blob: 44d7655296f72e180562c1d61406b914e322830d [file] [log] [blame]
hlsl.amend.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: f1( (temp void)
0:5 Function Parameters:
0:? Sequence
0:6 vector-scale (temp 4-component vector of float)
0:6 a: direct index for structure (layout(offset=0 ) uniform 4-component vector of float)
0:6 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
0:6 Constant:
0:6 0 (const uint)
0:6 b: direct index for structure (layout(offset=16 ) uniform float)
0:6 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
0:6 Constant:
0:6 1 (const uint)
0:12 Function Definition: f2( (temp void)
0:12 Function Parameters:
0:? Sequence
0:13 add (temp float)
0:13 add (temp float)
0:13 direct index (temp float)
0:13 a: direct index for structure (layout(offset=0 ) uniform 4-component vector of float)
0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
0:13 Constant:
0:13 0 (const uint)
0:13 Constant:
0:13 0 (const int)
0:13 b: direct index for structure (layout(offset=16 ) uniform float)
0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
0:13 Constant:
0:13 1 (const uint)
0:13 direct index (temp float)
0:13 c: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
0:13 Constant:
0:13 2 (const uint)
0:13 Constant:
0:13 0 (const int)
0:17 Function Definition: f3( (temp void)
0:17 Function Parameters:
0:? Sequence
0:18 c: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:18 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
0:18 Constant:
0:18 2 (const uint)
0:24 Function Definition: f4( (temp void)
0:24 Function Parameters:
0:? Sequence
0:25 vector-scale (temp 4-component vector of float)
0:25 Convert int to float (temp float)
0:25 d: direct index for structure (layout(offset=44 ) uniform int)
0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
0:25 Constant:
0:25 3 (const uint)
0:25 a: direct index for structure (layout(offset=0 ) uniform 4-component vector of float)
0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
0:25 Constant:
0:25 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: f1( (temp void)
0:5 Function Parameters:
0:? Sequence
0:6 vector-scale (temp 4-component vector of float)
0:6 a: direct index for structure (layout(offset=0 ) uniform 4-component vector of float)
0:6 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
0:6 Constant:
0:6 0 (const uint)
0:6 b: direct index for structure (layout(offset=16 ) uniform float)
0:6 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
0:6 Constant:
0:6 1 (const uint)
0:12 Function Definition: f2( (temp void)
0:12 Function Parameters:
0:? Sequence
0:13 add (temp float)
0:13 add (temp float)
0:13 direct index (temp float)
0:13 a: direct index for structure (layout(offset=0 ) uniform 4-component vector of float)
0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
0:13 Constant:
0:13 0 (const uint)
0:13 Constant:
0:13 0 (const int)
0:13 b: direct index for structure (layout(offset=16 ) uniform float)
0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
0:13 Constant:
0:13 1 (const uint)
0:13 direct index (temp float)
0:13 c: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
0:13 Constant:
0:13 2 (const uint)
0:13 Constant:
0:13 0 (const int)
0:17 Function Definition: f3( (temp void)
0:17 Function Parameters:
0:? Sequence
0:18 c: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:18 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
0:18 Constant:
0:18 2 (const uint)
0:24 Function Definition: f4( (temp void)
0:24 Function Parameters:
0:? Sequence
0:25 vector-scale (temp 4-component vector of float)
0:25 Convert int to float (temp float)
0:25 d: direct index for structure (layout(offset=44 ) uniform int)
0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
0:25 Constant:
0:25 3 (const uint)
0:25 a: direct index for structure (layout(offset=0 ) uniform 4-component vector of float)
0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
0:25 Constant:
0:25 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 47
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "f1"
ExecutionMode 4 OriginUpperLeft
Name 4 "f1"
Name 6 "f2("
Name 8 "f3("
Name 10 "f4("
Name 16 "$Global"
MemberName 16($Global) 0 "a"
MemberName 16($Global) 1 "b"
MemberName 16($Global) 2 "c"
MemberName 16($Global) 3 "d"
MemberName 16($Global) 4 "e"
Name 18 ""
MemberDecorate 16($Global) 0 Offset 0
MemberDecorate 16($Global) 1 Offset 16
MemberDecorate 16($Global) 2 Offset 32
MemberDecorate 16($Global) 3 Offset 44
MemberDecorate 16($Global) 4 Offset 48
Decorate 16($Global) Block
Decorate 18 DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
12: TypeFloat 32
13: TypeVector 12(float) 4
14: TypeVector 12(float) 3
15: TypeInt 32 1
16($Global): TypeStruct 13(fvec4) 12(float) 14(fvec3) 15(int) 15(int)
17: TypePointer Uniform 16($Global)
18: 17(ptr) Variable Uniform
19: 15(int) Constant 0
20: TypePointer Uniform 13(fvec4)
23: 15(int) Constant 1
24: TypePointer Uniform 12(float)
28: TypeInt 32 0
29: 28(int) Constant 0
35: 15(int) Constant 2
39: 15(int) Constant 3
40: TypePointer Uniform 15(int)
4(f1): 2 Function None 3
5: Label
21: 20(ptr) AccessChain 18 19
22: 13(fvec4) Load 21
25: 24(ptr) AccessChain 18 23
26: 12(float) Load 25
27: 13(fvec4) VectorTimesScalar 22 26
Return
FunctionEnd
6(f2(): 2 Function None 3
7: Label
30: 24(ptr) AccessChain 18 19 29
31: 12(float) Load 30
32: 24(ptr) AccessChain 18 23
33: 12(float) Load 32
34: 12(float) FAdd 31 33
36: 24(ptr) AccessChain 18 35 29
37: 12(float) Load 36
38: 12(float) FAdd 34 37
Return
FunctionEnd
8(f3(): 2 Function None 3
9: Label
Return
FunctionEnd
10(f4(): 2 Function None 3
11: Label
41: 40(ptr) AccessChain 18 39
42: 15(int) Load 41
43: 12(float) ConvertSToF 42
44: 20(ptr) AccessChain 18 19
45: 13(fvec4) Load 44
46: 13(fvec4) VectorTimesScalar 45 43
Return
FunctionEnd