blob: 9c1b4ad9a73a9e5d061bf0b092339ff3856ec7b7 [file] [log] [blame]
hlsl.load.2dms.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:32 textureFetch (temp 4-component vector of float)
0:32 'g_tTex2dmsf4' (uniform texture2DMS)
0:32 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:32 Constant:
0:32 1 (const uint)
0:32 Constant:
0:32 3 (const int)
0:33 textureFetch (temp 4-component vector of int)
0:33 'g_tTex2dmsi4' (uniform itexture2DMS)
0:33 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:33 Constant:
0:33 1 (const uint)
0:33 Constant:
0:33 3 (const int)
0:34 textureFetch (temp 4-component vector of uint)
0:34 'g_tTex2dmsu4' (uniform utexture2DMS)
0:34 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:34 Constant:
0:34 1 (const uint)
0:34 Constant:
0:34 3 (const int)
0:37 textureFetchOffset (temp 4-component vector of float)
0:37 'g_tTex2dmsf4' (uniform texture2DMS)
0:37 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:37 Constant:
0:37 1 (const uint)
0:37 Constant:
0:37 3 (const int)
0:37 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:37 Constant:
0:37 5 (const uint)
0:38 textureFetchOffset (temp 4-component vector of int)
0:38 'g_tTex2dmsi4' (uniform itexture2DMS)
0:38 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:38 Constant:
0:38 1 (const uint)
0:38 Constant:
0:38 3 (const int)
0:38 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:38 Constant:
0:38 5 (const uint)
0:39 textureFetchOffset (temp 4-component vector of uint)
0:39 'g_tTex2dmsu4' (uniform utexture2DMS)
0:39 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:39 Constant:
0:39 1 (const uint)
0:39 Constant:
0:39 3 (const int)
0:39 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:39 Constant:
0:39 5 (const uint)
0:42 textureFetch (temp 4-component vector of float)
0:42 'g_tTex2dmsf4a' (uniform texture2DMSArray)
0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:42 Constant:
0:42 2 (const uint)
0:42 Constant:
0:42 3 (const int)
0:43 textureFetch (temp 4-component vector of int)
0:43 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
0:43 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:43 Constant:
0:43 2 (const uint)
0:43 Constant:
0:43 3 (const int)
0:44 textureFetch (temp 4-component vector of uint)
0:44 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
0:44 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:44 Constant:
0:44 2 (const uint)
0:44 Constant:
0:44 3 (const int)
0:47 textureFetchOffset (temp 4-component vector of float)
0:47 'g_tTex2dmsf4a' (uniform texture2DMSArray)
0:47 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:47 Constant:
0:47 2 (const uint)
0:47 Constant:
0:47 3 (const int)
0:47 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:47 Constant:
0:47 5 (const uint)
0:48 textureFetchOffset (temp 4-component vector of int)
0:48 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
0:48 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:48 Constant:
0:48 2 (const uint)
0:48 Constant:
0:48 3 (const int)
0:48 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:48 Constant:
0:48 5 (const uint)
0:49 textureFetchOffset (temp 4-component vector of uint)
0:49 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
0:49 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:49 Constant:
0:49 2 (const uint)
0:49 Constant:
0:49 3 (const int)
0:49 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:49 Constant:
0:49 5 (const uint)
0:51 move second child to first child (temp 4-component vector of float)
0:51 Color: direct index for structure (temp 4-component vector of float)
0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:51 Constant:
0:51 0 (const int)
0:51 Constant:
0:51 1.000000
0:51 1.000000
0:51 1.000000
0:51 1.000000
