of float)
0:96 arc hyp. cosine ( global lowp 4-component vector of float)
0:96 'c4D' ( smooth temp lowp 4-component vector of float)
0:97 arc hyp. tangent ( global lowp 3-component vector of float)
0:97 'c3D' ( smooth in lowp 3-component vector of float)
0:? Linker Objects
0:? 's2D' ( uniform lowp sampler2D)
0:? 's3D' ( uniform lowp sampler3D)
0:? 'sCube' ( uniform lowp samplerCube)
0:? 'sCubeShadow' ( uniform lowp samplerCubeShadow)
0:? 's2DShadow' ( uniform lowp sampler2DShadow)
0:? 's2DArray' ( uniform lowp sampler2DArray)
0:? 's2DArrayShadow' ( uniform lowp sampler2DArrayShadow)
0:? 'is2D' ( uniform lowp isampler2D)
0:? 'is3D' ( uniform lowp isampler3D)
0:? 'isCube' ( uniform lowp isamplerCube)
0:? 'is2DArray' ( uniform lowp isampler2DArray)
0:? 'us2D' ( uniform lowp usampler2D)
0:? 'us3D' ( uniform lowp usampler3D)
0:? 'usCube' ( uniform lowp usamplerCube)
0:? 'us2DArray' ( uniform lowp usampler2DArray)
0:? 'c1D' ( smooth in lowp float)
0:? 'c2D' ( smooth in lowp 2-component vector of float)
0:? 'c3D' ( smooth in lowp 3-component vector of float)
0:? 'c4D' ( smooth temp lowp 4-component vector of float)
0:? 'ic1D' ( flat in mediump int)
0:? 'ic2D' ( flat in mediump 2-component vector of int)
0:? 'ic3D' ( flat in mediump 3-component vector of int)
0:? 'ic4D' ( flat in mediump 4-component vector of int)
0:? 'badv' ( noperspective in lowp 4-component vector of float)
0:? 'bads' ( smooth in lowp sampler2D)
0:? 'badout' ( smooth in structure{ global mediump int i, global lowp sampler2D s})
0:? 's2' ( smooth in structure{ global lowp 3-component vector of float c, global lowp float f})
0:? 'sc' ( out lowp 3-component vector of float)
0:? 'sf' ( out lowp float)
0:? 'arrayedSampler' ( uniform 5-element array of lowp sampler2D)
0:? 'multiInst' (layout( column_major shared) uniform 2-element array of 3-element array of block{layout( column_major shared) uniform 3-element array of 2-element array of mediump int a, layout( column_major shared) uniform 2-element array of 3-element array of mediump int b, layout( column_major shared) uniform 2-element array of 3-element array of mediump int c})
0:? 'colors' ( out 4-element array of lowp 4-component vector of float)
0:? 'st1' ( uniform structure{ global mediump int i, global lowp sampler2D s})
0:? 'st2' ( uniform structure{ global mediump int i, global lowp sampler2D s})
0:? 'fooinv' ( invariant smooth in lowp 4-component vector of float)