blob: 29ee00957e112da011d8c76259928c8ccf70a487 [file] [log] [blame]
hlsl.intrinsics.negative.frag
ERROR: 0:10: 'determinant' : no matching overloaded function found
ERROR: 0:12: 'f32tof16' : unimplemented intrinsic: handle natively
ERROR: 0:28: 'refract' : no matching overloaded function found
ERROR: 0:30: 'transpose' : no matching overloaded function found
ERROR: 0:39: 'GetRenderTargetSamplePosition' : no matching overloaded function found
ERROR: 0:46: 'asdouble' : double2 conversion not implemented
ERROR: 0:47: 'CheckAccessFullyMapped' : no matching overloaded function found
ERROR: 0:49: 'cross' : no matching overloaded function found
ERROR: 0:50: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
ERROR: 0:51: 'determinant' : no matching overloaded function found
ERROR: 0:52: 'f32tof16' : unimplemented intrinsic: handle natively
ERROR: 0:57: 'transpose' : no matching overloaded function found
ERROR: 0:64: 'CheckAccessFullyMapped' : no matching overloaded function found
ERROR: 0:66: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
ERROR: 0:67: 'determinant' : no matching overloaded function found
ERROR: 0:68: 'f32tof16' : unimplemented intrinsic: handle natively
ERROR: 0:73: 'transpose' : no matching overloaded function found
ERROR: 0:81: 'CheckAccessFullyMapped' : no matching overloaded function found
ERROR: 0:84: 'determinant' : no matching overloaded function found
ERROR: 0:85: 'f32tof16' : unimplemented intrinsic: handle natively
ERROR: 0:90: 'transpose' : no matching overloaded function found
ERROR: 0:117: 'countbits' : no matching overloaded function found
ERROR: 0:117: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
ERROR: 0:117: 'cross' : no matching overloaded function found
ERROR: 0:117: 'f16tof32' : no matching overloaded function found
ERROR: 0:117: 'firstbithigh' : no matching overloaded function found
ERROR: 0:117: 'firstbitlow' : no matching overloaded function found
ERROR: 0:117: 'reversebits' : no matching overloaded function found
ERROR: 0:117: 'length' : no matching overloaded function found
ERROR: 0:117: 'noise' : no matching overloaded function found
ERROR: 0:117: 'normalize' : no matching overloaded function found
ERROR: 0:117: 'reflect' : no matching overloaded function found
ERROR: 0:117: 'refract' : no matching overloaded function found
ERROR: 0:117: 'reversebits' : no matching overloaded function found
ERROR: 0:125: 'countbits' : no matching overloaded function found
ERROR: 0:125: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
ERROR: 0:125: 'cross' : no matching overloaded function found
ERROR: 0:125: 'f16tof32' : no matching overloaded function found
ERROR: 0:125: 'firstbithigh' : no matching overloaded function found
ERROR: 0:125: 'firstbitlow' : no matching overloaded function found
ERROR: 0:125: 'reversebits' : no matching overloaded function found
ERROR: 0:125: 'length' : no matching overloaded function found
ERROR: 0:125: 'noise' : no matching overloaded function found
ERROR: 0:125: 'normalize' : no matching overloaded function found
ERROR: 0:125: 'reflect' : no matching overloaded function found
ERROR: 0:125: 'refract' : no matching overloaded function found
ERROR: 0:125: 'reversebits' : no matching overloaded function found
ERROR: 0:133: 'countbits' : no matching overloaded function found
ERROR: 0:133: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
ERROR: 0:133: 'cross' : no matching overloaded function found
ERROR: 0:133: 'f16tof32' : no matching overloaded function found
ERROR: 0:133: 'firstbithigh' : no matching overloaded function found
ERROR: 0:133: 'firstbitlow' : no matching overloaded function found
ERROR: 0:133: 'reversebits' : no matching overloaded function found
ERROR: 0:133: 'length' : no matching overloaded function found
ERROR: 0:133: 'noise' : no matching overloaded function found
ERROR: 0:133: 'normalize' : no matching overloaded function found
ERROR: 0:133: 'reflect' : no matching overloaded function found
ERROR: 0:133: 'refract' : no matching overloaded function found
ERROR: 0:133: 'reversebits' : no matching overloaded function found
ERROR: 60 compilation errors. No code generated.