0:52 move second child to first child (temp float)
0:52 Depth: direct index for structure (temp float)
0:52 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:52 Constant:
0:52 1 (const int)
0:52 Constant:
0:52 1.000000
0:54 Sequence
0:54 Sequence
0:54 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:54 Color: direct index for structure (temp 4-component vector of float)
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:54 Constant:
0:54 0 (const int)
0:54 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:54 Depth: direct index for structure (temp float)
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:54 Constant:
0:54 1 (const int)
0:54 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex2dmsf4' (uniform texture2DMS)
0:? 'g_tTex2dmsi4' (uniform itexture2DMS)
0:? 'g_tTex2dmsu4' (uniform utexture2DMS)
0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)
0:? 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
0:? 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:32 textureFetch (temp 4-component vector of float)
0:32 'g_tTex2dmsf4' (uniform texture2DMS)
0:32 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:32 Constant:
0:32 1 (const uint)
0:32 Constant:
0:32 3 (const int)
0:33 textureFetch (temp 4-component vector of int)
0:33 'g_tTex2dmsi4' (uniform itexture2DMS)
0:33 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:33 Constant:
0:33 1 (const uint)
0:33 Constant:
0:33 3 (const int)
0:34 textureFetch (temp 4-component vector of uint)
0:34 'g_tTex2dmsu4' (uniform utexture2DMS)
0:34 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:34 Constant:
0:34 1 (const uint)
0:34 Constant:
0:34 3 (const int)
0:37 textureFetchOffset (temp 4-component vector of float)
0:37 'g_tTex2dmsf4' (uniform texture2DMS)
0:37 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:37 Constant:
0:37 1 (const uint)
0:37 Constant:
0:37 3 (const int)
0:37 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:37 Constant:
0:37 5 (const uint)
0:38 textureFetchOffset (temp 4-component vector of int)
0:38 'g_tTex2dmsi4' (uniform itexture2DMS)
0:38 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:38 Constant:
0:38 1 (const uint)
0:38 Constant:
0:38 3 (const int)
0:38 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:38 Constant:
0:38 5 (const uint)
0:39 textureFetchOffset (temp 4-component vector of uint)
0:39 'g_tTex2dmsu4' (uniform utexture2DMS)
0:39 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:39 Constant:
0:39 1 (const uint)
0:39 Constant:
0:39 3 (const int)
0:39 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:39 Constant:
0:39 5 (const uint)
0:42 textureFetch (temp 4-component vector of float)
0:42 'g_tTex2dmsf4a' (uniform texture2DMSArray)
0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:42 Constant:
0:42 2 (const uint)
0:42 Constant:
0:42 3 (const int)
0:43 textureFetch (temp 4-component vector of int)
0:43 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
0:43 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:43 Constant:
0:43 2 (const uint)
0:43 Constant:
0:43 3 (const int)
0:44 textureFetch (temp 4-component vector of uint)
0:44 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
0:44 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:44 Constant:
0:44 2 (const uint)
0:44 Constant:
0:44 3 (const int)
0:47 textureFetchOffset (temp 4-component vector of float)
0:47 'g_tTex2dmsf4a' (uniform texture2DMSArray)
0:47 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:47 Constant:
0:47 2 (const uint)
0:47 Constant:
0:47 3 (const int)
0:47 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:47 Constant:
0:47 5 (const uint)
0:48 textureFetchOffset (temp 4-component vector of int)
0:48 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
