blob: a09b87cef71461503c184df889ee335cfa0fe963 [file] [log] [blame]
hlsl.gather.array.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of float)
0:29 'txval20' (temp 4-component vector of float)
0:29 textureGather (global 4-component vector of float)
0:29 Construct combined texture-sampler (temp sampler2DArray)
0:29 'g_tTex2df4a' (uniform texture2DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:30 Sequence
0:30 move second child to first child (temp 4-component vector of int)
0:30 'txval21' (temp 4-component vector of int)
0:30 textureGather (global 4-component vector of int)
0:30 Construct combined texture-sampler (temp isampler2DArray)
0:30 'g_tTex2di4a' (uniform itexture2DArray)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:? 0.500000
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of uint)
0:31 'txval22' (temp 4-component vector of uint)
0:31 textureGather (global 4-component vector of uint)
0:31 Construct combined texture-sampler (temp usampler2DArray)
0:31 'g_tTex2du4a' (uniform utexture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float)
0:35 textureGather (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4a' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int)
0:36 textureGather (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4a' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint)
0:37 textureGather (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4a' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:? 1.000000
0:39 move second child to first child (temp 4-component vector of float)
0:39 Color: direct index for structure (temp 4-component vector of float)
0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float)
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:42 Color: direct index for structure (temp 4-component vector of float)
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:42 Constant:
0:42 0 (const int)
0:42 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:42 Depth: direct index for structure (temp float)
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:42 Constant:
0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of float)
0:29 'txval20' (temp 4-component vector of float)
0:29 textureGather (global 4-component vector of float)
0:29 Construct combined texture-sampler (temp sampler2DArray)
0:29 'g_tTex2df4a' (uniform texture2DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:30 Sequence
0:30 move second child to first child (temp 4-component vector of int)
0:30 'txval21' (temp 4-component vector of int)
0:30 textureGather (global 4-component vector of int)
0:30 Construct combined texture-sampler (temp isampler2DArray)
0:30 'g_tTex2di4a' (uniform itexture2DArray)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:? 0.500000
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of uint)
0:31 'txval22' (temp 4-component vector of uint)
0:31 textureGather (global 4-component vector of uint)
0:31 Construct combined texture-sampler (temp usampler2DArray)
0:31 'g_tTex2du4a' (uniform utexture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float)
0:35 textureGather (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4a' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int)
0:36 textureGather (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4a' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint)
0:37 textureGather (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4a' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:? 1.000000
0:39 move second child to first child (temp 4-component vector of float)
0:39 Color: direct index for structure (temp 4-component vector of float)
0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float)
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:42 Color: direct index for structure (temp 4-component vector of float)
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:42 Constant:
0:42 0 (const int)
0:42 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:42 Depth: direct index for structure (temp float)
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:42 Constant:
0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 117
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 99 103
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval20"
Name 12 "g_tTex2df4a"
Name 16 "g_sSamp"
Name 30 "txval21"
Name 33 "g_tTex2di4a"
Name 45 "txval22"
Name 48 "g_tTex2du4a"
Name 57 "txval40"
Name 60 "g_tTexcdf4a"
Name 67 "txval41"
Name 70 "g_tTexcdi4a"
Name 77 "txval42"
Name 80 "g_tTexcdu4a"
Name 90 "PS_OUTPUT"
MemberName 90(PS_OUTPUT) 0 "Color"
MemberName 90(PS_OUTPUT) 1 "Depth"
Name 92 "psout"
Name 99 "Color"
Name 103 "Depth"
Name 109 "g_tTex1df4a"
Name 110 "g_tTex1df4"
