blob: 918b462fb9435232109c986bbff11a17837772e6 [file] [log] [blame]
hlsl.opaque-type-bug.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:6 Function Definition: TexFunc(t21;vf3; ( temp void)
0:6 Function Parameters:
0:6 't2D' ( const (read only) texture2D)
0:6 'RGB' ( out 3-component vector of float)
0:? Sequence
0:7 move second child to first child ( temp 3-component vector of float)
0:7 'RGB' ( out 3-component vector of float)
0:7 Constant:
0:7 0.000000
0:7 0.000000
0:7 0.000000
0:12 Function Definition: @main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:15 Function Call: TexFunc(t21;vf3; ( temp void)
0:15 'MyTexture' (layout( binding=0) uniform texture2D)
0:15 'final_RGB' ( temp 3-component vector of float)
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 Function Call: @main( ( temp void)
0:? Linker Objects
0:? 'MyTexture' (layout( binding=0) uniform texture2D)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:6 Function Definition: TexFunc(t21;vf3; ( temp void)
0:6 Function Parameters:
0:6 't2D' ( const (read only) texture2D)
0:6 'RGB' ( out 3-component vector of float)
0:? Sequence
0:7 move second child to first child ( temp 3-component vector of float)
0:7 'RGB' ( out 3-component vector of float)
0:7 Constant:
0:7 0.000000
0:7 0.000000
0:7 0.000000
0:12 Function Definition: @main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:15 Function Call: TexFunc(t21;vf3; ( temp void)
0:15 'MyTexture' (layout( binding=0) uniform texture2D)
0:15 'final_RGB' ( temp 3-component vector of float)
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 Function Call: @main( ( temp void)
0:? Linker Objects
0:? 'MyTexture' (layout( binding=0) uniform texture2D)
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 27
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 13 "TexFunc(t21;vf3;"
Name 11 "t2D"
Name 12 "RGB"
Name 15 "@main("
Name 20 "MyTexture"
Name 22 "final_RGB"
Name 23 "param"
Decorate 20(MyTexture) DescriptorSet 0
Decorate 20(MyTexture) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeImage 6(float) 2D sampled format:Unknown
8: TypeVector 6(float) 3
9: TypePointer Function 8(fvec3)
10: TypeFunction 2 7 9(ptr)
17: 6(float) Constant 0
18: 8(fvec3) ConstantComposite 17 17 17
19: TypePointer UniformConstant 7
20(MyTexture): 19(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
26: 2 FunctionCall 15(@main()
Return
FunctionEnd
13(TexFunc(t21;vf3;): 2 Function None 10
11(t2D): 7 FunctionParameter
12(RGB): 9(ptr) FunctionParameter
14: Label
Store 12(RGB) 18
Return
FunctionEnd
15(@main(): 2 Function None 3
16: Label
22(final_RGB): 9(ptr) Variable Function
23(param): 9(ptr) Variable Function
21: 7 Load 20(MyTexture)
24: 2 FunctionCall 13(TexFunc(t21;vf3;) 21 23(param)
25: 8(fvec3) Load 23(param)
Store 22(final_RGB) 25
Return
FunctionEnd