| hlsl.gatherRGBA.array.dx10.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:33 Sequence |
| 0:33 move second child to first child (temp 4-component vector of float) |
| 0:33 'txval00' (temp 4-component vector of float) |
| 0:33 textureGather (global 4-component vector of float) |
| 0:33 Construct combined texture-sampler (temp sampler2DArray) |
| 0:33 'g_tTex2df4a' (uniform texture2DArray) |
| 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:33 'c3' (uniform 3-component vector of float) |
| 0:33 Constant: |
| 0:33 0 (const int) |
| 0:34 Sequence |
| 0:34 move second child to first child (temp 4-component vector of int) |
| 0:34 'txval01' (temp 4-component vector of int) |
| 0:34 textureGather (global 4-component vector of int) |
| 0:34 Construct combined texture-sampler (temp isampler2DArray) |
| 0:34 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:34 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:34 'c3' (uniform 3-component vector of float) |
| 0:34 Constant: |
| 0:34 0 (const int) |
| 0:35 Sequence |
| 0:35 move second child to first child (temp 4-component vector of uint) |
| 0:35 'txval02' (temp 4-component vector of uint) |
| 0:35 textureGather (global 4-component vector of uint) |
| 0:35 Construct combined texture-sampler (temp usampler2DArray) |
| 0:35 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:35 'c3' (uniform 3-component vector of float) |
| 0:35 Constant: |
| 0:35 0 (const int) |
| 0:37 Sequence |
| 0:37 move second child to first child (temp 4-component vector of float) |
| 0:37 'txval10' (temp 4-component vector of float) |
| 0:37 textureGather (global 4-component vector of float) |
| 0:37 Construct combined texture-sampler (temp sampler2DArray) |
| 0:37 'g_tTex2df4a' (uniform texture2DArray) |
| 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:37 'c3' (uniform 3-component vector of float) |
| 0:37 Constant: |
| 0:37 1 (const int) |
| 0:38 Sequence |
| 0:38 move second child to first child (temp 4-component vector of int) |
| 0:38 'txval11' (temp 4-component vector of int) |
| 0:38 textureGather (global 4-component vector of int) |
| 0:38 Construct combined texture-sampler (temp isampler2DArray) |
| 0:38 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:38 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:38 'c3' (uniform 3-component vector of float) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:39 Sequence |
| 0:39 move second child to first child (temp 4-component vector of uint) |
| 0:39 'txval12' (temp 4-component vector of uint) |
| 0:39 textureGather (global 4-component vector of uint) |
| 0:39 Construct combined texture-sampler (temp usampler2DArray) |
| 0:39 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:39 'c3' (uniform 3-component vector of float) |
| 0:39 Constant: |
| 0:39 1 (const int) |
| 0:41 Sequence |
| 0:41 move second child to first child (temp 4-component vector of float) |
| 0:41 'txval20' (temp 4-component vector of float) |
| 0:41 textureGather (global 4-component vector of float) |
| 0:41 Construct combined texture-sampler (temp sampler2DArray) |
| 0:41 'g_tTex2df4a' (uniform texture2DArray) |
| 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:41 'c3' (uniform 3-component vector of float) |
| 0:41 Constant: |
| 0:41 2 (const int) |
| 0:42 Sequence |
| 0:42 move second child to first child (temp 4-component vector of int) |
| 0:42 'txval21' (temp 4-component vector of int) |
| 0:42 textureGather (global 4-component vector of int) |
| 0:42 Construct combined texture-sampler (temp isampler2DArray) |
| 0:42 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:42 'c3' (uniform 3-component vector of float) |
| 0:42 Constant: |
| 0:42 2 (const int) |
| 0:43 Sequence |
| 0:43 move second child to first child (temp 4-component vector of uint) |
| 0:43 'txval22' (temp 4-component vector of uint) |
| 0:43 textureGather (global 4-component vector of uint) |
| 0:43 Construct combined texture-sampler (temp usampler2DArray) |
| 0:43 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:43 'c3' (uniform 3-component vector of float) |
| 0:43 Constant: |
| 0:43 2 (const int) |
| 0:45 Sequence |
| 0:45 move second child to first child (temp 4-component vector of float) |
| 0:45 'txval30' (temp 4-component vector of float) |
| 0:45 textureGather (global 4-component vector of float) |