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:2 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (temp float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
0:2 'inF2' (in float)
0:2 'inI0' (in int)
0:? Sequence
0:5 uint64BitsToDouble (temp double)
0:5 Construct uvec2 (temp 2-component vector of uint)
0:5 Convert float to uint (temp uint)
0:5 'inF0' (in float)
0:5 Convert float to uint (temp uint)
0:5 'inF1' (in float)
0:6 Function Call: CheckAccessFullyMapped(u1; (global bool)
0:6 Constant:
0:6 3 (const uint)
0:7 bitCount (global uint)
0:7 Convert float to uint (temp uint)
0:7 'inF0' (in float)
0:8 cross-product (global 3-component vector of float)
0:8 Construct vec3 (in 3-component vector of float)
0:8 'inF0' (in float)
0:8 Construct vec3 (in 3-component vector of float)
0:8 'inF1' (in float)
0:9 Function Call: D3DCOLORtoUBYTE4(vf4; (global 4-component vector of int)
0:9 Construct vec4 (in 4-component vector of float)
0:9 'inF0' (in float)
0:10 Constant:
0:10 0.000000
0:12 ERROR: Bad unary op
(global float)
0:12 Convert float to uint (temp uint)
0:12 'inF0' (in float)
0:13 findMSB (global uint)
0:13 Convert float to uint (temp uint)
0:13 'inF0' (in float)
0:14 findLSB (global uint)
0:14 Convert float to uint (temp uint)
0:14 'inF0' (in float)
0:23 length (global float)
0:23 Construct vec2 (in 2-component vector of float)
0:23 'inF0' (in float)
0:24 Function Call: msad4(u1;vu2;vu4; (global 4-component vector of uint)
0:24 Convert float to uint (temp uint)
0:24 'inF0' (in float)
0:24 Constant:
0:24 0 (const uint)
0:24 0 (const uint)
0:24 Constant:
0:24 0 (const uint)
0:24 0 (const uint)
0:24 0 (const uint)
0:24 0 (const uint)
0:25 normalize (global 2-component vector of float)
0:25 Construct vec2 (in 2-component vector of float)
0:25 'inF0' (in float)
0:26 reflect (global 2-component vector of float)
0:26 Construct vec2 (in 2-component vector of float)
0:26 'inF0' (in float)
0:26 Construct vec2 (in 2-component vector of float)
0:26 'inF1' (in float)
0:27 refract (global 2-component vector of float)
0:27 Construct vec2 (in 2-component vector of float)
0:27 'inF0' (in float)
0:27 Construct vec2 (in 2-component vector of float)
0:27 'inF1' (in float)
0:27 'inF2' (in float)
0:28 Constant:
0:28 0.000000
0:29 bitFieldReverse (global uint)
0:29 Convert float to uint (temp uint)
0:29 'inF0' (in float)
0:30 Constant:
0:30 0.000000
0:32 Branch: Return with expression
0:32 Constant:
0:32 0.000000
0:36 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
0:36 Function Parameters:
0:36 'inF0' (in 1-component vector of float)
0:36 'inF1' (in 1-component vector of float)
0:36 'inF2' (in 1-component vector of float)
0:36 'inI0' (in 1-component vector of int)
0:? Sequence
0:39 Constant:
0:39 0.000000
0:41 Branch: Return with expression
0:41 Constant:
0:41 0.000000
0:45 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
0:45 Function Parameters:
0:45 'inF0' (in 2-component vector of float)
0:45 'inF1' (in 2-component vector of float)
0:45 'inF2' (in 2-component vector of float)
0:45 'inI0' (in 2-component vector of int)
0:? Sequence
0:46 ERROR: Bad aggregation op
(global 2-component vector of double)
0:46 Convert float to uint (temp 2-component vector of uint)
0:46 'inF0' (in 2-component vector of float)
0:46 Convert float to uint (temp 2-component vector of uint)
0:46 'inF1' (in 2-component vector of float)
0:47 Constant:
0:47 0.000000
0:48 bitCount (global 2-component vector of uint)
0:48 Convert float to uint (temp 2-component vector of uint)
0:48 'inF0' (in 2-component vector of float)
0:49 Constant:
0:49 0.000000
0:50 Constant:
0:50 0.000000
0:51 Constant:
0:51 0.000000
0:52 ERROR: Bad unary op
(global 2-component vector of float)
0:52 Convert float to uint (temp 2-component vector of uint)
