Merge remote-tracking branch 'aosp/upstream-master' into update-shaderc
Includes:
3a21c880 Merge pull request #1042 from LoopDawg/warning-fix-2
43f682f6 Merge pull request #1039 from amdrexu/bugfix
2baa7742 Linux build warning fix
2a305f65 Fix issues of GL_ARB_viewport_layer_array
75e057f9 Merge pull request #1037 from LoopDawg/clip-cull-geom
5e5b12e9 HLSL: add geometry stage support for clip/cull distance
a459fc81 Merge pull request #1031 from xxxbxxx/for-upstream-2
4e2f05da Build: Fix #1036: size_t warning.
eb71cdd5 HLSL: fix preprocessor concatenation behaviour.
ea0c1643 Merge pull request #1035 from LoopDawg/clip-cull-type-fix
d6f4d9b4 HLSL: fix type on clip/cull index result
82e95a3a SPV: Add auto location mapping of non-opaque non-block uniform variables.
8268a355 Build: Attempt better support for VS 2012.
74c5f711 Merge pull request #1014 from KhronosGroup/SPV_EXT_shader_viewport_index_layer
35343cb8 Merge pull request #1034 from KhronosGroup/module-processes
b41bff69 SPV: 1st pass implementation of SPV_EXT_shader_viewport_index_layer.
2a27116c SPV reflection: Add OpModuleProcessed for compile options.
1f312f90 Merge pull request #1028 from LoopDawg/clip-cull-input
e2cda3c2 HLSL: handle clip and cull distance input builtin type conversion
Test: checkbuild.py on Linux; unit tests on Windows
Change-Id: I747eb59a3c91e4e1e69a9d0ab6cab212a2e5bec6
diff --git a/SPIRV/GLSL.ext.KHR.h b/SPIRV/GLSL.ext.KHR.h
index 8a5db3e..2eb10ae 100644
--- a/SPIRV/GLSL.ext.KHR.h
+++ b/SPIRV/GLSL.ext.KHR.h
@@ -43,5 +43,6 @@
static const char* const E_SPV_KHR_storage_buffer_storage_class = "SPV_KHR_storage_buffer_storage_class";
static const char* const E_SPV_KHR_post_depth_coverage = "SPV_KHR_post_depth_coverage";
static const char* const E_SPV_EXT_shader_stencil_export = "SPV_EXT_shader_stencil_export";
+static const char* const E_SPV_EXT_shader_viewport_index_layer = "SPV_EXT_shader_viewport_index_layer";
#endif // #ifndef GLSLextKHR_H
diff --git a/SPIRV/GlslangToSpv.cpp b/SPIRV/GlslangToSpv.cpp
index 6f3d2c8..b6c9705 100755
--- a/SPIRV/GlslangToSpv.cpp
+++ b/SPIRV/GlslangToSpv.cpp
@@ -455,15 +455,13 @@
case glslang::EbvViewportIndex:
if (!memberDeclaration) {
builder.addCapability(spv::CapabilityMultiViewport);
-#ifdef NV_EXTENSIONS
if (glslangIntermediate->getStage() == EShLangVertex ||
glslangIntermediate->getStage() == EShLangTessControl ||
glslangIntermediate->getStage() == EShLangTessEvaluation) {
- builder.addExtension(spv::E_SPV_NV_viewport_array2);
- builder.addCapability(spv::CapabilityShaderViewportIndexLayerNV);
+ builder.addExtension(spv::E_SPV_EXT_shader_viewport_index_layer);
+ builder.addCapability(spv::CapabilityShaderViewportIndexLayerEXT);
}
-#endif
}
return spv::BuiltInViewportIndex;
@@ -482,15 +480,13 @@
case glslang::EbvLayer:
if (!memberDeclaration) {
builder.addCapability(spv::CapabilityGeometry);
-#ifdef NV_EXTENSIONS
if (glslangIntermediate->getStage() == EShLangVertex ||
glslangIntermediate->getStage() == EShLangTessControl ||
glslangIntermediate->getStage() == EShLangTessEvaluation) {
- builder.addExtension(spv::E_SPV_NV_viewport_array2);
- builder.addCapability(spv::CapabilityShaderViewportIndexLayerNV);
+ builder.addExtension(spv::E_SPV_EXT_shader_viewport_index_layer);
+ builder.addCapability(spv::CapabilityShaderViewportIndexLayerEXT);
}
-#endif
}
return spv::BuiltInLayer;
@@ -881,11 +877,30 @@
spv::ExecutionModel executionModel = TranslateExecutionModel(glslangIntermediate->getStage());
builder.clearAccessChain();
- builder.setSource(TranslateSourceLanguage(glslangIntermediate->getSource(), glslangIntermediate->getProfile()), glslangIntermediate->getVersion());
+ builder.setSource(TranslateSourceLanguage(glslangIntermediate->getSource(), glslangIntermediate->getProfile()),
+ glslangIntermediate->getVersion());
+
if (options.generateDebugInfo) {
- builder.setSourceFile(glslangIntermediate->getSourceFile());
- builder.setSourceText(glslangIntermediate->getSourceText());
builder.setEmitOpLines();
+ builder.setSourceFile(glslangIntermediate->getSourceFile());
+
+ // Set the source shader's text. If for SPV version 1.0, include
+ // a preamble in comments stating the OpModuleProcessed instructions.
+ // Otherwise, emit those as actual instructions.
+ std::string text;
+ const std::vector<std::string>& processes = glslangIntermediate->getProcesses();
+ for (int p = 0; p < (int)processes.size(); ++p) {
+ if (glslangIntermediate->getSpv().spv < 0x00010100) {
+ text.append("// OpModuleProcessed ");
+ text.append(processes[p]);
+ text.append("\n");
+ } else
+ builder.addModuleProcessed(processes[p]);
+ }
+ if (glslangIntermediate->getSpv().spv < 0x00010100 && (int)processes.size() > 0)
+ text.append("#line 1\n");
+ text.append(glslangIntermediate->getSourceText());
+ builder.setSourceText(text);
}
stdBuiltins = builder.import("GLSL.std.450");
builder.setMemoryModel(spv::AddressingModelLogical, spv::MemoryModelGLSL450);
@@ -5475,14 +5490,12 @@
}
else if (builtIn == spv::BuiltInLayer) {
// SPV_NV_viewport_array2 extension
- if (symbol->getQualifier().layoutViewportRelative)
- {
+ if (symbol->getQualifier().layoutViewportRelative) {
addDecoration(id, (spv::Decoration)spv::DecorationViewportRelativeNV);
builder.addCapability(spv::CapabilityShaderViewportMaskNV);
builder.addExtension(spv::E_SPV_NV_viewport_array2);
}
- if(symbol->getQualifier().layoutSecondaryViewportRelativeOffset != -2048)
- {
+ if (symbol->getQualifier().layoutSecondaryViewportRelativeOffset != -2048) {
addDecoration(id, (spv::Decoration)spv::DecorationSecondaryViewportRelativeNV, symbol->getQualifier().layoutSecondaryViewportRelativeOffset);
builder.addCapability(spv::CapabilityShaderStereoViewNV);
builder.addExtension(spv::E_SPV_NV_stereo_view_rendering);
diff --git a/SPIRV/SpvBuilder.cpp b/SPIRV/SpvBuilder.cpp
index 9246a81..289d59a 100644
--- a/SPIRV/SpvBuilder.cpp
+++ b/SPIRV/SpvBuilder.cpp
@@ -2430,6 +2430,7 @@
// Debug instructions
dumpInstructions(out, strings);
+ dumpModuleProcesses(out);
dumpSourceInstructions(out);
for (int e = 0; e < (int)sourceExtensions.size(); ++e) {
Instruction sourceExtInst(0, 0, OpSourceExtension);
@@ -2637,4 +2638,15 @@
}
}
+void Builder::dumpModuleProcesses(std::vector<unsigned int>& out) const
+{
+ for (int i = 0; i < (int)moduleProcesses.size(); ++i) {
+ // TODO: switch this out for the 1.1 headers
+ const spv::Op OpModuleProcessed = (spv::Op)330;
+ Instruction moduleProcessed(OpModuleProcessed);
+ moduleProcessed.addStringOperand(moduleProcesses[i]);
+ moduleProcessed.dump(out);
+ }
+}
+
}; // end spv namespace
diff --git a/SPIRV/SpvBuilder.h b/SPIRV/SpvBuilder.h
index 3a94919..59b1da2 100755
--- a/SPIRV/SpvBuilder.h
+++ b/SPIRV/SpvBuilder.h
@@ -79,6 +79,7 @@
}
void setSourceText(const std::string& text) { sourceText = text; }
void addSourceExtension(const char* ext) { sourceExtensions.push_back(ext); }
+ void addModuleProcessed(const std::string& p) { moduleProcesses.push_back(p.c_str()); }
void setEmitOpLines() { emitOpLines = true; }
void addExtension(const char* ext) { extensions.insert(ext); }
Id import(const char*);
@@ -582,6 +583,7 @@
void createSelectionMerge(Block* mergeBlock, unsigned int control);
void dumpSourceInstructions(std::vector<unsigned int>&) const;
void dumpInstructions(std::vector<unsigned int>&, const std::vector<std::unique_ptr<Instruction> >&) const;
+ void dumpModuleProcesses(std::vector<unsigned int>&) const;
SourceLanguage source;
int sourceVersion;
@@ -591,6 +593,7 @@
bool emitOpLines;
std::set<std::string> extensions;
std::vector<const char*> sourceExtensions;
+ std::vector<const char*> moduleProcesses;
AddressingModel addressModel;
MemoryModel memoryModel;
std::set<spv::Capability> capabilities;
diff --git a/SPIRV/hex_float.h b/SPIRV/hex_float.h
index 31b9f9e..905b21a 100644
--- a/SPIRV/hex_float.h
+++ b/SPIRV/hex_float.h
@@ -23,7 +23,7 @@
#include <limits>
#include <sstream>
-#if defined(_MSC_VER) && _MSC_VER < 1700
+#if defined(_MSC_VER) && _MSC_VER < 1800
namespace std {
bool isnan(double f)
{
diff --git a/SPIRV/spvIR.h b/SPIRV/spvIR.h
index 087a53f..6880595 100755
--- a/SPIRV/spvIR.h
+++ b/SPIRV/spvIR.h
@@ -65,6 +65,14 @@
const Id NoType = 0;
const Decoration NoPrecision = DecorationMax;
+
+#ifdef __GNUC__
+# define POTENTIALLY_UNUSED __attribute__((unused))
+#else
+# define POTENTIALLY_UNUSED
+#endif
+
+POTENTIALLY_UNUSED
const MemorySemanticsMask MemorySemanticsAllMemory =
(MemorySemanticsMask)(MemorySemanticsSequentiallyConsistentMask |
MemorySemanticsUniformMemoryMask |
diff --git a/StandAlone/StandAlone.cpp b/StandAlone/StandAlone.cpp
index 3301df4..53a33b8 100644
--- a/StandAlone/StandAlone.cpp
+++ b/StandAlone/StandAlone.cpp
@@ -152,6 +152,7 @@
int VulkanClientVersion = 100; // would map to, say, Vulkan 1.0
int OpenGLClientVersion = 450; // doesn't influence anything yet, but maps to OpenGL 4.50
unsigned int TargetVersion = 0x00001000; // maps to, say, SPIR-V 1.0
+std::vector<std::string> Processes; // what should be recorded by OpModuleProcessed, or equivalent
std::array<unsigned int, EShLangCount> baseSamplerBinding;
std::array<unsigned int, EShLangCount> baseTextureBinding;
@@ -175,6 +176,9 @@
text.append("#define ");
fixLine(def);
+ Processes.push_back("D");
+ Processes.back().append(def);
+
// The first "=" needs to turn into a space
const size_t equal = def.find_first_of("=");
if (equal != def.npos)
@@ -189,6 +193,10 @@
{
text.append("#undef ");
fixLine(undef);
+
+ Processes.push_back("U");
+ Processes.back().append(undef);
+
text.append(undef);
text.append("\n");
}
@@ -421,6 +429,8 @@
} else if (lowerword == "no-storage-format" || // synonyms
lowerword == "nsf") {
Options |= EOptionNoStorageFormat;
+ } else if (lowerword == "relaxed-errors") {
+ Options |= EOptionRelaxedErrors;
} else if (lowerword == "resource-set-bindings" || // synonyms
lowerword == "resource-set-binding" ||
lowerword == "rsb") {
@@ -459,6 +469,8 @@
sourceEntryPointName = argv[1];
bumpArg();
break;
+ } else if (lowerword == "suppress-warnings") {
+ Options |= EOptionSuppressWarnings;
} else if (lowerword == "target-env") {
if (argc > 1) {
if (strcmp(argv[1], "vulkan1.0") == 0) {
@@ -737,6 +749,7 @@
shader->setSourceEntryPoint(sourceEntryPointName);
if (UserPreamble.isSet())
shader->setPreamble(UserPreamble.get());
+ shader->addProcesses(Processes);
shader->setShiftSamplerBinding(baseSamplerBinding[compUnit.stage]);
shader->setShiftTextureBinding(baseTextureBinding[compUnit.stage]);
@@ -1162,11 +1175,11 @@
" -m memory leak mode\n"
" -o <file> save binary to <file>, requires a binary option (e.g., -V)\n"
" -q dump reflection query database\n"
- " -r relaxed semantic error-checking mode\n"
+ " -r synonym for --relaxed-errors\n"
" -s silent mode\n"
" -t multi-threaded mode\n"
" -v print version strings\n"
- " -w suppress warnings (except as required by #extension : warn)\n"
+ " -w synonym for --suppress-warnings\n"
" -x save binary output as text-based 32-bit hexadecimal numbers\n"
" --auto-map-bindings automatically bind uniform variables\n"
" without explicit bindings.\n"
@@ -1185,6 +1198,7 @@
" --ku synonym for --keep-uncalled\n"
" --no-storage-format use Unknown image format\n"
" --nsf synonym for --no-storage-format\n"
+ " --relaxed-errors relaxed GLSL semantic error-checking mode\n"
" --resource-set-binding [stage] name set binding\n"
" Set descriptor set and binding for individual resources\n"
" --resource-set-binding [stage] set\n"
@@ -1206,11 +1220,13 @@
" --source-entrypoint name the given shader source function is\n"
" renamed to be the entry point given in -e\n"
" --sep synonym for --source-entrypoint\n"
- " --target-env {vulkan1.0|opengl} set the execution environment the generated\n"
- " code will execute in (as opposed to language\n"
- " semantics selected by --client)\n"
- " default is 'vulkan1.0' under '--client vulkan'\n"
- " default is 'opengl' under '--client opengl'\n"
+ " --suppress-warnings suppress GLSL warnings\n"
+ " (except as required by #extension : warn)\n"
+ " --target-env {vulkan1.0|opengl} set the execution environment code will\n"
+ " execute in (as opposed to language\n"
+ " semantics selected by --client) defaults:\n"
+ " 'vulkan1.0' under '--client vulkan<ver>'\n"
+ " 'opengl' under '--client opengl<ver>'\n"
" --variable-name <name> Creates a C header file that contains a\n"
" uint32_t array named <name>\n"
" initialized with the shader binary code.\n"
diff --git a/Test/baseResults/glspv.frag.out b/Test/baseResults/glspv.frag.out
index 36afc83..5622d01 100755
--- a/Test/baseResults/glspv.frag.out
+++ b/Test/baseResults/glspv.frag.out
@@ -1,10 +1,9 @@
glspv.frag
ERROR: 0:4: '#error' : GL_SPIRV is set ( correct , not an error )
ERROR: 0:6: '#error' : GL_SPIR is 100
-ERROR: 0:14: 'f' : non-opaque uniform variables need a layout(location=L)
ERROR: 0:19: 'input_attachment_index' : only allowed when using GLSL for Vulkan
ERROR: 0:19: '' : syntax error, unexpected IDENTIFIER, expecting LEFT_BRACE or COMMA or SEMICOLON
-ERROR: 5 compilation errors. No code generated.
+ERROR: 4 compilation errors. No code generated.
SPIR-V is not generated for failed compile or link
diff --git a/Test/baseResults/hlsl.clipdistance-1.frag.out b/Test/baseResults/hlsl.clipdistance-1.frag.out
new file mode 100644
index 0000000..b3cdb61
--- /dev/null
+++ b/Test/baseResults/hlsl.clipdistance-1.frag.out
@@ -0,0 +1,190 @@
+hlsl.clipdistance-1.frag
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:4 Function Definition: @main(vf4;f1;f1; ( temp 4-component vector of float)
+0:4 Function Parameters:
+0:4 'pos' ( in 4-component vector of float)
+0:4 'clip' ( in float)
+0:4 'cull' ( in float)
+0:? Sequence
+0:5 Branch: Return with expression
+0:5 add ( temp 4-component vector of float)
+0:5 add ( temp 4-component vector of float)
+0:5 'pos' ( in 4-component vector of float)
+0:5 'clip' ( in float)
+0:5 'cull' ( in float)
+0:4 Function Definition: main( ( temp void)
+0:4 Function Parameters:
+0:? Sequence
+0:4 move second child to first child ( temp 4-component vector of float)
+0:? 'pos' ( temp 4-component vector of float)
+0:? 'pos' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:4 move second child to first child ( temp float)
+0:? 'clip' ( temp float)
+0:4 direct index ( in float ClipDistance)
+0:? 'clip' ( in 1-element array of float ClipDistance)
+0:4 Constant:
+0:4 0 (const int)
+0:? Sequence
+0:4 move second child to first child ( temp float)
+0:? 'cull' ( temp float)
+0:4 direct index ( in float CullDistance)
+0:? 'cull' ( in 1-element array of float CullDistance)
+0:4 Constant:
+0:4 0 (const int)
+0:4 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:4 Function Call: @main(vf4;f1;f1; ( temp 4-component vector of float)
+0:? 'pos' ( temp 4-component vector of float)
+0:? 'clip' ( temp float)
+0:? 'cull' ( temp float)
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'pos' ( in 4-component vector of float FragCoord)
+0:? 'clip' ( in 1-element array of float ClipDistance)
+0:? 'cull' ( in 1-element array of float CullDistance)
+
+
+Linked fragment stage:
+
+
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:4 Function Definition: @main(vf4;f1;f1; ( temp 4-component vector of float)
+0:4 Function Parameters:
+0:4 'pos' ( in 4-component vector of float)
+0:4 'clip' ( in float)
+0:4 'cull' ( in float)
+0:? Sequence
+0:5 Branch: Return with expression
+0:5 add ( temp 4-component vector of float)
+0:5 add ( temp 4-component vector of float)
+0:5 'pos' ( in 4-component vector of float)
+0:5 'clip' ( in float)
+0:5 'cull' ( in float)
+0:4 Function Definition: main( ( temp void)
+0:4 Function Parameters:
+0:? Sequence
+0:4 move second child to first child ( temp 4-component vector of float)
+0:? 'pos' ( temp 4-component vector of float)
+0:? 'pos' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:4 move second child to first child ( temp float)
+0:? 'clip' ( temp float)
+0:4 direct index ( in float ClipDistance)
+0:? 'clip' ( in 1-element array of float ClipDistance)
+0:4 Constant:
+0:4 0 (const int)
+0:? Sequence
+0:4 move second child to first child ( temp float)
+0:? 'cull' ( temp float)
+0:4 direct index ( in float CullDistance)
+0:? 'cull' ( in 1-element array of float CullDistance)
+0:4 Constant:
+0:4 0 (const int)
+0:4 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:4 Function Call: @main(vf4;f1;f1; ( temp 4-component vector of float)
+0:? 'pos' ( temp 4-component vector of float)
+0:? 'clip' ( temp float)
+0:? 'cull' ( temp float)
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'pos' ( in 4-component vector of float FragCoord)
+0:? 'clip' ( in 1-element array of float ClipDistance)
+0:? 'cull' ( in 1-element array of float CullDistance)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 53
+
+ Capability Shader
+ Capability ClipDistance
+ Capability CullDistance
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 27 34 41 45
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 500
+ Name 4 "main"
+ Name 14 "@main(vf4;f1;f1;"
+ Name 11 "pos"
+ Name 12 "clip"
+ Name 13 "cull"
+ Name 25 "pos"
+ Name 27 "pos"
+ Name 29 "clip"
+ Name 34 "clip"
+ Name 40 "cull"
+ Name 41 "cull"
+ Name 45 "@entryPointOutput"
+ Name 46 "param"
+ Name 48 "param"
+ Name 50 "param"
+ Decorate 27(pos) BuiltIn FragCoord
+ Decorate 34(clip) BuiltIn ClipDistance
+ Decorate 41(cull) BuiltIn CullDistance
+ Decorate 45(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 9: TypePointer Function 6(float)
+ 10: TypeFunction 7(fvec4) 8(ptr) 9(ptr) 9(ptr)
+ 26: TypePointer Input 7(fvec4)
+ 27(pos): 26(ptr) Variable Input
+ 30: TypeInt 32 0
+ 31: 30(int) Constant 1
+ 32: TypeArray 6(float) 31
+ 33: TypePointer Input 32
+ 34(clip): 33(ptr) Variable Input
+ 35: TypeInt 32 1
+ 36: 35(int) Constant 0
+ 37: TypePointer Input 6(float)
+ 41(cull): 33(ptr) Variable Input
+ 44: TypePointer Output 7(fvec4)
+45(@entryPointOutput): 44(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 25(pos): 8(ptr) Variable Function
+ 29(clip): 9(ptr) Variable Function
+ 40(cull): 9(ptr) Variable Function
+ 46(param): 8(ptr) Variable Function
+ 48(param): 9(ptr) Variable Function
+ 50(param): 9(ptr) Variable Function
+ 28: 7(fvec4) Load 27(pos)
+ Store 25(pos) 28
+ 38: 37(ptr) AccessChain 34(clip) 36
+ 39: 6(float) Load 38
+ Store 29(clip) 39
+ 42: 37(ptr) AccessChain 41(cull) 36
+ 43: 6(float) Load 42
+ Store 40(cull) 43
+ 47: 7(fvec4) Load 25(pos)
+ Store 46(param) 47
+ 49: 6(float) Load 29(clip)
+ Store 48(param) 49
+ 51: 6(float) Load 40(cull)
+ Store 50(param) 51
+ 52: 7(fvec4) FunctionCall 14(@main(vf4;f1;f1;) 46(param) 48(param) 50(param)
+ Store 45(@entryPointOutput) 52
+ Return
+ FunctionEnd
+14(@main(vf4;f1;f1;): 7(fvec4) Function None 10
+ 11(pos): 8(ptr) FunctionParameter
+ 12(clip): 9(ptr) FunctionParameter
+ 13(cull): 9(ptr) FunctionParameter
+ 15: Label
+ 16: 7(fvec4) Load 11(pos)
+ 17: 6(float) Load 12(clip)
+ 18: 7(fvec4) CompositeConstruct 17 17 17 17
+ 19: 7(fvec4) FAdd 16 18
+ 20: 6(float) Load 13(cull)
+ 21: 7(fvec4) CompositeConstruct 20 20 20 20
+ 22: 7(fvec4) FAdd 19 21
+ ReturnValue 22
+ FunctionEnd
diff --git a/Test/baseResults/hlsl.clipdistance-1.geom.out b/Test/baseResults/hlsl.clipdistance-1.geom.out
new file mode 100644
index 0000000..bde7822
--- /dev/null
+++ b/Test/baseResults/hlsl.clipdistance-1.geom.out
@@ -0,0 +1,737 @@
+hlsl.clipdistance-1.geom
+Shader version: 500
+invocations = -1
+max_vertices = 3
+input primitive = triangles
+output primitive = line_strip
+0:? Sequence
+0:11 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-vf21;vf4[3]; ( temp void)
+0:11 Function Parameters:
+0:11 'pos' ( in 3-element array of 4-component vector of float)
+0:11 'VertexID' ( in 3-element array of uint)
+0:11 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp 2-component vector of float clip})
+0:11 'clip' ( in 3-element array of 4-component vector of float)
+0:? Sequence
+0:14 move second child to first child ( temp 4-component vector of float)
+0:14 pos: direct index for structure ( temp 4-component vector of float)
+0:14 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip})
+0:14 Constant:
+0:14 0 (const int)
+0:14 direct index ( temp 4-component vector of float)
+0:14 'pos' ( in 3-element array of 4-component vector of float)
+0:14 Constant:
+0:14 0 (const int)
+0:15 move second child to first child ( temp 2-component vector of float)
+0:15 clip: direct index for structure ( temp 2-component vector of float)
+0:15 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip})
+0:15 Constant:
+0:15 1 (const int)
+0:15 vector swizzle ( temp 2-component vector of float)
+0:15 direct index ( temp 4-component vector of float)
+0:15 'clip' ( in 3-element array of 4-component vector of float)
+0:15 Constant:
+0:15 0 (const int)
+0:15 Sequence
+0:15 Constant:
+0:15 0 (const int)
+0:15 Constant:
+0:15 1 (const int)
+0:17 Sequence
+0:17 Sequence
+0:17 move second child to first child ( temp 4-component vector of float)
+0:? 'OutputStream.pos' ( out 4-component vector of float Position)
+0:17 pos: direct index for structure ( temp 4-component vector of float)
+0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip})
+0:17 Constant:
+0:17 0 (const int)
+0:? Sequence
+0:17 move second child to first child ( temp float)
+0:17 direct index ( out float ClipDistance)
+0:? 'OutputStream.clip' ( out 2-element array of float ClipDistance)
+0:17 Constant:
+0:17 0 (const int)
+0:17 direct index ( temp float)
+0:17 clip: direct index for structure ( temp 2-component vector of float)
+0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip})
+0:17 Constant:
+0:17 1 (const int)
+0:17 Constant:
+0:17 0 (const int)
+0:17 move second child to first child ( temp float)
+0:17 direct index ( out float ClipDistance)
+0:? 'OutputStream.clip' ( out 2-element array of float ClipDistance)
+0:17 Constant:
+0:17 1 (const int)
+0:17 direct index ( temp float)
+0:17 clip: direct index for structure ( temp 2-component vector of float)
+0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip})
+0:17 Constant:
+0:17 1 (const int)
+0:17 Constant:
+0:17 1 (const int)
+0:17 EmitVertex ( temp void)
+0:11 Function Definition: main( ( temp void)
+0:11 Function Parameters:
+0:? Sequence
+0:11 move second child to first child ( temp 3-element array of 4-component vector of float)
+0:? 'pos' ( temp 3-element array of 4-component vector of float)
+0:? 'pos' ( in 3-element array of 4-component vector of float Position)
+0:11 move second child to first child ( temp 3-element array of uint)
+0:? 'VertexID' ( temp 3-element array of uint)
+0:? 'VertexID' (layout( location=0) in 3-element array of uint)
+0:? Sequence
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 2 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 2 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 3 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 3 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 2 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 2 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 3 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 3 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 2 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 2 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 3 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 3 (const int)
+0:11 Function Call: @main(vf4[3];u1[3];struct-S-vf4-vf21;vf4[3]; ( temp void)
+0:? 'pos' ( temp 3-element array of 4-component vector of float)
+0:? 'VertexID' ( temp 3-element array of uint)
+0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip})
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:? Linker Objects
+0:? 'pos' ( in 3-element array of 4-component vector of float Position)
+0:? 'VertexID' (layout( location=0) in 3-element array of uint)
+0:? 'OutputStream.pos' ( out 4-component vector of float Position)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:? 'OutputStream.clip' ( out 2-element array of float ClipDistance)
+
+
+Linked geometry stage:
+
+
+Shader version: 500
+invocations = 1
+max_vertices = 3
+input primitive = triangles
+output primitive = line_strip
+0:? Sequence
+0:11 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-vf21;vf4[3]; ( temp void)
+0:11 Function Parameters:
+0:11 'pos' ( in 3-element array of 4-component vector of float)
+0:11 'VertexID' ( in 3-element array of uint)
+0:11 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp 2-component vector of float clip})
+0:11 'clip' ( in 3-element array of 4-component vector of float)
+0:? Sequence
+0:14 move second child to first child ( temp 4-component vector of float)
+0:14 pos: direct index for structure ( temp 4-component vector of float)
+0:14 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip})
+0:14 Constant:
+0:14 0 (const int)
+0:14 direct index ( temp 4-component vector of float)
+0:14 'pos' ( in 3-element array of 4-component vector of float)
+0:14 Constant:
+0:14 0 (const int)
+0:15 move second child to first child ( temp 2-component vector of float)
+0:15 clip: direct index for structure ( temp 2-component vector of float)
+0:15 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip})
+0:15 Constant:
+0:15 1 (const int)
+0:15 vector swizzle ( temp 2-component vector of float)
+0:15 direct index ( temp 4-component vector of float)
+0:15 'clip' ( in 3-element array of 4-component vector of float)
+0:15 Constant:
+0:15 0 (const int)
+0:15 Sequence
+0:15 Constant:
+0:15 0 (const int)
+0:15 Constant:
+0:15 1 (const int)
+0:17 Sequence
+0:17 Sequence
+0:17 move second child to first child ( temp 4-component vector of float)
+0:? 'OutputStream.pos' ( out 4-component vector of float Position)
+0:17 pos: direct index for structure ( temp 4-component vector of float)
+0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip})
+0:17 Constant:
+0:17 0 (const int)
+0:? Sequence
+0:17 move second child to first child ( temp float)
+0:17 direct index ( out float ClipDistance)
+0:? 'OutputStream.clip' ( out 2-element array of float ClipDistance)
+0:17 Constant:
+0:17 0 (const int)
+0:17 direct index ( temp float)
+0:17 clip: direct index for structure ( temp 2-component vector of float)
+0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip})
+0:17 Constant:
+0:17 1 (const int)
+0:17 Constant:
+0:17 0 (const int)
+0:17 move second child to first child ( temp float)
+0:17 direct index ( out float ClipDistance)
+0:? 'OutputStream.clip' ( out 2-element array of float ClipDistance)
+0:17 Constant:
+0:17 1 (const int)
+0:17 direct index ( temp float)
+0:17 clip: direct index for structure ( temp 2-component vector of float)
+0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip})
+0:17 Constant:
+0:17 1 (const int)
+0:17 Constant:
+0:17 1 (const int)
+0:17 EmitVertex ( temp void)
+0:11 Function Definition: main( ( temp void)
+0:11 Function Parameters:
+0:? Sequence
+0:11 move second child to first child ( temp 3-element array of 4-component vector of float)
+0:? 'pos' ( temp 3-element array of 4-component vector of float)
+0:? 'pos' ( in 3-element array of 4-component vector of float Position)
+0:11 move second child to first child ( temp 3-element array of uint)
+0:? 'VertexID' ( temp 3-element array of uint)
+0:? 'VertexID' (layout( location=0) in 3-element array of uint)
+0:? Sequence
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 2 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 2 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 3 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 3 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 2 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 2 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 3 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 3 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 2 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 2 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 3 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 3 (const int)
+0:11 Function Call: @main(vf4[3];u1[3];struct-S-vf4-vf21;vf4[3]; ( temp void)
+0:? 'pos' ( temp 3-element array of 4-component vector of float)
+0:? 'VertexID' ( temp 3-element array of uint)
+0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip})
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:? Linker Objects
+0:? 'pos' ( in 3-element array of 4-component vector of float Position)
+0:? 'VertexID' (layout( location=0) in 3-element array of uint)
+0:? 'OutputStream.pos' ( out 4-component vector of float Position)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:? 'OutputStream.clip' ( out 2-element array of float ClipDistance)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 118
+
+ Capability Geometry
+ Capability ClipDistance
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Geometry 4 "main" 38 44 57 61 68
+ ExecutionMode 4 Triangles
+ ExecutionMode 4 Invocations 1
+ ExecutionMode 4 OutputLineStrip
+ ExecutionMode 4 OutputVertices 3
+ Source HLSL 500
+ Name 4 "main"
+ Name 15 "S"
+ MemberName 15(S) 0 "pos"
+ MemberName 15(S) 1 "clip"
+ Name 22 "@main(vf4[3];u1[3];struct-S-vf4-vf21;vf4[3];"
+ Name 18 "pos"
+ Name 19 "VertexID"
+ Name 20 "OutputStream"
+ Name 21 "clip"
+ Name 24 "s"
+ Name 38 "OutputStream.pos"
+ Name 44 "OutputStream.clip"
+ Name 55 "pos"
+ Name 57 "pos"
+ Name 59 "VertexID"
+ Name 61 "VertexID"
+ Name 63 "clip"
+ Name 68 "clip"
+ Name 108 "OutputStream"
+ Name 109 "param"
+ Name 111 "param"
+ Name 113 "param"
+ Name 114 "param"
+ Decorate 38(OutputStream.pos) BuiltIn Position
+ Decorate 44(OutputStream.clip) BuiltIn ClipDistance
+ Decorate 57(pos) BuiltIn Position
+ Decorate 61(VertexID) Location 0
+ Decorate 68(clip) BuiltIn ClipDistance
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypeInt 32 0
+ 9: 8(int) Constant 3
+ 10: TypeArray 7(fvec4) 9
+ 11: TypePointer Function 10
+ 12: TypeArray 8(int) 9
+ 13: TypePointer Function 12
+ 14: TypeVector 6(float) 2
+ 15(S): TypeStruct 7(fvec4) 14(fvec2)
+ 16: TypePointer Function 15(S)
+ 17: TypeFunction 2 11(ptr) 13(ptr) 16(ptr) 11(ptr)
+ 25: TypeInt 32 1
+ 26: 25(int) Constant 0
+ 27: TypePointer Function 7(fvec4)
+ 31: 25(int) Constant 1
+ 35: TypePointer Function 14(fvec2)
+ 37: TypePointer Output 7(fvec4)
+38(OutputStream.pos): 37(ptr) Variable Output
+ 41: 8(int) Constant 2
+ 42: TypeArray 6(float) 41
+ 43: TypePointer Output 42
+44(OutputStream.clip): 43(ptr) Variable Output
+ 45: 8(int) Constant 0
+ 46: TypePointer Function 6(float)
+ 49: TypePointer Output 6(float)
+ 51: 8(int) Constant 1
+ 56: TypePointer Input 10
+ 57(pos): 56(ptr) Variable Input
+ 60: TypePointer Input 12
+ 61(VertexID): 60(ptr) Variable Input
+ 64: 8(int) Constant 4
+ 65: TypeArray 6(float) 64
+ 66: TypeArray 65 9
+ 67: TypePointer Input 66
+ 68(clip): 67(ptr) Variable Input
+ 69: TypePointer Input 6(float)
+ 76: 25(int) Constant 2
+ 80: 25(int) Constant 3
+ 4(main): 2 Function None 3
+ 5: Label
+ 55(pos): 11(ptr) Variable Function
+ 59(VertexID): 13(ptr) Variable Function
+ 63(clip): 11(ptr) Variable Function
+108(OutputStream): 16(ptr) Variable Function
+ 109(param): 11(ptr) Variable Function
+ 111(param): 13(ptr) Variable Function
+ 113(param): 16(ptr) Variable Function
+ 114(param): 11(ptr) Variable Function
+ 58: 10 Load 57(pos)
+ Store 55(pos) 58
+ 62: 12 Load 61(VertexID)
+ Store 59(VertexID) 62
+ 70: 69(ptr) AccessChain 68(clip) 26 26
+ 71: 6(float) Load 70
+ 72: 46(ptr) AccessChain 63(clip) 26 45
+ Store 72 71
+ 73: 69(ptr) AccessChain 68(clip) 26 31
+ 74: 6(float) Load 73
+ 75: 46(ptr) AccessChain 63(clip) 26 51
+ Store 75 74
+ 77: 69(ptr) AccessChain 68(clip) 26 76
+ 78: 6(float) Load 77
+ 79: 46(ptr) AccessChain 63(clip) 26 41
+ Store 79 78
+ 81: 69(ptr) AccessChain 68(clip) 26 80
+ 82: 6(float) Load 81
+ 83: 46(ptr) AccessChain 63(clip) 26 9
+ Store 83 82
+ 84: 69(ptr) AccessChain 68(clip) 31 26
+ 85: 6(float) Load 84
+ 86: 46(ptr) AccessChain 63(clip) 31 45
+ Store 86 85
+ 87: 69(ptr) AccessChain 68(clip) 31 31
+ 88: 6(float) Load 87
+ 89: 46(ptr) AccessChain 63(clip) 31 51
+ Store 89 88
+ 90: 69(ptr) AccessChain 68(clip) 31 76
+ 91: 6(float) Load 90
+ 92: 46(ptr) AccessChain 63(clip) 31 41
+ Store 92 91
+ 93: 69(ptr) AccessChain 68(clip) 31 80
+ 94: 6(float) Load 93
+ 95: 46(ptr) AccessChain 63(clip) 31 9
+ Store 95 94
+ 96: 69(ptr) AccessChain 68(clip) 76 26
+ 97: 6(float) Load 96
+ 98: 46(ptr) AccessChain 63(clip) 76 45
+ Store 98 97
+ 99: 69(ptr) AccessChain 68(clip) 76 31
+ 100: 6(float) Load 99
+ 101: 46(ptr) AccessChain 63(clip) 76 51
+ Store 101 100
+ 102: 69(ptr) AccessChain 68(clip) 76 76
+ 103: 6(float) Load 102
+ 104: 46(ptr) AccessChain 63(clip) 76 41
+ Store 104 103
+ 105: 69(ptr) AccessChain 68(clip) 76 80
+ 106: 6(float) Load 105
+ 107: 46(ptr) AccessChain 63(clip) 76 9
+ Store 107 106
+ 110: 10 Load 55(pos)
+ Store 109(param) 110
+ 112: 12 Load 59(VertexID)
+ Store 111(param) 112
+ 115: 10 Load 63(clip)
+ Store 114(param) 115
+ 116: 2 FunctionCall 22(@main(vf4[3];u1[3];struct-S-vf4-vf21;vf4[3];) 109(param) 111(param) 113(param) 114(param)
+ 117: 15(S) Load 113(param)
+ Store 108(OutputStream) 117
+ Return
+ FunctionEnd
+22(@main(vf4[3];u1[3];struct-S-vf4-vf21;vf4[3];): 2 Function None 17
+ 18(pos): 11(ptr) FunctionParameter
+ 19(VertexID): 13(ptr) FunctionParameter
+20(OutputStream): 16(ptr) FunctionParameter
+ 21(clip): 11(ptr) FunctionParameter
+ 23: Label
+ 24(s): 16(ptr) Variable Function
+ 28: 27(ptr) AccessChain 18(pos) 26
+ 29: 7(fvec4) Load 28
+ 30: 27(ptr) AccessChain 24(s) 26
+ Store 30 29
+ 32: 27(ptr) AccessChain 21(clip) 26
+ 33: 7(fvec4) Load 32
+ 34: 14(fvec2) VectorShuffle 33 33 0 1
+ 36: 35(ptr) AccessChain 24(s) 31
+ Store 36 34
+ 39: 27(ptr) AccessChain 24(s) 26
+ 40: 7(fvec4) Load 39
+ Store 38(OutputStream.pos) 40
+ 47: 46(ptr) AccessChain 24(s) 31 45
+ 48: 6(float) Load 47
+ 50: 49(ptr) AccessChain 44(OutputStream.clip) 26
+ Store 50 48
+ 52: 46(ptr) AccessChain 24(s) 31 51
+ 53: 6(float) Load 52
+ 54: 49(ptr) AccessChain 44(OutputStream.clip) 31
+ Store 54 53
+ EmitVertex
+ Return
+ FunctionEnd
diff --git a/Test/baseResults/hlsl.clipdistance-1.vert.out b/Test/baseResults/hlsl.clipdistance-1.vert.out
index 5a254ec..b11c1cf 100644
--- a/Test/baseResults/hlsl.clipdistance-1.vert.out
+++ b/Test/baseResults/hlsl.clipdistance-1.vert.out
@@ -34,14 +34,14 @@
0:? 'pos' ( temp 4-component vector of float)
0:? Sequence
0:4 move second child to first child ( temp float)
-0:4 direct index ( temp float)
+0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 1-element array of float ClipDistance)
0:4 Constant:
0:4 0 (const int)
0:? 'clip' ( temp float)
0:? Sequence
0:4 move second child to first child ( temp float)
-0:4 direct index ( temp float)
+0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 1-element array of float CullDistance)
0:4 Constant:
0:4 0 (const int)
@@ -90,14 +90,14 @@
0:? 'pos' ( temp 4-component vector of float)
0:? Sequence
0:4 move second child to first child ( temp float)
-0:4 direct index ( temp float)
+0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 1-element array of float ClipDistance)
0:4 Constant:
0:4 0 (const int)
0:? 'clip' ( temp float)
0:? Sequence
0:4 move second child to first child ( temp float)
-0:4 direct index ( temp float)
+0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 1-element array of float CullDistance)
0:4 Constant:
0:4 0 (const int)
diff --git a/Test/baseResults/hlsl.clipdistance-2.frag.out b/Test/baseResults/hlsl.clipdistance-2.frag.out
new file mode 100644
index 0000000..f39295e
--- /dev/null
+++ b/Test/baseResults/hlsl.clipdistance-2.frag.out
@@ -0,0 +1,419 @@
+hlsl.clipdistance-2.frag
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:4 Function Definition: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float)
+0:4 Function Parameters:
+0:4 'pos' ( in 4-component vector of float)
+0:4 'clip' ( in 2-element array of 2-component vector of float)