| 0:45 Construct combined texture-sampler (temp sampler2DArray) |
| 0:45 'g_tTex2df4a' (uniform texture2DArray) |
| 0:45 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:45 'c3' (uniform 3-component vector of float) |
| 0:45 Constant: |
| 0:45 3 (const int) |
| 0:46 Sequence |
| 0:46 move second child to first child (temp 4-component vector of int) |
| 0:46 'txval31' (temp 4-component vector of int) |
| 0:46 textureGather (global 4-component vector of int) |
| 0:46 Construct combined texture-sampler (temp isampler2DArray) |
| 0:46 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:46 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:46 'c3' (uniform 3-component vector of float) |
| 0:46 Constant: |
| 0:46 3 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child (temp 4-component vector of uint) |
| 0:47 'txval32' (temp 4-component vector of uint) |
| 0:47 textureGather (global 4-component vector of uint) |
| 0:47 Construct combined texture-sampler (temp usampler2DArray) |
| 0:47 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:47 'c3' (uniform 3-component vector of float) |
| 0:47 Constant: |
| 0:47 3 (const int) |
| 0:51 Sequence |
| 0:51 move second child to first child (temp 4-component vector of float) |
| 0:51 'txval40' (temp 4-component vector of float) |
| 0:51 textureGather (global 4-component vector of float) |
| 0:51 Construct combined texture-sampler (temp samplerCubeArray) |
| 0:51 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:51 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:51 'c4' (uniform 4-component vector of float) |
| 0:51 Constant: |
| 0:51 0 (const int) |
| 0:52 Sequence |
| 0:52 move second child to first child (temp 4-component vector of int) |
| 0:52 'txval41' (temp 4-component vector of int) |
| 0:52 textureGather (global 4-component vector of int) |
| 0:52 Construct combined texture-sampler (temp isamplerCubeArray) |
| 0:52 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:52 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:52 'c4' (uniform 4-component vector of float) |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:53 Sequence |
| 0:53 move second child to first child (temp 4-component vector of uint) |
| 0:53 'txval42' (temp 4-component vector of uint) |
| 0:53 textureGather (global 4-component vector of uint) |
| 0:53 Construct combined texture-sampler (temp usamplerCubeArray) |
| 0:53 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:53 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:53 'c4' (uniform 4-component vector of float) |
| 0:53 Constant: |
| 0:53 0 (const int) |
| 0:55 Sequence |
| 0:55 move second child to first child (temp 4-component vector of float) |
| 0:55 'txval50' (temp 4-component vector of float) |
| 0:55 textureGather (global 4-component vector of float) |
| 0:55 Construct combined texture-sampler (temp samplerCubeArray) |
| 0:55 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:55 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:55 'c4' (uniform 4-component vector of float) |
| 0:55 Constant: |
| 0:55 1 (const int) |
| 0:56 Sequence |
| 0:56 move second child to first child (temp 4-component vector of int) |
| 0:56 'txval51' (temp 4-component vector of int) |
| 0:56 textureGather (global 4-component vector of int) |
| 0:56 Construct combined texture-sampler (temp isamplerCubeArray) |
| 0:56 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:56 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:56 'c4' (uniform 4-component vector of float) |
| 0:56 Constant: |
| 0:56 1 (const int) |
| 0:57 Sequence |
| 0:57 move second child to first child (temp 4-component vector of uint) |
| 0:57 'txval52' (temp 4-component vector of uint) |
| 0:57 textureGather (global 4-component vector of uint) |
| 0:57 Construct combined texture-sampler (temp usamplerCubeArray) |
| 0:57 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:57 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:57 'c4' (uniform 4-component vector of float) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:59 Sequence |
| 0:59 move second child to first child (temp 4-component vector of float) |
| 0:59 'txval60' (temp 4-component vector of float) |
| 0:59 textureGather (global 4-component vector of float) |