0:52 'inF0' (in 2-component vector of float)
0:53 findMSB (global 2-component vector of uint)
0:53 Convert float to uint (temp 2-component vector of uint)
0:53 'inF0' (in 2-component vector of float)
0:54 findLSB (global 2-component vector of uint)
0:54 Convert float to uint (temp 2-component vector of uint)
0:54 'inF0' (in 2-component vector of float)
0:56 bitFieldReverse (global 2-component vector of uint)
0:56 Convert float to uint (temp 2-component vector of uint)
0:56 'inF0' (in 2-component vector of float)
0:57 Constant:
0:57 0.000000
0:59 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:63 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
0:63 Function Parameters:
0:63 'inF0' (in 3-component vector of float)
0:63 'inF1' (in 3-component vector of float)
0:63 'inF2' (in 3-component vector of float)
0:63 'inI0' (in 3-component vector of int)
0:? Sequence
0:64 Constant:
0:64 0.000000
0:65 bitCount (global 3-component vector of uint)
0:65 Convert float to uint (temp 3-component vector of uint)
0:65 'inF0' (in 3-component vector of float)
0:66 Constant:
0:66 0.000000
0:67 Constant:
0:67 0.000000
0:68 ERROR: Bad unary op
(global 3-component vector of float)
0:68 Convert float to uint (temp 3-component vector of uint)
0:68 'inF0' (in 3-component vector of float)
0:69 findMSB (global 3-component vector of uint)
0:69 Convert float to uint (temp 3-component vector of uint)
0:69 'inF0' (in 3-component vector of float)
0:70 findLSB (global 3-component vector of uint)
0:70 Convert float to uint (temp 3-component vector of uint)
0:70 'inF0' (in 3-component vector of float)
0:72 bitFieldReverse (global 3-component vector of uint)
0:72 Convert float to uint (temp 3-component vector of uint)
0:72 'inF0' (in 3-component vector of float)
0:73 Constant:
0:73 0.000000
0:76 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:80 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
0:80 Function Parameters:
0:80 'inF0' (layout(location=0 ) in 4-component vector of float)
0:80 'inF1' (layout(location=1 ) in 4-component vector of float)
0:80 'inF2' (layout(location=2 ) in 4-component vector of float)
0:80 'inI0' (layout(location=3 ) in 4-component vector of int)
0:? Sequence
0:81 Constant:
0:81 0.000000
0:82 bitCount (global 4-component vector of uint)
0:82 Convert float to uint (temp 4-component vector of uint)
0:82 'inF0' (layout(location=0 ) in 4-component vector of float)
0:83 cross-product (global 3-component vector of float)
0:83 Construct vec3 (in 3-component vector of float)
0:83 'inF0' (layout(location=0 ) in 4-component vector of float)
0:83 Construct vec3 (in 3-component vector of float)
0:83 'inF1' (layout(location=1 ) in 4-component vector of float)
0:84 Constant:
0:84 0.000000
0:85 ERROR: Bad unary op
(global 4-component vector of float)
0:85 Convert float to uint (temp 4-component vector of uint)
0:85 'inF0' (layout(location=0 ) in 4-component vector of float)
0:86 findMSB (global 4-component vector of uint)
0:86 Convert float to uint (temp 4-component vector of uint)
0:86 'inF0' (layout(location=0 ) in 4-component vector of float)
0:87 findLSB (global 4-component vector of uint)
0:87 Convert float to uint (temp 4-component vector of uint)
0:87 'inF0' (layout(location=0 ) in 4-component vector of float)
0:89 bitFieldReverse (global 4-component vector of uint)
0:89 Convert float to uint (temp 4-component vector of uint)
0:89 'inF0' (layout(location=0 ) in 4-component vector of float)
0:90 Constant:
0:90 0.000000
0:92 Sequence
0:92 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:92 Branch: Return
0:115 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
0:115 Function Parameters:
0:115 'inF0' (in 2X2 matrix of float)
0:115 'inF1' (in 2X2 matrix of float)
0:115 'inF2' (in 2X2 matrix of float)
0:? Sequence
0:117 Constant:
0:117 0.000000
0:117 Constant:
0:117 0.000000
0:117 Constant:
0:117 0.000000
0:117 Constant:
0:117 0.000000
0:117 Constant:
0:117 0.000000
0:117 Constant:
0:117 0.000000
0:117 Constant:
0:117 0.000000
0:117 Constant:
0:117 0.000000
0:117 Constant:
0:117 0.000000
0:117 Constant:
0:117 0.000000
0:117 Constant:
0:117 0.000000
0:117 Constant:
0:117 0.000000
0:117 Constant:
0:117 0.000000
0:119 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:123 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
0:123 Function Parameters:
0:123 'inF0' (in 3X3 matrix of float)
0:123 'inF1' (in 3X3 matrix of float)
0:123 'inF2' (in 3X3 matrix of float)
0:? Sequence
0:125 Constant:
0:125 0.000000
0:125 Constant:
0:125 0.000000
0:125 Constant:
0:125 0.000000
0:125 Constant:
0:125 0.000000
0:125 Constant:
0:125 0.000000
0:125 Constant:
0:125 0.000000
0:125 Constant:
0:125 0.000000
0:125 Constant:
0:125 0.000000
0:125 Constant:
0:125 0.000000
0:125 Constant:
0:125 0.000000
0:125 Constant:
0:125 0.000000
0:125 Constant:
0:125 0.000000
0:125 Constant:
0:125 0.000000
0:127 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:131 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
0:131 Function Parameters:
0:131 'inF0' (in 4X4 matrix of float)
0:131 'inF1' (in 4X4 matrix of float)
0:131 'inF2' (in 4X4 matrix of float)
0:? Sequence
0:133 Constant:
0:133 0.000000
0:133 Constant:
0:133 0.000000
0:133 Constant:
0:133 0.000000
0:133 Constant:
0:133 0.000000
0:133 Constant:
0:133 0.000000
0:133 Constant:
0:133 0.000000
0:133 Constant:
0:133 0.000000
0:133 Constant:
0:133 0.000000
0:133 Constant:
0:133 0.000000
0:133 Constant:
0:133 0.000000
0:133 Constant:
0:133 0.000000
0:133 Constant:
0:133 0.000000
0:133 Constant:
0:133 0.000000
0:135 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
0:? 'inI0' (layout(location=3 ) in 4-component vector of int)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:2 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (temp float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
0:2 'inF2' (in float)
0:2 'inI0' (in int)
0:? Sequence
0:5 uint64BitsToDouble (temp double)
0:5 Construct uvec2 (temp 2-component vector of uint)
0:5 Convert float to uint (temp uint)
0:5 'inF0' (in float)
0:5 Convert float to uint (temp uint)
0:5 'inF1' (in float)
0:6 Function Call: CheckAccessFullyMapped(u1; (global bool)
0:6 Constant:
0:6 3 (const uint)
0:7 bitCount (global uint)
0:7 Convert float to uint (temp uint)
0:7 'inF0' (in float)
0:8 cross-product (global 3-component vector of float)
0:8 Construct vec3 (in 3-component vector of float)
0:8 'inF0' (in float)
0:8 Construct vec3 (in 3-component vector of float)
0:8 'inF1' (in float)
0:9 Function Call: D3DCOLORtoUBYTE4(vf4; (global 4-component vector of int)
0:9 Construct vec4 (in 4-component vector of float)
0:9 'inF0' (in float)
0:10 Constant:
0:10 0.000000
0:12 ERROR: Bad unary op
(global float)
0:12 Convert float to uint (temp uint)
0:12 'inF0' (in float)
0:13 findMSB (global uint)
0:13 Convert float to uint (temp uint)
0:13 'inF0' (in float)
0:14 findLSB (global uint)
0:14 Convert float to uint (temp uint)
0:14 'inF0' (in float)
0:23 length (global float)
0:23 Construct vec2 (in 2-component vector of float)
0:23 'inF0' (in float)
0:24 Function Call: msad4(u1;vu2;vu4; (global 4-component vector of uint)
0:24 Convert float to uint (temp uint)
0:24 'inF0' (in float)
0:24 Constant:
0:24 0 (const uint)
0:24 0 (const uint)
0:24 Constant:
0:24 0 (const uint)
0:24 0 (const uint)
0:24 0 (const uint)
0:24 0 (const uint)
0:25 normalize (global 2-component vector of float)
0:25 Construct vec2 (in 2-component vector of float)
0:25 'inF0' (in float)
0:26 reflect (global 2-component vector of float)
0:26 Construct vec2 (in 2-component vector of float)
0:26 'inF0' (in float)