+0:4 'cull' ( in 2-element array of 2-component vector of float)
+0:? Sequence
+0:6 Branch: Return with expression
+0:6 add ( temp 4-component vector of float)
+0:6 add ( temp 4-component vector of float)
+0:6 'pos' ( in 4-component vector of float)
+0:6 direct index ( temp float)
+0:6 direct index ( temp 2-component vector of float)
+0:6 'clip' ( in 2-element array of 2-component vector of float)
+0:6 Constant:
+0:6 0 (const int)
+0:6 Constant:
+0:6 0 (const int)
+0:6 direct index ( temp float)
+0:6 direct index ( temp 2-component vector of float)
+0:6 'cull' ( in 2-element array of 2-component vector of float)
+0:6 Constant:
+0:6 0 (const int)
+0:6 Constant:
+0:6 0 (const int)
+0:4 Function Definition: main( ( temp void)
+0:4 Function Parameters:
+0:? Sequence
+0:4 move second child to first child ( temp 4-component vector of float)
+0:? 'pos' ( temp 4-component vector of float)
+0:? 'pos' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'clip' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 0 (const int)
+0:4 Constant:
+0:4 0 (const int)
+0:4 direct index ( in float ClipDistance)
+0:? 'clip' ( in 4-element array of float ClipDistance)
+0:4 Constant:
+0:4 0 (const int)
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'clip' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 0 (const int)
+0:4 Constant:
+0:4 1 (const int)
+0:4 direct index ( in float ClipDistance)
+0:? 'clip' ( in 4-element array of float ClipDistance)
+0:4 Constant:
+0:4 1 (const int)
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'clip' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 1 (const int)
+0:4 Constant:
+0:4 0 (const int)
+0:4 direct index ( in float ClipDistance)
+0:? 'clip' ( in 4-element array of float ClipDistance)
+0:4 Constant:
+0:4 2 (const int)
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'clip' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 1 (const int)
+0:4 Constant:
+0:4 1 (const int)
+0:4 direct index ( in float ClipDistance)
+0:? 'clip' ( in 4-element array of float ClipDistance)
+0:4 Constant:
+0:4 3 (const int)
+0:? Sequence
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'cull' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 0 (const int)
+0:4 Constant:
+0:4 0 (const int)
+0:4 direct index ( in float CullDistance)
+0:? 'cull' ( in 4-element array of float CullDistance)
+0:4 Constant:
+0:4 0 (const int)
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'cull' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 0 (const int)
+0:4 Constant:
+0:4 1 (const int)
+0:4 direct index ( in float CullDistance)
+0:? 'cull' ( in 4-element array of float CullDistance)
+0:4 Constant:
+0:4 1 (const int)
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'cull' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 1 (const int)
+0:4 Constant:
+0:4 0 (const int)
+0:4 direct index ( in float CullDistance)
+0:? 'cull' ( in 4-element array of float CullDistance)
+0:4 Constant:
+0:4 2 (const int)
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'cull' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 1 (const int)
+0:4 Constant:
+0:4 1 (const int)
+0:4 direct index ( in float CullDistance)
+0:? 'cull' ( in 4-element array of float CullDistance)
+0:4 Constant:
+0:4 3 (const int)
+0:4 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:4 Function Call: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float)
+0:? 'pos' ( temp 4-component vector of float)
+0:? 'clip' ( temp 2-element array of 2-component vector of float)
+0:? 'cull' ( temp 2-element array of 2-component vector of float)
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'pos' ( in 4-component vector of float FragCoord)
+0:? 'clip' ( in 4-element array of float ClipDistance)
+0:? 'cull' ( in 4-element array of float CullDistance)
+
+
+Linked fragment stage:
+
+
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:4 Function Definition: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float)
+0:4 Function Parameters:
+0:4 'pos' ( in 4-component vector of float)
+0:4 'clip' ( in 2-element array of 2-component vector of float)
+0:4 'cull' ( in 2-element array of 2-component vector of float)
+0:? Sequence
+0:6 Branch: Return with expression
+0:6 add ( temp 4-component vector of float)
+0:6 add ( temp 4-component vector of float)
+0:6 'pos' ( in 4-component vector of float)
+0:6 direct index ( temp float)
+0:6 direct index ( temp 2-component vector of float)
+0:6 'clip' ( in 2-element array of 2-component vector of float)
+0:6 Constant:
+0:6 0 (const int)
+0:6 Constant:
+0:6 0 (const int)
+0:6 direct index ( temp float)
+0:6 direct index ( temp 2-component vector of float)
+0:6 'cull' ( in 2-element array of 2-component vector of float)
+0:6 Constant:
+0:6 0 (const int)
+0:6 Constant:
+0:6 0 (const int)
+0:4 Function Definition: main( ( temp void)
+0:4 Function Parameters:
+0:? Sequence
+0:4 move second child to first child ( temp 4-component vector of float)
+0:? 'pos' ( temp 4-component vector of float)
+0:? 'pos' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'clip' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 0 (const int)
+0:4 Constant:
+0:4 0 (const int)
+0:4 direct index ( in float ClipDistance)
+0:? 'clip' ( in 4-element array of float ClipDistance)
+0:4 Constant:
+0:4 0 (const int)
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'clip' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 0 (const int)
+0:4 Constant:
+0:4 1 (const int)
+0:4 direct index ( in float ClipDistance)
+0:? 'clip' ( in 4-element array of float ClipDistance)
+0:4 Constant:
+0:4 1 (const int)
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'clip' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 1 (const int)
+0:4 Constant:
+0:4 0 (const int)
+0:4 direct index ( in float ClipDistance)
+0:? 'clip' ( in 4-element array of float ClipDistance)
+0:4 Constant:
+0:4 2 (const int)
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'clip' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 1 (const int)
+0:4 Constant:
+0:4 1 (const int)
+0:4 direct index ( in float ClipDistance)
+0:? 'clip' ( in 4-element array of float ClipDistance)
+0:4 Constant:
+0:4 3 (const int)
+0:? Sequence
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'cull' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 0 (const int)
+0:4 Constant:
+0:4 0 (const int)
+0:4 direct index ( in float CullDistance)
+0:? 'cull' ( in 4-element array of float CullDistance)
+0:4 Constant:
+0:4 0 (const int)
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'cull' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 0 (const int)
+0:4 Constant:
+0:4 1 (const int)
+0:4 direct index ( in float CullDistance)
+0:? 'cull' ( in 4-element array of float CullDistance)
+0:4 Constant:
+0:4 1 (const int)
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'cull' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 1 (const int)
+0:4 Constant:
+0:4 0 (const int)
+0:4 direct index ( in float CullDistance)
+0:? 'cull' ( in 4-element array of float CullDistance)
+0:4 Constant:
+0:4 2 (const int)
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'cull' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 1 (const int)
+0:4 Constant:
+0:4 1 (const int)
+0:4 direct index ( in float CullDistance)
+0:? 'cull' ( in 4-element array of float CullDistance)
+0:4 Constant:
+0:4 3 (const int)
+0:4 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:4 Function Call: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float)
+0:? 'pos' ( temp 4-component vector of float)
+0:? 'clip' ( temp 2-element array of 2-component vector of float)
+0:? 'cull' ( temp 2-element array of 2-component vector of float)
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'pos' ( in 4-component vector of float FragCoord)
+0:? 'clip' ( in 4-element array of float ClipDistance)
+0:? 'cull' ( in 4-element array of float CullDistance)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 84
+
+ Capability Shader
+ Capability ClipDistance
+ Capability CullDistance
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 37 43 62 76
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 500
+ Name 4 "main"
+ Name 18 "@main(vf4;vf2[2];vf2[2];"
+ Name 15 "pos"
+ Name 16 "clip"
+ Name 17 "cull"
+ Name 35 "pos"
+ Name 37 "pos"
+ Name 39 "clip"
+ Name 43 "clip"
+ Name 61 "cull"
+ Name 62 "cull"
+ Name 76 "@entryPointOutput"
+ Name 77 "param"
+ Name 79 "param"
+ Name 81 "param"
+ Decorate 37(pos) BuiltIn FragCoord
+ Decorate 43(clip) BuiltIn ClipDistance
+ Decorate 62(cull) BuiltIn CullDistance
+ Decorate 76(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 9: TypeVector 6(float) 2
+ 10: TypeInt 32 0
+ 11: 10(int) Constant 2
+ 12: TypeArray 9(fvec2) 11
+ 13: TypePointer Function 12
+ 14: TypeFunction 7(fvec4) 8(ptr) 13(ptr) 13(ptr)
+ 21: TypeInt 32 1
+ 22: 21(int) Constant 0
+ 23: 10(int) Constant 0
+ 24: TypePointer Function 6(float)
+ 36: TypePointer Input 7(fvec4)
+ 37(pos): 36(ptr) Variable Input
+ 40: 10(int) Constant 4
+ 41: TypeArray 6(float) 40
+ 42: TypePointer Input 41
+ 43(clip): 42(ptr) Variable Input
+ 44: TypePointer Input 6(float)
+ 48: 21(int) Constant 1
+ 51: 10(int) Constant 1
+ 53: 21(int) Constant 2
+ 57: 21(int) Constant 3
+ 62(cull): 42(ptr) Variable Input
+ 75: TypePointer Output 7(fvec4)
+76(@entryPointOutput): 75(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 35(pos): 8(ptr) Variable Function
+ 39(clip): 13(ptr) Variable Function
+ 61(cull): 13(ptr) Variable Function
+ 77(param): 8(ptr) Variable Function
+ 79(param): 13(ptr) Variable Function
+ 81(param): 13(ptr) Variable Function
+ 38: 7(fvec4) Load 37(pos)
+ Store 35(pos) 38
+ 45: 44(ptr) AccessChain 43(clip) 22
+ 46: 6(float) Load 45
+ 47: 24(ptr) AccessChain 39(clip) 22 23
+ Store 47 46
+ 49: 44(ptr) AccessChain 43(clip) 48
+ 50: 6(float) Load 49
+ 52: 24(ptr) AccessChain 39(clip) 22 51
+ Store 52 50
+ 54: 44(ptr) AccessChain 43(clip) 53
+ 55: 6(float) Load 54
+ 56: 24(ptr) AccessChain 39(clip) 48 23
+ Store 56 55
+ 58: 44(ptr) AccessChain 43(clip) 57
+ 59: 6(float) Load 58
+ 60: 24(ptr) AccessChain 39(clip) 48 51
+ Store 60 59
+ 63: 44(ptr) AccessChain 62(cull) 22
+ 64: 6(float) Load 63
+ 65: 24(ptr) AccessChain 61(cull) 22 23
+ Store 65 64
+ 66: 44(ptr) AccessChain 62(cull) 48
+ 67: 6(float) Load 66
+ 68: 24(ptr) AccessChain 61(cull) 22 51
+ Store 68 67
+ 69: 44(ptr) AccessChain 62(cull) 53
+ 70: 6(float) Load 69
+ 71: 24(ptr) AccessChain 61(cull) 48 23
+ Store 71 70
+ 72: 44(ptr) AccessChain 62(cull) 57
+ 73: 6(float) Load 72
+ 74: 24(ptr) AccessChain 61(cull) 48 51
+ Store 74 73
+ 78: 7(fvec4) Load 35(pos)
+ Store 77(param) 78
+ 80: 12 Load 39(clip)
+ Store 79(param) 80
+ 82: 12 Load 61(cull)
+ Store 81(param) 82
+ 83: 7(fvec4) FunctionCall 18(@main(vf4;vf2[2];vf2[2];) 77(param) 79(param) 81(param)
+ Store 76(@entryPointOutput) 83
+ Return
+ FunctionEnd
+18(@main(vf4;vf2[2];vf2[2];): 7(fvec4) Function None 14
+ 15(pos): 8(ptr) FunctionParameter
+ 16(clip): 13(ptr) FunctionParameter
+ 17(cull): 13(ptr) FunctionParameter
+ 19: Label
+ 20: 7(fvec4) Load 15(pos)
+ 25: 24(ptr) AccessChain 16(clip) 22 23
+ 26: 6(float) Load 25
+ 27: 7(fvec4) CompositeConstruct 26 26 26 26
+ 28: 7(fvec4) FAdd 20 27
+ 29: 24(ptr) AccessChain 17(cull) 22 23
+ 30: 6(float) Load 29
+ 31: 7(fvec4) CompositeConstruct 30 30 30 30
+ 32: 7(fvec4) FAdd 28 31
+ ReturnValue 32
+ FunctionEnd
diff --git a/Test/baseResults/hlsl.clipdistance-2.geom.out b/Test/baseResults/hlsl.clipdistance-2.geom.out
new file mode 100644
index 0000000..158cb2c
--- /dev/null
+++ b/Test/baseResults/hlsl.clipdistance-2.geom.out
@@ -0,0 +1,924 @@
+hlsl.clipdistance-2.geom
+Shader version: 500
+invocations = -1
+max_vertices = 3
+input primitive = triangles
+output primitive = line_strip
+0:? Sequence
+0:11 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-vf2[2]1;vf2[3][2]; ( temp void)
+0:11 Function Parameters:
+0:11 'pos' ( in 3-element array of 4-component vector of float)
+0:11 'VertexID' ( in 3-element array of uint)
+0:11 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:11 'clip' ( in 3-element array of 2-element array of 2-component vector of float)
+0:? Sequence
+0:14 move second child to first child ( temp 4-component vector of float)
+0:14 pos: direct index for structure ( temp 4-component vector of float)
+0:14 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:14 Constant:
+0:14 0 (const int)
+0:14 direct index ( temp 4-component vector of float)
+0:14 'pos' ( in 3-element array of 4-component vector of float)
+0:14 Constant:
+0:14 0 (const int)
+0:15 move second child to first child ( temp 2-component vector of float)
+0:15 direct index ( temp 2-component vector of float)
+0:15 clip: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:15 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:15 Constant:
+0:15 1 (const int)
+0:15 Constant:
+0:15 0 (const int)
+0:15 direct index ( temp 2-component vector of float)
+0:15 direct index ( temp 2-element array of 2-component vector of float)
+0:15 'clip' ( in 3-element array of 2-element array of 2-component vector of float)
+0:15 Constant:
+0:15 0 (const int)
+0:15 Constant:
+0:15 0 (const int)
+0:16 move second child to first child ( temp 2-component vector of float)
+0:16 direct index ( temp 2-component vector of float)
+0:16 clip: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:16 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:16 Constant:
+0:16 1 (const int)
+0:16 Constant:
+0:16 1 (const int)
+0:16 direct index ( temp 2-component vector of float)
+0:16 direct index ( temp 2-element array of 2-component vector of float)
+0:16 'clip' ( in 3-element array of 2-element array of 2-component vector of float)
+0:16 Constant:
+0:16 0 (const int)
+0:16 Constant:
+0:16 1 (const int)
+0:18 Sequence
+0:18 Sequence
+0:18 move second child to first child ( temp 4-component vector of float)
+0:? 'OutputStream.pos' ( out 4-component vector of float Position)
+0:18 pos: direct index for structure ( temp 4-component vector of float)
+0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:18 Constant:
+0:18 0 (const int)
+0:? Sequence
+0:18 move second child to first child ( temp float)
+0:18 direct index ( out float ClipDistance)
+0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance)
+0:18 Constant:
+0:18 0 (const int)
+0:18 direct index ( temp float)
+0:18 direct index ( temp 2-component vector of float)
+0:18 clip: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:18 Constant:
+0:18 1 (const int)
+0:18 Constant:
+0:18 0 (const int)
+0:18 Constant:
+0:18 0 (const int)
+0:18 move second child to first child ( temp float)
+0:18 direct index ( out float ClipDistance)
+0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance)
+0:18 Constant:
+0:18 1 (const int)
+0:18 direct index ( temp float)
+0:18 direct index ( temp 2-component vector of float)
+0:18 clip: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:18 Constant:
+0:18 1 (const int)
+0:18 Constant:
+0:18 0 (const int)
+0:18 Constant:
+0:18 1 (const int)
+0:18 move second child to first child ( temp float)
+0:18 direct index ( out float ClipDistance)
+0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance)
+0:18 Constant:
+0:18 2 (const int)
+0:18 direct index ( temp float)
+0:18 direct index ( temp 2-component vector of float)
+0:18 clip: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:18 Constant:
+0:18 1 (const int)
+0:18 Constant:
+0:18 1 (const int)
+0:18 Constant:
+0:18 0 (const int)
+0:18 move second child to first child ( temp float)
+0:18 direct index ( out float ClipDistance)
+0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance)
+0:18 Constant:
+0:18 3 (const int)
+0:18 direct index ( temp float)
+0:18 direct index ( temp 2-component vector of float)
+0:18 clip: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:18 Constant:
+0:18 1 (const int)
+0:18 Constant:
+0:18 1 (const int)
+0:18 Constant:
+0:18 1 (const int)
+0:18 EmitVertex ( temp void)
+0:11 Function Definition: main( ( temp void)
+0:11 Function Parameters:
+0:? Sequence
+0:11 move second child to first child ( temp 3-element array of 4-component vector of float)
+0:? 'pos' ( temp 3-element array of 4-component vector of float)
+0:? 'pos' ( in 3-element array of 4-component vector of float Position)
+0:11 move second child to first child ( temp 3-element array of uint)
+0:? 'VertexID' ( temp 3-element array of uint)
+0:? 'VertexID' (layout( location=0) in 3-element array of uint)
+0:? Sequence
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 2-component vector of float)
+0:11 direct index ( temp 2-element array of 2-component vector of float)
+0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 2-component vector of float)
+0:11 direct index ( temp 2-element array of 2-component vector of float)
+0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 2-component vector of float)
+0:11 direct index ( temp 2-element array of 2-component vector of float)
+0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 2 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 2-component vector of float)
+0:11 direct index ( temp 2-element array of 2-component vector of float)
+0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 3 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 2-component vector of float)
+0:11 direct index ( temp 2-element array of 2-component vector of float)
+0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 2-component vector of float)
+0:11 direct index ( temp 2-element array of 2-component vector of float)
+0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 2-component vector of float)
+0:11 direct index ( temp 2-element array of 2-component vector of float)
+0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 2 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 2-component vector of float)
+0:11 direct index ( temp 2-element array of 2-component vector of float)
+0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 3 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 2-component vector of float)
+0:11 direct index ( temp 2-element array of 2-component vector of float)
+0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 2-component vector of float)
+0:11 direct index ( temp 2-element array of 2-component vector of float)
+0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 2-component vector of float)
+0:11 direct index ( temp 2-element array of 2-component vector of float)
+0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 2 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 2-component vector of float)
+0:11 direct index ( temp 2-element array of 2-component vector of float)
+0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 3 (const int)
+0:11 Function Call: @main(vf4[3];u1[3];struct-S-vf4-vf2[2]1;vf2[3][2]; ( temp void)
+0:? 'pos' ( temp 3-element array of 4-component vector of float)
+0:? 'VertexID' ( temp 3-element array of uint)
+0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
+0:? Linker Objects
+0:? 'pos' ( in 3-element array of 4-component vector of float Position)
+0:? 'VertexID' (layout( location=0) in 3-element array of uint)
+0:? 'OutputStream.pos' ( out 4-component vector of float Position)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance)
+
+
+Linked geometry stage:
+
+
+Shader version: 500
+invocations = 1
+max_vertices = 3
+input primitive = triangles
+output primitive = line_strip
+0:? Sequence
+0:11 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-vf2[2]1;vf2[3][2]; ( temp void)
+0:11 Function Parameters:
+0:11 'pos' ( in 3-element array of 4-component vector of float)
+0:11 'VertexID' ( in 3-element array of uint)
+0:11 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:11 'clip' ( in 3-element array of 2-element array of 2-component vector of float)
+0:? Sequence
+0:14 move second child to first child ( temp 4-component vector of float)
+0:14 pos: direct index for structure ( temp 4-component vector of float)
+0:14 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:14 Constant:
+0:14 0 (const int)
+0:14 direct index ( temp 4-component vector of float)
+0:14 'pos' ( in 3-element array of 4-component vector of float)
+0:14 Constant:
+0:14 0 (const int)
+0:15 move second child to first child ( temp 2-component vector of float)
+0:15 direct index ( temp 2-component vector of float)
+0:15 clip: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:15 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:15 Constant:
+0:15 1 (const int)
+0:15 Constant:
+0:15 0 (const int)
+0:15 direct index ( temp 2-component vector of float)
+0:15 direct index ( temp 2-element array of 2-component vector of float)
+0:15 'clip' ( in 3-element array of 2-element array of 2-component vector of float)
+0:15 Constant:
+0:15 0 (const int)
+0:15 Constant:
+0:15 0 (const int)
+0:16 move second child to first child ( temp 2-component vector of float)
+0:16 direct index ( temp 2-component vector of float)
+0:16 clip: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:16 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:16 Constant:
+0:16 1 (const int)
+0:16 Constant:
+0:16 1 (const int)
+0:16 direct index ( temp 2-component vector of float)
+0:16 direct index ( temp 2-element array of 2-component vector of float)
+0:16 'clip' ( in 3-element array of 2-element array of 2-component vector of float)
+0:16 Constant:
+0:16 0 (const int)
+0:16 Constant:
+0:16 1 (const int)
+0:18 Sequence
+0:18 Sequence
+0:18 move second child to first child ( temp 4-component vector of float)
+0:? 'OutputStream.pos' ( out 4-component vector of float Position)
+0:18 pos: direct index for structure ( temp 4-component vector of float)
+0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:18 Constant:
+0:18 0 (const int)
+0:? Sequence
+0:18 move second child to first child ( temp float)
+0:18 direct index ( out float ClipDistance)
+0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance)
+0:18 Constant:
+0:18 0 (const int)
+0:18 direct index ( temp float)
+0:18 direct index ( temp 2-component vector of float)
+0:18 clip: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:18 Constant:
+0:18 1 (const int)
+0:18 Constant:
+0:18 0 (const int)
+0:18 Constant:
+0:18 0 (const int)
+0:18 move second child to first child ( temp float)
+0:18 direct index ( out float ClipDistance)
+0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance)
+0:18 Constant:
+0:18 1 (const int)
+0:18 direct index ( temp float)
+0:18 direct index ( temp 2-component vector of float)
+0:18 clip: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:18 Constant:
+0:18 1 (const int)
+0:18 Constant:
+0:18 0 (const int)
+0:18 Constant:
+0:18 1 (const int)
+0:18 move second child to first child ( temp float)
+0:18 direct index ( out float ClipDistance)
+0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance)
+0:18 Constant:
+0:18 2 (const int)
+0:18 direct index ( temp float)
+0:18 direct index ( temp 2-component vector of float)
+0:18 clip: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:18 Constant:
+0:18 1 (const int)
+0:18 Constant:
+0:18 1 (const int)
+0:18 Constant:
+0:18 0 (const int)
+0:18 move second child to first child ( temp float)
+0:18 direct index ( out float ClipDistance)
+0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance)
+0:18 Constant:
+0:18 3 (const int)
+0:18 direct index ( temp float)
+0:18 direct index ( temp 2-component vector of float)
+0:18 clip: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:18 Constant:
+0:18 1 (const int)
+0:18 Constant:
+0:18 1 (const int)
+0:18 Constant:
+0:18 1 (const int)
+0:18 EmitVertex ( temp void)
+0:11 Function Definition: main( ( temp void)
+0:11 Function Parameters:
+0:? Sequence
+0:11 move second child to first child ( temp 3-element array of 4-component vector of float)
+0:? 'pos' ( temp 3-element array of 4-component vector of float)
+0:? 'pos' ( in 3-element array of 4-component vector of float Position)
+0:11 move second child to first child ( temp 3-element array of uint)
+0:? 'VertexID' ( temp 3-element array of uint)
+0:? 'VertexID' (layout( location=0) in 3-element array of uint)
+0:? Sequence
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 2-component vector of float)
+0:11 direct index ( temp 2-element array of 2-component vector of float)
+0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 2-component vector of float)
+0:11 direct index ( temp 2-element array of 2-component vector of float)
+0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 2-component vector of float)
+0:11 direct index ( temp 2-element array of 2-component vector of float)
+0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 2 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 2-component vector of float)
+0:11 direct index ( temp 2-element array of 2-component vector of float)
+0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 3 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 2-component vector of float)
+0:11 direct index ( temp 2-element array of 2-component vector of float)
+0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 2-component vector of float)
+0:11 direct index ( temp 2-element array of 2-component vector of float)
+0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 2-component vector of float)
+0:11 direct index ( temp 2-element array of 2-component vector of float)
+0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 2 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 2-component vector of float)
+0:11 direct index ( temp 2-element array of 2-component vector of float)
+0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 3 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 2-component vector of float)
+0:11 direct index ( temp 2-element array of 2-component vector of float)
+0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 2-component vector of float)
+0:11 direct index ( temp 2-element array of 2-component vector of float)
+0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 2-component vector of float)
+0:11 direct index ( temp 2-element array of 2-component vector of float)
+0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 2 (const int)
+0:11 move second child to first child ( temp float)
+0:11 direct index ( temp float)
+0:11 direct index ( temp 2-component vector of float)
+0:11 direct index ( temp 2-element array of 2-component vector of float)
+0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 direct index ( in float ClipDistance)
+0:11 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:11 Constant:
+0:11 2 (const int)
+0:11 Constant:
+0:11 3 (const int)
+0:11 Function Call: @main(vf4[3];u1[3];struct-S-vf4-vf2[2]1;vf2[3][2]; ( temp void)
+0:? 'pos' ( temp 3-element array of 4-component vector of float)
+0:? 'VertexID' ( temp 3-element array of uint)
+0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
+0:? Linker Objects
+0:? 'pos' ( in 3-element array of 4-component vector of float Position)
+0:? 'VertexID' (layout( location=0) in 3-element array of uint)
+0:? 'OutputStream.pos' ( out 4-component vector of float Position)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 128
+
+ Capability Geometry
+ Capability ClipDistance
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Geometry 4 "main" 44 50 71 75 80
+ ExecutionMode 4 Triangles
+ ExecutionMode 4 Invocations 1
+ ExecutionMode 4 OutputLineStrip
+ ExecutionMode 4 OutputVertices 3
+ Source HLSL 500
+ Name 4 "main"
+ Name 17 "S"
+ MemberName 17(S) 0 "pos"
+ MemberName 17(S) 1 "clip"
+ Name 26 "@main(vf4[3];u1[3];struct-S-vf4-vf2[2]1;vf2[3][2];"
+ Name 22 "pos"
+ Name 23 "VertexID"
+ Name 24 "OutputStream"
+ Name 25 "clip"
+ Name 28 "s"
+ Name 44 "OutputStream.pos"
+ Name 50 "OutputStream.clip"
+ Name 69 "pos"
+ Name 71 "pos"
+ Name 73 "VertexID"
+ Name 75 "VertexID"
+ Name 77 "clip"
+ Name 80 "clip"
+ Name 118 "OutputStream"
+ Name 119 "param"
+ Name 121 "param"
+ Name 123 "param"
+ Name 124 "param"
+ Decorate 44(OutputStream.pos) BuiltIn Position
+ Decorate 50(OutputStream.clip) BuiltIn ClipDistance
+ Decorate 71(pos) BuiltIn Position
+ Decorate 75(VertexID) Location 0
+ Decorate 80(clip) BuiltIn ClipDistance
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypeInt 32 0
+ 9: 8(int) Constant 3
+ 10: TypeArray 7(fvec4) 9
+ 11: TypePointer Function 10
+ 12: TypeArray 8(int) 9
+ 13: TypePointer Function 12
+ 14: TypeVector 6(float) 2
+ 15: 8(int) Constant 2
+ 16: TypeArray 14(fvec2) 15
+ 17(S): TypeStruct 7(fvec4) 16
+ 18: TypePointer Function 17(S)
+ 19: TypeArray 16 9
+ 20: TypePointer Function 19
+ 21: TypeFunction 2 11(ptr) 13(ptr) 18(ptr) 20(ptr)
+ 29: TypeInt 32 1
+ 30: 29(int) Constant 0
+ 31: TypePointer Function 7(fvec4)
+ 35: 29(int) Constant 1
+ 36: TypePointer Function 14(fvec2)
+ 43: TypePointer Output 7(fvec4)
+44(OutputStream.pos): 43(ptr) Variable Output
+ 47: 8(int) Constant 4
+ 48: TypeArray 6(float) 47
+ 49: TypePointer Output 48
+50(OutputStream.clip): 49(ptr) Variable Output
+ 51: 8(int) Constant 0
+ 52: TypePointer Function 6(float)
+ 55: TypePointer Output 6(float)
+ 57: 8(int) Constant 1
+ 61: 29(int) Constant 2
+ 65: 29(int) Constant 3
+ 70: TypePointer Input 10
+ 71(pos): 70(ptr) Variable Input
+ 74: TypePointer Input 12
+ 75(VertexID): 74(ptr) Variable Input
+ 78: TypeArray 48 9
+ 79: TypePointer Input 78
+ 80(clip): 79(ptr) Variable Input
+ 81: TypePointer Input 6(float)
+ 4(main): 2 Function None 3
+ 5: Label
+ 69(pos): 11(ptr) Variable Function
+ 73(VertexID): 13(ptr) Variable Function
+ 77(clip): 20(ptr) Variable Function
+118(OutputStream): 18(ptr) Variable Function
+ 119(param): 11(ptr) Variable Function
+ 121(param): 13(ptr) Variable Function
+ 123(param): 18(ptr) Variable Function
+ 124(param): 20(ptr) Variable Function
+ 72: 10 Load 71(pos)
+ Store 69(pos) 72
+ 76: 12 Load 75(VertexID)
+ Store 73(VertexID) 76
+ 82: 81(ptr) AccessChain 80(clip) 30 30
+ 83: 6(float) Load 82
+ 84: 52(ptr) AccessChain 77(clip) 30 30 51
+ Store 84 83
+ 85: 81(ptr) AccessChain 80(clip) 30 35
+ 86: 6(float) Load 85
+ 87: 52(ptr) AccessChain 77(clip) 30 30 57
+ Store 87 86
+ 88: 81(ptr) AccessChain 80(clip) 30 61
+ 89: 6(float) Load 88
+ 90: 52(ptr) AccessChain 77(clip) 30 35 51
+ Store 90 89
+ 91: 81(ptr) AccessChain 80(clip) 30 65
+ 92: 6(float) Load 91
+ 93: 52(ptr) AccessChain 77(clip) 30 35 57
+ Store 93 92
+ 94: 81(ptr) AccessChain 80(clip) 35 30
+ 95: 6(float) Load 94
+ 96: 52(ptr) AccessChain 77(clip) 35 30 51
+ Store 96 95
+ 97: 81(ptr) AccessChain 80(clip) 35 35
+ 98: 6(float) Load 97
+ 99: 52(ptr) AccessChain 77(clip) 35 30 57
+ Store 99 98
+ 100: 81(ptr) AccessChain 80(clip) 35 61
+ 101: 6(float) Load 100
+ 102: 52(ptr) AccessChain 77(clip) 35 35 51
+ Store 102 101
+ 103: 81(ptr) AccessChain 80(clip) 35 65
+ 104: 6(float) Load 103
+ 105: 52(ptr) AccessChain 77(clip) 35 35 57
+ Store 105 104
+ 106: 81(ptr) AccessChain 80(clip) 61 30
+ 107: 6(float) Load 106
+ 108: 52(ptr) AccessChain 77(clip) 61 30 51
+ Store 108 107
+ 109: 81(ptr) AccessChain 80(clip) 61 35
+ 110: 6(float) Load 109
+ 111: 52(ptr) AccessChain 77(clip) 61 30 57
+ Store 111 110
+ 112: 81(ptr) AccessChain 80(clip) 61 61
+ 113: 6(float) Load 112
+ 114: 52(ptr) AccessChain 77(clip) 61 35 51
+ Store 114 113
+ 115: 81(ptr) AccessChain 80(clip) 61 65
+ 116: 6(float) Load 115
+ 117: 52(ptr) AccessChain 77(clip) 61 35 57
+ Store 117 116
+ 120: 10 Load 69(pos)
+ Store 119(param) 120
+ 122: 12 Load 73(VertexID)
+ Store 121(param) 122
+ 125: 19 Load 77(clip)
+ Store 124(param) 125
+ 126: 2 FunctionCall 26(@main(vf4[3];u1[3];struct-S-vf4-vf2[2]1;vf2[3][2];) 119(param) 121(param) 123(param) 124(param)
+ 127: 17(S) Load 123(param)
+ Store 118(OutputStream) 127
+ Return
+ FunctionEnd
+26(@main(vf4[3];u1[3];struct-S-vf4-vf2[2]1;vf2[3][2];): 2 Function None 21
+ 22(pos): 11(ptr) FunctionParameter
+ 23(VertexID): 13(ptr) FunctionParameter
+24(OutputStream): 18(ptr) FunctionParameter
+ 25(clip): 20(ptr) FunctionParameter
+ 27: Label
+ 28(s): 18(ptr) Variable Function
+ 32: 31(ptr) AccessChain 22(pos) 30
+ 33: 7(fvec4) Load 32
+ 34: 31(ptr) AccessChain 28(s) 30
+ Store 34 33
+ 37: 36(ptr) AccessChain 25(clip) 30 30
+ 38: 14(fvec2) Load 37
+ 39: 36(ptr) AccessChain 28(s) 35 30
+ Store 39 38
+ 40: 36(ptr) AccessChain 25(clip) 30 35
+ 41: 14(fvec2) Load 40
+ 42: 36(ptr) AccessChain 28(s) 35 35
+ Store 42 41
+ 45: 31(ptr) AccessChain 28(s) 30
+ 46: 7(fvec4) Load 45
+ Store 44(OutputStream.pos) 46
+ 53: 52(ptr) AccessChain 28(s) 35 30 51
+ 54: 6(float) Load 53
+ 56: 55(ptr) AccessChain 50(OutputStream.clip) 30
+ Store 56 54
+ 58: 52(ptr) AccessChain 28(s) 35 30 57
+ 59: 6(float) Load 58
+ 60: 55(ptr) AccessChain 50(OutputStream.clip) 35
+ Store 60 59
+ 62: 52(ptr) AccessChain 28(s) 35 35 51
+ 63: 6(float) Load 62
+ 64: 55(ptr) AccessChain 50(OutputStream.clip) 61
+ Store 64 63
+ 66: 52(ptr) AccessChain 28(s) 35 35 57
+ 67: 6(float) Load 66
+ 68: 55(ptr) AccessChain 50(OutputStream.clip) 65
+ Store 68 67
+ EmitVertex
+ Return
+ FunctionEnd
diff --git a/Test/baseResults/hlsl.clipdistance-2.vert.out b/Test/baseResults/hlsl.clipdistance-2.vert.out
index cb6d887..bdab064 100644
--- a/Test/baseResults/hlsl.clipdistance-2.vert.out
+++ b/Test/baseResults/hlsl.clipdistance-2.vert.out
@@ -106,7 +106,7 @@
0:? 'pos' ( temp 4-component vector of float)
0:? Sequence
0:4 move second child to first child ( temp float)
-0:4 direct index ( temp float)
+0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant:
0:4 0 (const int)
@@ -118,7 +118,7 @@
0:4 Constant:
0:4 0 (const int)
0:4 move second child to first child ( temp float)
-0:4 direct index ( temp float)
+0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant:
0:4 1 (const int)
@@ -130,7 +130,7 @@
0:4 Constant:
0:4 1 (const int)
0:4 move second child to first child ( temp float)
-0:4 direct index ( temp float)
+0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant:
0:4 2 (const int)
@@ -142,7 +142,7 @@
0:4 Constant:
0:4 0 (const int)
0:4 move second child to first child ( temp float)
-0:4 direct index ( temp float)
+0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant:
0:4 3 (const int)
@@ -155,7 +155,7 @@
0:4 1 (const int)
0:? Sequence
0:4 move second child to first child ( temp float)
-0:4 direct index ( temp float)
+0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant:
0:4 0 (const int)
@@ -167,7 +167,7 @@
0:4 Constant:
0:4 0 (const int)
0:4 move second child to first child ( temp float)
-0:4 direct index ( temp float)
+0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant:
0:4 1 (const int)
@@ -179,7 +179,7 @@
0:4 Constant:
0:4 1 (const int)
0:4 move second child to first child ( temp float)
-0:4 direct index ( temp float)
+0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant:
0:4 2 (const int)
@@ -191,7 +191,7 @@
0:4 Constant:
0:4 0 (const int)
0:4 move second child to first child ( temp float)
-0:4 direct index ( temp float)
+0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant:
0:4 3 (const int)
@@ -318,7 +318,7 @@
0:? 'pos' ( temp 4-component vector of float)
0:? Sequence
0:4 move second child to first child ( temp float)
-0:4 direct index ( temp float)
+0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant:
0:4 0 (const int)
@@ -330,7 +330,7 @@
0:4 Constant:
0:4 0 (const int)
0:4 move second child to first child ( temp float)
-0:4 direct index ( temp float)
+0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant:
0:4 1 (const int)
@@ -342,7 +342,7 @@
0:4 Constant:
0:4 1 (const int)
0:4 move second child to first child ( temp float)
-0:4 direct index ( temp float)
+0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant:
0:4 2 (const int)
@@ -354,7 +354,7 @@
0:4 Constant:
0:4 0 (const int)
0:4 move second child to first child ( temp float)