| 0:59 Construct combined texture-sampler (temp samplerCubeArray) |
| 0:59 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:59 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:59 'c4' (uniform 4-component vector of float) |
| 0:59 Constant: |
| 0:59 2 (const int) |
| 0:60 Sequence |
| 0:60 move second child to first child (temp 4-component vector of int) |
| 0:60 'txval61' (temp 4-component vector of int) |
| 0:60 textureGather (global 4-component vector of int) |
| 0:60 Construct combined texture-sampler (temp isamplerCubeArray) |
| 0:60 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:60 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:60 'c4' (uniform 4-component vector of float) |
| 0:60 Constant: |
| 0:60 2 (const int) |
| 0:61 Sequence |
| 0:61 move second child to first child (temp 4-component vector of uint) |
| 0:61 'txval62' (temp 4-component vector of uint) |
| 0:61 textureGather (global 4-component vector of uint) |
| 0:61 Construct combined texture-sampler (temp usamplerCubeArray) |
| 0:61 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:61 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:61 'c4' (uniform 4-component vector of float) |
| 0:61 Constant: |
| 0:61 2 (const int) |
| 0:63 Sequence |
| 0:63 move second child to first child (temp 4-component vector of float) |
| 0:63 'txval70' (temp 4-component vector of float) |
| 0:63 textureGather (global 4-component vector of float) |
| 0:63 Construct combined texture-sampler (temp samplerCubeArray) |
| 0:63 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:63 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:63 'c4' (uniform 4-component vector of float) |
| 0:63 Constant: |
| 0:63 3 (const int) |
| 0:64 Sequence |
| 0:64 move second child to first child (temp 4-component vector of int) |
| 0:64 'txval71' (temp 4-component vector of int) |
| 0:64 textureGather (global 4-component vector of int) |
| 0:64 Construct combined texture-sampler (temp isamplerCubeArray) |
| 0:64 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:64 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:64 'c4' (uniform 4-component vector of float) |
| 0:64 Constant: |
| 0:64 3 (const int) |
| 0:65 Sequence |
| 0:65 move second child to first child (temp 4-component vector of uint) |
| 0:65 'txval72' (temp 4-component vector of uint) |
| 0:65 textureGather (global 4-component vector of uint) |
| 0:65 Construct combined texture-sampler (temp usamplerCubeArray) |
| 0:65 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:65 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:65 'c4' (uniform 4-component vector of float) |
| 0:65 Constant: |
| 0:65 3 (const int) |
| 0:67 move second child to first child (temp 4-component vector of float) |
| 0:67 Color: direct index for structure (temp 4-component vector of float) |
| 0:67 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:67 Constant: |
| 0:67 0 (const int) |
| 0:67 Constant: |
| 0:67 1.000000 |
| 0:67 1.000000 |
| 0:67 1.000000 |
| 0:67 1.000000 |
| 0:68 move second child to first child (temp float) |
| 0:68 Depth: direct index for structure (temp float) |
| 0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:68 Constant: |
| 0:68 1 (const int) |
| 0:68 Constant: |
| 0:68 1.000000 |
| 0:? Sequence |
| 0:? Sequence |
| 0:70 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:70 Color: direct index for structure (temp 4-component vector of float) |
| 0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:70 Constant: |
| 0:70 0 (const int) |
| 0:70 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:70 Depth: direct index for structure (temp float) |
| 0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:70 Constant: |
| 0:70 1 (const int) |
| 0:70 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_sSamp2d' (uniform sampler) |
| 0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray) |
| 0:? 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' (uniform texture2DArray) |
| 0:? 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:? 'c1' (uniform float) |
| 0:? 'c2' (uniform 2-component vector of float) |
| 0:? 'c3' (uniform 3-component vector of float) |
| 0:? 'c4' (uniform 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:33 Sequence |
| 0:33 move second child to first child (temp 4-component vector of float) |
