blob: f9c0a6e0b4ac40166c4e5d5d55dee7c328264b5c [file] [log] [blame]
static float1 f1 = float1(1.0);
static float scalar = 2.0;
float1 ShaderFunction(float1 inFloat1 : COLOR, float inScalar) : COLOR0
{
return f1 * scalar + inFloat1 * inScalar;
}