-0:4 direct index ( temp float)
+0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant:
0:4 3 (const int)
@@ -367,7 +367,7 @@
0:4 1 (const int)
0:? Sequence
0:4 move second child to first child ( temp float)
-0:4 direct index ( temp float)
+0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant:
0:4 0 (const int)
@@ -379,7 +379,7 @@
0:4 Constant:
0:4 0 (const int)
0:4 move second child to first child ( temp float)
-0:4 direct index ( temp float)
+0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant:
0:4 1 (const int)
@@ -391,7 +391,7 @@
0:4 Constant:
0:4 1 (const int)
0:4 move second child to first child ( temp float)
-0:4 direct index ( temp float)
+0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant:
0:4 2 (const int)
@@ -403,7 +403,7 @@
0:4 Constant:
0:4 0 (const int)
0:4 move second child to first child ( temp float)
-0:4 direct index ( temp float)
+0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant:
0:4 3 (const int)
diff --git a/Test/baseResults/hlsl.clipdistance-3.frag.out b/Test/baseResults/hlsl.clipdistance-3.frag.out
new file mode 100644
index 0000000..8515cd7
--- /dev/null
+++ b/Test/baseResults/hlsl.clipdistance-3.frag.out
@@ -0,0 +1,190 @@
+hlsl.clipdistance-3.frag
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:4 Function Definition: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float)
+0:4 Function Parameters:
+0:4 'pos' ( in 4-component vector of float)
+0:4 'clip' ( in 2-element array of float)
+0:4 'cull' ( in 2-element array of float)
+0:? Sequence
+0:5 Branch: Return with expression
+0:5 add ( temp 4-component vector of float)
+0:5 add ( temp 4-component vector of float)
+0:5 'pos' ( in 4-component vector of float)
+0:5 direct index ( temp float)
+0:5 'clip' ( in 2-element array of float)
+0:5 Constant:
+0:5 0 (const int)
+0:5 direct index ( temp float)
+0:5 'cull' ( in 2-element array of float)
+0:5 Constant:
+0:5 0 (const int)
+0:4 Function Definition: main( ( temp void)
+0:4 Function Parameters:
+0:? Sequence
+0:4 move second child to first child ( temp 4-component vector of float)
+0:? 'pos' ( temp 4-component vector of float)
+0:? 'pos' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:4 move second child to first child ( temp 2-element array of float)
+0:? 'clip' ( temp 2-element array of float)
+0:? 'clip' ( in 2-element array of float ClipDistance)
+0:? Sequence
+0:4 move second child to first child ( temp 2-element array of float)
+0:? 'cull' ( temp 2-element array of float)
+0:? 'cull' ( in 2-element array of float CullDistance)
+0:4 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:4 Function Call: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float)
+0:? 'pos' ( temp 4-component vector of float)
+0:? 'clip' ( temp 2-element array of float)
+0:? 'cull' ( temp 2-element array of float)
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'pos' ( in 4-component vector of float FragCoord)
+0:? 'clip' ( in 2-element array of float ClipDistance)
+0:? 'cull' ( in 2-element array of float CullDistance)
+
+
+Linked fragment stage:
+
+
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:4 Function Definition: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float)
+0:4 Function Parameters:
+0:4 'pos' ( in 4-component vector of float)
+0:4 'clip' ( in 2-element array of float)
+0:4 'cull' ( in 2-element array of float)
+0:? Sequence
+0:5 Branch: Return with expression
+0:5 add ( temp 4-component vector of float)
+0:5 add ( temp 4-component vector of float)
+0:5 'pos' ( in 4-component vector of float)
+0:5 direct index ( temp float)
+0:5 'clip' ( in 2-element array of float)
+0:5 Constant:
+0:5 0 (const int)
+0:5 direct index ( temp float)
+0:5 'cull' ( in 2-element array of float)
+0:5 Constant:
+0:5 0 (const int)
+0:4 Function Definition: main( ( temp void)
+0:4 Function Parameters:
+0:? Sequence
+0:4 move second child to first child ( temp 4-component vector of float)
+0:? 'pos' ( temp 4-component vector of float)
+0:? 'pos' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:4 move second child to first child ( temp 2-element array of float)
+0:? 'clip' ( temp 2-element array of float)
+0:? 'clip' ( in 2-element array of float ClipDistance)
+0:? Sequence
+0:4 move second child to first child ( temp 2-element array of float)
+0:? 'cull' ( temp 2-element array of float)
+0:? 'cull' ( in 2-element array of float CullDistance)
+0:4 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:4 Function Call: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float)
+0:? 'pos' ( temp 4-component vector of float)
+0:? 'clip' ( temp 2-element array of float)
+0:? 'cull' ( temp 2-element array of float)
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'pos' ( in 4-component vector of float FragCoord)
+0:? 'clip' ( in 2-element array of float ClipDistance)
+0:? 'cull' ( in 2-element array of float CullDistance)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 53
+
+ Capability Shader
+ Capability ClipDistance
+ Capability CullDistance
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 35 39 42 45
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 500
+ Name 4 "main"
+ Name 17 "@main(vf4;f1[2];f1[2];"
+ Name 14 "pos"
+ Name 15 "clip"
+ Name 16 "cull"
+ Name 33 "pos"
+ Name 35 "pos"
+ Name 37 "clip"
+ Name 39 "clip"
+ Name 41 "cull"
+ Name 42 "cull"
+ Name 45 "@entryPointOutput"
+ Name 46 "param"
+ Name 48 "param"
+ Name 50 "param"
+ Decorate 35(pos) BuiltIn FragCoord
+ Decorate 39(clip) BuiltIn ClipDistance
+ Decorate 42(cull) BuiltIn CullDistance
+ Decorate 45(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 9: TypeInt 32 0
+ 10: 9(int) Constant 2
+ 11: TypeArray 6(float) 10
+ 12: TypePointer Function 11
+ 13: TypeFunction 7(fvec4) 8(ptr) 12(ptr) 12(ptr)
+ 20: TypeInt 32 1
+ 21: 20(int) Constant 0
+ 22: TypePointer Function 6(float)
+ 34: TypePointer Input 7(fvec4)
+ 35(pos): 34(ptr) Variable Input
+ 38: TypePointer Input 11
+ 39(clip): 38(ptr) Variable Input
+ 42(cull): 38(ptr) Variable Input
+ 44: TypePointer Output 7(fvec4)
+45(@entryPointOutput): 44(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 33(pos): 8(ptr) Variable Function
+ 37(clip): 12(ptr) Variable Function
+ 41(cull): 12(ptr) Variable Function
+ 46(param): 8(ptr) Variable Function
+ 48(param): 12(ptr) Variable Function
+ 50(param): 12(ptr) Variable Function
+ 36: 7(fvec4) Load 35(pos)
+ Store 33(pos) 36
+ 40: 11 Load 39(clip)
+ Store 37(clip) 40
+ 43: 11 Load 42(cull)
+ Store 41(cull) 43
+ 47: 7(fvec4) Load 33(pos)
+ Store 46(param) 47
+ 49: 11 Load 37(clip)
+ Store 48(param) 49
+ 51: 11 Load 41(cull)
+ Store 50(param) 51
+ 52: 7(fvec4) FunctionCall 17(@main(vf4;f1[2];f1[2];) 46(param) 48(param) 50(param)
+ Store 45(@entryPointOutput) 52
+ Return
+ FunctionEnd
+17(@main(vf4;f1[2];f1[2];): 7(fvec4) Function None 13
+ 14(pos): 8(ptr) FunctionParameter
+ 15(clip): 12(ptr) FunctionParameter
+ 16(cull): 12(ptr) FunctionParameter
+ 18: Label
+ 19: 7(fvec4) Load 14(pos)
+ 23: 22(ptr) AccessChain 15(clip) 21
+ 24: 6(float) Load 23
+ 25: 7(fvec4) CompositeConstruct 24 24 24 24
+ 26: 7(fvec4) FAdd 19 25
+ 27: 22(ptr) AccessChain 16(cull) 21
+ 28: 6(float) Load 27
+ 29: 7(fvec4) CompositeConstruct 28 28 28 28
+ 30: 7(fvec4) FAdd 26 29
+ ReturnValue 30
+ FunctionEnd
diff --git a/Test/baseResults/hlsl.clipdistance-3.geom.out b/Test/baseResults/hlsl.clipdistance-3.geom.out
new file mode 100644
index 0000000..d48c73a
--- /dev/null
+++ b/Test/baseResults/hlsl.clipdistance-3.geom.out
@@ -0,0 +1,830 @@
+hlsl.clipdistance-3.geom
+Shader version: 500
+invocations = -1
+max_vertices = 3
+input primitive = triangles
+output primitive = line_strip
+0:? Sequence
+0:12 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf4[3]; ( temp void)
+0:12 Function Parameters:
+0:12 'pos' ( in 3-element array of 4-component vector of float)
+0:12 'VertexID' ( in 3-element array of uint)
+0:12 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:12 'clip' ( in 3-element array of 4-component vector of float)
+0:? Sequence
+0:15 move second child to first child ( temp 4-component vector of float)
+0:15 pos: direct index for structure ( temp 4-component vector of float)
+0:15 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:15 Constant:
+0:15 0 (const int)
+0:15 direct index ( temp 4-component vector of float)
+0:15 'pos' ( in 3-element array of 4-component vector of float)
+0:15 Constant:
+0:15 0 (const int)
+0:16 move second child to first child ( temp 2-component vector of float)
+0:16 clip0: direct index for structure ( temp 2-component vector of float)
+0:16 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:16 Constant:
+0:16 1 (const int)
+0:16 vector swizzle ( temp 2-component vector of float)
+0:16 direct index ( temp 4-component vector of float)
+0:16 'clip' ( in 3-element array of 4-component vector of float)
+0:16 Constant:
+0:16 0 (const int)
+0:16 Sequence
+0:16 Constant:
+0:16 0 (const int)
+0:16 Constant:
+0:16 1 (const int)
+0:17 move second child to first child ( temp 2-component vector of float)
+0:17 clip1: direct index for structure ( temp 2-component vector of float)
+0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:17 Constant:
+0:17 2 (const int)
+0:17 vector swizzle ( temp 2-component vector of float)
+0:17 direct index ( temp 4-component vector of float)
+0:17 'clip' ( in 3-element array of 4-component vector of float)
+0:17 Constant:
+0:17 0 (const int)
+0:17 Sequence
+0:17 Constant:
+0:17 2 (const int)
+0:17 Constant:
+0:17 3 (const int)
+0:19 Sequence
+0:19 Sequence
+0:19 move second child to first child ( temp 4-component vector of float)
+0:? 'OutputStream.pos' ( out 4-component vector of float Position)
+0:19 pos: direct index for structure ( temp 4-component vector of float)
+0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:19 Constant:
+0:19 0 (const int)
+0:? Sequence
+0:19 move second child to first child ( temp float)
+0:19 direct index ( out float ClipDistance)
+0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
+0:19 Constant:
+0:19 0 (const int)
+0:19 direct index ( temp float)
+0:19 clip0: direct index for structure ( temp 2-component vector of float)
+0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:19 Constant:
+0:19 1 (const int)
+0:19 Constant:
+0:19 0 (const int)
+0:19 move second child to first child ( temp float)
+0:19 direct index ( out float ClipDistance)
+0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
+0:19 Constant:
+0:19 1 (const int)
+0:19 direct index ( temp float)
+0:19 clip0: direct index for structure ( temp 2-component vector of float)
+0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:19 Constant:
+0:19 1 (const int)
+0:19 Constant:
+0:19 1 (const int)
+0:? Sequence
+0:19 move second child to first child ( temp float)
+0:19 direct index ( out float ClipDistance)
+0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
+0:19 Constant:
+0:19 2 (const int)
+0:19 direct index ( temp float)
+0:19 clip1: direct index for structure ( temp 2-component vector of float)
+0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:19 Constant:
+0:19 2 (const int)
+0:19 Constant:
+0:19 0 (const int)
+0:19 move second child to first child ( temp float)
+0:19 direct index ( out float ClipDistance)
+0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
+0:19 Constant:
+0:19 3 (const int)
+0:19 direct index ( temp float)
+0:19 clip1: direct index for structure ( temp 2-component vector of float)
+0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:19 Constant:
+0:19 2 (const int)
+0:19 Constant:
+0:19 1 (const int)
+0:19 EmitVertex ( temp void)
+0:12 Function Definition: main( ( temp void)
+0:12 Function Parameters:
+0:? Sequence
+0:12 move second child to first child ( temp 3-element array of 4-component vector of float)
+0:? 'pos' ( temp 3-element array of 4-component vector of float)
+0:? 'pos' ( in 3-element array of 4-component vector of float Position)
+0:12 move second child to first child ( temp 3-element array of uint)
+0:? 'VertexID' ( temp 3-element array of uint)
+0:? 'VertexID' (layout( location=0) in 3-element array of uint)
+0:? Sequence
+0:12 move second child to first child ( temp float)
+0:12 direct index ( temp float)
+0:12 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:12 Constant:
+0:12 0 (const int)
+0:12 Constant:
+0:12 0 (const int)
+0:12 direct index ( in float ClipDistance)
+0:12 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:12 Constant:
+0:12 0 (const int)
+0:12 Constant:
+0:12 0 (const int)
+0:12 move second child to first child ( temp float)
+0:12 direct index ( temp float)
+0:12 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:12 Constant:
+0:12 0 (const int)
+0:12 Constant:
+0:12 1 (const int)
+0:12 direct index ( in float ClipDistance)
+0:12 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:12 Constant:
+0:12 0 (const int)
+0:12 Constant:
+0:12 1 (const int)
+0:12 move second child to first child ( temp float)
+0:12 direct index ( temp float)
+0:12 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:12 Constant:
+0:12 0 (const int)
+0:12 Constant:
+0:12 2 (const int)
+0:12 direct index ( in float ClipDistance)
+0:12 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:12 Constant:
+0:12 0 (const int)
+0:12 Constant:
+0:12 2 (const int)
+0:12 move second child to first child ( temp float)
+0:12 direct index ( temp float)
+0:12 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:12 Constant:
+0:12 0 (const int)
+0:12 Constant:
+0:12 3 (const int)
+0:12 direct index ( in float ClipDistance)
+0:12 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:12 Constant:
+0:12 0 (const int)
+0:12 Constant:
+0:12 3 (const int)
+0:12 move second child to first child ( temp float)
+0:12 direct index ( temp float)
+0:12 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:12 Constant:
+0:12 1 (const int)
+0:12 Constant:
+0:12 0 (const int)
+0:12 direct index ( in float ClipDistance)
+0:12 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:12 Constant:
+0:12 1 (const int)
+0:12 Constant:
+0:12 0 (const int)
+0:12 move second child to first child ( temp float)
+0:12 direct index ( temp float)
+0:12 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:12 Constant:
+0:12 1 (const int)
+0:12 Constant:
+0:12 1 (const int)
+0:12 direct index ( in float ClipDistance)
+0:12 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:12 Constant:
+0:12 1 (const int)
+0:12 Constant:
+0:12 1 (const int)
+0:12 move second child to first child ( temp float)
+0:12 direct index ( temp float)
+0:12 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:12 Constant:
+0:12 1 (const int)
+0:12 Constant:
+0:12 2 (const int)
+0:12 direct index ( in float ClipDistance)
+0:12 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:12 Constant:
+0:12 1 (const int)
+0:12 Constant:
+0:12 2 (const int)
+0:12 move second child to first child ( temp float)
+0:12 direct index ( temp float)
+0:12 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:12 Constant:
+0:12 1 (const int)
+0:12 Constant:
+0:12 3 (const int)
+0:12 direct index ( in float ClipDistance)
+0:12 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:12 Constant:
+0:12 1 (const int)
+0:12 Constant:
+0:12 3 (const int)
+0:12 move second child to first child ( temp float)
+0:12 direct index ( temp float)
+0:12 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:12 Constant:
+0:12 2 (const int)
+0:12 Constant:
+0:12 0 (const int)
+0:12 direct index ( in float ClipDistance)
+0:12 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:12 Constant:
+0:12 2 (const int)
+0:12 Constant:
+0:12 0 (const int)
+0:12 move second child to first child ( temp float)
+0:12 direct index ( temp float)
+0:12 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:12 Constant:
+0:12 2 (const int)
+0:12 Constant:
+0:12 1 (const int)
+0:12 direct index ( in float ClipDistance)
+0:12 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:12 Constant:
+0:12 2 (const int)
+0:12 Constant:
+0:12 1 (const int)
+0:12 move second child to first child ( temp float)
+0:12 direct index ( temp float)
+0:12 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:12 Constant:
+0:12 2 (const int)
+0:12 Constant:
+0:12 2 (const int)
+0:12 direct index ( in float ClipDistance)
+0:12 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:12 Constant:
+0:12 2 (const int)
+0:12 Constant:
+0:12 2 (const int)
+0:12 move second child to first child ( temp float)
+0:12 direct index ( temp float)
+0:12 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:12 Constant:
+0:12 2 (const int)
+0:12 Constant:
+0:12 3 (const int)
+0:12 direct index ( in float ClipDistance)
+0:12 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:12 Constant:
+0:12 2 (const int)
+0:12 Constant:
+0:12 3 (const int)
+0:12 Function Call: @main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf4[3]; ( temp void)
+0:? 'pos' ( temp 3-element array of 4-component vector of float)
+0:? 'VertexID' ( temp 3-element array of uint)
+0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:? Linker Objects
+0:? 'pos' ( in 3-element array of 4-component vector of float Position)
+0:? 'VertexID' (layout( location=0) in 3-element array of uint)
+0:? 'OutputStream.pos' ( out 4-component vector of float Position)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
+
+
+Linked geometry stage:
+
+
+Shader version: 500
+invocations = 1
+max_vertices = 3
+input primitive = triangles
+output primitive = line_strip
+0:? Sequence
+0:12 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf4[3]; ( temp void)
+0:12 Function Parameters:
+0:12 'pos' ( in 3-element array of 4-component vector of float)
+0:12 'VertexID' ( in 3-element array of uint)
+0:12 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:12 'clip' ( in 3-element array of 4-component vector of float)
+0:? Sequence
+0:15 move second child to first child ( temp 4-component vector of float)
+0:15 pos: direct index for structure ( temp 4-component vector of float)
+0:15 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:15 Constant:
+0:15 0 (const int)
+0:15 direct index ( temp 4-component vector of float)
+0:15 'pos' ( in 3-element array of 4-component vector of float)
+0:15 Constant:
+0:15 0 (const int)
+0:16 move second child to first child ( temp 2-component vector of float)
+0:16 clip0: direct index for structure ( temp 2-component vector of float)
+0:16 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:16 Constant:
+0:16 1 (const int)
+0:16 vector swizzle ( temp 2-component vector of float)
+0:16 direct index ( temp 4-component vector of float)
+0:16 'clip' ( in 3-element array of 4-component vector of float)
+0:16 Constant:
+0:16 0 (const int)
+0:16 Sequence
+0:16 Constant:
+0:16 0 (const int)
+0:16 Constant:
+0:16 1 (const int)
+0:17 move second child to first child ( temp 2-component vector of float)
+0:17 clip1: direct index for structure ( temp 2-component vector of float)
+0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:17 Constant:
+0:17 2 (const int)
+0:17 vector swizzle ( temp 2-component vector of float)
+0:17 direct index ( temp 4-component vector of float)
+0:17 'clip' ( in 3-element array of 4-component vector of float)
+0:17 Constant:
+0:17 0 (const int)
+0:17 Sequence
+0:17 Constant:
+0:17 2 (const int)
+0:17 Constant:
+0:17 3 (const int)
+0:19 Sequence
+0:19 Sequence
+0:19 move second child to first child ( temp 4-component vector of float)
+0:? 'OutputStream.pos' ( out 4-component vector of float Position)
+0:19 pos: direct index for structure ( temp 4-component vector of float)
+0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:19 Constant:
+0:19 0 (const int)
+0:? Sequence
+0:19 move second child to first child ( temp float)
+0:19 direct index ( out float ClipDistance)
+0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
+0:19 Constant:
+0:19 0 (const int)
+0:19 direct index ( temp float)
+0:19 clip0: direct index for structure ( temp 2-component vector of float)
+0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:19 Constant:
+0:19 1 (const int)
+0:19 Constant:
+0:19 0 (const int)
+0:19 move second child to first child ( temp float)
+0:19 direct index ( out float ClipDistance)
+0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
+0:19 Constant:
+0:19 1 (const int)
+0:19 direct index ( temp float)
+0:19 clip0: direct index for structure ( temp 2-component vector of float)
+0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:19 Constant:
+0:19 1 (const int)
+0:19 Constant:
+0:19 1 (const int)
+0:? Sequence
+0:19 move second child to first child ( temp float)
+0:19 direct index ( out float ClipDistance)
+0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
+0:19 Constant:
+0:19 2 (const int)
+0:19 direct index ( temp float)
+0:19 clip1: direct index for structure ( temp 2-component vector of float)
+0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:19 Constant:
+0:19 2 (const int)
+0:19 Constant:
+0:19 0 (const int)
+0:19 move second child to first child ( temp float)
+0:19 direct index ( out float ClipDistance)
+0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
+0:19 Constant:
+0:19 3 (const int)
+0:19 direct index ( temp float)
+0:19 clip1: direct index for structure ( temp 2-component vector of float)
+0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:19 Constant:
+0:19 2 (const int)
+0:19 Constant:
+0:19 1 (const int)
+0:19 EmitVertex ( temp void)
+0:12 Function Definition: main( ( temp void)
+0:12 Function Parameters:
+0:? Sequence
+0:12 move second child to first child ( temp 3-element array of 4-component vector of float)
+0:? 'pos' ( temp 3-element array of 4-component vector of float)
+0:? 'pos' ( in 3-element array of 4-component vector of float Position)
+0:12 move second child to first child ( temp 3-element array of uint)
+0:? 'VertexID' ( temp 3-element array of uint)
+0:? 'VertexID' (layout( location=0) in 3-element array of uint)
+0:? Sequence
+0:12 move second child to first child ( temp float)
+0:12 direct index ( temp float)
+0:12 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:12 Constant:
+0:12 0 (const int)
+0:12 Constant:
+0:12 0 (const int)
+0:12 direct index ( in float ClipDistance)
+0:12 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:12 Constant:
+0:12 0 (const int)
+0:12 Constant:
+0:12 0 (const int)
+0:12 move second child to first child ( temp float)
+0:12 direct index ( temp float)
+0:12 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:12 Constant:
+0:12 0 (const int)
+0:12 Constant:
+0:12 1 (const int)
+0:12 direct index ( in float ClipDistance)
+0:12 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:12 Constant:
+0:12 0 (const int)
+0:12 Constant:
+0:12 1 (const int)
+0:12 move second child to first child ( temp float)
+0:12 direct index ( temp float)
+0:12 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:12 Constant:
+0:12 0 (const int)
+0:12 Constant:
+0:12 2 (const int)
+0:12 direct index ( in float ClipDistance)
+0:12 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:12 Constant:
+0:12 0 (const int)
+0:12 Constant:
+0:12 2 (const int)
+0:12 move second child to first child ( temp float)
+0:12 direct index ( temp float)
+0:12 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:12 Constant:
+0:12 0 (const int)
+0:12 Constant:
+0:12 3 (const int)
+0:12 direct index ( in float ClipDistance)
+0:12 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:12 Constant:
+0:12 0 (const int)
+0:12 Constant:
+0:12 3 (const int)
+0:12 move second child to first child ( temp float)
+0:12 direct index ( temp float)
+0:12 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:12 Constant:
+0:12 1 (const int)
+0:12 Constant:
+0:12 0 (const int)
+0:12 direct index ( in float ClipDistance)
+0:12 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:12 Constant:
+0:12 1 (const int)
+0:12 Constant:
+0:12 0 (const int)
+0:12 move second child to first child ( temp float)
+0:12 direct index ( temp float)
+0:12 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:12 Constant:
+0:12 1 (const int)
+0:12 Constant:
+0:12 1 (const int)
+0:12 direct index ( in float ClipDistance)
+0:12 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:12 Constant:
+0:12 1 (const int)
+0:12 Constant:
+0:12 1 (const int)
+0:12 move second child to first child ( temp float)
+0:12 direct index ( temp float)
+0:12 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:12 Constant:
+0:12 1 (const int)
+0:12 Constant:
+0:12 2 (const int)
+0:12 direct index ( in float ClipDistance)
+0:12 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:12 Constant:
+0:12 1 (const int)
+0:12 Constant:
+0:12 2 (const int)
+0:12 move second child to first child ( temp float)
+0:12 direct index ( temp float)
+0:12 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:12 Constant:
+0:12 1 (const int)
+0:12 Constant:
+0:12 3 (const int)
+0:12 direct index ( in float ClipDistance)
+0:12 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:12 Constant:
+0:12 1 (const int)
+0:12 Constant:
+0:12 3 (const int)
+0:12 move second child to first child ( temp float)
+0:12 direct index ( temp float)
+0:12 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:12 Constant:
+0:12 2 (const int)
+0:12 Constant:
+0:12 0 (const int)
+0:12 direct index ( in float ClipDistance)
+0:12 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:12 Constant:
+0:12 2 (const int)
+0:12 Constant:
+0:12 0 (const int)
+0:12 move second child to first child ( temp float)
+0:12 direct index ( temp float)
+0:12 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:12 Constant:
+0:12 2 (const int)
+0:12 Constant:
+0:12 1 (const int)
+0:12 direct index ( in float ClipDistance)
+0:12 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:12 Constant:
+0:12 2 (const int)
+0:12 Constant:
+0:12 1 (const int)
+0:12 move second child to first child ( temp float)
+0:12 direct index ( temp float)
+0:12 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:12 Constant:
+0:12 2 (const int)
+0:12 Constant:
+0:12 2 (const int)
+0:12 direct index ( in float ClipDistance)
+0:12 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:12 Constant:
+0:12 2 (const int)
+0:12 Constant:
+0:12 2 (const int)
+0:12 move second child to first child ( temp float)
+0:12 direct index ( temp float)
+0:12 direct index ( temp 4-component vector of float)
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:12 Constant:
+0:12 2 (const int)
+0:12 Constant:
+0:12 3 (const int)
+0:12 direct index ( in float ClipDistance)
+0:12 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:12 Constant:
+0:12 2 (const int)
+0:12 Constant:
+0:12 3 (const int)
+0:12 Function Call: @main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf4[3]; ( temp void)
+0:? 'pos' ( temp 3-element array of 4-component vector of float)
+0:? 'VertexID' ( temp 3-element array of uint)
+0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:? 'clip' ( temp 3-element array of 4-component vector of float)
+0:? Linker Objects
+0:? 'pos' ( in 3-element array of 4-component vector of float Position)
+0:? 'VertexID' (layout( location=0) in 3-element array of uint)
+0:? 'OutputStream.pos' ( out 4-component vector of float Position)
+0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
+0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 127
+
+ Capability Geometry
+ Capability ClipDistance
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Geometry 4 "main" 43 49 69 73 78
+ ExecutionMode 4 Triangles
+ ExecutionMode 4 Invocations 1
+ ExecutionMode 4 OutputLineStrip
+ ExecutionMode 4 OutputVertices 3
+ Source HLSL 500
+ Name 4 "main"
+ Name 15 "S"
+ MemberName 15(S) 0 "pos"
+ MemberName 15(S) 1 "clip0"
+ MemberName 15(S) 2 "clip1"
+ Name 22 "@main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf4[3];"
+ Name 18 "pos"
+ Name 19 "VertexID"
+ Name 20 "OutputStream"
+ Name 21 "clip"
+ Name 24 "s"
+ Name 43 "OutputStream.pos"
+ Name 49 "OutputStream.clip1"
+ Name 67 "pos"
+ Name 69 "pos"
+ Name 71 "VertexID"
+ Name 73 "VertexID"
+ Name 75 "clip"
+ Name 78 "clip"
+ Name 117 "OutputStream"
+ Name 118 "param"
+ Name 120 "param"
+ Name 122 "param"
+ Name 123 "param"
+ Decorate 43(OutputStream.pos) BuiltIn Position
+ Decorate 49(OutputStream.clip1) BuiltIn ClipDistance
+ Decorate 69(pos) BuiltIn Position
+ Decorate 73(VertexID) Location 0
+ Decorate 78(clip) BuiltIn ClipDistance
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypeInt 32 0
+ 9: 8(int) Constant 3
+ 10: TypeArray 7(fvec4) 9
+ 11: TypePointer Function 10
+ 12: TypeArray 8(int) 9
+ 13: TypePointer Function 12
+ 14: TypeVector 6(float) 2
+ 15(S): TypeStruct 7(fvec4) 14(fvec2) 14(fvec2)
+ 16: TypePointer Function 15(S)
+ 17: TypeFunction 2 11(ptr) 13(ptr) 16(ptr) 11(ptr)
+ 25: TypeInt 32 1
+ 26: 25(int) Constant 0
+ 27: TypePointer Function 7(fvec4)
+ 31: 25(int) Constant 1
+ 35: TypePointer Function 14(fvec2)
+ 37: 25(int) Constant 2
+ 42: TypePointer Output 7(fvec4)
+43(OutputStream.pos): 42(ptr) Variable Output
+ 46: 8(int) Constant 4
+ 47: TypeArray 6(float) 46
+ 48: TypePointer Output 47
+49(OutputStream.clip1): 48(ptr) Variable Output
+ 50: 8(int) Constant 0
+ 51: TypePointer Function 6(float)
+ 54: TypePointer Output 6(float)
+ 56: 8(int) Constant 1
+ 63: 25(int) Constant 3
+ 68: TypePointer Input 10
+ 69(pos): 68(ptr) Variable Input
+ 72: TypePointer Input 12
+ 73(VertexID): 72(ptr) Variable Input
+ 76: TypeArray 47 9
+ 77: TypePointer Input 76
+ 78(clip): 77(ptr) Variable Input
+ 79: TypePointer Input 6(float)
+ 88: 8(int) Constant 2
+ 4(main): 2 Function None 3
+ 5: Label
+ 67(pos): 11(ptr) Variable Function
+ 71(VertexID): 13(ptr) Variable Function
+ 75(clip): 11(ptr) Variable Function
+117(OutputStream): 16(ptr) Variable Function
+ 118(param): 11(ptr) Variable Function
+ 120(param): 13(ptr) Variable Function
+ 122(param): 16(ptr) Variable Function
+ 123(param): 11(ptr) Variable Function
+ 70: 10 Load 69(pos)
+ Store 67(pos) 70
+ 74: 12 Load 73(VertexID)
+ Store 71(VertexID) 74
+ 80: 79(ptr) AccessChain 78(clip) 26 26
+ 81: 6(float) Load 80
+ 82: 51(ptr) AccessChain 75(clip) 26 50
+ Store 82 81
+ 83: 79(ptr) AccessChain 78(clip) 26 31
+ 84: 6(float) Load 83
+ 85: 51(ptr) AccessChain 75(clip) 26 56
+ Store 85 84
+ 86: 79(ptr) AccessChain 78(clip) 26 37
+ 87: 6(float) Load 86
+ 89: 51(ptr) AccessChain 75(clip) 26 88
+ Store 89 87
+ 90: 79(ptr) AccessChain 78(clip) 26 63
+ 91: 6(float) Load 90
+ 92: 51(ptr) AccessChain 75(clip) 26 9
+ Store 92 91
+ 93: 79(ptr) AccessChain 78(clip) 31 26
+ 94: 6(float) Load 93
+ 95: 51(ptr) AccessChain 75(clip) 31 50
+ Store 95 94
+ 96: 79(ptr) AccessChain 78(clip) 31 31
+ 97: 6(float) Load 96
+ 98: 51(ptr) AccessChain 75(clip) 31 56
+ Store 98 97
+ 99: 79(ptr) AccessChain 78(clip) 31 37
+ 100: 6(float) Load 99
+ 101: 51(ptr) AccessChain 75(clip) 31 88
+ Store 101 100
+ 102: 79(ptr) AccessChain 78(clip) 31 63
+ 103: 6(float) Load 102
+ 104: 51(ptr) AccessChain 75(clip) 31 9
+ Store 104 103
+ 105: 79(ptr) AccessChain 78(clip) 37 26
+ 106: 6(float) Load 105
+ 107: 51(ptr) AccessChain 75(clip) 37 50
+ Store 107 106
+ 108: 79(ptr) AccessChain 78(clip) 37 31
+ 109: 6(float) Load 108
+ 110: 51(ptr) AccessChain 75(clip) 37 56
+ Store 110 109
+ 111: 79(ptr) AccessChain 78(clip) 37 37
+ 112: 6(float) Load 111
+ 113: 51(ptr) AccessChain 75(clip) 37 88
+ Store 113 112
+ 114: 79(ptr) AccessChain 78(clip) 37 63
+ 115: 6(float) Load 114
+ 116: 51(ptr) AccessChain 75(clip) 37 9
+ Store 116 115
+ 119: 10 Load 67(pos)
+ Store 118(param) 119
+ 121: 12 Load 71(VertexID)
+ Store 120(param) 121
+ 124: 10 Load 75(clip)
+ Store 123(param) 124
+ 125: 2 FunctionCall 22(@main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf4[3];) 118(param) 120(param) 122(param) 123(param)
+ 126: 15(S) Load 122(param)
+ Store 117(OutputStream) 126
+ Return
+ FunctionEnd
+22(@main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf4[3];): 2 Function None 17
+ 18(pos): 11(ptr) FunctionParameter
+ 19(VertexID): 13(ptr) FunctionParameter
+20(OutputStream): 16(ptr) FunctionParameter
+ 21(clip): 11(ptr) FunctionParameter
+ 23: Label
+ 24(s): 16(ptr) Variable Function
+ 28: 27(ptr) AccessChain 18(pos) 26
+ 29: 7(fvec4) Load 28
+ 30: 27(ptr) AccessChain 24(s) 26
+ Store 30 29
+ 32: 27(ptr) AccessChain 21(clip) 26
+ 33: 7(fvec4) Load 32
+ 34: 14(fvec2) VectorShuffle 33 33 0 1
+ 36: 35(ptr) AccessChain 24(s) 31
+ Store 36 34
+ 38: 27(ptr) AccessChain 21(clip) 26
+ 39: 7(fvec4) Load 38
+ 40: 14(fvec2) VectorShuffle 39 39 2 3
+ 41: 35(ptr) AccessChain 24(s) 37
+ Store 41 40
+ 44: 27(ptr) AccessChain 24(s) 26
+ 45: 7(fvec4) Load 44
+ Store 43(OutputStream.pos) 45
+ 52: 51(ptr) AccessChain 24(s) 31 50
+ 53: 6(float) Load 52
+ 55: 54(ptr) AccessChain 49(OutputStream.clip1) 26
+ Store 55 53
+ 57: 51(ptr) AccessChain 24(s) 31 56
+ 58: 6(float) Load 57
+ 59: 54(ptr) AccessChain 49(OutputStream.clip1) 31
+ Store 59 58
+ 60: 51(ptr) AccessChain 24(s) 37 50
+ 61: 6(float) Load 60
+ 62: 54(ptr) AccessChain 49(OutputStream.clip1) 37
+ Store 62 61
+ 64: 51(ptr) AccessChain 24(s) 37 56
+ 65: 6(float) Load 64
+ 66: 54(ptr) AccessChain 49(OutputStream.clip1) 63
+ Store 66 65
+ EmitVertex
+ Return
+ FunctionEnd
diff --git a/Test/baseResults/hlsl.clipdistance-4.frag.out b/Test/baseResults/hlsl.clipdistance-4.frag.out
new file mode 100644
index 0000000..b5fa6c5
--- /dev/null
+++ b/Test/baseResults/hlsl.clipdistance-4.frag.out
@@ -0,0 +1,262 @@
+hlsl.clipdistance-4.frag
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float)
+0:7 Function Parameters:
+0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:? Sequence
+0:8 Branch: Return with expression
+0:8 add ( temp 4-component vector of float)
+0:8 Position: direct index for structure ( temp 4-component vector of float)
+0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:8 Constant:
+0:8 0 (const int)
+0:8 ClipRect: direct index for structure ( temp 4-component vector of float)
+0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:8 Constant:
+0:8 1 (const int)
+0:7 Function Definition: main( ( temp void)
+0:7 Function Parameters:
+0:? Sequence
+0:7 Sequence
+0:7 move second child to first child ( temp 4-component vector of float)
+0:7 Position: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:7 Constant:
+0:7 0 (const int)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 0 (const int)
+0:7 direct index ( in float ClipDistance)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 0 (const int)
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 1 (const int)
+0:7 direct index ( in float ClipDistance)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 1 (const int)
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 2 (const int)
+0:7 direct index ( in float ClipDistance)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 2 (const int)
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 3 (const int)
+0:7 direct index ( in float ClipDistance)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 3 (const int)
+0:7 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+
+
+Linked fragment stage:
+
+
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float)
+0:7 Function Parameters:
+0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:? Sequence
+0:8 Branch: Return with expression
+0:8 add ( temp 4-component vector of float)
+0:8 Position: direct index for structure ( temp 4-component vector of float)
+0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:8 Constant:
+0:8 0 (const int)
+0:8 ClipRect: direct index for structure ( temp 4-component vector of float)
+0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:8 Constant:
+0:8 1 (const int)
+0:7 Function Definition: main( ( temp void)
+0:7 Function Parameters:
+0:? Sequence
+0:7 Sequence
+0:7 move second child to first child ( temp 4-component vector of float)