| 0:33 'txval00' (temp 4-component vector of float) |
| 0:33 textureGather (global 4-component vector of float) |
| 0:33 Construct combined texture-sampler (temp sampler2DArray) |
| 0:33 'g_tTex2df4a' (uniform texture2DArray) |
| 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:33 'c3' (uniform 3-component vector of float) |
| 0:33 Constant: |
| 0:33 0 (const int) |
| 0:34 Sequence |
| 0:34 move second child to first child (temp 4-component vector of int) |
| 0:34 'txval01' (temp 4-component vector of int) |
| 0:34 textureGather (global 4-component vector of int) |
| 0:34 Construct combined texture-sampler (temp isampler2DArray) |
| 0:34 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:34 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:34 'c3' (uniform 3-component vector of float) |
| 0:34 Constant: |
| 0:34 0 (const int) |
| 0:35 Sequence |
| 0:35 move second child to first child (temp 4-component vector of uint) |
| 0:35 'txval02' (temp 4-component vector of uint) |
| 0:35 textureGather (global 4-component vector of uint) |
| 0:35 Construct combined texture-sampler (temp usampler2DArray) |
| 0:35 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:35 'c3' (uniform 3-component vector of float) |
| 0:35 Constant: |
| 0:35 0 (const int) |
| 0:37 Sequence |
| 0:37 move second child to first child (temp 4-component vector of float) |
| 0:37 'txval10' (temp 4-component vector of float) |
| 0:37 textureGather (global 4-component vector of float) |
| 0:37 Construct combined texture-sampler (temp sampler2DArray) |
| 0:37 'g_tTex2df4a' (uniform texture2DArray) |
| 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:37 'c3' (uniform 3-component vector of float) |
| 0:37 Constant: |
| 0:37 1 (const int) |
| 0:38 Sequence |
| 0:38 move second child to first child (temp 4-component vector of int) |
| 0:38 'txval11' (temp 4-component vector of int) |
| 0:38 textureGather (global 4-component vector of int) |
| 0:38 Construct combined texture-sampler (temp isampler2DArray) |
| 0:38 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:38 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:38 'c3' (uniform 3-component vector of float) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:39 Sequence |
| 0:39 move second child to first child (temp 4-component vector of uint) |
| 0:39 'txval12' (temp 4-component vector of uint) |
| 0:39 textureGather (global 4-component vector of uint) |
| 0:39 Construct combined texture-sampler (temp usampler2DArray) |
| 0:39 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:39 'c3' (uniform 3-component vector of float) |
| 0:39 Constant: |
| 0:39 1 (const int) |
| 0:41 Sequence |
| 0:41 move second child to first child (temp 4-component vector of float) |
| 0:41 'txval20' (temp 4-component vector of float) |
| 0:41 textureGather (global 4-component vector of float) |
| 0:41 Construct combined texture-sampler (temp sampler2DArray) |
| 0:41 'g_tTex2df4a' (uniform texture2DArray) |
| 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:41 'c3' (uniform 3-component vector of float) |
| 0:41 Constant: |
| 0:41 2 (const int) |
| 0:42 Sequence |
| 0:42 move second child to first child (temp 4-component vector of int) |
| 0:42 'txval21' (temp 4-component vector of int) |
| 0:42 textureGather (global 4-component vector of int) |
| 0:42 Construct combined texture-sampler (temp isampler2DArray) |
| 0:42 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:42 'c3' (uniform 3-component vector of float) |
| 0:42 Constant: |
| 0:42 2 (const int) |
| 0:43 Sequence |
| 0:43 move second child to first child (temp 4-component vector of uint) |
| 0:43 'txval22' (temp 4-component vector of uint) |
| 0:43 textureGather (global 4-component vector of uint) |
| 0:43 Construct combined texture-sampler (temp usampler2DArray) |
| 0:43 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:43 'c3' (uniform 3-component vector of float) |
| 0:43 Constant: |
| 0:43 2 (const int) |
| 0:45 Sequence |
| 0:45 move second child to first child (temp 4-component vector of float) |
| 0:45 'txval30' (temp 4-component vector of float) |
| 0:45 textureGather (global 4-component vector of float) |
| 0:45 Construct combined texture-sampler (temp sampler2DArray) |
| 0:45 'g_tTex2df4a' (uniform texture2DArray) |
