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android
/
platform
/
external
/
shaderc
/
glslang
/
7fb605aeb525728edc23aaf3d3fd0ce08a6df95b
/
.
/
Test
/
hlsl.structin.vert
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struct
VI
{
float4 m
[
2
];
uint2 coord
;
linear float4 b
;
};
VI main
(
float4 d
,
VI vi
,
float4 e
)
:
SV_POSITION
{
VI
local
;
local
.
b
=
vi
.
m
[
1
]
+
vi
.
m
[
0
]
+
float4
(
vi
.
coord
.
x
)
+
d
+
e
;
return
local
;
}