blob: 5abdb61be314f7d75a42ea984afaffe7d5adca0b [file] [log] [blame]
#version 140
in vec4 bigColor;
in vec4 BaseColor;
in float d;
void main()
{
vec4 color = BaseColor;
do {
color += bigColor;
} while (color.x < d);
gl_FragColor = color;
}