0:48 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:48 Constant:
0:48 2 (const uint)
0:48 Constant:
0:48 3 (const int)
0:48 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:48 Constant:
0:48 5 (const uint)
0:49 textureFetchOffset (temp 4-component vector of uint)
0:49 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
0:49 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:49 Constant:
0:49 2 (const uint)
0:49 Constant:
0:49 3 (const int)
0:49 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:49 Constant:
0:49 5 (const uint)
0:51 move second child to first child (temp 4-component vector of float)
0:51 Color: direct index for structure (temp 4-component vector of float)
0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:51 Constant:
0:51 0 (const int)
0:51 Constant:
0:51 1.000000
0:51 1.000000
0:51 1.000000
0:51 1.000000
0:52 move second child to first child (temp float)
0:52 Depth: direct index for structure (temp float)
0:52 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:52 Constant:
0:52 1 (const int)
0:52 Constant:
0:52 1.000000
0:54 Sequence
0:54 Sequence
0:54 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:54 Color: direct index for structure (temp 4-component vector of float)
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:54 Constant:
0:54 0 (const int)
0:54 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:54 Depth: direct index for structure (temp float)
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:54 Constant:
0:54 1 (const int)
0:54 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex2dmsf4' (uniform texture2DMS)
0:? 'g_tTex2dmsi4' (uniform itexture2DMS)
0:? 'g_tTex2dmsu4' (uniform utexture2DMS)
0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)
0:? 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
0:? 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 123
Capability Shader
Capability ImageGatherExtended
Capability ImageMSArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 112 116
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "g_tTex2dmsf4"
Name 15 "$Global"
MemberName 15($Global) 0 "c1"
MemberName 15($Global) 1 "c2"
MemberName 15($Global) 2 "c3"
MemberName 15($Global) 3 "c4"
MemberName 15($Global) 4 "o1"
MemberName 15($Global) 5 "o2"
MemberName 15($Global) 6 "o3"
MemberName 15($Global) 7 "o4"
Name 17 ""
Name 27 "g_tTex2dmsi4"
Name 35 "g_tTex2dmsu4"
Name 62 "g_tTex2dmsf4a"
Name 71 "g_tTex2dmsi4a"
Name 78 "g_tTex2dmsu4a"
Name 101 "PS_OUTPUT"
MemberName 101(PS_OUTPUT) 0 "Color"
MemberName 101(PS_OUTPUT) 1 "Depth"
Name 103 "psout"
Name 112 "Color"
Name 116 "Depth"
Name 122 "g_sSamp"
Decorate 9(g_tTex2dmsf4) DescriptorSet 0
MemberDecorate 15($Global) 0 Offset 0
MemberDecorate 15($Global) 1 Offset 8
MemberDecorate 15($Global) 2 Offset 16
MemberDecorate 15($Global) 3 Offset 32
MemberDecorate 15($Global) 4 Offset 48
MemberDecorate 15($Global) 5 Offset 56
MemberDecorate 15($Global) 6 Offset 64
MemberDecorate 15($Global) 7 Offset 80
Decorate 15($Global) Block
Decorate 17 DescriptorSet 0
Decorate 27(g_tTex2dmsi4) DescriptorSet 0
Decorate 35(g_tTex2dmsu4) DescriptorSet 0
Decorate 62(g_tTex2dmsf4a) DescriptorSet 0
Decorate 71(g_tTex2dmsi4a) DescriptorSet 0
Decorate 78(g_tTex2dmsu4a) DescriptorSet 0
Decorate 112(Color) Location 0
Decorate 116(Depth) BuiltIn FragDepth
Decorate 122(g_sSamp) DescriptorSet 0
Decorate 122(g_sSamp) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeImage 6(float) 2D multi-sampled sampled format:Unknown
8: TypePointer UniformConstant 7
9(g_tTex2dmsf4): 8(ptr) Variable UniformConstant
11: TypeInt 32 1
12: TypeVector 11(int) 2
13: TypeVector 11(int) 3
14: TypeVector 11(int) 4
15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4)