| 0:45 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:45 'c3' (uniform 3-component vector of float) |
| 0:45 Constant: |
| 0:45 3 (const int) |
| 0:46 Sequence |
| 0:46 move second child to first child (temp 4-component vector of int) |
| 0:46 'txval31' (temp 4-component vector of int) |
| 0:46 textureGather (global 4-component vector of int) |
| 0:46 Construct combined texture-sampler (temp isampler2DArray) |
| 0:46 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:46 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:46 'c3' (uniform 3-component vector of float) |
| 0:46 Constant: |
| 0:46 3 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child (temp 4-component vector of uint) |
| 0:47 'txval32' (temp 4-component vector of uint) |
| 0:47 textureGather (global 4-component vector of uint) |
| 0:47 Construct combined texture-sampler (temp usampler2DArray) |
| 0:47 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:47 'c3' (uniform 3-component vector of float) |
| 0:47 Constant: |
| 0:47 3 (const int) |
| 0:51 Sequence |
| 0:51 move second child to first child (temp 4-component vector of float) |
| 0:51 'txval40' (temp 4-component vector of float) |
| 0:51 textureGather (global 4-component vector of float) |
| 0:51 Construct combined texture-sampler (temp samplerCubeArray) |
| 0:51 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:51 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:51 'c4' (uniform 4-component vector of float) |
| 0:51 Constant: |
| 0:51 0 (const int) |
| 0:52 Sequence |
| 0:52 move second child to first child (temp 4-component vector of int) |
| 0:52 'txval41' (temp 4-component vector of int) |
| 0:52 textureGather (global 4-component vector of int) |
| 0:52 Construct combined texture-sampler (temp isamplerCubeArray) |
| 0:52 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:52 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:52 'c4' (uniform 4-component vector of float) |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:53 Sequence |
| 0:53 move second child to first child (temp 4-component vector of uint) |
| 0:53 'txval42' (temp 4-component vector of uint) |
| 0:53 textureGather (global 4-component vector of uint) |
| 0:53 Construct combined texture-sampler (temp usamplerCubeArray) |
| 0:53 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:53 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:53 'c4' (uniform 4-component vector of float) |
| 0:53 Constant: |
| 0:53 0 (const int) |
| 0:55 Sequence |
| 0:55 move second child to first child (temp 4-component vector of float) |
| 0:55 'txval50' (temp 4-component vector of float) |
| 0:55 textureGather (global 4-component vector of float) |
| 0:55 Construct combined texture-sampler (temp samplerCubeArray) |
| 0:55 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:55 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:55 'c4' (uniform 4-component vector of float) |
| 0:55 Constant: |
| 0:55 1 (const int) |
| 0:56 Sequence |
| 0:56 move second child to first child (temp 4-component vector of int) |
| 0:56 'txval51' (temp 4-component vector of int) |
| 0:56 textureGather (global 4-component vector of int) |
| 0:56 Construct combined texture-sampler (temp isamplerCubeArray) |
| 0:56 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:56 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:56 'c4' (uniform 4-component vector of float) |
| 0:56 Constant: |
| 0:56 1 (const int) |
| 0:57 Sequence |
| 0:57 move second child to first child (temp 4-component vector of uint) |
| 0:57 'txval52' (temp 4-component vector of uint) |
| 0:57 textureGather (global 4-component vector of uint) |
| 0:57 Construct combined texture-sampler (temp usamplerCubeArray) |
| 0:57 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:57 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:57 'c4' (uniform 4-component vector of float) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:59 Sequence |
| 0:59 move second child to first child (temp 4-component vector of float) |
| 0:59 'txval60' (temp 4-component vector of float) |
| 0:59 textureGather (global 4-component vector of float) |
| 0:59 Construct combined texture-sampler (temp samplerCubeArray) |
| 0:59 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:59 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:59 'c4' (uniform 4-component vector of float) |