+0:7 Position: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:7 Constant:
+0:7 0 (const int)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 0 (const int)
+0:7 direct index ( in float ClipDistance)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 0 (const int)
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 1 (const int)
+0:7 direct index ( in float ClipDistance)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 1 (const int)
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 2 (const int)
+0:7 direct index ( in float ClipDistance)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 2 (const int)
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 3 (const int)
+0:7 direct index ( in float ClipDistance)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 3 (const int)
+0:7 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 57
+
+ Capability Shader
+ Capability ClipDistance
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 24 32 54
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 500
+ Name 4 "main"
+ Name 8 "VS_OUTPUT"
+ MemberName 8(VS_OUTPUT) 0 "Position"
+ MemberName 8(VS_OUTPUT) 1 "ClipRect"
+ Name 11 "@main(struct-VS_OUTPUT-vf4-vf41;"
+ Name 10 "v"
+ Name 22 "v"
+ Name 24 "v.Position"
+ Name 32 "v.ClipRect"
+ Name 54 "@entryPointOutput"
+ Decorate 24(v.Position) BuiltIn FragCoord
+ Decorate 32(v.ClipRect) BuiltIn ClipDistance
+ Decorate 54(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4)
+ 9: TypeFunction 7(fvec4) 8(VS_OUTPUT)
+ 13: TypeInt 32 1
+ 14: 13(int) Constant 0
+ 16: 13(int) Constant 1
+ 21: TypePointer Function 8(VS_OUTPUT)
+ 23: TypePointer Input 7(fvec4)
+ 24(v.Position): 23(ptr) Variable Input
+ 26: TypePointer Function 7(fvec4)
+ 28: TypeInt 32 0
+ 29: 28(int) Constant 4
+ 30: TypeArray 6(float) 29
+ 31: TypePointer Input 30
+ 32(v.ClipRect): 31(ptr) Variable Input
+ 33: TypePointer Input 6(float)
+ 36: 28(int) Constant 0
+ 37: TypePointer Function 6(float)
+ 41: 28(int) Constant 1
+ 43: 13(int) Constant 2
+ 46: 28(int) Constant 2
+ 48: 13(int) Constant 3
+ 51: 28(int) Constant 3
+ 53: TypePointer Output 7(fvec4)
+54(@entryPointOutput): 53(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 22(v): 21(ptr) Variable Function
+ 25: 7(fvec4) Load 24(v.Position)
+ 27: 26(ptr) AccessChain 22(v) 14
+ Store 27 25
+ 34: 33(ptr) AccessChain 32(v.ClipRect) 14
+ 35: 6(float) Load 34
+ 38: 37(ptr) AccessChain 22(v) 16 36
+ Store 38 35
+ 39: 33(ptr) AccessChain 32(v.ClipRect) 16
+ 40: 6(float) Load 39
+ 42: 37(ptr) AccessChain 22(v) 16 41
+ Store 42 40
+ 44: 33(ptr) AccessChain 32(v.ClipRect) 43
+ 45: 6(float) Load 44
+ 47: 37(ptr) AccessChain 22(v) 16 46
+ Store 47 45
+ 49: 33(ptr) AccessChain 32(v.ClipRect) 48
+ 50: 6(float) Load 49
+ 52: 37(ptr) AccessChain 22(v) 16 51
+ Store 52 50
+ 55:8(VS_OUTPUT) Load 22(v)
+ 56: 7(fvec4) FunctionCall 11(@main(struct-VS_OUTPUT-vf4-vf41;) 55
+ Store 54(@entryPointOutput) 56
+ Return
+ FunctionEnd
+11(@main(struct-VS_OUTPUT-vf4-vf41;): 7(fvec4) Function None 9
+ 10(v):8(VS_OUTPUT) FunctionParameter
+ 12: Label
+ 15: 7(fvec4) CompositeExtract 10(v) 0
+ 17: 7(fvec4) CompositeExtract 10(v) 1
+ 18: 7(fvec4) FAdd 15 17
+ ReturnValue 18
+ FunctionEnd
diff --git a/Test/baseResults/hlsl.clipdistance-4.geom.out b/Test/baseResults/hlsl.clipdistance-4.geom.out
new file mode 100644
index 0000000..82d0c0a
--- /dev/null
+++ b/Test/baseResults/hlsl.clipdistance-4.geom.out
@@ -0,0 +1,819 @@
+hlsl.clipdistance-4.geom
+Shader version: 500
+invocations = -1
+max_vertices = 3
+input primitive = triangles
+output primitive = line_strip
+0:? Sequence
+0:13 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf2[3];vf2[3]; ( temp void)
+0:13 Function Parameters:
+0:13 'pos' ( in 3-element array of 4-component vector of float)
+0:13 'VertexID' ( in 3-element array of uint)
+0:13 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:13 'clip0' ( in 3-element array of 2-component vector of float)
+0:13 'clip1' ( in 3-element array of 2-component vector of float)
+0:? Sequence
+0:16 move second child to first child ( temp 4-component vector of float)
+0:16 pos: direct index for structure ( temp 4-component vector of float)
+0:16 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:16 Constant:
+0:16 0 (const int)
+0:16 direct index ( temp 4-component vector of float)
+0:16 'pos' ( in 3-element array of 4-component vector of float)
+0:16 Constant:
+0:16 0 (const int)
+0:17 move second child to first child ( temp 2-component vector of float)
+0:17 clip0: direct index for structure ( temp 2-component vector of float)
+0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:17 Constant:
+0:17 1 (const int)
+0:17 direct index ( temp 2-component vector of float)
+0:17 'clip0' ( in 3-element array of 2-component vector of float)
+0:17 Constant:
+0:17 0 (const int)
+0:18 move second child to first child ( temp 2-component vector of float)
+0:18 clip1: direct index for structure ( temp 2-component vector of float)
+0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:18 Constant:
+0:18 2 (const int)
+0:18 direct index ( temp 2-component vector of float)
+0:18 'clip1' ( in 3-element array of 2-component vector of float)
+0:18 Constant:
+0:18 0 (const int)
+0:20 Sequence
+0:20 Sequence
+0:20 move second child to first child ( temp 4-component vector of float)
+0:? 'OutputStream.pos' ( out 4-component vector of float Position)
+0:20 pos: direct index for structure ( temp 4-component vector of float)
+0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:20 Constant:
+0:20 0 (const int)
+0:? Sequence
+0:20 move second child to first child ( temp float)
+0:20 direct index ( out float ClipDistance)
+0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
+0:20 Constant:
+0:20 0 (const int)
+0:20 direct index ( temp float)
+0:20 clip0: direct index for structure ( temp 2-component vector of float)
+0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:20 Constant:
+0:20 1 (const int)
+0:20 Constant:
+0:20 0 (const int)
+0:20 move second child to first child ( temp float)
+0:20 direct index ( out float ClipDistance)
+0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
+0:20 Constant:
+0:20 1 (const int)
+0:20 direct index ( temp float)
+0:20 clip0: direct index for structure ( temp 2-component vector of float)
+0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:20 Constant:
+0:20 1 (const int)
+0:20 Constant:
+0:20 1 (const int)
+0:? Sequence
+0:20 move second child to first child ( temp float)
+0:20 direct index ( out float ClipDistance)
+0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
+0:20 Constant:
+0:20 2 (const int)
+0:20 direct index ( temp float)
+0:20 clip1: direct index for structure ( temp 2-component vector of float)
+0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:20 Constant:
+0:20 2 (const int)
+0:20 Constant:
+0:20 0 (const int)
+0:20 move second child to first child ( temp float)
+0:20 direct index ( out float ClipDistance)
+0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
+0:20 Constant:
+0:20 3 (const int)
+0:20 direct index ( temp float)
+0:20 clip1: direct index for structure ( temp 2-component vector of float)
+0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:20 Constant:
+0:20 2 (const int)
+0:20 Constant:
+0:20 1 (const int)
+0:20 EmitVertex ( temp void)
+0:13 Function Definition: main( ( temp void)
+0:13 Function Parameters:
+0:? Sequence
+0:13 move second child to first child ( temp 3-element array of 4-component vector of float)
+0:? 'pos' ( temp 3-element array of 4-component vector of float)
+0:? 'pos' ( in 3-element array of 4-component vector of float Position)
+0:13 move second child to first child ( temp 3-element array of uint)
+0:? 'VertexID' ( temp 3-element array of uint)
+0:? 'VertexID' (layout( location=0) in 3-element array of uint)
+0:? Sequence
+0:13 move second child to first child ( temp float)
+0:13 direct index ( temp float)
+0:13 direct index ( temp 2-component vector of float)
+0:? 'clip0' ( temp 3-element array of 2-component vector of float)
+0:13 Constant:
+0:13 0 (const int)
+0:13 Constant:
+0:13 0 (const int)
+0:13 direct index ( in float ClipDistance)
+0:13 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
+0:13 Constant:
+0:13 0 (const int)
+0:13 Constant:
+0:13 0 (const int)
+0:13 move second child to first child ( temp float)
+0:13 direct index ( temp float)
+0:13 direct index ( temp 2-component vector of float)
+0:? 'clip0' ( temp 3-element array of 2-component vector of float)
+0:13 Constant:
+0:13 0 (const int)
+0:13 Constant:
+0:13 1 (const int)
+0:13 direct index ( in float ClipDistance)
+0:13 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
+0:13 Constant:
+0:13 0 (const int)
+0:13 Constant:
+0:13 1 (const int)
+0:13 move second child to first child ( temp float)
+0:13 direct index ( temp float)
+0:13 direct index ( temp 2-component vector of float)
+0:? 'clip0' ( temp 3-element array of 2-component vector of float)
+0:13 Constant:
+0:13 1 (const int)
+0:13 Constant:
+0:13 0 (const int)
+0:13 direct index ( in float ClipDistance)
+0:13 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
+0:13 Constant:
+0:13 0 (const int)
+0:13 Constant:
+0:13 2 (const int)
+0:13 move second child to first child ( temp float)
+0:13 direct index ( temp float)
+0:13 direct index ( temp 2-component vector of float)
+0:? 'clip0' ( temp 3-element array of 2-component vector of float)
+0:13 Constant:
+0:13 1 (const int)
+0:13 Constant:
+0:13 1 (const int)
+0:13 direct index ( in float ClipDistance)
+0:13 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
+0:13 Constant:
+0:13 0 (const int)
+0:13 Constant:
+0:13 3 (const int)
+0:13 move second child to first child ( temp float)
+0:13 direct index ( temp float)
+0:13 direct index ( temp 2-component vector of float)
+0:? 'clip0' ( temp 3-element array of 2-component vector of float)
+0:13 Constant:
+0:13 2 (const int)
+0:13 Constant:
+0:13 0 (const int)
+0:13 direct index ( in float ClipDistance)
+0:13 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
+0:13 Constant:
+0:13 1 (const int)
+0:13 Constant:
+0:13 0 (const int)
+0:13 move second child to first child ( temp float)
+0:13 direct index ( temp float)
+0:13 direct index ( temp 2-component vector of float)
+0:? 'clip0' ( temp 3-element array of 2-component vector of float)
+0:13 Constant:
+0:13 2 (const int)
+0:13 Constant:
+0:13 1 (const int)
+0:13 direct index ( in float ClipDistance)
+0:13 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
+0:13 Constant:
+0:13 1 (const int)
+0:13 Constant:
+0:13 1 (const int)
+0:? Sequence
+0:13 move second child to first child ( temp float)
+0:13 direct index ( temp float)
+0:13 direct index ( temp 2-component vector of float)
+0:? 'clip1' ( temp 3-element array of 2-component vector of float)
+0:13 Constant:
+0:13 0 (const int)
+0:13 Constant:
+0:13 0 (const int)
+0:13 direct index ( in float ClipDistance)
+0:13 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
+0:13 Constant:
+0:13 0 (const int)
+0:13 Constant:
+0:13 2 (const int)
+0:13 move second child to first child ( temp float)
+0:13 direct index ( temp float)
+0:13 direct index ( temp 2-component vector of float)
+0:? 'clip1' ( temp 3-element array of 2-component vector of float)
+0:13 Constant:
+0:13 0 (const int)
+0:13 Constant:
+0:13 1 (const int)
+0:13 direct index ( in float ClipDistance)
+0:13 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
+0:13 Constant:
+0:13 0 (const int)
+0:13 Constant:
+0:13 3 (const int)
+0:13 move second child to first child ( temp float)
+0:13 direct index ( temp float)
+0:13 direct index ( temp 2-component vector of float)
+0:? 'clip1' ( temp 3-element array of 2-component vector of float)
+0:13 Constant:
+0:13 1 (const int)
+0:13 Constant:
+0:13 0 (const int)
+0:13 direct index ( in float ClipDistance)
+0:13 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
+0:13 Constant:
+0:13 1 (const int)
+0:13 Constant:
+0:13 2 (const int)
+0:13 move second child to first child ( temp float)
+0:13 direct index ( temp float)
+0:13 direct index ( temp 2-component vector of float)
+0:? 'clip1' ( temp 3-element array of 2-component vector of float)
+0:13 Constant:
+0:13 1 (const int)
+0:13 Constant:
+0:13 1 (const int)
+0:13 direct index ( in float ClipDistance)
+0:13 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
+0:13 Constant:
+0:13 1 (const int)
+0:13 Constant:
+0:13 3 (const int)
+0:13 move second child to first child ( temp float)
+0:13 direct index ( temp float)
+0:13 direct index ( temp 2-component vector of float)
+0:? 'clip1' ( temp 3-element array of 2-component vector of float)
+0:13 Constant:
+0:13 2 (const int)
+0:13 Constant:
+0:13 0 (const int)
+0:13 direct index ( in float ClipDistance)
+0:13 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
+0:13 Constant:
+0:13 2 (const int)
+0:13 Constant:
+0:13 2 (const int)
+0:13 move second child to first child ( temp float)
+0:13 direct index ( temp float)
+0:13 direct index ( temp 2-component vector of float)
+0:? 'clip1' ( temp 3-element array of 2-component vector of float)
+0:13 Constant:
+0:13 2 (const int)
+0:13 Constant:
+0:13 1 (const int)
+0:13 direct index ( in float ClipDistance)
+0:13 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
+0:13 Constant:
+0:13 2 (const int)
+0:13 Constant:
+0:13 3 (const int)
+0:13 Function Call: @main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf2[3];vf2[3]; ( temp void)
+0:? 'pos' ( temp 3-element array of 4-component vector of float)
+0:? 'VertexID' ( temp 3-element array of uint)
+0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:? 'clip0' ( temp 3-element array of 2-component vector of float)
+0:? 'clip1' ( temp 3-element array of 2-component vector of float)
+0:? Linker Objects
+0:? 'pos' ( in 3-element array of 4-component vector of float Position)
+0:? 'VertexID' (layout( location=0) in 3-element array of uint)
+0:? 'OutputStream.pos' ( out 4-component vector of float Position)
+0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
+0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
+
+
+Linked geometry stage:
+
+
+Shader version: 500
+invocations = 1
+max_vertices = 3
+input primitive = triangles
+output primitive = line_strip
+0:? Sequence
+0:13 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf2[3];vf2[3]; ( temp void)
+0:13 Function Parameters:
+0:13 'pos' ( in 3-element array of 4-component vector of float)
+0:13 'VertexID' ( in 3-element array of uint)
+0:13 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:13 'clip0' ( in 3-element array of 2-component vector of float)
+0:13 'clip1' ( in 3-element array of 2-component vector of float)
+0:? Sequence
+0:16 move second child to first child ( temp 4-component vector of float)
+0:16 pos: direct index for structure ( temp 4-component vector of float)
+0:16 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:16 Constant:
+0:16 0 (const int)
+0:16 direct index ( temp 4-component vector of float)
+0:16 'pos' ( in 3-element array of 4-component vector of float)
+0:16 Constant:
+0:16 0 (const int)
+0:17 move second child to first child ( temp 2-component vector of float)
+0:17 clip0: direct index for structure ( temp 2-component vector of float)
+0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:17 Constant:
+0:17 1 (const int)
+0:17 direct index ( temp 2-component vector of float)
+0:17 'clip0' ( in 3-element array of 2-component vector of float)
+0:17 Constant:
+0:17 0 (const int)
+0:18 move second child to first child ( temp 2-component vector of float)
+0:18 clip1: direct index for structure ( temp 2-component vector of float)
+0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:18 Constant:
+0:18 2 (const int)
+0:18 direct index ( temp 2-component vector of float)
+0:18 'clip1' ( in 3-element array of 2-component vector of float)
+0:18 Constant:
+0:18 0 (const int)
+0:20 Sequence
+0:20 Sequence
+0:20 move second child to first child ( temp 4-component vector of float)
+0:? 'OutputStream.pos' ( out 4-component vector of float Position)
+0:20 pos: direct index for structure ( temp 4-component vector of float)
+0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:20 Constant:
+0:20 0 (const int)
+0:? Sequence
+0:20 move second child to first child ( temp float)
+0:20 direct index ( out float ClipDistance)
+0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
+0:20 Constant:
+0:20 0 (const int)
+0:20 direct index ( temp float)
+0:20 clip0: direct index for structure ( temp 2-component vector of float)
+0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:20 Constant:
+0:20 1 (const int)
+0:20 Constant:
+0:20 0 (const int)
+0:20 move second child to first child ( temp float)
+0:20 direct index ( out float ClipDistance)
+0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
+0:20 Constant:
+0:20 1 (const int)
+0:20 direct index ( temp float)
+0:20 clip0: direct index for structure ( temp 2-component vector of float)
+0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:20 Constant:
+0:20 1 (const int)
+0:20 Constant:
+0:20 1 (const int)
+0:? Sequence
+0:20 move second child to first child ( temp float)
+0:20 direct index ( out float ClipDistance)
+0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
+0:20 Constant:
+0:20 2 (const int)
+0:20 direct index ( temp float)
+0:20 clip1: direct index for structure ( temp 2-component vector of float)
+0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:20 Constant:
+0:20 2 (const int)
+0:20 Constant:
+0:20 0 (const int)
+0:20 move second child to first child ( temp float)
+0:20 direct index ( out float ClipDistance)
+0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
+0:20 Constant:
+0:20 3 (const int)
+0:20 direct index ( temp float)
+0:20 clip1: direct index for structure ( temp 2-component vector of float)
+0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:20 Constant:
+0:20 2 (const int)
+0:20 Constant:
+0:20 1 (const int)
+0:20 EmitVertex ( temp void)
+0:13 Function Definition: main( ( temp void)
+0:13 Function Parameters:
+0:? Sequence
+0:13 move second child to first child ( temp 3-element array of 4-component vector of float)
+0:? 'pos' ( temp 3-element array of 4-component vector of float)
+0:? 'pos' ( in 3-element array of 4-component vector of float Position)
+0:13 move second child to first child ( temp 3-element array of uint)
+0:? 'VertexID' ( temp 3-element array of uint)
+0:? 'VertexID' (layout( location=0) in 3-element array of uint)
+0:? Sequence
+0:13 move second child to first child ( temp float)
+0:13 direct index ( temp float)
+0:13 direct index ( temp 2-component vector of float)
+0:? 'clip0' ( temp 3-element array of 2-component vector of float)
+0:13 Constant:
+0:13 0 (const int)
+0:13 Constant:
+0:13 0 (const int)
+0:13 direct index ( in float ClipDistance)
+0:13 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
+0:13 Constant:
+0:13 0 (const int)
+0:13 Constant:
+0:13 0 (const int)
+0:13 move second child to first child ( temp float)
+0:13 direct index ( temp float)
+0:13 direct index ( temp 2-component vector of float)
+0:? 'clip0' ( temp 3-element array of 2-component vector of float)
+0:13 Constant:
+0:13 0 (const int)
+0:13 Constant:
+0:13 1 (const int)
+0:13 direct index ( in float ClipDistance)
+0:13 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
+0:13 Constant:
+0:13 0 (const int)
+0:13 Constant:
+0:13 1 (const int)
+0:13 move second child to first child ( temp float)
+0:13 direct index ( temp float)
+0:13 direct index ( temp 2-component vector of float)
+0:? 'clip0' ( temp 3-element array of 2-component vector of float)
+0:13 Constant:
+0:13 1 (const int)
+0:13 Constant:
+0:13 0 (const int)
+0:13 direct index ( in float ClipDistance)
+0:13 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
+0:13 Constant:
+0:13 0 (const int)
+0:13 Constant:
+0:13 2 (const int)
+0:13 move second child to first child ( temp float)
+0:13 direct index ( temp float)
+0:13 direct index ( temp 2-component vector of float)
+0:? 'clip0' ( temp 3-element array of 2-component vector of float)
+0:13 Constant:
+0:13 1 (const int)
+0:13 Constant:
+0:13 1 (const int)
+0:13 direct index ( in float ClipDistance)
+0:13 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
+0:13 Constant:
+0:13 0 (const int)
+0:13 Constant:
+0:13 3 (const int)
+0:13 move second child to first child ( temp float)
+0:13 direct index ( temp float)
+0:13 direct index ( temp 2-component vector of float)
+0:? 'clip0' ( temp 3-element array of 2-component vector of float)
+0:13 Constant:
+0:13 2 (const int)
+0:13 Constant:
+0:13 0 (const int)
+0:13 direct index ( in float ClipDistance)
+0:13 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
+0:13 Constant:
+0:13 1 (const int)
+0:13 Constant:
+0:13 0 (const int)
+0:13 move second child to first child ( temp float)
+0:13 direct index ( temp float)
+0:13 direct index ( temp 2-component vector of float)
+0:? 'clip0' ( temp 3-element array of 2-component vector of float)
+0:13 Constant:
+0:13 2 (const int)
+0:13 Constant:
+0:13 1 (const int)
+0:13 direct index ( in float ClipDistance)
+0:13 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
+0:13 Constant:
+0:13 1 (const int)
+0:13 Constant:
+0:13 1 (const int)
+0:? Sequence
+0:13 move second child to first child ( temp float)
+0:13 direct index ( temp float)
+0:13 direct index ( temp 2-component vector of float)
+0:? 'clip1' ( temp 3-element array of 2-component vector of float)
+0:13 Constant:
+0:13 0 (const int)
+0:13 Constant:
+0:13 0 (const int)
+0:13 direct index ( in float ClipDistance)
+0:13 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
+0:13 Constant:
+0:13 0 (const int)
+0:13 Constant:
+0:13 2 (const int)
+0:13 move second child to first child ( temp float)
+0:13 direct index ( temp float)
+0:13 direct index ( temp 2-component vector of float)
+0:? 'clip1' ( temp 3-element array of 2-component vector of float)
+0:13 Constant:
+0:13 0 (const int)
+0:13 Constant:
+0:13 1 (const int)
+0:13 direct index ( in float ClipDistance)
+0:13 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
+0:13 Constant:
+0:13 0 (const int)
+0:13 Constant:
+0:13 3 (const int)
+0:13 move second child to first child ( temp float)
+0:13 direct index ( temp float)
+0:13 direct index ( temp 2-component vector of float)
+0:? 'clip1' ( temp 3-element array of 2-component vector of float)
+0:13 Constant:
+0:13 1 (const int)
+0:13 Constant:
+0:13 0 (const int)
+0:13 direct index ( in float ClipDistance)
+0:13 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
+0:13 Constant:
+0:13 1 (const int)
+0:13 Constant:
+0:13 2 (const int)
+0:13 move second child to first child ( temp float)
+0:13 direct index ( temp float)
+0:13 direct index ( temp 2-component vector of float)
+0:? 'clip1' ( temp 3-element array of 2-component vector of float)
+0:13 Constant:
+0:13 1 (const int)
+0:13 Constant:
+0:13 1 (const int)
+0:13 direct index ( in float ClipDistance)
+0:13 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
+0:13 Constant:
+0:13 1 (const int)
+0:13 Constant:
+0:13 3 (const int)
+0:13 move second child to first child ( temp float)
+0:13 direct index ( temp float)
+0:13 direct index ( temp 2-component vector of float)
+0:? 'clip1' ( temp 3-element array of 2-component vector of float)
+0:13 Constant:
+0:13 2 (const int)
+0:13 Constant:
+0:13 0 (const int)
+0:13 direct index ( in float ClipDistance)
+0:13 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
+0:13 Constant:
+0:13 2 (const int)
+0:13 Constant:
+0:13 2 (const int)
+0:13 move second child to first child ( temp float)
+0:13 direct index ( temp float)
+0:13 direct index ( temp 2-component vector of float)
+0:? 'clip1' ( temp 3-element array of 2-component vector of float)
+0:13 Constant:
+0:13 2 (const int)
+0:13 Constant:
+0:13 1 (const int)
+0:13 direct index ( in float ClipDistance)
+0:13 direct index ( in 4-element array of float ClipDistance)
+0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
+0:13 Constant:
+0:13 2 (const int)
+0:13 Constant:
+0:13 3 (const int)
+0:13 Function Call: @main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf2[3];vf2[3]; ( temp void)
+0:? 'pos' ( temp 3-element array of 4-component vector of float)
+0:? 'VertexID' ( temp 3-element array of uint)
+0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
+0:? 'clip0' ( temp 3-element array of 2-component vector of float)
+0:? 'clip1' ( temp 3-element array of 2-component vector of float)
+0:? Linker Objects
+0:? 'pos' ( in 3-element array of 4-component vector of float Position)
+0:? 'VertexID' (layout( location=0) in 3-element array of uint)
+0:? 'OutputStream.pos' ( out 4-component vector of float Position)
+0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
+0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 130
+
+ Capability Geometry
+ Capability ClipDistance
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Geometry 4 "main" 44 50 70 74 79
+ ExecutionMode 4 Triangles
+ ExecutionMode 4 Invocations 1
+ ExecutionMode 4 OutputLineStrip
+ ExecutionMode 4 OutputVertices 3
+ Source HLSL 500
+ Name 4 "main"
+ Name 15 "S"
+ MemberName 15(S) 0 "pos"
+ MemberName 15(S) 1 "clip0"
+ MemberName 15(S) 2 "clip1"
+ Name 25 "@main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf2[3];vf2[3];"
+ Name 20 "pos"
+ Name 21 "VertexID"
+ Name 22 "OutputStream"
+ Name 23 "clip0"
+ Name 24 "clip1"
+ Name 27 "s"
+ Name 44 "OutputStream.pos"
+ Name 50 "OutputStream.clip1"
+ Name 68 "pos"
+ Name 70 "pos"
+ Name 72 "VertexID"
+ Name 74 "VertexID"
+ Name 76 "clip0"
+ Name 79 "clip0"
+ Name 99 "clip1"
+ Name 118 "OutputStream"
+ Name 119 "param"
+ Name 121 "param"
+ Name 123 "param"
+ Name 124 "param"
+ Name 126 "param"
+ Decorate 44(OutputStream.pos) BuiltIn Position
+ Decorate 50(OutputStream.clip1) BuiltIn ClipDistance
+ Decorate 70(pos) BuiltIn Position
+ Decorate 74(VertexID) Location 0
+ Decorate 79(clip0) BuiltIn ClipDistance
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypeInt 32 0
+ 9: 8(int) Constant 3
+ 10: TypeArray 7(fvec4) 9
+ 11: TypePointer Function 10
+ 12: TypeArray 8(int) 9
+ 13: TypePointer Function 12
+ 14: TypeVector 6(float) 2
+ 15(S): TypeStruct 7(fvec4) 14(fvec2) 14(fvec2)
+ 16: TypePointer Function 15(S)
+ 17: TypeArray 14(fvec2) 9
+ 18: TypePointer Function 17
+ 19: TypeFunction 2 11(ptr) 13(ptr) 16(ptr) 18(ptr) 18(ptr)
+ 28: TypeInt 32 1
+ 29: 28(int) Constant 0
+ 30: TypePointer Function 7(fvec4)
+ 34: 28(int) Constant 1
+ 35: TypePointer Function 14(fvec2)
+ 39: 28(int) Constant 2
+ 43: TypePointer Output 7(fvec4)
+44(OutputStream.pos): 43(ptr) Variable Output
+ 47: 8(int) Constant 4
+ 48: TypeArray 6(float) 47
+ 49: TypePointer Output 48
+50(OutputStream.clip1): 49(ptr) Variable Output
+ 51: 8(int) Constant 0
+ 52: TypePointer Function 6(float)
+ 55: TypePointer Output 6(float)
+ 57: 8(int) Constant 1
+ 64: 28(int) Constant 3
+ 69: TypePointer Input 10
+ 70(pos): 69(ptr) Variable Input
+ 73: TypePointer Input 12
+ 74(VertexID): 73(ptr) Variable Input
+ 77: TypeArray 48 9
+ 78: TypePointer Input 77
+ 79(clip0): 78(ptr) Variable Input
+ 80: TypePointer Input 6(float)
+ 4(main): 2 Function None 3
+ 5: Label
+ 68(pos): 11(ptr) Variable Function
+ 72(VertexID): 13(ptr) Variable Function
+ 76(clip0): 18(ptr) Variable Function
+ 99(clip1): 18(ptr) Variable Function
+118(OutputStream): 16(ptr) Variable Function
+ 119(param): 11(ptr) Variable Function
+ 121(param): 13(ptr) Variable Function
+ 123(param): 16(ptr) Variable Function
+ 124(param): 18(ptr) Variable Function
+ 126(param): 18(ptr) Variable Function
+ 71: 10 Load 70(pos)
+ Store 68(pos) 71
+ 75: 12 Load 74(VertexID)
+ Store 72(VertexID) 75
+ 81: 80(ptr) AccessChain 79(clip0) 29 29
+ 82: 6(float) Load 81
+ 83: 52(ptr) AccessChain 76(clip0) 29 51
+ Store 83 82
+ 84: 80(ptr) AccessChain 79(clip0) 29 34
+ 85: 6(float) Load 84
+ 86: 52(ptr) AccessChain 76(clip0) 29 57
+ Store 86 85
+ 87: 80(ptr) AccessChain 79(clip0) 29 39
+ 88: 6(float) Load 87
+ 89: 52(ptr) AccessChain 76(clip0) 34 51
+ Store 89 88
+ 90: 80(ptr) AccessChain 79(clip0) 29 64
+ 91: 6(float) Load 90
+ 92: 52(ptr) AccessChain 76(clip0) 34 57
+ Store 92 91
+ 93: 80(ptr) AccessChain 79(clip0) 34 29
+ 94: 6(float) Load 93
+ 95: 52(ptr) AccessChain 76(clip0) 39 51
+ Store 95 94
+ 96: 80(ptr) AccessChain 79(clip0) 34 34
+ 97: 6(float) Load 96
+ 98: 52(ptr) AccessChain 76(clip0) 39 57
+ Store 98 97
+ 100: 80(ptr) AccessChain 79(clip0) 29 39
+ 101: 6(float) Load 100
+ 102: 52(ptr) AccessChain 99(clip1) 29 51
+ Store 102 101
+ 103: 80(ptr) AccessChain 79(clip0) 29 64
+ 104: 6(float) Load 103
+ 105: 52(ptr) AccessChain 99(clip1) 29 57
+ Store 105 104
+ 106: 80(ptr) AccessChain 79(clip0) 34 39
+ 107: 6(float) Load 106
+ 108: 52(ptr) AccessChain 99(clip1) 34 51
+ Store 108 107
+ 109: 80(ptr) AccessChain 79(clip0) 34 64
+ 110: 6(float) Load 109
+ 111: 52(ptr) AccessChain 99(clip1) 34 57
+ Store 111 110
+ 112: 80(ptr) AccessChain 79(clip0) 39 39
+ 113: 6(float) Load 112
+ 114: 52(ptr) AccessChain 99(clip1) 39 51
+ Store 114 113
+ 115: 80(ptr) AccessChain 79(clip0) 39 64
+ 116: 6(float) Load 115
+ 117: 52(ptr) AccessChain 99(clip1) 39 57
+ Store 117 116
+ 120: 10 Load 68(pos)
+ Store 119(param) 120
+ 122: 12 Load 72(VertexID)
+ Store 121(param) 122
+ 125: 17 Load 76(clip0)
+ Store 124(param) 125
+ 127: 17 Load 99(clip1)
+ Store 126(param) 127
+ 128: 2 FunctionCall 25(@main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf2[3];vf2[3];) 119(param) 121(param) 123(param) 124(param) 126(param)
+ 129: 15(S) Load 123(param)
+ Store 118(OutputStream) 129
+ Return
+ FunctionEnd
+25(@main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf2[3];vf2[3];): 2 Function None 19
+ 20(pos): 11(ptr) FunctionParameter
+ 21(VertexID): 13(ptr) FunctionParameter
+22(OutputStream): 16(ptr) FunctionParameter
+ 23(clip0): 18(ptr) FunctionParameter
+ 24(clip1): 18(ptr) FunctionParameter
+ 26: Label
+ 27(s): 16(ptr) Variable Function
+ 31: 30(ptr) AccessChain 20(pos) 29
+ 32: 7(fvec4) Load 31
+ 33: 30(ptr) AccessChain 27(s) 29
+ Store 33 32
+ 36: 35(ptr) AccessChain 23(clip0) 29
+ 37: 14(fvec2) Load 36
+ 38: 35(ptr) AccessChain 27(s) 34
+ Store 38 37
+ 40: 35(ptr) AccessChain 24(clip1) 29
+ 41: 14(fvec2) Load 40
+ 42: 35(ptr) AccessChain 27(s) 39
+ Store 42 41
+ 45: 30(ptr) AccessChain 27(s) 29
+ 46: 7(fvec4) Load 45
+ Store 44(OutputStream.pos) 46
+ 53: 52(ptr) AccessChain 27(s) 34 51
+ 54: 6(float) Load 53
+ 56: 55(ptr) AccessChain 50(OutputStream.clip1) 29
+ Store 56 54
+ 58: 52(ptr) AccessChain 27(s) 34 57
+ 59: 6(float) Load 58
+ 60: 55(ptr) AccessChain 50(OutputStream.clip1) 34
+ Store 60 59
+ 61: 52(ptr) AccessChain 27(s) 39 51
+ 62: 6(float) Load 61
+ 63: 55(ptr) AccessChain 50(OutputStream.clip1) 39
+ Store 63 62
+ 65: 52(ptr) AccessChain 27(s) 39 57
+ 66: 6(float) Load 65
+ 67: 55(ptr) AccessChain 50(OutputStream.clip1) 64
+ Store 67 66
+ EmitVertex
+ Return
+ FunctionEnd
diff --git a/Test/baseResults/hlsl.clipdistance-4.vert.out b/Test/baseResults/hlsl.clipdistance-4.vert.out
index 617f05b..ac99334 100644
--- a/Test/baseResults/hlsl.clipdistance-4.vert.out
+++ b/Test/baseResults/hlsl.clipdistance-4.vert.out
@@ -80,7 +80,7 @@
0:11 0 (const int)
0:? Sequence
0:11 move second child to first child ( temp float)
-0:11 direct index ( temp float)
+0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 0 (const int)
@@ -92,7 +92,7 @@
0:11 Constant:
0:11 0 (const int)
0:11 move second child to first child ( temp float)
-0:11 direct index ( temp float)
+0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 1 (const int)
@@ -104,7 +104,7 @@
0:11 Constant:
0:11 1 (const int)
0:11 move second child to first child ( temp float)
-0:11 direct index ( temp float)
+0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 2 (const int)
@@ -116,7 +116,7 @@
0:11 Constant:
0:11 2 (const int)
0:11 move second child to first child ( temp float)
-0:11 direct index ( temp float)
+0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 3 (const int)
@@ -217,7 +217,7 @@
0:11 0 (const int)
0:? Sequence
0:11 move second child to first child ( temp float)
-0:11 direct index ( temp float)
+0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 0 (const int)
@@ -229,7 +229,7 @@
0:11 Constant:
0:11 0 (const int)
0:11 move second child to first child ( temp float)
-0:11 direct index ( temp float)
+0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 1 (const int)
@@ -241,7 +241,7 @@
0:11 Constant:
0:11 1 (const int)
0:11 move second child to first child ( temp float)
-0:11 direct index ( temp float)
+0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 2 (const int)
@@ -253,7 +253,7 @@
0:11 Constant:
0:11 2 (const int)
0:11 move second child to first child ( temp float)
-0:11 direct index ( temp float)
+0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 3 (const int)
diff --git a/Test/baseResults/hlsl.clipdistance-5.frag.out b/Test/baseResults/hlsl.clipdistance-5.frag.out
new file mode 100644
index 0000000..7c1bac5
--- /dev/null
+++ b/Test/baseResults/hlsl.clipdistance-5.frag.out
@@ -0,0 +1,325 @@
+hlsl.clipdistance-5.frag
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf2[2]1; ( temp 4-component vector of float)
+0:7 Function Parameters:
+0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:? Sequence
+0:8 Branch: Return with expression
+0:8 add ( temp 4-component vector of float)
+0:8 add ( temp 4-component vector of float)
+0:8 Position: direct index for structure ( temp 4-component vector of float)
+0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:8 Constant:
+0:8 0 (const int)
+0:8 direct index ( temp float)
+0:8 direct index ( temp 2-component vector of float)
+0:8 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:8 direct index ( temp float)
+0:8 direct index ( temp 2-component vector of float)
+0:8 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:7 Function Definition: main( ( temp void)
+0:7 Function Parameters:
+0:? Sequence
+0:7 Sequence
+0:7 move second child to first child ( temp 4-component vector of float)
+0:7 Position: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:7 Constant:
+0:7 0 (const int)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 direct index ( temp 2-component vector of float)
+0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 0 (const int)
+0:7 Constant:
+0:7 0 (const int)
+0:7 direct index ( in float ClipDistance)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 0 (const int)
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 direct index ( temp 2-component vector of float)
+0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 0 (const int)
+0:7 Constant:
+0:7 1 (const int)
+0:7 direct index ( in float ClipDistance)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 1 (const int)
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 direct index ( temp 2-component vector of float)
+0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 0 (const int)
+0:7 direct index ( in float ClipDistance)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 2 (const int)
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 direct index ( temp 2-component vector of float)
+0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 1 (const int)
+0:7 direct index ( in float ClipDistance)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 3 (const int)
+0:7 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf2[2]1; ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+
+
+Linked fragment stage:
+
+
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf2[2]1; ( temp 4-component vector of float)
+0:7 Function Parameters:
+0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:? Sequence
+0:8 Branch: Return with expression
+0:8 add ( temp 4-component vector of float)
+0:8 add ( temp 4-component vector of float)