16: TypePointer Uniform 15($Global)
17: 16(ptr) Variable Uniform
18: 11(int) Constant 1
19: TypePointer Uniform 12(ivec2)
22: 11(int) Constant 3
23: TypeVector 6(float) 4
25: TypeImage 11(int) 2D multi-sampled sampled format:Unknown
26: TypePointer UniformConstant 25
27(g_tTex2dmsi4): 26(ptr) Variable UniformConstant
32: TypeInt 32 0
33: TypeImage 32(int) 2D multi-sampled sampled format:Unknown
34: TypePointer UniformConstant 33
35(g_tTex2dmsu4): 34(ptr) Variable UniformConstant
39: TypeVector 32(int) 4
44: 11(int) Constant 5
60: TypeImage 6(float) 2D array multi-sampled sampled format:Unknown
61: TypePointer UniformConstant 60
62(g_tTex2dmsf4a): 61(ptr) Variable UniformConstant
64: 11(int) Constant 2
65: TypePointer Uniform 13(ivec3)
69: TypeImage 11(int) 2D array multi-sampled sampled format:Unknown
70: TypePointer UniformConstant 69
71(g_tTex2dmsi4a): 70(ptr) Variable UniformConstant
76: TypeImage 32(int) 2D array multi-sampled sampled format:Unknown
77: TypePointer UniformConstant 76
78(g_tTex2dmsu4a): 77(ptr) Variable UniformConstant
101(PS_OUTPUT): TypeStruct 23(fvec4) 6(float)
102: TypePointer Function 101(PS_OUTPUT)
104: 11(int) Constant 0
105: 6(float) Constant 1065353216
106: 23(fvec4) ConstantComposite 105 105 105 105
107: TypePointer Function 23(fvec4)
109: TypePointer Function 6(float)
111: TypePointer Output 23(fvec4)
112(Color): 111(ptr) Variable Output
115: TypePointer Output 6(float)
116(Depth): 115(ptr) Variable Output
120: TypeSampler
121: TypePointer UniformConstant 120
122(g_sSamp): 121(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
103(psout): 102(ptr) Variable Function
10: 7 Load 9(g_tTex2dmsf4)
20: 19(ptr) AccessChain 17 18
21: 12(ivec2) Load 20
24: 23(fvec4) ImageFetch 10 21 Sample 22
28: 25 Load 27(g_tTex2dmsi4)
29: 19(ptr) AccessChain 17 18
30: 12(ivec2) Load 29
31: 14(ivec4) ImageFetch 28 30 Sample 22
36: 33 Load 35(g_tTex2dmsu4)
37: 19(ptr) AccessChain 17 18
38: 12(ivec2) Load 37
40: 39(ivec4) ImageFetch 36 38 Sample 22
41: 7 Load 9(g_tTex2dmsf4)
42: 19(ptr) AccessChain 17 18
43: 12(ivec2) Load 42
45: 19(ptr) AccessChain 17 44
46: 12(ivec2) Load 45
47: 23(fvec4) ImageFetch 41 43 Offset Sample 46 22
48: 25 Load 27(g_tTex2dmsi4)
49: 19(ptr) AccessChain 17 18
50: 12(ivec2) Load 49
51: 19(ptr) AccessChain 17 44
52: 12(ivec2) Load 51
53: 14(ivec4) ImageFetch 48 50 Offset Sample 52 22
54: 33 Load 35(g_tTex2dmsu4)
55: 19(ptr) AccessChain 17 18
56: 12(ivec2) Load 55
57: 19(ptr) AccessChain 17 44
58: 12(ivec2) Load 57
59: 39(ivec4) ImageFetch 54 56 Offset Sample 58 22
63: 60 Load 62(g_tTex2dmsf4a)
66: 65(ptr) AccessChain 17 64
67: 13(ivec3) Load 66
68: 23(fvec4) ImageFetch 63 67 Sample 22
72: 69 Load 71(g_tTex2dmsi4a)
73: 65(ptr) AccessChain 17 64
74: 13(ivec3) Load 73
75: 14(ivec4) ImageFetch 72 74 Sample 22
79: 76 Load 78(g_tTex2dmsu4a)
80: 65(ptr) AccessChain 17 64
81: 13(ivec3) Load 80
82: 39(ivec4) ImageFetch 79 81 Sample 22
83: 60 Load 62(g_tTex2dmsf4a)
84: 65(ptr) AccessChain 17 64
85: 13(ivec3) Load 84
86: 19(ptr) AccessChain 17 44
87: 12(ivec2) Load 86
88: 23(fvec4) ImageFetch 83 85 Offset Sample 87 22
89: 69 Load 71(g_tTex2dmsi4a)
90: 65(ptr) AccessChain 17 64
91: 13(ivec3) Load 90
92: 19(ptr) AccessChain 17 44
93: 12(ivec2) Load 92
94: 14(ivec4) ImageFetch 89 91 Offset Sample 93 22
95: 76 Load 78(g_tTex2dmsu4a)
96: 65(ptr) AccessChain 17 64
97: 13(ivec3) Load 96
98: 19(ptr) AccessChain 17 44
99: 12(ivec2) Load 98
100: 39(ivec4) ImageFetch 95 97 Offset Sample 99 22
108: 107(ptr) AccessChain 103(psout) 104
Store 108 106
110: 109(ptr) AccessChain 103(psout) 18
Store 110 105
113: 107(ptr) AccessChain 103(psout) 104
114: 23(fvec4) Load 113
Store 112(Color) 114
117: 109(ptr) AccessChain 103(psout) 18
118: 6(float) Load 117
Store 116(Depth) 118
Return
FunctionEnd