0:26 Construct vec2 (in 2-component vector of float)
0:26 'inF1' (in float)
0:27 refract (global 2-component vector of float)
0:27 Construct vec2 (in 2-component vector of float)
0:27 'inF0' (in float)
0:27 Construct vec2 (in 2-component vector of float)
0:27 'inF1' (in float)
0:27 'inF2' (in float)
0:28 Constant:
0:28 0.000000
0:29 bitFieldReverse (global uint)
0:29 Convert float to uint (temp uint)
0:29 'inF0' (in float)
0:30 Constant:
0:30 0.000000
0:32 Branch: Return with expression
0:32 Constant:
0:32 0.000000
0:36 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
0:36 Function Parameters:
0:36 'inF0' (in 1-component vector of float)
0:36 'inF1' (in 1-component vector of float)
0:36 'inF2' (in 1-component vector of float)
0:36 'inI0' (in 1-component vector of int)
0:? Sequence
0:39 Constant:
0:39 0.000000
0:41 Branch: Return with expression
0:41 Constant:
0:41 0.000000
0:45 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
0:45 Function Parameters:
0:45 'inF0' (in 2-component vector of float)
0:45 'inF1' (in 2-component vector of float)
0:45 'inF2' (in 2-component vector of float)
0:45 'inI0' (in 2-component vector of int)
0:? Sequence
0:46 ERROR: Bad aggregation op
(global 2-component vector of double)
0:46 Convert float to uint (temp 2-component vector of uint)
0:46 'inF0' (in 2-component vector of float)
0:46 Convert float to uint (temp 2-component vector of uint)
0:46 'inF1' (in 2-component vector of float)
0:47 Constant:
0:47 0.000000
0:48 bitCount (global 2-component vector of uint)
0:48 Convert float to uint (temp 2-component vector of uint)
0:48 'inF0' (in 2-component vector of float)
0:49 Constant:
0:49 0.000000
0:50 Constant:
0:50 0.000000
0:51 Constant:
0:51 0.000000
0:52 ERROR: Bad unary op
(global 2-component vector of float)
0:52 Convert float to uint (temp 2-component vector of uint)
0:52 'inF0' (in 2-component vector of float)
0:53 findMSB (global 2-component vector of uint)
0:53 Convert float to uint (temp 2-component vector of uint)
0:53 'inF0' (in 2-component vector of float)
0:54 findLSB (global 2-component vector of uint)
0:54 Convert float to uint (temp 2-component vector of uint)
0:54 'inF0' (in 2-component vector of float)
0:56 bitFieldReverse (global 2-component vector of uint)
0:56 Convert float to uint (temp 2-component vector of uint)
0:56 'inF0' (in 2-component vector of float)
0:57 Constant:
0:57 0.000000
0:59 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:63 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
0:63 Function Parameters:
0:63 'inF0' (in 3-component vector of float)
0:63 'inF1' (in 3-component vector of float)
0:63 'inF2' (in 3-component vector of float)
0:63 'inI0' (in 3-component vector of int)
0:? Sequence
0:64 Constant:
0:64 0.000000
0:65 bitCount (global 3-component vector of uint)
0:65 Convert float to uint (temp 3-component vector of uint)
0:65 'inF0' (in 3-component vector of float)
0:66 Constant:
0:66 0.000000
0:67 Constant:
0:67 0.000000
0:68 ERROR: Bad unary op
(global 3-component vector of float)
0:68 Convert float to uint (temp 3-component vector of uint)
0:68 'inF0' (in 3-component vector of float)
0:69 findMSB (global 3-component vector of uint)
0:69 Convert float to uint (temp 3-component vector of uint)
0:69 'inF0' (in 3-component vector of float)
0:70 findLSB (global 3-component vector of uint)
0:70 Convert float to uint (temp 3-component vector of uint)
0:70 'inF0' (in 3-component vector of float)
0:72 bitFieldReverse (global 3-component vector of uint)
0:72 Convert float to uint (temp 3-component vector of uint)
0:72 'inF0' (in 3-component vector of float)
0:73 Constant:
0:73 0.000000
0:76 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:80 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
0:80 Function Parameters:
0:80 'inF0' (layout(location=0 ) in 4-component vector of float)
0:80 'inF1' (layout(location=1 ) in 4-component vector of float)
0:80 'inF2' (layout(location=2 ) in 4-component vector of float)
0:80 'inI0' (layout(location=3 ) in 4-component vector of int)
0:? Sequence
0:81 Constant:
0:81 0.000000
0:82 bitCount (global 4-component vector of uint)
0:82 Convert float to uint (temp 4-component vector of uint)
0:82 'inF0' (layout(location=0 ) in 4-component vector of float)
0:83 cross-product (global 3-component vector of float)
0:83 Construct vec3 (in 3-component vector of float)
0:83 'inF0' (layout(location=0 ) in 4-component vector of float)
0:83 Construct vec3 (in 3-component vector of float)
0:83 'inF1' (layout(location=1 ) in 4-component vector of float)
0:84 Constant:
0:84 0.000000
0:85 ERROR: Bad unary op
(global 4-component vector of float)
0:85 Convert float to uint (temp 4-component vector of uint)
0:85 'inF0' (layout(location=0 ) in 4-component vector of float)
0:86 findMSB (global 4-component vector of uint)
0:86 Convert float to uint (temp 4-component vector of uint)
0:86 'inF0' (layout(location=0 ) in 4-component vector of float)
0:87 findLSB (global 4-component vector of uint)
0:87 Convert float to uint (temp 4-component vector of uint)
0:87 'inF0' (layout(location=0 ) in 4-component vector of float)
0:89 bitFieldReverse (global 4-component vector of uint)
0:89 Convert float to uint (temp 4-component vector of uint)
0:89 'inF0' (layout(location=0 ) in 4-component vector of float)
0:90 Constant:
0:90 0.000000
0:92 Sequence
0:92 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:92 Branch: Return
0:115 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
0:115 Function Parameters:
0:115 'inF0' (in 2X2 matrix of float)
0:115 'inF1' (in 2X2 matrix of float)
0:115 'inF2' (in 2X2 matrix of float)
0:? Sequence
0:117 Constant:
0:117 0.000000
0:117 Constant:
0:117 0.000000
0:117 Constant:
0:117 0.000000
0:117 Constant:
0:117 0.000000
0:117 Constant:
0:117 0.000000
0:117 Constant:
0:117 0.000000
0:117 Constant:
0:117 0.000000
0:117 Constant:
0:117 0.000000
0:117 Constant:
0:117 0.000000
0:117 Constant:
0:117 0.000000
0:117 Constant:
0:117 0.000000
0:117 Constant:
0:117 0.000000
0:117 Constant:
0:117 0.000000
0:119 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:123 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
0:123 Function Parameters:
0:123 'inF0' (in 3X3 matrix of float)
0:123 'inF1' (in 3X3 matrix of float)
0:123 'inF2' (in 3X3 matrix of float)
0:? Sequence
0:125 Constant:
0:125 0.000000
0:125 Constant:
0:125 0.000000
0:125 Constant:
0:125 0.000000
0:125 Constant:
0:125 0.000000
0:125 Constant:
0:125 0.000000
0:125 Constant:
0:125 0.000000
0:125 Constant:
0:125 0.000000
0:125 Constant:
0:125 0.000000
0:125 Constant:
0:125 0.000000
0:125 Constant:
0:125 0.000000
0:125 Constant:
0:125 0.000000
0:125 Constant:
0:125 0.000000
0:125 Constant:
0:125 0.000000
0:127 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:131 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
0:131 Function Parameters:
0:131 'inF0' (in 4X4 matrix of float)
0:131 'inF1' (in 4X4 matrix of float)
0:131 'inF2' (in 4X4 matrix of float)
0:? Sequence
0:133 Constant:
0:133 0.000000
0:133 Constant:
0:133 0.000000
0:133 Constant:
0:133 0.000000
0:133 Constant:
0:133 0.000000
0:133 Constant:
0:133 0.000000
0:133 Constant:
0:133 0.000000
0:133 Constant:
0:133 0.000000
0:133 Constant:
0:133 0.000000
0:133 Constant:
0:133 0.000000
0:133 Constant:
0:133 0.000000
0:133 Constant:
0:133 0.000000
0:133 Constant:
0:133 0.000000
0:133 Constant:
0:133 0.000000
0:135 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
0:? 'inI0' (layout(location=3 ) in 4-component vector of int)
SPIR-V is not generated for failed compile or link