+0:8 Position: direct index for structure ( temp 4-component vector of float)
+0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:8 Constant:
+0:8 0 (const int)
+0:8 direct index ( temp float)
+0:8 direct index ( temp 2-component vector of float)
+0:8 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:8 direct index ( temp float)
+0:8 direct index ( temp 2-component vector of float)
+0:8 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:7 Function Definition: main( ( temp void)
+0:7 Function Parameters:
+0:? Sequence
+0:7 Sequence
+0:7 move second child to first child ( temp 4-component vector of float)
+0:7 Position: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:7 Constant:
+0:7 0 (const int)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 direct index ( temp 2-component vector of float)
+0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 0 (const int)
+0:7 Constant:
+0:7 0 (const int)
+0:7 direct index ( in float ClipDistance)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 0 (const int)
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 direct index ( temp 2-component vector of float)
+0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 0 (const int)
+0:7 Constant:
+0:7 1 (const int)
+0:7 direct index ( in float ClipDistance)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 1 (const int)
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 direct index ( temp 2-component vector of float)
+0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 0 (const int)
+0:7 direct index ( in float ClipDistance)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 2 (const int)
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 direct index ( temp 2-component vector of float)
+0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 1 (const int)
+0:7 direct index ( in float ClipDistance)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 3 (const int)
+0:7 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf2[2]1; ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 62
+
+ Capability Shader
+ Capability ClipDistance
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 33 40 59
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 500
+ Name 4 "main"
+ Name 12 "VS_OUTPUT"
+ MemberName 12(VS_OUTPUT) 0 "Position"
+ MemberName 12(VS_OUTPUT) 1 "ClipRect"
+ Name 15 "@main(struct-VS_OUTPUT-vf4-vf2[2]1;"
+ Name 14 "v"
+ Name 31 "v"
+ Name 33 "v.Position"
+ Name 40 "v.ClipRect"
+ Name 59 "@entryPointOutput"
+ Decorate 33(v.Position) BuiltIn FragCoord
+ Decorate 40(v.ClipRect) BuiltIn ClipDistance
+ Decorate 59(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypeVector 6(float) 2
+ 9: TypeInt 32 0
+ 10: 9(int) Constant 2
+ 11: TypeArray 8(fvec2) 10
+ 12(VS_OUTPUT): TypeStruct 7(fvec4) 11
+ 13: TypeFunction 7(fvec4) 12(VS_OUTPUT)
+ 17: TypeInt 32 1
+ 18: 17(int) Constant 0
+ 20: 17(int) Constant 1
+ 21: 9(int) Constant 0
+ 30: TypePointer Function 12(VS_OUTPUT)
+ 32: TypePointer Input 7(fvec4)
+ 33(v.Position): 32(ptr) Variable Input
+ 35: TypePointer Function 7(fvec4)
+ 37: 9(int) Constant 4
+ 38: TypeArray 6(float) 37
+ 39: TypePointer Input 38
+ 40(v.ClipRect): 39(ptr) Variable Input
+ 41: TypePointer Input 6(float)
+ 44: TypePointer Function 6(float)
+ 48: 9(int) Constant 1
+ 50: 17(int) Constant 2
+ 54: 17(int) Constant 3
+ 58: TypePointer Output 7(fvec4)
+59(@entryPointOutput): 58(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 31(v): 30(ptr) Variable Function
+ 34: 7(fvec4) Load 33(v.Position)
+ 36: 35(ptr) AccessChain 31(v) 18
+ Store 36 34
+ 42: 41(ptr) AccessChain 40(v.ClipRect) 18
+ 43: 6(float) Load 42
+ 45: 44(ptr) AccessChain 31(v) 20 18 21
+ Store 45 43
+ 46: 41(ptr) AccessChain 40(v.ClipRect) 20
+ 47: 6(float) Load 46
+ 49: 44(ptr) AccessChain 31(v) 20 18 48
+ Store 49 47
+ 51: 41(ptr) AccessChain 40(v.ClipRect) 50
+ 52: 6(float) Load 51
+ 53: 44(ptr) AccessChain 31(v) 20 20 21
+ Store 53 52
+ 55: 41(ptr) AccessChain 40(v.ClipRect) 54
+ 56: 6(float) Load 55
+ 57: 44(ptr) AccessChain 31(v) 20 20 48
+ Store 57 56
+ 60:12(VS_OUTPUT) Load 31(v)
+ 61: 7(fvec4) FunctionCall 15(@main(struct-VS_OUTPUT-vf4-vf2[2]1;) 60
+ Store 59(@entryPointOutput) 61
+ Return
+ FunctionEnd
+15(@main(struct-VS_OUTPUT-vf4-vf2[2]1;): 7(fvec4) Function None 13
+ 14(v):12(VS_OUTPUT) FunctionParameter
+ 16: Label
+ 19: 7(fvec4) CompositeExtract 14(v) 0
+ 22: 6(float) CompositeExtract 14(v) 1 0 0
+ 23: 7(fvec4) CompositeConstruct 22 22 22 22
+ 24: 7(fvec4) FAdd 19 23
+ 25: 6(float) CompositeExtract 14(v) 1 1 0
+ 26: 7(fvec4) CompositeConstruct 25 25 25 25
+ 27: 7(fvec4) FAdd 24 26
+ ReturnValue 27
+ FunctionEnd
diff --git a/Test/baseResults/hlsl.clipdistance-5.vert.out b/Test/baseResults/hlsl.clipdistance-5.vert.out
index 35a966b..7a50973 100644
--- a/Test/baseResults/hlsl.clipdistance-5.vert.out
+++ b/Test/baseResults/hlsl.clipdistance-5.vert.out
@@ -92,7 +92,7 @@
0:11 0 (const int)
0:? Sequence
0:11 move second child to first child ( temp float)
-0:11 direct index ( temp float)
+0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 0 (const int)
@@ -107,7 +107,7 @@
0:11 Constant:
0:11 0 (const int)
0:11 move second child to first child ( temp float)
-0:11 direct index ( temp float)
+0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 1 (const int)
@@ -122,7 +122,7 @@
0:11 Constant:
0:11 1 (const int)
0:11 move second child to first child ( temp float)
-0:11 direct index ( temp float)
+0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 2 (const int)
@@ -137,7 +137,7 @@
0:11 Constant:
0:11 0 (const int)
0:11 move second child to first child ( temp float)
-0:11 direct index ( temp float)
+0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 3 (const int)
@@ -253,7 +253,7 @@
0:11 0 (const int)
0:? Sequence
0:11 move second child to first child ( temp float)
-0:11 direct index ( temp float)
+0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 0 (const int)
@@ -268,7 +268,7 @@
0:11 Constant:
0:11 0 (const int)
0:11 move second child to first child ( temp float)
-0:11 direct index ( temp float)
+0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 1 (const int)
@@ -283,7 +283,7 @@
0:11 Constant:
0:11 1 (const int)
0:11 move second child to first child ( temp float)
-0:11 direct index ( temp float)
+0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 2 (const int)
@@ -298,7 +298,7 @@
0:11 Constant:
0:11 0 (const int)
0:11 move second child to first child ( temp float)
-0:11 direct index ( temp float)
+0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 3 (const int)
diff --git a/Test/baseResults/hlsl.clipdistance-6.frag.out b/Test/baseResults/hlsl.clipdistance-6.frag.out
new file mode 100644
index 0000000..c249b0e
--- /dev/null
+++ b/Test/baseResults/hlsl.clipdistance-6.frag.out
@@ -0,0 +1,399 @@
+hlsl.clipdistance-6.frag
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float)
+0:8 Function Parameters:
+0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:? Sequence
+0:9 Branch: Return with expression
+0:9 add ( temp 4-component vector of float)
+0:9 add ( temp 4-component vector of float)
+0:9 Position: direct index for structure ( temp 4-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:9 Constant:
+0:9 0 (const int)
+0:9 clip0: direct index for structure ( temp 4-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:9 Constant:
+0:9 1 (const int)
+0:9 clip1: direct index for structure ( temp 4-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:9 Constant:
+0:9 2 (const int)
+0:8 Function Definition: main( ( temp void)
+0:8 Function Parameters:
+0:? Sequence
+0:8 Sequence
+0:8 move second child to first child ( temp 4-component vector of float)
+0:8 Position: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 0 (const int)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 0 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 1 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 2 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 2 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 3 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 3 (const int)
+0:? Sequence
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 4 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 5 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 2 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 6 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 3 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 7 (const int)
+0:8 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+
+
+Linked fragment stage:
+
+
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float)
+0:8 Function Parameters:
+0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:? Sequence
+0:9 Branch: Return with expression
+0:9 add ( temp 4-component vector of float)
+0:9 add ( temp 4-component vector of float)
+0:9 Position: direct index for structure ( temp 4-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:9 Constant:
+0:9 0 (const int)
+0:9 clip0: direct index for structure ( temp 4-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:9 Constant:
+0:9 1 (const int)
+0:9 clip1: direct index for structure ( temp 4-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:9 Constant:
+0:9 2 (const int)
+0:8 Function Definition: main( ( temp void)
+0:8 Function Parameters:
+0:? Sequence
+0:8 Sequence
+0:8 move second child to first child ( temp 4-component vector of float)
+0:8 Position: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 0 (const int)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 0 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 1 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 2 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 2 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 3 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 3 (const int)
+0:? Sequence
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 4 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 5 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 2 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 6 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 3 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 7 (const int)
+0:8 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 79
+
+ Capability Shader
+ Capability ClipDistance
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 31 38 75
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 500
+ Name 4 "main"
+ Name 8 "VS_OUTPUT"
+ MemberName 8(VS_OUTPUT) 0 "Position"
+ MemberName 8(VS_OUTPUT) 1 "clip0"
+ MemberName 8(VS_OUTPUT) 2 "clip1"
+ Name 12 "@main(struct-VS_OUTPUT-vf4-vf4-vf41;"
+ Name 11 "v"
+ Name 29 "v"
+ Name 31 "v.Position"
+ Name 38 "v.clip1"
+ Name 75 "@entryPointOutput"
+ Name 76 "param"
+ Decorate 31(v.Position) BuiltIn FragCoord
+ Decorate 38(v.clip1) BuiltIn ClipDistance
+ Decorate 75(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4)
+ 9: TypePointer Function 8(VS_OUTPUT)
+ 10: TypeFunction 7(fvec4) 9(ptr)
+ 14: TypeInt 32 1
+ 15: 14(int) Constant 0
+ 16: TypePointer Function 7(fvec4)
+ 19: 14(int) Constant 1
+ 23: 14(int) Constant 2
+ 30: TypePointer Input 7(fvec4)
+ 31(v.Position): 30(ptr) Variable Input
+ 34: TypeInt 32 0
+ 35: 34(int) Constant 8
+ 36: TypeArray 6(float) 35
+ 37: TypePointer Input 36
+ 38(v.clip1): 37(ptr) Variable Input
+ 39: TypePointer Input 6(float)
+ 42: 34(int) Constant 0
+ 43: TypePointer Function 6(float)
+ 47: 34(int) Constant 1
+ 51: 34(int) Constant 2
+ 53: 14(int) Constant 3
+ 56: 34(int) Constant 3
+ 58: 14(int) Constant 4
+ 62: 14(int) Constant 5
+ 66: 14(int) Constant 6
+ 70: 14(int) Constant 7
+ 74: TypePointer Output 7(fvec4)
+75(@entryPointOutput): 74(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 29(v): 9(ptr) Variable Function
+ 76(param): 9(ptr) Variable Function
+ 32: 7(fvec4) Load 31(v.Position)
+ 33: 16(ptr) AccessChain 29(v) 15
+ Store 33 32
+ 40: 39(ptr) AccessChain 38(v.clip1) 15
+ 41: 6(float) Load 40
+ 44: 43(ptr) AccessChain 29(v) 19 42
+ Store 44 41
+ 45: 39(ptr) AccessChain 38(v.clip1) 19
+ 46: 6(float) Load 45
+ 48: 43(ptr) AccessChain 29(v) 19 47
+ Store 48 46
+ 49: 39(ptr) AccessChain 38(v.clip1) 23
+ 50: 6(float) Load 49
+ 52: 43(ptr) AccessChain 29(v) 19 51
+ Store 52 50
+ 54: 39(ptr) AccessChain 38(v.clip1) 53
+ 55: 6(float) Load 54
+ 57: 43(ptr) AccessChain 29(v) 19 56
+ Store 57 55
+ 59: 39(ptr) AccessChain 38(v.clip1) 58
+ 60: 6(float) Load 59
+ 61: 43(ptr) AccessChain 29(v) 23 42
+ Store 61 60
+ 63: 39(ptr) AccessChain 38(v.clip1) 62
+ 64: 6(float) Load 63
+ 65: 43(ptr) AccessChain 29(v) 23 47
+ Store 65 64
+ 67: 39(ptr) AccessChain 38(v.clip1) 66
+ 68: 6(float) Load 67
+ 69: 43(ptr) AccessChain 29(v) 23 51
+ Store 69 68
+ 71: 39(ptr) AccessChain 38(v.clip1) 70
+ 72: 6(float) Load 71
+ 73: 43(ptr) AccessChain 29(v) 23 56
+ Store 73 72
+ 77:8(VS_OUTPUT) Load 29(v)
+ Store 76(param) 77
+ 78: 7(fvec4) FunctionCall 12(@main(struct-VS_OUTPUT-vf4-vf4-vf41;) 76(param)
+ Store 75(@entryPointOutput) 78
+ Return
+ FunctionEnd
+12(@main(struct-VS_OUTPUT-vf4-vf4-vf41;): 7(fvec4) Function None 10
+ 11(v): 9(ptr) FunctionParameter
+ 13: Label
+ 17: 16(ptr) AccessChain 11(v) 15
+ 18: 7(fvec4) Load 17
+ 20: 16(ptr) AccessChain 11(v) 19
+ 21: 7(fvec4) Load 20
+ 22: 7(fvec4) FAdd 18 21
+ 24: 16(ptr) AccessChain 11(v) 23
+ 25: 7(fvec4) Load 24
+ 26: 7(fvec4) FAdd 22 25
+ ReturnValue 26
+ FunctionEnd
diff --git a/Test/baseResults/hlsl.clipdistance-6.vert.out b/Test/baseResults/hlsl.clipdistance-6.vert.out
index 44ce6fd..6449482 100644
--- a/Test/baseResults/hlsl.clipdistance-6.vert.out
+++ b/Test/baseResults/hlsl.clipdistance-6.vert.out
@@ -111,7 +111,7 @@
0:8 0 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 0 (const int)
@@ -123,7 +123,7 @@
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 1 (const int)
@@ -135,7 +135,7 @@
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 2 (const int)
@@ -147,7 +147,7 @@
0:8 Constant:
0:8 2 (const int)
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 3 (const int)
@@ -160,7 +160,7 @@
0:8 3 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 4 (const int)
@@ -172,7 +172,7 @@
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 5 (const int)
@@ -184,7 +184,7 @@
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 6 (const int)
@@ -196,7 +196,7 @@
0:8 Constant:
0:8 2 (const int)
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 7 (const int)
@@ -327,7 +327,7 @@
0:8 0 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 0 (const int)
@@ -339,7 +339,7 @@
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 1 (const int)
@@ -351,7 +351,7 @@
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 2 (const int)
@@ -363,7 +363,7 @@
0:8 Constant:
0:8 2 (const int)
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 3 (const int)
@@ -376,7 +376,7 @@
0:8 3 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 4 (const int)
@@ -388,7 +388,7 @@
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 5 (const int)
@@ -400,7 +400,7 @@
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 6 (const int)
@@ -412,7 +412,7 @@
0:8 Constant:
0:8 2 (const int)
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 7 (const int)
diff --git a/Test/baseResults/hlsl.clipdistance-7.frag.out b/Test/baseResults/hlsl.clipdistance-7.frag.out
new file mode 100644
index 0000000..e6e5c00
--- /dev/null
+++ b/Test/baseResults/hlsl.clipdistance-7.frag.out
@@ -0,0 +1,385 @@
+hlsl.clipdistance-7.frag
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-vf41; ( temp 4-component vector of float)
+0:8 Function Parameters:
+0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:? Sequence
+0:9 Branch: Return with expression
+0:9 add ( temp 4-component vector of float)
+0:9 add ( temp 4-component vector of float)
+0:9 Position: direct index for structure ( temp 4-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:9 Constant:
+0:9 0 (const int)
+0:9 direct index ( temp float)
+0:9 clip0: direct index for structure ( temp 3-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:9 Constant:
+0:9 1 (const int)
+0:9 Constant:
+0:9 0 (const int)
+0:9 direct index ( temp float)
+0:9 clip1: direct index for structure ( temp 4-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:9 Constant:
+0:9 2 (const int)
+0:9 Constant:
+0:9 0 (const int)
+0:8 Function Definition: main( ( temp void)
+0:8 Function Parameters:
+0:? Sequence
+0:8 Sequence
+0:8 move second child to first child ( temp 4-component vector of float)
+0:8 Position: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 0 (const int)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 3-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 0 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 3-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 1 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 3-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 2 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 2 (const int)
+0:? Sequence
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 4 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 5 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 2 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 6 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 3 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 7 (const int)
+0:8 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-vf41; ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+
+
+Linked fragment stage:
+
+
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-vf41; ( temp 4-component vector of float)
+0:8 Function Parameters:
+0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:? Sequence
+0:9 Branch: Return with expression
+0:9 add ( temp 4-component vector of float)
+0:9 add ( temp 4-component vector of float)
+0:9 Position: direct index for structure ( temp 4-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:9 Constant:
+0:9 0 (const int)
+0:9 direct index ( temp float)
+0:9 clip0: direct index for structure ( temp 3-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:9 Constant:
+0:9 1 (const int)
+0:9 Constant:
+0:9 0 (const int)
+0:9 direct index ( temp float)
+0:9 clip1: direct index for structure ( temp 4-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:9 Constant:
+0:9 2 (const int)
+0:9 Constant:
+0:9 0 (const int)
+0:8 Function Definition: main( ( temp void)
+0:8 Function Parameters:
+0:? Sequence
+0:8 Sequence
+0:8 move second child to first child ( temp 4-component vector of float)
+0:8 Position: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 0 (const int)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 3-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 0 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 3-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 1 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 3-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 2 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 2 (const int)
+0:? Sequence
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 4 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 5 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 2 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 6 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 3 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 7 (const int)
+0:8 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-vf41; ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 78
+
+ Capability Shader
+ Capability ClipDistance
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 37 43 74
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 500
+ Name 4 "main"
+ Name 9 "VS_OUTPUT"
+ MemberName 9(VS_OUTPUT) 0 "Position"
+ MemberName 9(VS_OUTPUT) 1 "clip0"
+ MemberName 9(VS_OUTPUT) 2 "clip1"
+ Name 13 "@main(struct-VS_OUTPUT-vf4-vf3-vf41;"
+ Name 12 "v"
+ Name 35 "v"
+ Name 37 "v.Position"
+ Name 43 "v.clip1"
+ Name 74 "@entryPointOutput"
+ Name 75 "param"
+ Decorate 37(v.Position) BuiltIn FragCoord
+ Decorate 43(v.clip1) BuiltIn ClipDistance
+ Decorate 74(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypeVector 6(float) 3
+ 9(VS_OUTPUT): TypeStruct 7(fvec4) 8(fvec3) 7(fvec4)
+ 10: TypePointer Function 9(VS_OUTPUT)
+ 11: TypeFunction 7(fvec4) 10(ptr)
+ 15: TypeInt 32 1
+ 16: 15(int) Constant 0
+ 17: TypePointer Function 7(fvec4)
+ 20: 15(int) Constant 1
+ 21: TypeInt 32 0
+ 22: 21(int) Constant 0
+ 23: TypePointer Function 6(float)
+ 28: 15(int) Constant 2
+ 36: TypePointer Input 7(fvec4)
+ 37(v.Position): 36(ptr) Variable Input
+ 40: 21(int) Constant 8
+ 41: TypeArray 6(float) 40
+ 42: TypePointer Input 41
+ 43(v.clip1): 42(ptr) Variable Input
+ 44: TypePointer Input 6(float)
+ 50: 21(int) Constant 1
+ 54: 21(int) Constant 2
+ 56: 15(int) Constant 4
+ 60: 15(int) Constant 5
+ 64: 15(int) Constant 6
+ 68: 15(int) Constant 7
+ 71: 21(int) Constant 3
+ 73: TypePointer Output 7(fvec4)
+74(@entryPointOutput): 73(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 35(v): 10(ptr) Variable Function
+ 75(param): 10(ptr) Variable Function
+ 38: 7(fvec4) Load 37(v.Position)
+ 39: 17(ptr) AccessChain 35(v) 16
+ Store 39 38
+ 45: 44(ptr) AccessChain 43(v.clip1) 16
+ 46: 6(float) Load 45
+ 47: 23(ptr) AccessChain 35(v) 20 22
+ Store 47 46
+ 48: 44(ptr) AccessChain 43(v.clip1) 20
+ 49: 6(float) Load 48
+ 51: 23(ptr) AccessChain 35(v) 20 50
+ Store 51 49
+ 52: 44(ptr) AccessChain 43(v.clip1) 28
+ 53: 6(float) Load 52
+ 55: 23(ptr) AccessChain 35(v) 20 54
+ Store 55 53
+ 57: 44(ptr) AccessChain 43(v.clip1) 56
+ 58: 6(float) Load 57
+ 59: 23(ptr) AccessChain 35(v) 28 22
+ Store 59 58
+ 61: 44(ptr) AccessChain 43(v.clip1) 60
+ 62: 6(float) Load 61
+ 63: 23(ptr) AccessChain 35(v) 28 50
+ Store 63 62
+ 65: 44(ptr) AccessChain 43(v.clip1) 64
+ 66: 6(float) Load 65
+ 67: 23(ptr) AccessChain 35(v) 28 54
+ Store 67 66
+ 69: 44(ptr) AccessChain 43(v.clip1) 68
+ 70: 6(float) Load 69
+ 72: 23(ptr) AccessChain 35(v) 28 71
+ Store 72 70
+ 76:9(VS_OUTPUT) Load 35(v)
+ Store 75(param) 76
+ 77: 7(fvec4) FunctionCall 13(@main(struct-VS_OUTPUT-vf4-vf3-vf41;) 75(param)
+ Store 74(@entryPointOutput) 77
+ Return
+ FunctionEnd
+13(@main(struct-VS_OUTPUT-vf4-vf3-vf41;): 7(fvec4) Function None 11
+ 12(v): 10(ptr) FunctionParameter
+ 14: Label
+ 18: 17(ptr) AccessChain 12(v) 16
+ 19: 7(fvec4) Load 18
+ 24: 23(ptr) AccessChain 12(v) 20 22
+ 25: 6(float) Load 24
+ 26: 7(fvec4) CompositeConstruct 25 25 25 25
+ 27: 7(fvec4) FAdd 19 26
+ 29: 23(ptr) AccessChain 12(v) 28 22
+ 30: 6(float) Load 29
+ 31: 7(fvec4) CompositeConstruct 30 30 30 30
+ 32: 7(fvec4) FAdd 27 31
+ ReturnValue 32
+ FunctionEnd
diff --git a/Test/baseResults/hlsl.clipdistance-7.vert.out b/Test/baseResults/hlsl.clipdistance-7.vert.out
index 49e6aee..5a93c2c 100644
--- a/Test/baseResults/hlsl.clipdistance-7.vert.out
+++ b/Test/baseResults/hlsl.clipdistance-7.vert.out
@@ -101,7 +101,7 @@
0:8 0 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 0 (const int)
@@ -113,7 +113,7 @@
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 1 (const int)
@@ -125,7 +125,7 @@
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 2 (const int)
@@ -138,7 +138,7 @@
0:8 2 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 4 (const int)
@@ -150,7 +150,7 @@
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 5 (const int)
@@ -162,7 +162,7 @@
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 6 (const int)
@@ -174,7 +174,7 @@
0:8 Constant:
0:8 2 (const int)
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 7 (const int)
@@ -295,7 +295,7 @@
0:8 0 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 0 (const int)
@@ -307,7 +307,7 @@
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 1 (const int)
@@ -319,7 +319,7 @@
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 2 (const int)
@@ -332,7 +332,7 @@
0:8 2 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 4 (const int)
@@ -344,7 +344,7 @@
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 5 (const int)
@@ -356,7 +356,7 @@
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 6 (const int)
@@ -368,7 +368,7 @@
0:8 Constant:
0:8 2 (const int)
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 7 (const int)
diff --git a/Test/baseResults/hlsl.clipdistance-8.frag.out b/Test/baseResults/hlsl.clipdistance-8.frag.out
new file mode 100644
index 0000000..6777efa
--- /dev/null
+++ b/Test/baseResults/hlsl.clipdistance-8.frag.out
@@ -0,0 +1,285 @@
+hlsl.clipdistance-8.frag
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float)
+0:8 Function Parameters:
+0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:? Sequence
+0:9 Branch: Return with expression
+0:9 add ( temp 4-component vector of float)
+0:9 add ( temp 4-component vector of float)
+0:9 Position: direct index for structure ( temp 4-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:9 Constant:
+0:9 0 (const int)
+0:9 direct index ( temp float)
+0:9 clip0: direct index for structure ( temp 3-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:9 Constant:
+0:9 1 (const int)
+0:9 Constant:
+0:9 0 (const int)
+0:9 clip1: direct index for structure ( temp float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:9 Constant:
+0:9 2 (const int)
+0:8 Function Definition: main( ( temp void)
+0:8 Function Parameters:
+0:? Sequence
+0:8 Sequence
+0:8 move second child to first child ( temp 4-component vector of float)
+0:8 Position: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:8 Constant:
+0:8 0 (const int)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 3-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 4-element array of float ClipDistance)
+0:8 Constant:
+0:8 0 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 3-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 4-element array of float ClipDistance)
+0:8 Constant:
+0:8 1 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 3-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 2 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 4-element array of float ClipDistance)
+0:8 Constant:
+0:8 2 (const int)
+0:? Sequence
+0:8 move second child to first child ( temp float)
+0:8 clip1: direct index for structure ( temp float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 4-element array of float ClipDistance)
+0:8 Constant:
+0:8 3 (const int)
+0:8 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? 'v.clip1' ( in 4-element array of float ClipDistance)
+
+
+Linked fragment stage:
+
+
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float)
+0:8 Function Parameters:
+0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:? Sequence
+0:9 Branch: Return with expression
+0:9 add ( temp 4-component vector of float)
+0:9 add ( temp 4-component vector of float)
+0:9 Position: direct index for structure ( temp 4-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:9 Constant:
+0:9 0 (const int)
+0:9 direct index ( temp float)
+0:9 clip0: direct index for structure ( temp 3-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:9 Constant:
+0:9 1 (const int)
+0:9 Constant:
+0:9 0 (const int)
+0:9 clip1: direct index for structure ( temp float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:9 Constant:
+0:9 2 (const int)
+0:8 Function Definition: main( ( temp void)
+0:8 Function Parameters:
+0:? Sequence
+0:8 Sequence
+0:8 move second child to first child ( temp 4-component vector of float)
+0:8 Position: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:8 Constant:
+0:8 0 (const int)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 3-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 4-element array of float ClipDistance)
+0:8 Constant:
+0:8 0 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 3-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 4-element array of float ClipDistance)
+0:8 Constant:
+0:8 1 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 3-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 2 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 4-element array of float ClipDistance)
+0:8 Constant:
+0:8 2 (const int)
+0:? Sequence
+0:8 move second child to first child ( temp float)
+0:8 clip1: direct index for structure ( temp float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 direct index ( in float ClipDistance)
+0:? 'v.clip1' ( in 4-element array of float ClipDistance)
+0:8 Constant:
+0:8 3 (const int)
+0:8 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? 'v.clip1' ( in 4-element array of float ClipDistance)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 65
+
+ Capability Shader
+ Capability ClipDistance
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 37 43 61
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 500
+ Name 4 "main"
+ Name 9 "VS_OUTPUT"
+ MemberName 9(VS_OUTPUT) 0 "Position"
+ MemberName 9(VS_OUTPUT) 1 "clip0"
+ MemberName 9(VS_OUTPUT) 2 "clip1"
+ Name 13 "@main(struct-VS_OUTPUT-vf4-vf3-f11;"
+ Name 12 "v"
+ Name 35 "v"
+ Name 37 "v.Position"
+ Name 43 "v.clip1"
+ Name 61 "@entryPointOutput"
+ Name 62 "param"
+ Decorate 37(v.Position) BuiltIn FragCoord
+ Decorate 43(v.clip1) BuiltIn ClipDistance
+ Decorate 61(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypeVector 6(float) 3
+ 9(VS_OUTPUT): TypeStruct 7(fvec4) 8(fvec3) 6(float)
+ 10: TypePointer Function 9(VS_OUTPUT)
+ 11: TypeFunction 7(fvec4) 10(ptr)
+ 15: TypeInt 32 1
+ 16: 15(int) Constant 0
+ 17: TypePointer Function 7(fvec4)
+ 20: 15(int) Constant 1
+ 21: TypeInt 32 0
+ 22: 21(int) Constant 0
+ 23: TypePointer Function 6(float)
+ 28: 15(int) Constant 2
+ 36: TypePointer Input 7(fvec4)
+ 37(v.Position): 36(ptr) Variable Input
+ 40: 21(int) Constant 4
+ 41: TypeArray 6(float) 40
+ 42: TypePointer Input 41
+ 43(v.clip1): 42(ptr) Variable Input
+ 44: TypePointer Input 6(float)
+ 50: 21(int) Constant 1
+ 54: 21(int) Constant 2
+ 56: 15(int) Constant 3
+ 60: TypePointer Output 7(fvec4)
+61(@entryPointOutput): 60(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 35(v): 10(ptr) Variable Function
+ 62(param): 10(ptr) Variable Function
+ 38: 7(fvec4) Load 37(v.Position)
+ 39: 17(ptr) AccessChain 35(v) 16
+ Store 39 38
+ 45: 44(ptr) AccessChain 43(v.clip1) 16
+ 46: 6(float) Load 45
+ 47: 23(ptr) AccessChain 35(v) 20 22
+ Store 47 46
+ 48: 44(ptr) AccessChain 43(v.clip1) 20
+ 49: 6(float) Load 48
+ 51: 23(ptr) AccessChain 35(v) 20 50
+ Store 51 49
+ 52: 44(ptr) AccessChain 43(v.clip1) 28
+ 53: 6(float) Load 52
+ 55: 23(ptr) AccessChain 35(v) 20 54
+ Store 55 53
+ 57: 44(ptr) AccessChain 43(v.clip1) 56
+ 58: 6(float) Load 57
+ 59: 23(ptr) AccessChain 35(v) 28
+ Store 59 58
+ 63:9(VS_OUTPUT) Load 35(v)
+ Store 62(param) 63
+ 64: 7(fvec4) FunctionCall 13(@main(struct-VS_OUTPUT-vf4-vf3-f11;) 62(param)
+ Store 61(@entryPointOutput) 64
+ Return
+ FunctionEnd
+13(@main(struct-VS_OUTPUT-vf4-vf3-f11;): 7(fvec4) Function None 11
+ 12(v): 10(ptr) FunctionParameter
+ 14: Label
+ 18: 17(ptr) AccessChain 12(v) 16
+ 19: 7(fvec4) Load 18
+ 24: 23(ptr) AccessChain 12(v) 20 22
+ 25: 6(float) Load 24
+ 26: 7(fvec4) CompositeConstruct 25 25 25 25
+ 27: 7(fvec4) FAdd 19 26
+ 29: 23(ptr) AccessChain 12(v) 28
+ 30: 6(float) Load 29
+ 31: 7(fvec4) CompositeConstruct 30 30 30 30
+ 32: 7(fvec4) FAdd 27 31
+ ReturnValue 32
+ FunctionEnd
diff --git a/Test/baseResults/hlsl.clipdistance-8.vert.out b/Test/baseResults/hlsl.clipdistance-8.vert.out
index 80a2909..1705f2b 100644
--- a/Test/baseResults/hlsl.clipdistance-8.vert.out
+++ b/Test/baseResults/hlsl.clipdistance-8.vert.out
@@ -68,7 +68,7 @@
0:8 0 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 0 (const int)
@@ -80,7 +80,7 @@
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 1 (const int)
@@ -92,7 +92,7 @@
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 2 (const int)
@@ -105,7 +105,7 @@
0:8 2 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 3 (const int)
@@ -190,7 +190,7 @@
0:8 0 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 0 (const int)
@@ -202,7 +202,7 @@
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 1 (const int)
@@ -214,7 +214,7 @@
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 2 (const int)
@@ -227,7 +227,7 @@
0:8 2 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
-0:8 direct index ( temp float)
+0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 3 (const int)
diff --git a/Test/baseResults/hlsl.clipdistance-9.frag.out b/Test/baseResults/hlsl.clipdistance-9.frag.out
new file mode 100644
index 0000000..b5c0926
--- /dev/null
+++ b/Test/baseResults/hlsl.clipdistance-9.frag.out
@@ -0,0 +1,250 @@
+hlsl.clipdistance-9.frag
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:6 Function Definition: @main(vf4;vf3;f1; ( temp 4-component vector of float)
+0:6 Function Parameters:
+0:6 'Position' ( in 4-component vector of float)
+0:6 'clip0' ( in 3-component vector of float)
+0:6 'clip1' ( in float)
+0:? Sequence
+0:7 Branch: Return with expression
+0:7 add ( temp 4-component vector of float)
+0:7 add ( temp 4-component vector of float)
+0:7 'Position' ( in 4-component vector of float)
+0:7 direct index ( temp float)
+0:7 'clip0' ( in 3-component vector of float)
+0:7 Constant:
+0:7 0 (const int)
+0:7 'clip1' ( in float)
+0:6 Function Definition: main( ( temp void)
+0:6 Function Parameters:
+0:? Sequence
+0:6 move second child to first child ( temp 4-component vector of float)
+0:? 'Position' ( temp 4-component vector of float)
+0:? 'Position' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:6 move second child to first child ( temp float)
+0:6 direct index ( temp float)
+0:? 'clip0' ( temp 3-component vector of float)
+0:6 Constant:
+0:6 0 (const int)
+0:6 direct index ( in float ClipDistance)
+0:? 'clip0' ( in 4-element array of float ClipDistance)
+0:6 Constant:
+0:6 0 (const int)
+0:6 move second child to first child ( temp float)
+0:6 direct index ( temp float)
+0:? 'clip0' ( temp 3-component vector of float)
+0:6 Constant:
+0:6 1 (const int)
+0:6 direct index ( in float ClipDistance)
+0:? 'clip0' ( in 4-element array of float ClipDistance)
+0:6 Constant:
+0:6 1 (const int)
+0:6 move second child to first child ( temp float)
+0:6 direct index ( temp float)
+0:? 'clip0' ( temp 3-component vector of float)
+0:6 Constant:
+0:6 2 (const int)
+0:6 direct index ( in float ClipDistance)
+0:? 'clip0' ( in 4-element array of float ClipDistance)
+0:6 Constant:
+0:6 2 (const int)
+0:? Sequence
+0:6 move second child to first child ( temp float)
+0:? 'clip1' ( temp float)
+0:6 direct index ( in float ClipDistance)
+0:? 'clip0' ( in 4-element array of float ClipDistance)
+0:6 Constant:
+0:6 3 (const int)
+0:6 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:6 Function Call: @main(vf4;vf3;f1; ( temp 4-component vector of float)
+0:? 'Position' ( temp 4-component vector of float)
+0:? 'clip0' ( temp 3-component vector of float)
+0:? 'clip1' ( temp float)
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'Position' ( in 4-component vector of float FragCoord)
+0:? 'clip0' ( in 4-element array of float ClipDistance)
+
+
+Linked fragment stage:
+
+
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:6 Function Definition: @main(vf4;vf3;f1; ( temp 4-component vector of float)
+0:6 Function Parameters:
+0:6 'Position' ( in 4-component vector of float)
+0:6 'clip0' ( in 3-component vector of float)
+0:6 'clip1' ( in float)
+0:? Sequence
+0:7 Branch: Return with expression
+0:7 add ( temp 4-component vector of float)
+0:7 add ( temp 4-component vector of float)
+0:7 'Position' ( in 4-component vector of float)
+0:7 direct index ( temp float)
+0:7 'clip0' ( in 3-component vector of float)
+0:7 Constant:
+0:7 0 (const int)
+0:7 'clip1' ( in float)
+0:6 Function Definition: main( ( temp void)
+0:6 Function Parameters:
+0:? Sequence
+0:6 move second child to first child ( temp 4-component vector of float)
+0:? 'Position' ( temp 4-component vector of float)