Name 113 "g_tTex1di4a"
Name 116 "g_tTex1du4a"
Decorate 12(g_tTex2df4a) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 33(g_tTex2di4a) DescriptorSet 0
Decorate 48(g_tTex2du4a) DescriptorSet 0
Decorate 60(g_tTexcdf4a) DescriptorSet 0
Decorate 70(g_tTexcdi4a) DescriptorSet 0
Decorate 80(g_tTexcdu4a) DescriptorSet 0
Decorate 99(Color) Location 0
Decorate 103(Depth) BuiltIn FragDepth
Decorate 109(g_tTex1df4a) DescriptorSet 0
Decorate 109(g_tTex1df4a) Binding 1
Decorate 110(g_tTex1df4) DescriptorSet 0
Decorate 110(g_tTex1df4) Binding 0
Decorate 113(g_tTex1di4a) DescriptorSet 0
Decorate 116(g_tTex1du4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypeImage 6(float) 2D array sampled format:Unknown
11: TypePointer UniformConstant 10
12(g_tTex2df4a): 11(ptr) Variable UniformConstant
14: TypeSampler
15: TypePointer UniformConstant 14
16(g_sSamp): 15(ptr) Variable UniformConstant
18: TypeSampledImage 10
20: TypeVector 6(float) 3
21: 6(float) Constant 1036831949
22: 6(float) Constant 1045220557
23: 6(float) Constant 1050253722
24: 20(fvec3) ConstantComposite 21 22 23
25: TypeInt 32 1
26: 25(int) Constant 0
28: TypeVector 25(int) 4
29: TypePointer Function 28(ivec4)
31: TypeImage 25(int) 2D array sampled format:Unknown
32: TypePointer UniformConstant 31
33(g_tTex2di4a): 32(ptr) Variable UniformConstant
36: TypeSampledImage 31
38: 6(float) Constant 1053609165
39: 6(float) Constant 1056964608
40: 20(fvec3) ConstantComposite 23 38 39
42: TypeInt 32 0
43: TypeVector 42(int) 4
44: TypePointer Function 43(ivec4)
46: TypeImage 42(int) 2D array sampled format:Unknown
47: TypePointer UniformConstant 46
48(g_tTex2du4a): 47(ptr) Variable UniformConstant
51: TypeSampledImage 46
53: 6(float) Constant 1058642330
54: 6(float) Constant 1060320051
55: 20(fvec3) ConstantComposite 39 53 54
58: TypeImage 6(float) Cube array sampled format:Unknown
59: TypePointer UniformConstant 58
60(g_tTexcdf4a): 59(ptr) Variable UniformConstant
63: TypeSampledImage 58
65: 7(fvec4) ConstantComposite 21 22 23 38
68: TypeImage 25(int) Cube array sampled format:Unknown
69: TypePointer UniformConstant 68
70(g_tTexcdi4a): 69(ptr) Variable UniformConstant
73: TypeSampledImage 68
75: 7(fvec4) ConstantComposite 38 39 53 54
78: TypeImage 42(int) Cube array sampled format:Unknown
79: TypePointer UniformConstant 78
80(g_tTexcdu4a): 79(ptr) Variable UniformConstant
83: TypeSampledImage 78
85: 6(float) Constant 1061997773
86: 6(float) Constant 1063675494
87: 6(float) Constant 1065353216
88: 7(fvec4) ConstantComposite 54 85 86 87
90(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
91: TypePointer Function 90(PS_OUTPUT)
93: 7(fvec4) ConstantComposite 87 87 87 87
95: 25(int) Constant 1
96: TypePointer Function 6(float)
98: TypePointer Output 7(fvec4)
99(Color): 98(ptr) Variable Output
102: TypePointer Output 6(float)
103(Depth): 102(ptr) Variable Output
107: TypeImage 6(float) 1D array sampled format:Unknown
108: TypePointer UniformConstant 107
109(g_tTex1df4a): 108(ptr) Variable UniformConstant
110(g_tTex1df4): 108(ptr) Variable UniformConstant
111: TypeImage 25(int) 1D array sampled format:Unknown
112: TypePointer UniformConstant 111
113(g_tTex1di4a): 112(ptr) Variable UniformConstant
114: TypeImage 42(int) 1D array sampled format:Unknown
115: TypePointer UniformConstant 114
116(g_tTex1du4a): 115(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval20): 8(ptr) Variable Function
30(txval21): 29(ptr) Variable Function
45(txval22): 44(ptr) Variable Function
57(txval40): 8(ptr) Variable Function
67(txval41): 29(ptr) Variable Function
77(txval42): 44(ptr) Variable Function
92(psout): 91(ptr) Variable Function
13: 10 Load 12(g_tTex2df4a)
17: 14 Load 16(g_sSamp)
19: 18 SampledImage 13 17
27: 7(fvec4) ImageGather 19 24 26
Store 9(txval20) 27
34: 31 Load 33(g_tTex2di4a)
35: 14 Load 16(g_sSamp)
37: 36 SampledImage 34 35
41: 28(ivec4) ImageGather 37 40 26
Store 30(txval21) 41
49: 46 Load 48(g_tTex2du4a)
50: 14 Load 16(g_sSamp)
52: 51 SampledImage 49 50
56: 43(ivec4) ImageGather 52 55 26
Store 45(txval22) 56
61: 58 Load 60(g_tTexcdf4a)
62: 14 Load 16(g_sSamp)
64: 63 SampledImage 61 62
66: 7(fvec4) ImageGather 64 65 26
Store 57(txval40) 66
71: 68 Load 70(g_tTexcdi4a)
72: 14 Load 16(g_sSamp)
74: 73 SampledImage 71 72
76: 28(ivec4) ImageGather 74 75 26
Store 67(txval41) 76
81: 78 Load 80(g_tTexcdu4a)
82: 14 Load 16(g_sSamp)
84: 83 SampledImage 81 82
89: 43(ivec4) ImageGather 84 88 26
Store 77(txval42) 89
94: 8(ptr) AccessChain 92(psout) 26
Store 94 93
97: 96(ptr) AccessChain 92(psout) 95
Store 97 87
100: 8(ptr) AccessChain 92(psout) 26
101: 7(fvec4) Load 100
Store 99(Color) 101
104: 96(ptr) AccessChain 92(psout) 95
105: 6(float) Load 104
Store 103(Depth) 105
Return
FunctionEnd