+0:? 'Position' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:6 move second child to first child ( temp float)
+0:6 direct index ( temp float)
+0:? 'clip0' ( temp 3-component vector of float)
+0:6 Constant:
+0:6 0 (const int)
+0:6 direct index ( in float ClipDistance)
+0:? 'clip0' ( in 4-element array of float ClipDistance)
+0:6 Constant:
+0:6 0 (const int)
+0:6 move second child to first child ( temp float)
+0:6 direct index ( temp float)
+0:? 'clip0' ( temp 3-component vector of float)
+0:6 Constant:
+0:6 1 (const int)
+0:6 direct index ( in float ClipDistance)
+0:? 'clip0' ( in 4-element array of float ClipDistance)
+0:6 Constant:
+0:6 1 (const int)
+0:6 move second child to first child ( temp float)
+0:6 direct index ( temp float)
+0:? 'clip0' ( temp 3-component vector of float)
+0:6 Constant:
+0:6 2 (const int)
+0:6 direct index ( in float ClipDistance)
+0:? 'clip0' ( in 4-element array of float ClipDistance)
+0:6 Constant:
+0:6 2 (const int)
+0:? Sequence
+0:6 move second child to first child ( temp float)
+0:? 'clip1' ( temp float)
+0:6 direct index ( in float ClipDistance)
+0:? 'clip0' ( in 4-element array of float ClipDistance)
+0:6 Constant:
+0:6 3 (const int)
+0:6 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:6 Function Call: @main(vf4;vf3;f1; ( temp 4-component vector of float)
+0:? 'Position' ( temp 4-component vector of float)
+0:? 'clip0' ( temp 3-component vector of float)
+0:? 'clip1' ( temp float)
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'Position' ( in 4-component vector of float FragCoord)
+0:? 'clip0' ( in 4-element array of float ClipDistance)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 68
+
+ Capability Shader
+ Capability ClipDistance
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 32 38 60
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 500
+ Name 4 "main"
+ Name 16 "@main(vf4;vf3;f1;"
+ Name 13 "Position"
+ Name 14 "clip0"
+ Name 15 "clip1"
+ Name 30 "Position"
+ Name 32 "Position"
+ Name 34 "clip0"
+ Name 38 "clip0"
+ Name 55 "clip1"
+ Name 60 "@entryPointOutput"
+ Name 61 "param"
+ Name 63 "param"
+ Name 65 "param"
+ Decorate 32(Position) BuiltIn FragCoord
+ Decorate 38(clip0) BuiltIn ClipDistance
+ Decorate 60(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 9: TypeVector 6(float) 3
+ 10: TypePointer Function 9(fvec3)
+ 11: TypePointer Function 6(float)
+ 12: TypeFunction 7(fvec4) 8(ptr) 10(ptr) 11(ptr)
+ 19: TypeInt 32 0
+ 20: 19(int) Constant 0
+ 31: TypePointer Input 7(fvec4)
+ 32(Position): 31(ptr) Variable Input
+ 35: 19(int) Constant 4
+ 36: TypeArray 6(float) 35
+ 37: TypePointer Input 36
+ 38(clip0): 37(ptr) Variable Input
+ 39: TypeInt 32 1
+ 40: 39(int) Constant 0
+ 41: TypePointer Input 6(float)
+ 45: 39(int) Constant 1
+ 48: 19(int) Constant 1
+ 50: 39(int) Constant 2
+ 53: 19(int) Constant 2
+ 56: 39(int) Constant 3
+ 59: TypePointer Output 7(fvec4)
+60(@entryPointOutput): 59(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 30(Position): 8(ptr) Variable Function
+ 34(clip0): 10(ptr) Variable Function
+ 55(clip1): 11(ptr) Variable Function
+ 61(param): 8(ptr) Variable Function
+ 63(param): 10(ptr) Variable Function
+ 65(param): 11(ptr) Variable Function
+ 33: 7(fvec4) Load 32(Position)
+ Store 30(Position) 33
+ 42: 41(ptr) AccessChain 38(clip0) 40
+ 43: 6(float) Load 42
+ 44: 11(ptr) AccessChain 34(clip0) 20
+ Store 44 43
+ 46: 41(ptr) AccessChain 38(clip0) 45
+ 47: 6(float) Load 46
+ 49: 11(ptr) AccessChain 34(clip0) 48
+ Store 49 47
+ 51: 41(ptr) AccessChain 38(clip0) 50
+ 52: 6(float) Load 51
+ 54: 11(ptr) AccessChain 34(clip0) 53
+ Store 54 52
+ 57: 41(ptr) AccessChain 38(clip0) 56
+ 58: 6(float) Load 57
+ Store 55(clip1) 58
+ 62: 7(fvec4) Load 30(Position)
+ Store 61(param) 62
+ 64: 9(fvec3) Load 34(clip0)
+ Store 63(param) 64
+ 66: 6(float) Load 55(clip1)
+ Store 65(param) 66
+ 67: 7(fvec4) FunctionCall 16(@main(vf4;vf3;f1;) 61(param) 63(param) 65(param)
+ Store 60(@entryPointOutput) 67
+ Return
+ FunctionEnd
+16(@main(vf4;vf3;f1;): 7(fvec4) Function None 12
+ 13(Position): 8(ptr) FunctionParameter
+ 14(clip0): 10(ptr) FunctionParameter
+ 15(clip1): 11(ptr) FunctionParameter
+ 17: Label
+ 18: 7(fvec4) Load 13(Position)
+ 21: 11(ptr) AccessChain 14(clip0) 20
+ 22: 6(float) Load 21
+ 23: 7(fvec4) CompositeConstruct 22 22 22 22
+ 24: 7(fvec4) FAdd 18 23
+ 25: 6(float) Load 15(clip1)
+ 26: 7(fvec4) CompositeConstruct 25 25 25 25
+ 27: 7(fvec4) FAdd 24 26
+ ReturnValue 27
+ FunctionEnd
diff --git a/Test/baseResults/hlsl.clipdistance-9.vert.out b/Test/baseResults/hlsl.clipdistance-9.vert.out
index 8e5b3dd..f984be0 100644
--- a/Test/baseResults/hlsl.clipdistance-9.vert.out
+++ b/Test/baseResults/hlsl.clipdistance-9.vert.out
@@ -57,7 +57,7 @@
0:7 0 (const int)
0:? Sequence
0:7 move second child to first child ( temp float)
-0:7 direct index ( temp float)
+0:7 direct index ( out float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant:
0:7 0 (const int)
@@ -66,7 +66,7 @@
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child ( temp float)
-0:7 direct index ( temp float)
+0:7 direct index ( out float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant:
0:7 1 (const int)
@@ -75,7 +75,7 @@
0:7 Constant:
0:7 1 (const int)
0:7 move second child to first child ( temp float)
-0:7 direct index ( temp float)
+0:7 direct index ( out float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant:
0:7 2 (const int)
@@ -85,7 +85,7 @@
0:7 2 (const int)
0:? Sequence
0:7 move second child to first child ( temp float)
-0:7 direct index ( temp float)
+0:7 direct index ( out float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant:
0:7 3 (const int)
@@ -156,7 +156,7 @@
0:7 0 (const int)
0:? Sequence
0:7 move second child to first child ( temp float)
-0:7 direct index ( temp float)
+0:7 direct index ( out float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant:
0:7 0 (const int)
@@ -165,7 +165,7 @@
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child ( temp float)
-0:7 direct index ( temp float)
+0:7 direct index ( out float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant:
0:7 1 (const int)
@@ -174,7 +174,7 @@
0:7 Constant:
0:7 1 (const int)
0:7 move second child to first child ( temp float)
-0:7 direct index ( temp float)
+0:7 direct index ( out float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant:
0:7 2 (const int)
@@ -184,7 +184,7 @@
0:7 2 (const int)
0:? Sequence
0:7 move second child to first child ( temp float)
-0:7 direct index ( temp float)
+0:7 direct index ( out float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant:
0:7 3 (const int)
diff --git a/Test/baseResults/hlsl.preprocessor.frag.out b/Test/baseResults/hlsl.preprocessor.frag.out
new file mode 100644
index 0000000..1db7c24
--- /dev/null
+++ b/Test/baseResults/hlsl.preprocessor.frag.out
@@ -0,0 +1,163 @@
+hlsl.preprocessor.frag
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:9 Function Definition: @main(vf4; ( temp 4-component vector of float)
+0:9 Function Parameters:
+0:9 'input' ( in 4-component vector of float)
+0:? Sequence
+0:10 Sequence
+0:10 move second child to first child ( temp 4-component vector of float)
+0:10 'tex' ( temp 4-component vector of float)
+0:10 texture ( temp 4-component vector of float)
+0:10 Construct combined texture-sampler ( temp sampler2D)
+0:10 'test_texture' ( uniform texture2D)
+0:10 'test_texture_ss' ( uniform sampler)
+0:10 vector swizzle ( temp 2-component vector of float)
+0:10 vector swizzle ( temp 2-component vector of float)
+0:10 'input' ( in 4-component vector of float)
+0:10 Sequence
+0:10 Constant:
+0:10 0 (const int)
+0:10 Constant:
+0:10 1 (const int)
+0:10 Sequence
+0:10 Constant:
+0:10 0 (const int)
+0:10 Constant:
+0:10 1 (const int)
+0:11 Branch: Return with expression
+0:11 'tex' ( temp 4-component vector of float)
+0:9 Function Definition: main( ( temp void)
+0:9 Function Parameters:
+0:? Sequence
+0:9 move second child to first child ( temp 4-component vector of float)
+0:? 'input' ( temp 4-component vector of float)
+0:? 'input' (layout( location=0) in 4-component vector of float)
+0:9 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:9 Function Call: @main(vf4; ( temp 4-component vector of float)
+0:? 'input' ( temp 4-component vector of float)
+0:? Linker Objects
+0:? 'test_texture' ( uniform texture2D)
+0:? 'test_texture_ss' ( uniform sampler)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'input' (layout( location=0) in 4-component vector of float)
+
+
+Linked fragment stage:
+
+
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:9 Function Definition: @main(vf4; ( temp 4-component vector of float)
+0:9 Function Parameters:
+0:9 'input' ( in 4-component vector of float)
+0:? Sequence
+0:10 Sequence
+0:10 move second child to first child ( temp 4-component vector of float)
+0:10 'tex' ( temp 4-component vector of float)
+0:10 texture ( temp 4-component vector of float)
+0:10 Construct combined texture-sampler ( temp sampler2D)
+0:10 'test_texture' ( uniform texture2D)
+0:10 'test_texture_ss' ( uniform sampler)
+0:10 vector swizzle ( temp 2-component vector of float)
+0:10 vector swizzle ( temp 2-component vector of float)
+0:10 'input' ( in 4-component vector of float)
+0:10 Sequence
+0:10 Constant:
+0:10 0 (const int)
+0:10 Constant:
+0:10 1 (const int)
+0:10 Sequence
+0:10 Constant:
+0:10 0 (const int)
+0:10 Constant:
+0:10 1 (const int)
+0:11 Branch: Return with expression
+0:11 'tex' ( temp 4-component vector of float)
+0:9 Function Definition: main( ( temp void)
+0:9 Function Parameters:
+0:? Sequence
+0:9 move second child to first child ( temp 4-component vector of float)
+0:? 'input' ( temp 4-component vector of float)
+0:? 'input' (layout( location=0) in 4-component vector of float)
+0:9 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:9 Function Call: @main(vf4; ( temp 4-component vector of float)
+0:? 'input' ( temp 4-component vector of float)
+0:? Linker Objects
+0:? 'test_texture' ( uniform texture2D)
+0:? 'test_texture_ss' ( uniform sampler)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'input' (layout( location=0) in 4-component vector of float)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 40
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 33 36
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 500
+ Name 4 "main"
+ Name 11 "@main(vf4;"
+ Name 10 "input"
+ Name 13 "tex"
+ Name 16 "test_texture"
+ Name 20 "test_texture_ss"
+ Name 31 "input"
+ Name 33 "input"
+ Name 36 "@entryPointOutput"
+ Name 37 "param"
+ Decorate 16(test_texture) DescriptorSet 0
+ Decorate 20(test_texture_ss) DescriptorSet 0
+ Decorate 33(input) Location 0
+ Decorate 36(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 9: TypeFunction 7(fvec4) 8(ptr)
+ 14: TypeImage 6(float) 2D sampled format:Unknown
+ 15: TypePointer UniformConstant 14
+16(test_texture): 15(ptr) Variable UniformConstant
+ 18: TypeSampler
+ 19: TypePointer UniformConstant 18
+20(test_texture_ss): 19(ptr) Variable UniformConstant
+ 22: TypeSampledImage 14
+ 24: TypeVector 6(float) 2
+ 32: TypePointer Input 7(fvec4)
+ 33(input): 32(ptr) Variable Input
+ 35: TypePointer Output 7(fvec4)
+36(@entryPointOutput): 35(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 31(input): 8(ptr) Variable Function
+ 37(param): 8(ptr) Variable Function
+ 34: 7(fvec4) Load 33(input)
+ Store 31(input) 34
+ 38: 7(fvec4) Load 31(input)
+ Store 37(param) 38
+ 39: 7(fvec4) FunctionCall 11(@main(vf4;) 37(param)
+ Store 36(@entryPointOutput) 39
+ Return
+ FunctionEnd
+ 11(@main(vf4;): 7(fvec4) Function None 9
+ 10(input): 8(ptr) FunctionParameter
+ 12: Label
+ 13(tex): 8(ptr) Variable Function
+ 17: 14 Load 16(test_texture)
+ 21: 18 Load 20(test_texture_ss)
+ 23: 22 SampledImage 17 21
+ 25: 7(fvec4) Load 10(input)
+ 26: 24(fvec2) VectorShuffle 25 25 0 1
+ 27: 7(fvec4) ImageSampleImplicitLod 23 26
+ Store 13(tex) 27
+ 28: 7(fvec4) Load 13(tex)
+ ReturnValue 28
+ FunctionEnd
diff --git a/Test/baseResults/hlsl.semantic-1.vert.out b/Test/baseResults/hlsl.semantic-1.vert.out
new file mode 100644
index 0000000..9678570
--- /dev/null
+++ b/Test/baseResults/hlsl.semantic-1.vert.out
@@ -0,0 +1,374 @@
+hlsl.semantic-1.vert
+Shader version: 500
+0:? Sequence
+0:16 Function Definition: @main(vf4; ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:16 Function Parameters:
+0:16 'v' ( in 4-component vector of float)
+0:? Sequence
+0:18 move second child to first child ( temp 4-component vector of float)
+0:18 pos: direct index for structure ( temp 4-component vector of float)
+0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:18 Constant:
+0:18 0 (const int)
+0:18 'v' ( in 4-component vector of float)
+0:19 move second child to first child ( temp 2-component vector of float)
+0:19 UV0: direct index for structure ( temp 2-component vector of float)
+0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:19 Constant:
+0:19 1 (const int)
+0:? Construct vec2 ( temp 2-component vector of float)
+0:19 direct index ( temp float)
+0:19 'v' ( in 4-component vector of float)
+0:19 Constant:
+0:19 0 (const int)
+0:19 direct index ( temp float)
+0:19 'v' ( in 4-component vector of float)
+0:19 Constant:
+0:19 0 (const int)
+0:20 move second child to first child ( temp 2-component vector of float)
+0:20 UV1: direct index for structure ( temp 2-component vector of float)
+0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:20 Constant:
+0:20 2 (const int)
+0:? Construct vec2 ( temp 2-component vector of float)
+0:20 direct index ( temp float)
+0:20 'v' ( in 4-component vector of float)
+0:20 Constant:
+0:20 1 (const int)
+0:20 direct index ( temp float)
+0:20 'v' ( in 4-component vector of float)
+0:20 Constant:
+0:20 1 (const int)
+0:21 move second child to first child ( temp 2-component vector of float)
+0:21 UV2: direct index for structure ( temp 2-component vector of float)
+0:21 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:21 Constant:
+0:21 3 (const int)
+0:? Construct vec2 ( temp 2-component vector of float)
+0:21 direct index ( temp float)
+0:21 'v' ( in 4-component vector of float)
+0:21 Constant:
+0:21 2 (const int)
+0:21 direct index ( temp float)
+0:21 'v' ( in 4-component vector of float)
+0:21 Constant:
+0:21 2 (const int)
+0:22 move second child to first child ( temp 2-component vector of float)
+0:22 UV3: direct index for structure ( temp 2-component vector of float)
+0:22 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:22 Constant:
+0:22 4 (const int)
+0:? Construct vec2 ( temp 2-component vector of float)
+0:22 direct index ( temp float)
+0:22 'v' ( in 4-component vector of float)
+0:22 Constant:
+0:22 3 (const int)
+0:22 direct index ( temp float)
+0:22 'v' ( in 4-component vector of float)
+0:22 Constant:
+0:22 3 (const int)
+0:23 Branch: Return with expression
+0:23 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:16 Function Definition: main( ( temp void)
+0:16 Function Parameters:
+0:? Sequence
+0:16 move second child to first child ( temp 4-component vector of float)
+0:? 'v' ( temp 4-component vector of float)
+0:? 'v' (layout( location=0) in 4-component vector of float)
+0:16 Sequence
+0:16 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:16 Function Call: @main(vf4; ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:? 'v' ( temp 4-component vector of float)
+0:16 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput.pos' (layout( location=0) out 4-component vector of float)
+0:16 pos: direct index for structure ( temp 4-component vector of float)
+0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:16 Constant:
+0:16 0 (const int)
+0:16 move second child to first child ( temp 2-component vector of float)
+0:? '@entryPointOutput.UV0' (layout( location=1) out 2-component vector of float)
+0:16 UV0: direct index for structure ( temp 2-component vector of float)
+0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:16 Constant:
+0:16 1 (const int)
+0:16 move second child to first child ( temp 2-component vector of float)
+0:? '@entryPointOutput.UV1' (layout( location=2) out 2-component vector of float)
+0:16 UV1: direct index for structure ( temp 2-component vector of float)
+0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:16 Constant:
+0:16 2 (const int)
+0:16 move second child to first child ( temp 2-component vector of float)
+0:? '@entryPointOutput.UV2' (layout( location=3) out 2-component vector of float)
+0:16 UV2: direct index for structure ( temp 2-component vector of float)
+0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:16 Constant:
+0:16 3 (const int)
+0:16 move second child to first child ( temp 2-component vector of float)
+0:? '@entryPointOutput.UV3' (layout( location=4) out 2-component vector of float)
+0:16 UV3: direct index for structure ( temp 2-component vector of float)
+0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:16 Constant:
+0:16 4 (const int)
+0:? Linker Objects
+0:? '@entryPointOutput.pos' (layout( location=0) out 4-component vector of float)
+0:? '@entryPointOutput.UV0' (layout( location=1) out 2-component vector of float)
+0:? '@entryPointOutput.UV1' (layout( location=2) out 2-component vector of float)
+0:? '@entryPointOutput.UV2' (layout( location=3) out 2-component vector of float)
+0:? '@entryPointOutput.UV3' (layout( location=4) out 2-component vector of float)
+0:? 'v' (layout( location=0) in 4-component vector of float)
+
+
+Linked vertex stage:
+
+
+Shader version: 500
+0:? Sequence
+0:16 Function Definition: @main(vf4; ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:16 Function Parameters:
+0:16 'v' ( in 4-component vector of float)
+0:? Sequence
+0:18 move second child to first child ( temp 4-component vector of float)
+0:18 pos: direct index for structure ( temp 4-component vector of float)
+0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:18 Constant:
+0:18 0 (const int)
+0:18 'v' ( in 4-component vector of float)
+0:19 move second child to first child ( temp 2-component vector of float)
+0:19 UV0: direct index for structure ( temp 2-component vector of float)
+0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:19 Constant:
+0:19 1 (const int)
+0:? Construct vec2 ( temp 2-component vector of float)
+0:19 direct index ( temp float)
+0:19 'v' ( in 4-component vector of float)
+0:19 Constant:
+0:19 0 (const int)
+0:19 direct index ( temp float)
+0:19 'v' ( in 4-component vector of float)
+0:19 Constant:
+0:19 0 (const int)
+0:20 move second child to first child ( temp 2-component vector of float)
+0:20 UV1: direct index for structure ( temp 2-component vector of float)
+0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:20 Constant:
+0:20 2 (const int)
+0:? Construct vec2 ( temp 2-component vector of float)
+0:20 direct index ( temp float)
+0:20 'v' ( in 4-component vector of float)
+0:20 Constant:
+0:20 1 (const int)
+0:20 direct index ( temp float)
+0:20 'v' ( in 4-component vector of float)
+0:20 Constant:
+0:20 1 (const int)
+0:21 move second child to first child ( temp 2-component vector of float)
+0:21 UV2: direct index for structure ( temp 2-component vector of float)
+0:21 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:21 Constant:
+0:21 3 (const int)
+0:? Construct vec2 ( temp 2-component vector of float)
+0:21 direct index ( temp float)
+0:21 'v' ( in 4-component vector of float)
+0:21 Constant:
+0:21 2 (const int)
+0:21 direct index ( temp float)
+0:21 'v' ( in 4-component vector of float)
+0:21 Constant:
+0:21 2 (const int)
+0:22 move second child to first child ( temp 2-component vector of float)
+0:22 UV3: direct index for structure ( temp 2-component vector of float)
+0:22 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:22 Constant:
+0:22 4 (const int)
+0:? Construct vec2 ( temp 2-component vector of float)
+0:22 direct index ( temp float)
+0:22 'v' ( in 4-component vector of float)
+0:22 Constant:
+0:22 3 (const int)
+0:22 direct index ( temp float)
+0:22 'v' ( in 4-component vector of float)
+0:22 Constant:
+0:22 3 (const int)
+0:23 Branch: Return with expression
+0:23 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:16 Function Definition: main( ( temp void)
+0:16 Function Parameters:
+0:? Sequence
+0:16 move second child to first child ( temp 4-component vector of float)
+0:? 'v' ( temp 4-component vector of float)
+0:? 'v' (layout( location=0) in 4-component vector of float)
+0:16 Sequence
+0:16 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:16 Function Call: @main(vf4; ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:? 'v' ( temp 4-component vector of float)
+0:16 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput.pos' (layout( location=0) out 4-component vector of float)
+0:16 pos: direct index for structure ( temp 4-component vector of float)
+0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:16 Constant:
+0:16 0 (const int)
+0:16 move second child to first child ( temp 2-component vector of float)
+0:? '@entryPointOutput.UV0' (layout( location=1) out 2-component vector of float)
+0:16 UV0: direct index for structure ( temp 2-component vector of float)
+0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:16 Constant:
+0:16 1 (const int)
+0:16 move second child to first child ( temp 2-component vector of float)
+0:? '@entryPointOutput.UV1' (layout( location=2) out 2-component vector of float)
+0:16 UV1: direct index for structure ( temp 2-component vector of float)
+0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:16 Constant:
+0:16 2 (const int)
+0:16 move second child to first child ( temp 2-component vector of float)
+0:? '@entryPointOutput.UV2' (layout( location=3) out 2-component vector of float)
+0:16 UV2: direct index for structure ( temp 2-component vector of float)
+0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:16 Constant:
+0:16 3 (const int)
+0:16 move second child to first child ( temp 2-component vector of float)
+0:? '@entryPointOutput.UV3' (layout( location=4) out 2-component vector of float)
+0:16 UV3: direct index for structure ( temp 2-component vector of float)
+0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
+0:16 Constant:
+0:16 4 (const int)
+0:? Linker Objects
+0:? '@entryPointOutput.pos' (layout( location=0) out 4-component vector of float)
+0:? '@entryPointOutput.UV0' (layout( location=1) out 2-component vector of float)
+0:? '@entryPointOutput.UV1' (layout( location=2) out 2-component vector of float)
+0:? '@entryPointOutput.UV2' (layout( location=3) out 2-component vector of float)
+0:? '@entryPointOutput.UV3' (layout( location=4) out 2-component vector of float)
+0:? 'v' (layout( location=0) in 4-component vector of float)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 84
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Vertex 4 "main" 61 68 72 75 78 81
+ Source HLSL 500
+ Name 4 "main"
+ Name 10 "S"
+ MemberName 10(S) 0 "pos"
+ MemberName 10(S) 1 "UV0"
+ MemberName 10(S) 2 "UV1"
+ MemberName 10(S) 3 "UV2"
+ MemberName 10(S) 4 "UV3"
+ Name 13 "@main(vf4;"
+ Name 12 "v"
+ Name 16 "s"
+ Name 59 "v"
+ Name 61 "v"
+ Name 63 "flattenTemp"
+ Name 64 "param"
+ Name 68 "@entryPointOutput.pos"
+ Name 72 "@entryPointOutput.UV0"
+ Name 75 "@entryPointOutput.UV1"
+ Name 78 "@entryPointOutput.UV2"
+ Name 81 "@entryPointOutput.UV3"
+ Decorate 61(v) Location 0
+ Decorate 68(@entryPointOutput.pos) Location 0
+ Decorate 72(@entryPointOutput.UV0) Location 1
+ Decorate 75(@entryPointOutput.UV1) Location 2
+ Decorate 78(@entryPointOutput.UV2) Location 3
+ Decorate 81(@entryPointOutput.UV3) Location 4
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 9: TypeVector 6(float) 2
+ 10(S): TypeStruct 7(fvec4) 9(fvec2) 9(fvec2) 9(fvec2) 9(fvec2)
+ 11: TypeFunction 10(S) 8(ptr)
+ 15: TypePointer Function 10(S)
+ 17: TypeInt 32 1
+ 18: 17(int) Constant 0
+ 21: 17(int) Constant 1
+ 22: TypeInt 32 0
+ 23: 22(int) Constant 0
+ 24: TypePointer Function 6(float)
+ 30: TypePointer Function 9(fvec2)
+ 32: 17(int) Constant 2
+ 33: 22(int) Constant 1
+ 40: 17(int) Constant 3
+ 41: 22(int) Constant 2
+ 48: 17(int) Constant 4
+ 49: 22(int) Constant 3
+ 60: TypePointer Input 7(fvec4)
+ 61(v): 60(ptr) Variable Input
+ 67: TypePointer Output 7(fvec4)
+68(@entryPointOutput.pos): 67(ptr) Variable Output
+ 71: TypePointer Output 9(fvec2)
+72(@entryPointOutput.UV0): 71(ptr) Variable Output
+75(@entryPointOutput.UV1): 71(ptr) Variable Output
+78(@entryPointOutput.UV2): 71(ptr) Variable Output
+81(@entryPointOutput.UV3): 71(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 59(v): 8(ptr) Variable Function
+ 63(flattenTemp): 15(ptr) Variable Function
+ 64(param): 8(ptr) Variable Function
+ 62: 7(fvec4) Load 61(v)
+ Store 59(v) 62
+ 65: 7(fvec4) Load 59(v)
+ Store 64(param) 65
+ 66: 10(S) FunctionCall 13(@main(vf4;) 64(param)
+ Store 63(flattenTemp) 66
+ 69: 8(ptr) AccessChain 63(flattenTemp) 18
+ 70: 7(fvec4) Load 69
+ Store 68(@entryPointOutput.pos) 70
+ 73: 30(ptr) AccessChain 63(flattenTemp) 21
+ 74: 9(fvec2) Load 73
+ Store 72(@entryPointOutput.UV0) 74
+ 76: 30(ptr) AccessChain 63(flattenTemp) 32
+ 77: 9(fvec2) Load 76
+ Store 75(@entryPointOutput.UV1) 77
+ 79: 30(ptr) AccessChain 63(flattenTemp) 40
+ 80: 9(fvec2) Load 79
+ Store 78(@entryPointOutput.UV2) 80
+ 82: 30(ptr) AccessChain 63(flattenTemp) 48
+ 83: 9(fvec2) Load 82
+ Store 81(@entryPointOutput.UV3) 83
+ Return
+ FunctionEnd
+ 13(@main(vf4;): 10(S) Function None 11
+ 12(v): 8(ptr) FunctionParameter
+ 14: Label
+ 16(s): 15(ptr) Variable Function
+ 19: 7(fvec4) Load 12(v)
+ 20: 8(ptr) AccessChain 16(s) 18
+ Store 20 19
+ 25: 24(ptr) AccessChain 12(v) 23
+ 26: 6(float) Load 25
+ 27: 24(ptr) AccessChain 12(v) 23
+ 28: 6(float) Load 27
+ 29: 9(fvec2) CompositeConstruct 26 28
+ 31: 30(ptr) AccessChain 16(s) 21
+ Store 31 29
+ 34: 24(ptr) AccessChain 12(v) 33
+ 35: 6(float) Load 34
+ 36: 24(ptr) AccessChain 12(v) 33
+ 37: 6(float) Load 36
+ 38: 9(fvec2) CompositeConstruct 35 37
+ 39: 30(ptr) AccessChain 16(s) 32
+ Store 39 38
+ 42: 24(ptr) AccessChain 12(v) 41
+ 43: 6(float) Load 42
+ 44: 24(ptr) AccessChain 12(v) 41
+ 45: 6(float) Load 44
+ 46: 9(fvec2) CompositeConstruct 43 45
+ 47: 30(ptr) AccessChain 16(s) 40
+ Store 47 46
+ 50: 24(ptr) AccessChain 12(v) 49
+ 51: 6(float) Load 50
+ 52: 24(ptr) AccessChain 12(v) 49
+ 53: 6(float) Load 52
+ 54: 9(fvec2) CompositeConstruct 51 53
+ 55: 30(ptr) AccessChain 16(s) 48
+ Store 55 54
+ 56: 10(S) Load 16(s)
+ ReturnValue 56
+ FunctionEnd
diff --git a/Test/baseResults/hlsl.semantic.geom.out b/Test/baseResults/hlsl.semantic.geom.out
index f7b82b6..74f7a26 100755
--- a/Test/baseResults/hlsl.semantic.geom.out
+++ b/Test/baseResults/hlsl.semantic.geom.out
@@ -20,7 +20,7 @@
0:15 0 (const int)
0:? Sequence
0:15 move second child to first child ( temp float)
-0:15 direct index ( temp float)
+0:15 direct index ( out float ClipDistance)
0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
0:15 Constant:
0:15 0 (const int)
@@ -30,7 +30,7 @@
0:15 1 (const int)
0:? Sequence
0:15 move second child to first child ( temp float)
-0:15 direct index ( temp float)
+0:15 direct index ( out float CullDistance)
0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
0:15 Constant:
0:15 0 (const int)
@@ -100,7 +100,7 @@
0:15 0 (const int)
0:? Sequence
0:15 move second child to first child ( temp float)
-0:15 direct index ( temp float)
+0:15 direct index ( out float ClipDistance)
0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
0:15 Constant:
0:15 0 (const int)
@@ -110,7 +110,7 @@
0:15 1 (const int)
0:? Sequence
0:15 move second child to first child ( temp float)
-0:15 direct index ( temp float)
+0:15 direct index ( out float CullDistance)
0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
0:15 Constant:
0:15 0 (const int)
diff --git a/Test/baseResults/hlsl.semantic.vert.out b/Test/baseResults/hlsl.semantic.vert.out
index a3aa340..50a653d 100755
--- a/Test/baseResults/hlsl.semantic.vert.out
+++ b/Test/baseResults/hlsl.semantic.vert.out
@@ -28,13 +28,13 @@
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 2 (const int)
-0:? 'ins.cull0' (layout( location=2) in float)
+0:? 'ins.cull0' (layout( location=0) in float)
0:10 move second child to first child ( temp float)
0:10 cull1: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 3 (const int)
-0:? 'ins.cull1' (layout( location=3) in float)
+0:? 'ins.cull1' (layout( location=1) in float)
0:10 move second child to first child ( temp int)
0:10 ii: direct index for structure ( temp int)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
@@ -48,7 +48,7 @@
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:? Sequence
0:10 move second child to first child ( temp float)
-0:10 direct index ( temp float)
+0:10 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:10 Constant:
0:10 0 (const int)
@@ -58,7 +58,7 @@
0:10 0 (const int)
0:? Sequence
0:10 move second child to first child ( temp float)
-0:10 direct index ( temp float)
+0:10 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:10 Constant:
0:10 1 (const int)
@@ -68,7 +68,7 @@
0:10 1 (const int)
0:? Sequence
0:10 move second child to first child ( temp float)
-0:10 direct index ( temp float)
+0:10 direct index ( out float CullDistance)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
0:10 Constant:
0:10 0 (const int)
@@ -78,7 +78,7 @@
0:10 2 (const int)
0:? Sequence
0:10 move second child to first child ( temp float)
-0:10 direct index ( temp float)
+0:10 direct index ( out float CullDistance)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
0:10 Constant:
0:10 1 (const int)
@@ -97,8 +97,8 @@
0:? 'ins.ii' ( in int InstanceIndex)
0:? 'ins.clip0' (layout( location=0) in float)
0:? 'ins.clip1' (layout( location=1) in float)
-0:? 'ins.cull0' (layout( location=2) in float)
-0:? 'ins.cull1' (layout( location=3) in float)
+0:? 'ins.cull0' (layout( location=0) in float)
+0:? 'ins.cull1' (layout( location=1) in float)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
@@ -135,13 +135,13 @@
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 2 (const int)
-0:? 'ins.cull0' (layout( location=2) in float)
+0:? 'ins.cull0' (layout( location=0) in float)
0:10 move second child to first child ( temp float)
0:10 cull1: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 3 (const int)
-0:? 'ins.cull1' (layout( location=3) in float)
+0:? 'ins.cull1' (layout( location=1) in float)
0:10 move second child to first child ( temp int)
0:10 ii: direct index for structure ( temp int)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
@@ -155,7 +155,7 @@
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:? Sequence
0:10 move second child to first child ( temp float)
-0:10 direct index ( temp float)
+0:10 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:10 Constant:
0:10 0 (const int)
@@ -165,7 +165,7 @@
0:10 0 (const int)
0:? Sequence
0:10 move second child to first child ( temp float)
-0:10 direct index ( temp float)
+0:10 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:10 Constant:
0:10 1 (const int)
@@ -175,7 +175,7 @@
0:10 1 (const int)
0:? Sequence
0:10 move second child to first child ( temp float)
-0:10 direct index ( temp float)
+0:10 direct index ( out float CullDistance)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
0:10 Constant:
0:10 0 (const int)
@@ -185,7 +185,7 @@
0:10 2 (const int)
0:? Sequence
0:10 move second child to first child ( temp float)
-0:10 direct index ( temp float)
+0:10 direct index ( out float CullDistance)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
0:10 Constant:
0:10 1 (const int)
@@ -204,8 +204,8 @@
0:? 'ins.ii' ( in int InstanceIndex)
0:? 'ins.clip0' (layout( location=0) in float)
0:? 'ins.clip1' (layout( location=1) in float)
-0:? 'ins.cull0' (layout( location=2) in float)
-0:? 'ins.cull1' (layout( location=3) in float)
+0:? 'ins.cull0' (layout( location=0) in float)
+0:? 'ins.cull1' (layout( location=1) in float)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
@@ -243,8 +243,8 @@
Name 67 "@entryPointOutput.ii"
Decorate 21(ins.clip0) Location 0
Decorate 26(ins.clip1) Location 1
- Decorate 30(ins.cull0) Location 2
- Decorate 34(ins.cull1) Location 3
+ Decorate 30(ins.cull0) Location 0
+ Decorate 34(ins.cull1) Location 1
Decorate 39(ins.ii) BuiltIn InstanceIndex
Decorate 51(@entryPointOutput.clip1) BuiltIn ClipDistance
Decorate 59(@entryPointOutput.cull1) BuiltIn CullDistance
diff --git a/Test/baseResults/spv.debugInfo.frag.out b/Test/baseResults/spv.debugInfo.frag.out
index f501528..2e0d1b3 100644
--- a/Test/baseResults/spv.debugInfo.frag.out
+++ b/Test/baseResults/spv.debugInfo.frag.out
@@ -7,9 +7,19 @@
2: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 5 "main" 24 52
- ExecutionMode 5 OriginUpperLeft
+ ExecutionMode 5 OriginLowerLeft
1: String "spv.debugInfo.frag"
- Source GLSL 450 1 "#version 450
+ Source GLSL 450 1 "// OpModuleProcessed no-storage-format
+// OpModuleProcessed resource-set-binding 3
+// OpModuleProcessed auto-map-locations
+// OpModuleProcessed client opengl100
+// OpModuleProcessed target-env opengl
+// OpModuleProcessed relaxed-errors
+// OpModuleProcessed suppress-warnings
+// OpModuleProcessed hlsl-offsets
+// OpModuleProcessed entry-point main
+#line 1
+#version 450
struct S {
int a;
@@ -84,8 +94,8 @@
MemberDecorate 53(S) 0 Offset 0
MemberDecorate 54(ubuf) 0 Offset 0
Decorate 54(ubuf) Block
- Decorate 56 DescriptorSet 0
- Decorate 69(s2d) DescriptorSet 0
+ Decorate 56 DescriptorSet 3
+ Decorate 69(s2d) DescriptorSet 3
3: TypeVoid
4: TypeFunction 3
7: TypeInt 32 1
diff --git a/Test/baseResults/spv.hlslDebugInfo.frag.out b/Test/baseResults/spv.hlslDebugInfo.frag.out
new file mode 100644
index 0000000..571e594
--- /dev/null
+++ b/Test/baseResults/spv.hlslDebugInfo.frag.out
@@ -0,0 +1,58 @@
+spv.hlslDebugInfo.vert
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 19
+
+ Capability Shader
+ 2: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Vertex 5 "newMain" 17
+ 1: String "spv.hlslDebugInfo.vert"
+ Source HLSL 500 1 "// OpModuleProcessed entry-point newMain
+// OpModuleProcessed shift-sampler-binding 2
+// OpModuleProcessed shift-texture-binding 4
+// OpModuleProcessed shift-image-binding 1
+// OpModuleProcessed shift-UBO-binding 6
+// OpModuleProcessed shift-ssbo-binding 3
+// OpModuleProcessed shift-uav-binding 5
+// OpModuleProcessed flatten-uniform-arrays
+// OpModuleProcessed no-storage-format
+// OpModuleProcessed resource-set-binding t0 0 0
+// OpModuleProcessed hlsl-iomap
+// OpModuleProcessed auto-map-bindings
+// OpModuleProcessed auto-map-locations
+// OpModuleProcessed client vulkan100
+// OpModuleProcessed target-env vulkan1.0
+// OpModuleProcessed source-entrypoint origMain
+// OpModuleProcessed hlsl-offsets
+#line 1
+float4 origMain() : SV_Position
+{
+ return (float4)0;
+}
+"
+ Name 5 "newMain"
+ Name 10 "@newMain("
+ Name 17 "@entryPointOutput"
+ Decorate 17(@entryPointOutput) BuiltIn Position
+ 3: TypeVoid
+ 4: TypeFunction 3
+ 7: TypeFloat 32
+ 8: TypeVector 7(float) 4
+ 9: TypeFunction 8(fvec4)
+ 12: 7(float) Constant 0
+ 13: 8(fvec4) ConstantComposite 12 12 12 12
+ 16: TypePointer Output 8(fvec4)
+17(@entryPointOutput): 16(ptr) Variable Output
+ 5(newMain): 3 Function None 4
+ 6: Label
+ Line 1 2 0
+ 18: 8(fvec4) FunctionCall 10(@newMain()
+ Store 17(@entryPointOutput) 18
+ Return
+ FunctionEnd
+ 10(@newMain(): 8(fvec4) Function None 9
+ 11: Label
+ Line 1 3 0
+ ReturnValue 13
+ FunctionEnd
diff --git a/Test/baseResults/spv.looseUniformNoLoc.vert.out b/Test/baseResults/spv.looseUniformNoLoc.vert.out
new file mode 100644
index 0000000..55d1639
--- /dev/null
+++ b/Test/baseResults/spv.looseUniformNoLoc.vert.out
@@ -0,0 +1,8 @@
+spv.looseUniformNoLoc.vert
+ERROR: spv.looseUniformNoLoc.vert:9: 'uv' : non-opaque uniform variables need a layout(location=L)
+ERROR: 1 compilation errors. No code generated.
+
+
+ERROR: Linking vertex stage: Missing entry point: Each stage requires one entry point
+
+SPIR-V is not generated for failed compile or link
diff --git a/Test/baseResults/spv.noBuiltInLoc.vert.out b/Test/baseResults/spv.noBuiltInLoc.vert.out
index 3d980bf..d6cbeaa 100644
--- a/Test/baseResults/spv.noBuiltInLoc.vert.out
+++ b/Test/baseResults/spv.noBuiltInLoc.vert.out
@@ -1,12 +1,12 @@
spv.noBuiltInLoc.vert
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 23
+// Id's are bound by 33
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Vertex 4 "main" 9 11 18
+ EntryPoint Vertex 4 "main" 9 11 18 31 32
Source GLSL 450
Name 4 "main"
Name 9 "bar"
@@ -17,6 +17,11 @@
MemberName 16(gl_PerVertex) 2 "gl_ClipDistance"
MemberName 16(gl_PerVertex) 3 "gl_CullDistance"
Name 18 ""
+ Name 24 "uv1"
+ Name 26 "uv2"
+ Name 29 "uv3"
+ Name 31 "gl_VertexID"
+ Name 32 "gl_InstanceID"
Decorate 9(bar) Location 0
Decorate 11(foo) Location 0
MemberDecorate 16(gl_PerVertex) 0 BuiltIn Position
@@ -24,6 +29,14 @@
MemberDecorate 16(gl_PerVertex) 2 BuiltIn ClipDistance
MemberDecorate 16(gl_PerVertex) 3 BuiltIn CullDistance
Decorate 16(gl_PerVertex) Block
+ Decorate 24(uv1) Location 0
+ Decorate 24(uv1) DescriptorSet 0
+ Decorate 26(uv2) Location 1
+ Decorate 26(uv2) DescriptorSet 0
+ Decorate 29(uv3) Location 2
+ Decorate 29(uv3) DescriptorSet 0
+ Decorate 31(gl_VertexID) BuiltIn VertexId
+ Decorate 32(gl_InstanceID) BuiltIn InstanceId
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -40,6 +53,16 @@
18: 17(ptr) Variable Output
19: TypeInt 32 1
20: 19(int) Constant 0
+ 23: TypePointer UniformConstant 7(fvec4)
+ 24(uv1): 23(ptr) Variable UniformConstant
+ 25: TypePointer UniformConstant 6(float)
+ 26(uv2): 25(ptr) Variable UniformConstant
+ 27: TypeVector 6(float) 3
+ 28: TypePointer UniformConstant 27(fvec3)
+ 29(uv3): 28(ptr) Variable UniformConstant
+ 30: TypePointer Input 19(int)
+ 31(gl_VertexID): 30(ptr) Variable Input
+32(gl_InstanceID): 30(ptr) Variable Input
4(main): 2 Function None 3
5: Label
12: 7(fvec4) Load 11(foo)
diff --git a/Test/baseResults/spv.stereoViewRendering.vert.out b/Test/baseResults/spv.stereoViewRendering.vert.out
index 2452c31..fbbdf17 100644
--- a/Test/baseResults/spv.stereoViewRendering.vert.out
+++ b/Test/baseResults/spv.stereoViewRendering.vert.out
@@ -8,6 +8,7 @@
Capability ShaderViewportIndexLayerNV
Capability ShaderViewportMaskNV
Capability ShaderStereoViewNV
+ Extension "SPV_EXT_shader_viewport_index_layer"
Extension "SPV_NV_stereo_view_rendering"
Extension "SPV_NV_viewport_array2"
1: ExtInstImport "GLSL.std.450"
diff --git a/Test/baseResults/spv.viewportArray2.tesc.out b/Test/baseResults/spv.viewportArray2.tesc.out
index 814f013..a8c7dc6 100644
--- a/Test/baseResults/spv.viewportArray2.tesc.out
+++ b/Test/baseResults/spv.viewportArray2.tesc.out
@@ -7,6 +7,7 @@
Capability MultiViewport
Capability ShaderViewportIndexLayerNV
Capability ShaderViewportMaskNV
+ Extension "SPV_EXT_shader_viewport_index_layer"
Extension "SPV_NV_viewport_array2"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
diff --git a/Test/baseResults/spv.viewportArray2.vert.out b/Test/baseResults/spv.viewportArray2.vert.out
index 3b3e847..cc52905 100644
--- a/Test/baseResults/spv.viewportArray2.vert.out
+++ b/Test/baseResults/spv.viewportArray2.vert.out
@@ -8,6 +8,7 @@
Capability MultiViewport
Capability ShaderViewportIndexLayerNV
Capability ShaderViewportMaskNV
+ Extension "SPV_EXT_shader_viewport_index_layer"
Extension "SPV_NV_viewport_array2"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
diff --git a/Test/hlsl.clipdistance-1.frag b/Test/hlsl.clipdistance-1.frag
new file mode 100644
index 0000000..10813b3
--- /dev/null
+++ b/Test/hlsl.clipdistance-1.frag
@@ -0,0 +1,6 @@
+float4 main(in float4 pos : SV_Position,
+ in float clip : SV_ClipDistance,
+ in float cull : SV_CullDistance) : SV_Target0
+{
+ return pos + clip + cull;
+}
diff --git a/Test/hlsl.clipdistance-1.geom b/Test/hlsl.clipdistance-1.geom
new file mode 100644
index 0000000..76c34b3
--- /dev/null
+++ b/Test/hlsl.clipdistance-1.geom
@@ -0,0 +1,19 @@
+struct S {
+ float4 pos : SV_Position;
+ float2 clip : SV_ClipDistance0;
+};
+
+[maxvertexcount(3)]
+void main(triangle in float4 pos[3] : SV_Position,
+ triangle in uint VertexID[3] : VertexID,
+ inout LineStream<S> OutputStream,
+ triangle in float4 clip[3] : SV_ClipDistance) // externally: an array 3 of array 4 (not vec4!) of float.
+{
+ S s;
+
+ s.pos = pos[0];
+ s.clip = clip[0].xy;
+
+ OutputStream.Append(s);
+}
+
diff --git a/Test/hlsl.clipdistance-2.frag b/Test/hlsl.clipdistance-2.frag
new file mode 100644
index 0000000..b6f88d5
--- /dev/null
+++ b/Test/hlsl.clipdistance-2.frag
@@ -0,0 +1,7 @@
+float4 main(in float4 pos : SV_Position,
+ in float2 clip[2] : SV_ClipDistance, // array of vector float
+ in float2 cull[2] : SV_CullDistance) : SV_Target0 // array of vector float
+{
+
+ return pos + clip[0][0] + cull[0][0];
+}
diff --git a/Test/hlsl.clipdistance-2.geom b/Test/hlsl.clipdistance-2.geom
new file mode 100644
index 0000000..90f047f
--- /dev/null
+++ b/Test/hlsl.clipdistance-2.geom
@@ -0,0 +1,19 @@
+struct S {
+ float4 pos : SV_Position;
+ float2 clip[2] : SV_ClipDistance0;
+};
+
+[maxvertexcount(3)]
+void main(triangle in float4 pos[3] : SV_Position,
+ triangle in uint VertexID[3] : VertexID,
+ inout LineStream<S> OutputStream,
+ triangle in float2 clip[3][2] : SV_ClipDistance) // externally: an array 3 of array 4 of float.
+{
+ S s;
+
+ s.pos = pos[0];
+ s.clip[0] = clip[0][0];
+ s.clip[1] = clip[0][1];
+
+ OutputStream.Append(s);
+}
diff --git a/Test/hlsl.clipdistance-3.frag b/Test/hlsl.clipdistance-3.frag
new file mode 100644
index 0000000..e2b6b86
--- /dev/null
+++ b/Test/hlsl.clipdistance-3.frag
@@ -0,0 +1,6 @@
+float4 main(in float4 pos : SV_Position,
+ in float clip[2] : SV_ClipDistance, // array of scalar float
+ in float cull[2] : SV_CullDistance) : SV_Target0 // array of scalar float
+{
+ return pos + clip[0] + cull[0];
+}
diff --git a/Test/hlsl.clipdistance-3.geom b/Test/hlsl.clipdistance-3.geom
new file mode 100644
index 0000000..2aa4cd4
--- /dev/null
+++ b/Test/hlsl.clipdistance-3.geom
@@ -0,0 +1,20 @@
+struct S {
+ float4 pos : SV_Position;
+ float2 clip0 : SV_ClipDistance0; // clip0 and clip1 form an array of float[4] externally.
+ float2 clip1 : SV_ClipDistance1;
+};
+
+[maxvertexcount(3)]
+void main(triangle in float4 pos[3] : SV_Position,
+ triangle in uint VertexID[3] : VertexID,
+ inout LineStream<S> OutputStream,
+ triangle in float4 clip[3] : SV_ClipDistance) // externally: an array 3 of array 4 (not vec4!) of float.
+{
+ S s;
+
+ s.pos = pos[0];
+ s.clip0 = clip[0].xy;
+ s.clip1 = clip[0].zw;
+
+ OutputStream.Append(s);
+}
diff --git a/Test/hlsl.clipdistance-4.frag b/Test/hlsl.clipdistance-4.frag
new file mode 100644
index 0000000..6144160
--- /dev/null
+++ b/Test/hlsl.clipdistance-4.frag
@@ -0,0 +1,9 @@
+struct VS_OUTPUT {
+ float4 Position : SV_Position;
+ float4 ClipRect : SV_ClipDistance0; // vector in split struct
+};
+
+float4 main(const VS_OUTPUT v) : SV_Target0
+{
+ return v.Position + v.ClipRect;
+}
diff --git a/Test/hlsl.clipdistance-4.geom b/Test/hlsl.clipdistance-4.geom
new file mode 100644
index 0000000..ff296a8
--- /dev/null
+++ b/Test/hlsl.clipdistance-4.geom
@@ -0,0 +1,21 @@
+struct S {
+ float4 pos : SV_Position;
+ float2 clip0 : SV_ClipDistance0; // clip0 and clip1 form an array of float[4] externally.
+ float2 clip1 : SV_ClipDistance1;
+};
+
+[maxvertexcount(3)]
+void main(triangle in float4 pos[3] : SV_Position,
+ triangle in uint VertexID[3] : VertexID,
+ inout LineStream<S> OutputStream,
+ triangle in float2 clip0[3] : SV_ClipDistance0, // test input arrayed semantic vars
+ triangle in float2 clip1[3] : SV_ClipDistance1)
+{
+ S s;
+
+ s.pos = pos[0];
+ s.clip0 = clip0[0];
+ s.clip1 = clip1[0];
+
+ OutputStream.Append(s);
+}
diff --git a/Test/hlsl.clipdistance-5.frag b/Test/hlsl.clipdistance-5.frag
new file mode 100644
index 0000000..4722999
--- /dev/null
+++ b/Test/hlsl.clipdistance-5.frag
@@ -0,0 +1,9 @@
+struct VS_OUTPUT {
+ float4 Position : SV_Position;
+ float2 ClipRect[2] : SV_ClipDistance0; // array of float2 in split struct
+};
+
+float4 main(const VS_OUTPUT v) : SV_Target0
+{
+ return v.Position + v.ClipRect[0].x + v.ClipRect[1].x;
+}
diff --git a/Test/hlsl.clipdistance-6.frag b/Test/hlsl.clipdistance-6.frag
new file mode 100644
index 0000000..646197b
--- /dev/null
+++ b/Test/hlsl.clipdistance-6.frag
@@ -0,0 +1,10 @@
+struct VS_OUTPUT {
+ float4 Position : SV_Position;
+ float4 clip0 : SV_ClipDistance0; // multiple semantic IDs, two vec4s (no extra packing)
+ float4 clip1 : SV_ClipDistance1; // ...
+};
+
+float4 main(VS_OUTPUT v) : SV_Target0
+{
+ return v.Position + v.clip0 + v.clip1;
+}
diff --git a/Test/hlsl.clipdistance-7.frag b/Test/hlsl.clipdistance-7.frag
new file mode 100644
index 0000000..1a26df8
--- /dev/null
+++ b/Test/hlsl.clipdistance-7.frag
@@ -0,0 +1,10 @@
+struct VS_OUTPUT {
+ float4 Position : SV_Position;
+ float3 clip0 : SV_ClipDistance0; // multiple semantic IDs, vec3+vec4 (skip)
+ float4 clip1 : SV_ClipDistance1; // ...
+};
+
+float4 main(VS_OUTPUT v) : SV_Target0
+{
+ return v.Position + v.clip0.x + v.clip1.x;
+}
diff --git a/Test/hlsl.clipdistance-8.frag b/Test/hlsl.clipdistance-8.frag
new file mode 100644
index 0000000..2edf194
--- /dev/null
+++ b/Test/hlsl.clipdistance-8.frag
@@ -0,0 +1,10 @@
+struct VS_OUTPUT {
+ float4 Position : SV_Position;
+ float3 clip0 : SV_ClipDistance0; // multiple semantic IDs, vec3+float (pack)
+ float clip1 : SV_ClipDistance1; // ...
+};
+
+float4 main(VS_OUTPUT v) : SV_Target0
+{
+ return v.Position + v.clip0.x + v.clip1;
+}
diff --git a/Test/hlsl.clipdistance-9.frag b/Test/hlsl.clipdistance-9.frag
new file mode 100644
index 0000000..cbe940a
--- /dev/null
+++ b/Test/hlsl.clipdistance-9.frag
@@ -0,0 +1,8 @@
+
+// Test packing 0 and 1 semantics into single array[4], from in fn params.
+float4 main(in float4 Position : SV_Position,
+ in float3 clip0 : SV_ClipDistance0,
+ in float clip1 : SV_ClipDistance1) : SV_Target0
+{
+ return Position + clip0.x + clip1;
+}
diff --git a/Test/hlsl.preprocessor.frag b/Test/hlsl.preprocessor.frag
new file mode 100644
index 0000000..dba341e
--- /dev/null
+++ b/Test/hlsl.preprocessor.frag
@@ -0,0 +1,13 @@
+#define DEFINE_TEXTURE(name) Texture2D name; SamplerState name##_ss;
+#define SAMPLE_TEXTURE(name, uv) name.Sample(name##_ss, (uv).xy)
+
+#define test_texture2 test_texture
+
+DEFINE_TEXTURE(test_texture)
+
+float4 main(float4 input : TEXCOORD0) : SV_TARGET
+{
+ float4 tex = SAMPLE_TEXTURE(test_texture2, input.xy);
+ return tex;
+}
+
diff --git a/Test/hlsl.semantic-1.vert b/Test/hlsl.semantic-1.vert
new file mode 100644
index 0000000..ec92428
--- /dev/null
+++ b/Test/hlsl.semantic-1.vert
@@ -0,0 +1,24 @@
+#define DLAYER 3
+
+#define DMACRO1 TEXCOORD1
+#define DMACRO(num) TEXCOORD##num
+
+struct S {
+ float4 pos : POSITION;
+ float2 UV0 : TEXCOORD0;
+ float2 UV1 : DMACRO1;
+ float2 UV2 : DMACRO(2);
+ float2 UV3 : DMACRO(DLAYER);
+};
+
+
+S main(float4 v : POSITION)
+{
+ S s;
+ s.pos = v;
+ s.UV0 = float2(v.x,v.x);
+ s.UV1 = float2(v.y,v.y);
+ s.UV2 = float2(v.z,v.z);
+ s.UV3 = float2(v.w,v.w);
+ return s;
+}
diff --git a/Test/runtests b/Test/runtests
index c5a9337..f0da75f 100755
--- a/Test/runtests
+++ b/Test/runtests
@@ -109,15 +109,21 @@
echo Testing SPV no location
$EXE -V -C spv.noLocation.vert > $TARGETDIR/spv.noLocation.vert.out
diff -b $BASEDIR/spv.noLocation.vert.out $TARGETDIR/spv.noLocation.vert.out || HASERROR=1
-$EXE -H --aml spv.noBuiltInLoc.vert > $TARGETDIR/spv.noBuiltInLoc.vert.out
+$EXE -G -H --aml spv.noBuiltInLoc.vert > $TARGETDIR/spv.noBuiltInLoc.vert.out
diff -b $BASEDIR/spv.noBuiltInLoc.vert.out $TARGETDIR/spv.noBuiltInLoc.vert.out || HASERROR=1
+$EXE -G spv.looseUniformNoLoc.vert > $TARGETDIR/spv.looseUniformNoLoc.vert.out
+diff -b $BASEDIR/spv.looseUniformNoLoc.vert.out $TARGETDIR/spv.looseUniformNoLoc.vert.out || HASERROR=1
#
# Testing debug information
#
echo Testing SPV Debug Information
-$EXE -g -H spv.debugInfo.frag > $TARGETDIR/spv.debugInfo.frag.out
+$EXE -g --relaxed-errors --suppress-warnings --aml --hlsl-offsets --nsf \
+ -G -H spv.debugInfo.frag --rsb frag 3 > $TARGETDIR/spv.debugInfo.frag.out
diff -b $BASEDIR/spv.debugInfo.frag.out $TARGETDIR/spv.debugInfo.frag.out || HASERROR=1
+$EXE -g -D -e newMain -g --amb --aml --fua --hlsl-iomap --nsf --sib 1 --ssb 2 --sbb 3 --stb 4 --suavb 5 --sub 6 \
+ --sep origMain -H spv.hlslDebugInfo.vert --rsb vert t0 0 0 > $TARGETDIR/spv.hlslDebugInfo.frag.out
+diff -b $BASEDIR/spv.hlslDebugInfo.frag.out $TARGETDIR/spv.hlslDebugInfo.frag.out || HASERROR=1
#
# Testing Includer
diff --git a/Test/spv.hlslDebugInfo.vert b/Test/spv.hlslDebugInfo.vert
new file mode 100644
index 0000000..b2bc187
--- /dev/null
+++ b/Test/spv.hlslDebugInfo.vert
@@ -0,0 +1,4 @@
+float4 origMain() : SV_Position
+{
+ return (float4)0;
+}
diff --git a/Test/spv.looseUniformNoLoc.vert b/Test/spv.looseUniformNoLoc.vert
new file mode 100644
index 0000000..e887359
--- /dev/null
+++ b/Test/spv.looseUniformNoLoc.vert
@@ -0,0 +1,15 @@
+#version 450 core
+
+layout(location = 0)
+in vec4 foo;
+
+layout(location = 0)
+out vec4 bar;
+
+uniform vec4 uv;
+
+void main()
+{
+ bar = foo;
+ gl_Position = foo;
+}
\ No newline at end of file
diff --git a/Test/spv.noBuiltInLoc.vert b/Test/spv.noBuiltInLoc.vert
index e754892..5fbe252 100644
--- a/Test/spv.noBuiltInLoc.vert
+++ b/Test/spv.noBuiltInLoc.vert
@@ -6,6 +6,10 @@
layout(location = 0)
out vec4 bar;
+uniform vec4 uv1;
+uniform float uv2;
+uniform vec3 uv3;
+
void main()
{
bar = foo;
diff --git a/glslang/Include/Common.h b/glslang/Include/Common.h
index 0f2c908..0820154 100644
--- a/glslang/Include/Common.h
+++ b/glslang/Include/Common.h
@@ -63,7 +63,7 @@
}
#endif
-#if defined(_MSC_VER) && _MSC_VER < 1700
+#if defined(_MSC_VER) && _MSC_VER < 1800
inline long long int strtoll (const char* str, char** endptr, int base)
{
return _strtoi64(str, endptr, base);
diff --git a/glslang/MachineIndependent/Initialize.cpp b/glslang/MachineIndependent/Initialize.cpp
index 6e6660e..e71ec5e 100644
--- a/glslang/MachineIndependent/Initialize.cpp
+++ b/glslang/MachineIndependent/Initialize.cpp
@@ -3425,6 +3425,12 @@
"in int gl_DrawIDARB;"
);
}
+ if (version >= 450) {
+ stageBuiltins[EShLangVertex].append(
+ "out int gl_ViewportIndex;"
+ "out int gl_Layer;"
+ );
+ }
if (version >= 460) {
stageBuiltins[EShLangVertex].append(
"in int gl_BaseVertex;"
@@ -3436,8 +3442,6 @@
#ifdef NV_EXTENSIONS
if (version >= 450)
stageBuiltins[EShLangVertex].append(
- "out int gl_ViewportIndex;"
- "out int gl_Layer;"
"out int gl_ViewportMask[];" // GL_NV_viewport_array2
"out int gl_SecondaryViewportMaskNV[];" // GL_NV_stereo_view_rendering
"out vec4 gl_SecondaryPositionNV;" // GL_NV_stereo_view_rendering
@@ -3730,11 +3734,15 @@
"};"
"\n");
+ if (version >= 450)
+ stageBuiltins[EShLangTessEvaluation].append(
+ "out int gl_ViewportIndex;"
+ "out int gl_Layer;"
+ );
+
#ifdef NV_EXTENSIONS
if (version >= 450)
stageBuiltins[EShLangTessEvaluation].append(
- "out int gl_ViewportIndex;"
- "out int gl_Layer;"
"out int gl_ViewportMask[];" // GL_NV_viewport_array2
"out vec4 gl_SecondaryPositionNV;" // GL_NV_stereo_view_rendering
"out int gl_SecondaryViewportMaskNV[];" // GL_NV_stereo_view_rendering
@@ -5467,6 +5475,14 @@
symbolTable.setVariableExtensions("gl_Layer", Num_viewportEXTs, viewportEXTs);
symbolTable.setVariableExtensions("gl_ViewportIndex", Num_viewportEXTs, viewportEXTs);
}
+#else
+ if (language == EShLangVertex || language == EShLangTessEvaluation) {
+ symbolTable.setVariableExtensions("gl_Layer", 1, &E_GL_ARB_shader_viewport_layer_array);
+ symbolTable.setVariableExtensions("gl_ViewportIndex", 1, &E_GL_ARB_shader_viewport_layer_array);
+ }
+#endif
+
+#ifdef NV_EXTENSIONS
symbolTable.setVariableExtensions("gl_ViewportMask", 1, &E_GL_NV_viewport_array2);
symbolTable.setVariableExtensions("gl_SecondaryPositionNV", 1, &E_GL_NV_stereo_view_rendering);
symbolTable.setVariableExtensions("gl_SecondaryViewportMaskNV", 1, &E_GL_NV_stereo_view_rendering);
diff --git a/glslang/MachineIndependent/ParseHelper.cpp b/glslang/MachineIndependent/ParseHelper.cpp
index 7902db8..6decfea 100644
--- a/glslang/MachineIndependent/ParseHelper.cpp
+++ b/glslang/MachineIndependent/ParseHelper.cpp
@@ -2493,8 +2493,8 @@
// Vulkan doesn't allow transparent uniforms outside of blocks
if (spvVersion.vulkan > 0)
vulkanRemoved(loc, "non-opaque uniforms outside a block");
- // OpenGL wants locations on these
- if (spvVersion.openGl > 0 && !type.getQualifier().hasLocation())
+ // OpenGL wants locations on these (unless they are getting automapped)
+ if (spvVersion.openGl > 0 && !type.getQualifier().hasLocation() && !intermediate.getAutoMapLocations())
error(loc, "non-opaque uniform variables need a layout(location=L)", identifier.c_str(), "");
}
}
diff --git a/glslang/MachineIndependent/ParseHelper.h b/glslang/MachineIndependent/ParseHelper.h
index 73f2470..d04607a 100644
--- a/glslang/MachineIndependent/ParseHelper.h
+++ b/glslang/MachineIndependent/ParseHelper.h
@@ -76,6 +76,7 @@
EProfile profile, const SpvVersion& spvVersion, EShLanguage language,
TInfoSink& infoSink, bool forwardCompatible, EShMessages messages)
: TParseVersions(interm, version, profile, spvVersion, language, infoSink, forwardCompatible, messages),
+ scopeMangler("::"),
symbolTable(symbolTable),
statementNestingLevel(0), loopNestingLevel(0), structNestingLevel(0), controlFlowNestingLevel(0),
postEntryPointReturn(false),
@@ -143,7 +144,7 @@
virtual bool lValueErrorCheck(const TSourceLoc&, const char* op, TIntermTyped*);
virtual void rValueErrorCheck(const TSourceLoc&, const char* op, TIntermTyped*);
- const char* const scopeMangler = "::";
+ const char* const scopeMangler;
// Basic parsing state, easily accessible to the grammar
diff --git a/glslang/MachineIndependent/ShaderLang.cpp b/glslang/MachineIndependent/ShaderLang.cpp
index d2964e4..2a904f4 100644
--- a/glslang/MachineIndependent/ShaderLang.cpp
+++ b/glslang/MachineIndependent/ShaderLang.cpp
@@ -675,6 +675,22 @@
}
}
+// Most processes are recorded when set in the intermediate representation,
+// These are the few that are not.
+void RecordProcesses(TIntermediate& intermediate, EShMessages messages, const std::string& sourceEntryPointName)
+{
+ if ((messages & EShMsgRelaxedErrors) != 0)
+ intermediate.addProcess("relaxed-errors");
+ if ((messages & EShMsgSuppressWarnings) != 0)
+ intermediate.addProcess("suppress-warnings");
+ if ((messages & EShMsgKeepUncalled) != 0)
+ intermediate.addProcess("keep-uncalled");
+ if (sourceEntryPointName.size() > 0) {
+ intermediate.addProcess("source-entrypoint");
+ intermediate.addProcessArgument(sourceEntryPointName);
+ }
+}
+
// This is the common setup and cleanup code for PreprocessDeferred and
// CompileDeferred.
// It takes any callable with a signature of
@@ -798,6 +814,7 @@
intermediate.setVersion(version);
intermediate.setProfile(profile);
intermediate.setSpv(spvVersion);
+ RecordProcesses(intermediate, messages, sourceEntryPointName);
if (spvVersion.vulkan >= 100)
intermediate.setOriginUpperLeft();
if ((messages & EShMsgHlslOffsets) || source == EShSourceHlsl)
@@ -1641,6 +1658,11 @@
sourceEntryPointName = name;
}
+void TShader::addProcesses(const std::vector<std::string>& p)
+{
+ intermediate->addProcesses(p);
+}
+
// Set binding base for sampler types
void TShader::setShiftSamplerBinding(unsigned int base) { intermediate->setShiftSamplerBinding(base); }
// Set binding base for texture types (SRV)
@@ -1658,7 +1680,7 @@
// Enables binding automapping using TIoMapper
void TShader::setAutoMapBindings(bool map) { intermediate->setAutoMapBindings(map); }
// Fragile: currently within one stage: simple auto-assignment of location
-void TShader::setAutoMapLocations(bool map) { intermediate->setAutoMapLocations(map); }
+void TShader::setAutoMapLocations(bool map) { intermediate->setAutoMapLocations(map); }
// See comment above TDefaultHlslIoMapper in iomapper.cpp:
void TShader::setHlslIoMapping(bool hlslIoMap) { intermediate->setHlslIoMapping(hlslIoMap); }
void TShader::setFlattenUniformArrays(bool flatten) { intermediate->setFlattenUniformArrays(flatten); }
diff --git a/glslang/MachineIndependent/iomapper.cpp b/glslang/MachineIndependent/iomapper.cpp
index fc85e97..1758d00 100644
--- a/glslang/MachineIndependent/iomapper.cpp
+++ b/glslang/MachineIndependent/iomapper.cpp
@@ -253,10 +253,14 @@
ent.newBinding = -1;
ent.newSet = -1;
ent.newIndex = -1;
- const bool isValid = resolver.validateBinding(stage, ent.symbol->getName().c_str(), ent.symbol->getType(), ent.live);
+ const bool isValid = resolver.validateBinding(stage, ent.symbol->getName().c_str(), ent.symbol->getType(),
+ ent.live);
if (isValid) {
- ent.newBinding = resolver.resolveBinding(stage, ent.symbol->getName().c_str(), ent.symbol->getType(), ent.live);
+ ent.newBinding = resolver.resolveBinding(stage, ent.symbol->getName().c_str(), ent.symbol->getType(),
+ ent.live);
ent.newSet = resolver.resolveSet(stage, ent.symbol->getName().c_str(), ent.symbol->getType(), ent.live);
+ ent.newLocation = resolver.resolveUniformLocation(stage, ent.symbol->getName().c_str(),
+ ent.symbol->getType(), ent.live);
if (ent.newBinding != -1) {
if (ent.newBinding >= int(TQualifier::layoutBindingEnd)) {
@@ -356,6 +360,7 @@
std::vector<std::string> baseResourceSetBinding;
bool doAutoBindingMapping;
bool doAutoLocationMapping;
+ int nextUniformLocation;
typedef std::vector<int> TSlotSet;
typedef std::unordered_map<int, TSlotSet> TSlotSetMap;
TSlotSetMap slots;
@@ -411,7 +416,27 @@
return 0;
}
+ int resolveUniformLocation(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool /*is_live*/) override
+ {
+ // kick out of not doing this
+ if (!doAutoLocationMapping)
+ return -1;
+ // no locations added if already present, a built-in variable, a block, or an opaque
+ if (type.getQualifier().hasLocation() || type.isBuiltIn() ||
+ type.getBasicType() == EbtBlock || type.containsOpaque())
+ return -1;
+
+ // no locations on blocks of built-in variables
+ if (type.isStruct()) {
+ if (type.getStruct()->size() < 1)
+ return -1;
+ if ((*type.getStruct())[0].type->isBuiltIn())
+ return -1;
+ }
+
+ return nextUniformLocation++;
+ }
bool validateInOut(EShLanguage /*stage*/, const char* /*name*/, const TType& /*type*/, bool /*is_live*/) override
{
return true;
@@ -700,6 +725,7 @@
resolverBase->baseResourceSetBinding = intermediate.getResourceSetBinding();
resolverBase->doAutoBindingMapping = intermediate.getAutoMapBindings();
resolverBase->doAutoLocationMapping = intermediate.getAutoMapLocations();
+ resolverBase->nextUniformLocation = 0;
resolver = resolverBase;
}
diff --git a/glslang/MachineIndependent/localintermediate.h b/glslang/MachineIndependent/localintermediate.h
index c1daf1b..9f6e3da 100644
--- a/glslang/MachineIndependent/localintermediate.h
+++ b/glslang/MachineIndependent/localintermediate.h
@@ -150,6 +150,54 @@
bool containsDouble;
};
+// Track a set of strings describing how the module was processed.
+// Using the form:
+// process arg0 arg1 arg2 ...
+// process arg0 arg1 arg2 ...
+// where everything is textual, and there can be zero or more arguments
+class TProcesses {
+public:
+ TProcesses() {}
+ ~TProcesses() {}
+
+ void addProcess(const char* process)
+ {
+ processes.push_back(process);
+ }
+ void addProcess(const std::string& process)
+ {
+ processes.push_back(process);
+ }
+ void addArgument(int arg)
+ {
+ processes.back().append(" ");
+ std::string argString = std::to_string(arg);
+ processes.back().append(argString);
+ }
+ void addArgument(const char* arg)
+ {
+ processes.back().append(" ");
+ processes.back().append(arg);
+ }
+ void addArgument(const std::string& arg)
+ {
+ processes.back().append(" ");
+ processes.back().append(arg);
+ }
+ void addIfNonZero(const char* process, int value)
+ {
+ if (value != 0) {
+ addProcess(process);
+ addArgument(value);
+ }
+ }
+
+ const std::vector<std::string>& getProcesses() const { return processes; }
+
+private:
+ std::vector<std::string> processes;
+};
+
class TSymbolTable;
class TSymbol;
class TVariable;
@@ -160,11 +208,14 @@
class TIntermediate {
public:
explicit TIntermediate(EShLanguage l, int v = 0, EProfile p = ENoProfile) :
+ implicitThisName("@this"),
language(l), source(EShSourceNone), profile(p), version(v), treeRoot(0),
numEntryPoints(0), numErrors(0), numPushConstants(0), recursive(false),
- invocations(TQualifier::layoutNotSet), vertices(TQualifier::layoutNotSet), inputPrimitive(ElgNone), outputPrimitive(ElgNone),
+ invocations(TQualifier::layoutNotSet), vertices(TQualifier::layoutNotSet),
+ inputPrimitive(ElgNone), outputPrimitive(ElgNone),
pixelCenterInteger(false), originUpperLeft(false),
- vertexSpacing(EvsNone), vertexOrder(EvoNone), pointMode(false), earlyFragmentTests(false), postDepthCoverage(false), depthLayout(EldNone), depthReplacing(false),
+ vertexSpacing(EvsNone), vertexOrder(EvoNone), pointMode(false), earlyFragmentTests(false),
+ postDepthCoverage(false), depthLayout(EldNone), depthReplacing(false),
blendEquations(0), xfbMode(false), multiStream(false),
#ifdef NV_EXTENSIONS
layoutOverrideCoverage(false),
@@ -201,46 +252,135 @@
void setSource(EShSource s) { source = s; }
EShSource getSource() const { return source; }
- void setEntryPointName(const char* ep) { entryPointName = ep; }
+ void setEntryPointName(const char* ep)
+ {
+ entryPointName = ep;
+ processes.addProcess("entry-point");
+ processes.addArgument(entryPointName);
+ }
void setEntryPointMangledName(const char* ep) { entryPointMangledName = ep; }
const std::string& getEntryPointName() const { return entryPointName; }
const std::string& getEntryPointMangledName() const { return entryPointMangledName; }
- void setShiftSamplerBinding(unsigned int shift) { shiftSamplerBinding = shift; }
+ void setShiftSamplerBinding(unsigned int shift)
+ {
+ shiftSamplerBinding = shift;
+ processes.addIfNonZero("shift-sampler-binding", shift);
+ }
unsigned int getShiftSamplerBinding() const { return shiftSamplerBinding; }
- void setShiftTextureBinding(unsigned int shift) { shiftTextureBinding = shift; }
+ void setShiftTextureBinding(unsigned int shift)
+ {
+ shiftTextureBinding = shift;
+ processes.addIfNonZero("shift-texture-binding", shift);
+ }
unsigned int getShiftTextureBinding() const { return shiftTextureBinding; }
- void setShiftImageBinding(unsigned int shift) { shiftImageBinding = shift; }
+ void setShiftImageBinding(unsigned int shift)
+ {
+ shiftImageBinding = shift;
+ processes.addIfNonZero("shift-image-binding", shift);
+ }
unsigned int getShiftImageBinding() const { return shiftImageBinding; }
- void setShiftUboBinding(unsigned int shift) { shiftUboBinding = shift; }
- unsigned int getShiftUboBinding() const { return shiftUboBinding; }
- void setShiftSsboBinding(unsigned int shift) { shiftSsboBinding = shift; }
- unsigned int getShiftSsboBinding() const { return shiftSsboBinding; }
- void setShiftUavBinding(unsigned int shift) { shiftUavBinding = shift; }
- unsigned int getShiftUavBinding() const { return shiftUavBinding; }
- void setResourceSetBinding(const std::vector<std::string>& shift) { resourceSetBinding = shift; }
+ void setShiftUboBinding(unsigned int shift)
+ {
+ shiftUboBinding = shift;
+ processes.addIfNonZero("shift-UBO-binding", shift);
+ }
+ unsigned int getShiftUboBinding() const { return shiftUboBinding; }
+ void setShiftSsboBinding(unsigned int shift)
+ {
+ shiftSsboBinding = shift;
+ processes.addIfNonZero("shift-ssbo-binding", shift);
+ }
+ unsigned int getShiftSsboBinding() const { return shiftSsboBinding; }
+ void setShiftUavBinding(unsigned int shift)
+ {
+ shiftUavBinding = shift;
+ processes.addIfNonZero("shift-uav-binding", shift);
+ }
+ unsigned int getShiftUavBinding() const { return shiftUavBinding; }
+ void setResourceSetBinding(const std::vector<std::string>& shift)
+ {
+ resourceSetBinding = shift;
+ if (shift.size() > 0) {
+ processes.addProcess("resource-set-binding");
+ for (int s = 0; s < (int)shift.size(); ++s)
+ processes.addArgument(shift[s]);
+ }
+ }
const std::vector<std::string>& getResourceSetBinding() const { return resourceSetBinding; }
- void setAutoMapBindings(bool map) { autoMapBindings = map; }
- bool getAutoMapBindings() const { return autoMapBindings; }
- void setAutoMapLocations(bool map) { autoMapLocations = map; }
- bool getAutoMapLocations() const { return autoMapLocations; }
- void setFlattenUniformArrays(bool flatten) { flattenUniformArrays = flatten; }
- bool getFlattenUniformArrays() const { return flattenUniformArrays; }
- void setNoStorageFormat(bool b) { useUnknownFormat = b; }
- bool getNoStorageFormat() const { return useUnknownFormat; }
- void setHlslOffsets() { hlslOffsets = true; }
+ void setAutoMapBindings(bool map)
+ {
+ autoMapBindings = map;
+ if (autoMapBindings)
+ processes.addProcess("auto-map-bindings");
+ }
+ bool getAutoMapBindings() const { return autoMapBindings; }
+ void setAutoMapLocations(bool map)
+ {
+ autoMapLocations = map;
+ if (autoMapLocations)
+ processes.addProcess("auto-map-locations");
+ }
+ bool getAutoMapLocations() const { return autoMapLocations; }
+ void setFlattenUniformArrays(bool flatten)
+ {
+ flattenUniformArrays = flatten;
+ if (flattenUniformArrays)
+ processes.addProcess("flatten-uniform-arrays");
+ }
+ bool getFlattenUniformArrays() const { return flattenUniformArrays; }
+ void setNoStorageFormat(bool b)
+ {
+ useUnknownFormat = b;
+ if (useUnknownFormat)
+ processes.addProcess("no-storage-format");
+ }
+ bool getNoStorageFormat() const { return useUnknownFormat; }
+ void setHlslOffsets()
+ {
+ hlslOffsets = true;
+ if (hlslOffsets)
+ processes.addProcess("hlsl-offsets");
+ }
bool usingHlslOFfsets() const { return hlslOffsets; }
- void setUseStorageBuffer() { useStorageBuffer = true; }
+ void setUseStorageBuffer()
+ {
+ useStorageBuffer = true;
+ processes.addProcess("use-storage-buffer");
+ }
bool usingStorageBuffer() const { return useStorageBuffer; }
- void setHlslIoMapping(bool b) { hlslIoMapping = b; }
- bool usingHlslIoMapping() { return hlslIoMapping; }
+ void setHlslIoMapping(bool b)
+ {
+ hlslIoMapping = b;
+ if (hlslIoMapping)
+ processes.addProcess("hlsl-iomap");
+ }
+ bool usingHlslIoMapping() { return hlslIoMapping; }
+
void setTextureSamplerTransformMode(EShTextureSamplerTransformMode mode) { textureSamplerTransformMode = mode; }
void setVersion(int v) { version = v; }
int getVersion() const { return version; }
void setProfile(EProfile p) { profile = p; }
EProfile getProfile() const { return profile; }
- void setSpv(const SpvVersion& s) { spvVersion = s; }
+ void setSpv(const SpvVersion& s)
+ {
+ spvVersion = s;
+
+ // client processes
+ if (spvVersion.vulkan > 0)
+ processes.addProcess("client vulkan100");
+ if (spvVersion.openGl > 0)
+ processes.addProcess("client opengl100");
+
+ // target-environment processes
+ if (spvVersion.vulkan == 100)
+ processes.addProcess("target-env vulkan1.0");
+ else if (spvVersion.vulkan > 0)
+ processes.addProcess("target-env vulkanUnknown");
+ if (spvVersion.openGl > 0)
+ processes.addProcess("target-env opengl");
+ }
const SpvVersion& getSpv() const { return spvVersion; }
EShLanguage getStage() const { return language; }
void addRequestedExtension(const char* extension) { requestedExtensions.insert(extension); }
@@ -462,8 +602,15 @@
const std::string& getSourceFile() const { return sourceFile; }
void addSourceText(const char* text) { sourceText = sourceText + text; }
const std::string& getSourceText() const { return sourceText; }
+ void addProcesses(const std::vector<std::string>& p) {
+ for (int i = 0; i < (int)p.size(); ++i)
+ processes.addProcess(p[i]);
+ }
+ void addProcess(const std::string& process) { processes.addProcess(process); }
+ void addProcessArgument(const std::string& arg) { processes.addArgument(arg); }
+ const std::vector<std::string>& getProcesses() const { return processes.getProcesses(); }
- const char* const implicitThisName = "@this";
+ const char* const implicitThisName;
protected:
TIntermSymbol* addSymbol(int Id, const TString&, const TType&, const TConstUnionArray&, TIntermTyped* subtree, const TSourceLoc&);
@@ -558,6 +705,9 @@
std::string sourceFile;
std::string sourceText;
+ // for OpModuleProcessed, or equivalent
+ TProcesses processes;
+
private:
void operator=(TIntermediate&); // prevent assignments
};
diff --git a/glslang/MachineIndependent/preprocessor/Pp.cpp b/glslang/MachineIndependent/preprocessor/Pp.cpp
index 9242350..ecda34c 100644
--- a/glslang/MachineIndependent/preprocessor/Pp.cpp
+++ b/glslang/MachineIndependent/preprocessor/Pp.cpp
@@ -1068,6 +1068,10 @@
pasting = true;
}
+ // HLSL does expand macros before concatenation
+ if (pasting && pp->parseContext.isReadingHLSL())
+ pasting = false;
+
// TODO: preprocessor: properly handle whitespace (or lack of it) between tokens when expanding
if (token == PpAtomIdentifier) {
int i;
diff --git a/glslang/Public/ShaderLang.h b/glslang/Public/ShaderLang.h
index 12672ee..b36e384 100644
--- a/glslang/Public/ShaderLang.h
+++ b/glslang/Public/ShaderLang.h
@@ -346,6 +346,7 @@
void setPreamble(const char* s) { preamble = s; }
void setEntryPoint(const char* entryPoint);
void setSourceEntryPoint(const char* sourceEntryPointName);
+ void addProcesses(const std::vector<std::string>&);
void setShiftSamplerBinding(unsigned int base);
void setShiftTextureBinding(unsigned int base);
void setShiftImageBinding(unsigned int base);
@@ -532,9 +533,10 @@
// Allows to customize the binding layout after linking.
// All used uniform variables will invoke at least validateBinding.
-// If validateBinding returned true then the other resolveBinding
-// and resolveSet are invoked to resolve the binding and descriptor
-// set index respectively.
+// If validateBinding returned true then the other resolveBinding,
+// resolveSet, and resolveLocation are invoked to resolve the binding
+// and descriptor set index respectively.
+//
// Invocations happen in a particular order:
// 1) all shader inputs
// 2) all shader outputs
@@ -566,6 +568,9 @@
// Should return a value >= 0 if the current set should be overridden.
// Return -1 if the current set (including no set) should be kept.
virtual int resolveSet(EShLanguage stage, const char* name, const TType& type, bool is_live) = 0;
+ // Should return a value >= 0 if the current location should be overridden.
+ // Return -1 if the current location (including no location) should be kept.
+ virtual int resolveUniformLocation(EShLanguage stage, const char* name, const TType& type, bool is_live) = 0;
// Should return true if the resulting/current setup would be okay.
// Basic idea is to do aliasing checks and reject invalid semantic names.
virtual bool validateInOut(EShLanguage stage, const char* name, const TType& type, bool is_live) = 0;
diff --git a/gtests/Hlsl.FromFile.cpp b/gtests/Hlsl.FromFile.cpp
index 27452ab..4079d83 100644
--- a/gtests/Hlsl.FromFile.cpp
+++ b/gtests/Hlsl.FromFile.cpp
@@ -97,14 +97,27 @@
{"hlsl.cast.frag", "PixelShaderFunction"},
{"hlsl.charLit.vert", "main"},
{"hlsl.clip.frag", "main"},
+ {"hlsl.clipdistance-1.frag", "main"},
+ {"hlsl.clipdistance-1.geom", "main"},
{"hlsl.clipdistance-1.vert", "main"},
+ {"hlsl.clipdistance-2.frag", "main"},
+ {"hlsl.clipdistance-2.geom", "main"},
{"hlsl.clipdistance-2.vert", "main"},
+ {"hlsl.clipdistance-3.frag", "main"},
+ {"hlsl.clipdistance-3.geom", "main"},
{"hlsl.clipdistance-3.vert", "main"},
+ {"hlsl.clipdistance-4.frag", "main"},
+ {"hlsl.clipdistance-4.geom", "main"},
{"hlsl.clipdistance-4.vert", "main"},
+ {"hlsl.clipdistance-5.frag", "main"},
{"hlsl.clipdistance-5.vert", "main"},
+ {"hlsl.clipdistance-6.frag", "main"},
{"hlsl.clipdistance-6.vert", "main"},
+ {"hlsl.clipdistance-7.frag", "main"},
{"hlsl.clipdistance-7.vert", "main"},
+ {"hlsl.clipdistance-8.frag", "main"},
{"hlsl.clipdistance-8.vert", "main"},
+ {"hlsl.clipdistance-9.frag", "main"},
{"hlsl.clipdistance-9.vert", "main"},
{"hlsl.comparison.vec.frag", "main"},
{"hlsl.conditional.frag", "PixelShaderFunction"},
@@ -300,11 +313,13 @@
{"hlsl.matType.bool.frag", "main"},
{"hlsl.matType.int.frag", "main"},
{"hlsl.max.frag", "PixelShaderFunction"},
+ {"hlsl.preprocessor.frag", "main"},
{"hlsl.precedence.frag", "PixelShaderFunction"},
{"hlsl.precedence2.frag", "PixelShaderFunction"},
{"hlsl.scalar2matrix.frag", "main"},
{"hlsl.semantic.geom", "main"},
{"hlsl.semantic.vert", "main"},
+ {"hlsl.semantic-1.vert", "main"},
{"hlsl.scope.frag", "PixelShaderFunction"},
{"hlsl.sin.frag", "PixelShaderFunction"},
{"hlsl.struct.frag", "PixelShaderFunction"},
diff --git a/hlsl/hlslParseHelper.cpp b/hlsl/hlslParseHelper.cpp
index 9b54bbd..346a117 100755
--- a/hlsl/hlslParseHelper.cpp
+++ b/hlsl/hlslParseHelper.cpp
@@ -66,6 +66,8 @@
entryPointFunction(nullptr),
entryPointFunctionBody(nullptr),
gsStreamOutput(nullptr),
+ clipDistanceInput(nullptr),
+ cullDistanceInput(nullptr),
clipDistanceOutput(nullptr),
cullDistanceOutput(nullptr)
{
@@ -80,8 +82,10 @@
globalInputDefaults.clear();
globalOutputDefaults.clear();
- clipSemanticNSize.fill(0);
- cullSemanticNSize.fill(0);
+ clipSemanticNSizeIn.fill(0);
+ cullSemanticNSizeIn.fill(0);
+ clipSemanticNSizeOut.fill(0);
+ cullSemanticNSizeOut.fill(0);
// "Shaders in the transform
// feedback capturing mode have an initial global default of
@@ -1152,14 +1156,18 @@
if (arraySizes != nullptr && !memberType.isArray())
ioVar->getWritableType().newArraySizes(*arraySizes);
- fixBuiltInIoType(ioVar->getWritableType());
-
splitBuiltIns[tInterstageIoData(memberType.getQualifier().builtIn, outerQualifier.storage)] = ioVar;
if (!isClipOrCullDistance(ioVar->getType()))
trackLinkage(*ioVar);
// Merge qualifier from the user structure
mergeQualifiers(ioVar->getWritableType().getQualifier(), outerQualifier);
+
+ // Fix the builtin type if needed (e.g, some types require fixed array sizes, no matter how the
+ // shader declared them). This is done after mergeQualifiers(), in case fixBuiltInIoType looks
+ // at the qualifier to determine e.g, in or out qualifications.
+ fixBuiltInIoType(ioVar->getWritableType());
+
// But, not location, we're losing that
ioVar->getWritableType().getQualifier().layoutLocation = TQualifier::layoutLocationEnd;
}
@@ -1483,10 +1491,18 @@
}
default:
if (isClipOrCullDistance(type)) {
+ const int loc = type.getQualifier().layoutLocation;
+
if (type.getQualifier().builtIn == EbvClipDistance) {
- clipSemanticNSize[type.getQualifier().layoutLocation] = type.getVectorSize();
+ if (type.getQualifier().storage == EvqVaryingIn)
+ clipSemanticNSizeIn[loc] = type.getVectorSize();
+ else
+ clipSemanticNSizeOut[loc] = type.getVectorSize();
} else {
- cullSemanticNSize[type.getQualifier().layoutLocation] = type.getVectorSize();
+ if (type.getQualifier().storage == EvqVaryingIn)
+ cullSemanticNSizeIn[loc] = type.getVectorSize();
+ else
+ cullSemanticNSizeOut[loc] = type.getVectorSize();
}
}
@@ -2271,26 +2287,39 @@
TIntermAggregate* HlslParseContext::assignClipCullDistance(const TSourceLoc& loc, TOperator op, int semanticId,
TIntermTyped* left, TIntermTyped* right)
{
+ switch (language) {
+ case EShLangFragment:
+ case EShLangVertex:
+ case EShLangGeometry:
+ break;
+ default:
+ error(loc, "unimplemented: clip/cull not currently implemented for this stage", "", "");
+ return nullptr;
+ }
+
TVariable** clipCullVar = nullptr;
- const TBuiltInVariable builtInType = left->getQualifier().builtIn;
+ // Figure out if we are assigning to, or from, clip or cull distance.
+ const bool isOutput = isClipOrCullDistance(left->getType());
- // array sizes, or 1 if it's not an array:
- const int rhsArraySize = (right->getType().isArray() ? right->getType().getOuterArraySize() : 1);
- // vector sizes:
- const int rhsVectorSize = right->getType().getVectorSize();
+ // This is the rvalue or lvalue holding the clip or cull distance.
+ TIntermTyped* clipCullNode = isOutput ? left : right;
+ // This is the value going into or out of the clip or cull distance.
+ TIntermTyped* internalNode = isOutput ? right : left;
- decltype(clipSemanticNSize)* semanticNSize = nullptr;
+ const TBuiltInVariable builtInType = clipCullNode->getQualifier().builtIn;
+
+ decltype(clipSemanticNSizeIn)* semanticNSize = nullptr;
// Refer to either the clip or the cull distance, depending on semantic.
switch (builtInType) {
case EbvClipDistance:
- clipCullVar = &clipDistanceOutput;
- semanticNSize = &clipSemanticNSize;
+ clipCullVar = isOutput ? &clipDistanceOutput : &clipDistanceInput;
+ semanticNSize = isOutput ? &clipSemanticNSizeOut : &clipSemanticNSizeIn;
break;
case EbvCullDistance:
- clipCullVar = &cullDistanceOutput;
- semanticNSize = &cullSemanticNSize;
+ clipCullVar = isOutput ? &cullDistanceOutput : &cullDistanceInput;
+ semanticNSize = isOutput ? &cullSemanticNSizeOut : &cullSemanticNSizeIn;
break;
// called invalidly: we expected a clip or a cull distance.
@@ -2316,31 +2345,52 @@
vecItems += (*semanticNSize)[x];
arrayLoc += (*semanticNSize)[x];
}
-
+
+
+ // It can have up to 2 array dimensions (in the case of geometry shader inputs)
+ const TArraySizes* const internalArraySizes = internalNode->getType().getArraySizes();
+ const int internalArrayDims = internalNode->getType().isArray() ? internalArraySizes->getNumDims() : 0;
+ // vector sizes:
+ const int internalVectorSize = internalNode->getType().getVectorSize();
+ // array sizes, or 1 if it's not an array:
+ const int internalInnerArraySize = (internalArrayDims > 0 ? internalArraySizes->getDimSize(internalArrayDims-1) : 1);
+ const int internalOuterArraySize = (internalArrayDims > 1 ? internalArraySizes->getDimSize(0) : 1);
+
+ // The created type may be an array of arrays, e.g, for geometry shader inputs.
+ const bool isImplicitlyArrayed = (language == EShLangGeometry && !isOutput);
// If we haven't created the output already, create it now.
if (*clipCullVar == nullptr) {
- // ClipDistance and CullDistance are handled specially in the entry point output
- // copy algorithm, because they may need to be unpacked from components of vectors
- // (or a scalar) into a float array. Here, we make the array the right size and type,
+ // ClipDistance and CullDistance are handled specially in the entry point input/output copy
+ // algorithm, because they may need to be unpacked from components of vectors (or a scalar)
+ // into a float array, or vice versa. Here, we make the array the right size and type,
// which depends on the incoming data, which has several potential dimensions:
- // Semantic ID
- // vector size
- // array size
+ // * Semantic ID
+ // * vector size
+ // * array size
// Of those, semantic ID and array size cannot appear simultaneously.
+ //
+ // Also to note: for implicitly arrayed forms (e.g, geometry shader inputs), we need to create two
+ // array dimensions. The shader's declaration may have one or two array dimensions. One is always
+ // the geometry's dimension.
- const int requiredArraySize = arrayLoc * rhsArraySize;
+ const bool useInnerSize = internalArrayDims > 1 || !isImplicitlyArrayed;
- TType clipCullType(EbtFloat, left->getType().getQualifier().storage, 1);
- clipCullType.getQualifier() = left->getType().getQualifier();
+ const int requiredInnerArraySize = arrayLoc * (useInnerSize ? internalInnerArraySize : 1);
+ const int requiredOuterArraySize = (internalArrayDims > 0) ? internalArraySizes->getDimSize(0) : 1;
+
+ TType clipCullType(EbtFloat, clipCullNode->getType().getQualifier().storage, 1);
+ clipCullType.getQualifier() = clipCullNode->getType().getQualifier();
// Create required array dimension
TArraySizes arraySizes;
- arraySizes.addInnerSize(requiredArraySize);
+ if (isImplicitlyArrayed)
+ arraySizes.addInnerSize(requiredOuterArraySize);
+ arraySizes.addInnerSize(requiredInnerArraySize);
clipCullType.newArraySizes(arraySizes);
// Obtain symbol name: we'll use that for the symbol we introduce.
- TIntermSymbol* sym = left->getAsSymbolNode();
+ TIntermSymbol* sym = clipCullNode->getAsSymbolNode();
assert(sym != nullptr);
// We are moving the semantic ID from the layout location, so it is no longer needed or
@@ -2354,66 +2404,105 @@
}
// Create symbol for the clip or cull variable.
- left = intermediate.addSymbol(**clipCullVar);
+ TIntermSymbol* clipCullSym = intermediate.addSymbol(**clipCullVar);
+
+ // vector sizes:
+ const int clipCullVectorSize = clipCullSym->getType().getVectorSize();
// array sizes, or 1 if it's not an array:
- const int lhsArraySize = (left->getType().isArray() ? left->getType().getOuterArraySize() : 1);
- // vector sizes:
- const int lhsVectorSize = left->getType().getVectorSize();
+ const TArraySizes* const clipCullArraySizes = clipCullSym->getType().getArraySizes();
+ const int clipCullOuterArraySize = isImplicitlyArrayed ? clipCullArraySizes->getDimSize(0) : 1;
+ const int clipCullInnerArraySize = clipCullArraySizes->getDimSize(isImplicitlyArrayed ? 1 : 0);
- // left has got to be an array of scalar floats, per SPIR-V semantics.
+ // clipCullSym has got to be an array of scalar floats, per SPIR-V semantics.
// fixBuiltInIoType() should have handled that upstream.
- assert(left->getType().isArray());
- assert(left->getType().getVectorSize() == 1);
- assert(left->getType().getBasicType() == EbtFloat);
+ assert(clipCullSym->getType().isArray());
+ assert(clipCullSym->getType().getVectorSize() == 1);
+ assert(clipCullSym->getType().getBasicType() == EbtFloat);
// We may be creating multiple sub-assignments. This is an aggregate to hold them.
// TODO: it would be possible to be clever sometimes and avoid the sequence node if not needed.
TIntermAggregate* assignList = nullptr;
+ // Holds individual component assignments as we make them.
+ TIntermTyped* clipCullAssign = nullptr;
+
// If the types are homomorphic, use a simple assign. No need to mess about with
// individual components.
- if (left->getType().isArray() == right->getType().isArray() &&
- lhsArraySize == rhsArraySize &&
- lhsVectorSize == rhsVectorSize) {
- assignList = intermediate.growAggregate(assignList, intermediate.addAssign(op, left, right, loc));
+ if (clipCullSym->getType().isArray() == internalNode->getType().isArray() &&
+ clipCullInnerArraySize == internalInnerArraySize &&
+ clipCullOuterArraySize == internalOuterArraySize &&
+ clipCullVectorSize == internalVectorSize) {
+
+ if (isOutput)
+ clipCullAssign = intermediate.addAssign(op, clipCullSym, internalNode, loc);
+ else
+ clipCullAssign = intermediate.addAssign(op, internalNode, clipCullSym, loc);
+
+ assignList = intermediate.growAggregate(assignList, clipCullAssign);
assignList->setOperator(EOpSequence);
+
return assignList;
}
- // We are going to copy each component of the right (per array element if indicated) to sequential
- // array elements of the left. This tracks the lhs element we're writing to as we go along.
+ // We are going to copy each component of the internal (per array element if indicated) to sequential
+ // array elements of the clipCullSym. This tracks the lhs element we're writing to as we go along.
// We may be starting in the middle - e.g, for a non-zero semantic ID calculated above.
- int lhsArrayPos = semanticOffset[semanticId];
+ int clipCullInnerArrayPos = semanticOffset[semanticId];
+ int clipCullOuterArrayPos = 0;
- // Loop through every component of every element of the RHS, and copy to LHS elements in turn.
- for (int rhsArrayPos = 0; rhsArrayPos < rhsArraySize; ++rhsArrayPos) {
- for (int rhsComponent = 0; rhsComponent < rhsVectorSize; ++rhsComponent) {
- // LHS array member to write to:
- TIntermTyped* lhsMember = intermediate.addIndex(EOpIndexDirect, left,
- intermediate.addConstantUnion(lhsArrayPos++, loc), loc);
+ // Lambda to add an index to a node, set the type of the result, and return the new node.
+ const auto addIndex = [this, &loc](TIntermTyped* node, int pos) -> TIntermTyped* {
+ const TType derefType(node->getType(), 0);
+ node = intermediate.addIndex(EOpIndexDirect, node, intermediate.addConstantUnion(pos, loc), loc);
+ node->setType(derefType);
+ return node;
+ };
- TIntermTyped* rhsMember = right;
+ // Loop through every component of every element of the internal, and copy to or from the matching external.
+ for (int internalOuterArrayPos = 0; internalOuterArrayPos < internalOuterArraySize; ++internalOuterArrayPos) {
+ for (int internalInnerArrayPos = 0; internalInnerArrayPos < internalInnerArraySize; ++internalInnerArrayPos) {
+ for (int internalComponent = 0; internalComponent < internalVectorSize; ++internalComponent) {
+ // clip/cull array member to read from / write to:
+ TIntermTyped* clipCullMember = clipCullSym;
- // If right is an array, extract the element of interest
- if (right->getType().isArray()) {
- const TType derefType(rhsMember->getType(), 0);
- rhsMember = intermediate.addIndex(EOpIndexDirect, rhsMember,
- intermediate.addConstantUnion(rhsArrayPos, loc), loc);
- rhsMember->setType(derefType);
+ // If implicitly arrayed, there is an outer array dimension involved
+ if (isImplicitlyArrayed)
+ clipCullMember = addIndex(clipCullMember, clipCullOuterArrayPos);
+
+ // Index into proper array position for clip cull member
+ clipCullMember = addIndex(clipCullMember, clipCullInnerArrayPos++);
+
+ // if needed, start over with next outer array slice.
+ if (isImplicitlyArrayed && clipCullInnerArrayPos >= clipCullInnerArraySize) {
+ clipCullInnerArrayPos = semanticOffset[semanticId];
+ ++clipCullOuterArrayPos;
+ }
+
+ // internal member to read from / write to:
+ TIntermTyped* internalMember = internalNode;
+
+ // If internal node has outer array dimension, index appropriately.
+ if (internalArrayDims > 1)
+ internalMember = addIndex(internalMember, internalOuterArrayPos);
+
+ // If internal node has inner array dimension, index appropriately.
+ if (internalArrayDims > 0)
+ internalMember = addIndex(internalMember, internalInnerArrayPos);
+
+ // If internal node is a vector, extract the component of interest.
+ if (internalNode->getType().isVector())
+ internalMember = addIndex(internalMember, internalComponent);
+
+ // Create an assignment: output from internal to clip cull, or input from clip cull to internal.
+ if (isOutput)
+ clipCullAssign = intermediate.addAssign(op, clipCullMember, internalMember, loc);
+ else
+ clipCullAssign = intermediate.addAssign(op, internalMember, clipCullMember, loc);
+
+ // Track assignment in the sequence.
+ assignList = intermediate.growAggregate(assignList, clipCullAssign);
}
-
- // If right is a vector, extract the component of interest.
- if (right->getType().isVector()) {
- const TType derefType(rhsMember->getType(), 0);
- rhsMember = intermediate.addIndex(EOpIndexDirect, rhsMember,
- intermediate.addConstantUnion(rhsComponent, loc), loc);
- rhsMember->setType(derefType);
- }
-
- // Assign: to the proper lhs member.
- assignList = intermediate.growAggregate(assignList,
- intermediate.addAssign(op, lhsMember, rhsMember, loc));
}
}
@@ -2483,8 +2572,10 @@
// isn't, we fall back to a member-wise copy.
if (!isFlattenLeft && !isFlattenRight && !isSplitLeft && !isSplitRight) {
// Clip and cull distance requires more processing. See comment above assignClipCullDistance.
- if (isClipOrCullDistance(left->getType())) {
- const int semanticId = left->getType().getQualifier().layoutLocation;
+ if (isClipOrCullDistance(left->getType()) || isClipOrCullDistance(right->getType())) {
+ const bool isOutput = isClipOrCullDistance(left->getType());
+
+ const int semanticId = (isOutput ? left : right)->getType().getQualifier().layoutLocation;
return assignClipCullDistance(loc, op, semanticId, left, right);
}
@@ -2664,13 +2755,15 @@
TIntermTyped* subSplitRight = isSplitRight ? getMember(false, right, member, splitRight, memberR)
: subRight;
- if (isClipOrCullDistance(subSplitLeft->getType())) {
+ if (isClipOrCullDistance(subSplitLeft->getType()) || isClipOrCullDistance(subSplitRight->getType())) {
// Clip and cull distance built-in assignment is complex in its own right, and is handled in
// a separate function dedicated to that task. See comment above assignClipCullDistance;
+ const bool isOutput = isClipOrCullDistance(subSplitLeft->getType());
+
// Since all clip/cull semantics boil down to the same built-in type, we need to get the
// semantic ID from the dereferenced type's layout location, to avoid an N-1 mapping.
- const TType derefType(left->getType(), member);
+ const TType derefType((isOutput ? left : right)->getType(), member);
const int semanticId = derefType.getQualifier().layoutLocation;
TIntermAggregate* clipCullAssign = assignClipCullDistance(loc, op, semanticId,
@@ -5057,7 +5150,7 @@
const auto setArgList = [&](int paramNum, const TVector<TIntermTyped*>& args) {
if (args.size() == 1)
setArg(paramNum, args.front());
- else {
+ else if (args.size() > 1) {
if (function.getParamCount() + functionParamNumberOffset == 1) {
arguments = intermediate.makeAggregate(args.front());
std::for_each(args.begin() + 1, args.end(),
@@ -5068,8 +5161,8 @@
auto it = aggregate->getSequence().erase(aggregate->getSequence().begin() + paramNum);
aggregate->getSequence().insert(it, args.begin(), args.end());
}
+ functionParamNumberOffset += (int)(args.size() - 1);
}
- functionParamNumberOffset += (args.size() - 1);
};
// Process each argument's conversion
@@ -8786,10 +8879,6 @@
qualifier.sample = false;
}
- // TODO: handle clip/cull on the input side; this doesn't work, see overwrite of .layoutLocation later
- if (isClipOrCullDistance(qualifier))
- qualifier.layoutLocation = TQualifier::layoutLocationEnd;
-
qualifier.clearStreamLayout();
qualifier.clearXfbLayout();
diff --git a/hlsl/hlslParseHelper.h b/hlsl/hlslParseHelper.h
index ab62625..a276d6e 100755
--- a/hlsl/hlslParseHelper.h
+++ b/hlsl/hlslParseHelper.h
@@ -435,12 +435,16 @@
TVariable* gsStreamOutput; // geometry shader stream outputs, for emit (Append method)
- TVariable* clipDistanceOutput; // synthesized clip distance output variable (shader might have >1)
- TVariable* cullDistanceOutput; // synthesized cull distance output variable (shader might have >1)
+ TVariable* clipDistanceOutput; // synthesized clip distance out variable (shader might have >1)
+ TVariable* cullDistanceOutput; // synthesized cull distance out variable (shader might have >1)
+ TVariable* clipDistanceInput; // synthesized clip distance in variable (shader might have >1)
+ TVariable* cullDistanceInput; // synthesized cull distance in variable (shader might have >1)
static const int maxClipCullRegs = 2;
- std::array<int, maxClipCullRegs> clipSemanticNSize; // vector, indexed by clip semantic ID
- std::array<int, maxClipCullRegs> cullSemanticNSize; // vector, indexed by cull semantic ID
+ std::array<int, maxClipCullRegs> clipSemanticNSizeIn; // vector, indexed by clip semantic ID
+ std::array<int, maxClipCullRegs> cullSemanticNSizeIn; // vector, indexed by cull semantic ID
+ std::array<int, maxClipCullRegs> clipSemanticNSizeOut; // vector, indexed by clip semantic ID
+ std::array<int, maxClipCullRegs> cullSemanticNSizeOut; // vector, indexed by cull semantic ID
// This tracks the first (mip level) argument to the .mips[][] operator. Since this can be nested as
// in tx.mips[tx.mips[0][1].x][2], we need a stack. We also track the TSourceLoc for error reporting