| 0:59 Constant: |
| 0:59 2 (const int) |
| 0:60 Sequence |
| 0:60 move second child to first child (temp 4-component vector of int) |
| 0:60 'txval61' (temp 4-component vector of int) |
| 0:60 textureGather (global 4-component vector of int) |
| 0:60 Construct combined texture-sampler (temp isamplerCubeArray) |
| 0:60 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:60 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:60 'c4' (uniform 4-component vector of float) |
| 0:60 Constant: |
| 0:60 2 (const int) |
| 0:61 Sequence |
| 0:61 move second child to first child (temp 4-component vector of uint) |
| 0:61 'txval62' (temp 4-component vector of uint) |
| 0:61 textureGather (global 4-component vector of uint) |
| 0:61 Construct combined texture-sampler (temp usamplerCubeArray) |
| 0:61 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:61 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:61 'c4' (uniform 4-component vector of float) |
| 0:61 Constant: |
| 0:61 2 (const int) |
| 0:63 Sequence |
| 0:63 move second child to first child (temp 4-component vector of float) |
| 0:63 'txval70' (temp 4-component vector of float) |
| 0:63 textureGather (global 4-component vector of float) |
| 0:63 Construct combined texture-sampler (temp samplerCubeArray) |
| 0:63 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:63 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:63 'c4' (uniform 4-component vector of float) |
| 0:63 Constant: |
| 0:63 3 (const int) |
| 0:64 Sequence |
| 0:64 move second child to first child (temp 4-component vector of int) |
| 0:64 'txval71' (temp 4-component vector of int) |
| 0:64 textureGather (global 4-component vector of int) |
| 0:64 Construct combined texture-sampler (temp isamplerCubeArray) |
| 0:64 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:64 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:64 'c4' (uniform 4-component vector of float) |
| 0:64 Constant: |
| 0:64 3 (const int) |
| 0:65 Sequence |
| 0:65 move second child to first child (temp 4-component vector of uint) |
| 0:65 'txval72' (temp 4-component vector of uint) |
| 0:65 textureGather (global 4-component vector of uint) |
| 0:65 Construct combined texture-sampler (temp usamplerCubeArray) |
| 0:65 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:65 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:65 'c4' (uniform 4-component vector of float) |
| 0:65 Constant: |
| 0:65 3 (const int) |
| 0:67 move second child to first child (temp 4-component vector of float) |
| 0:67 Color: direct index for structure (temp 4-component vector of float) |
| 0:67 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:67 Constant: |
| 0:67 0 (const int) |
| 0:67 Constant: |
| 0:67 1.000000 |
| 0:67 1.000000 |
| 0:67 1.000000 |
| 0:67 1.000000 |
| 0:68 move second child to first child (temp float) |
| 0:68 Depth: direct index for structure (temp float) |
| 0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:68 Constant: |
| 0:68 1 (const int) |
| 0:68 Constant: |
| 0:68 1.000000 |
| 0:? Sequence |
| 0:? Sequence |
| 0:70 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:70 Color: direct index for structure (temp 4-component vector of float) |
| 0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:70 Constant: |
| 0:70 0 (const int) |
| 0:70 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:70 Depth: direct index for structure (temp float) |
| 0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:70 Constant: |
| 0:70 1 (const int) |
| 0:70 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_sSamp2d' (uniform sampler) |
| 0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray) |
| 0:? 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' (uniform texture2DArray) |
| 0:? 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:? 'c1' (uniform float) |
| 0:? 'c2' (uniform 2-component vector of float) |
| 0:? 'c3' (uniform 3-component vector of float) |
| 0:? 'c4' (uniform 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 227 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 204 208 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 9 "txval00" |
| Name 12 "g_tTex2df4a" |
| Name 16 "g_sSamp" |
| Name 22 "c3" |
| Name 29 "txval01" |
| Name 32 "g_tTex2di4a" |
| Name 42 "txval02" |
| Name 45 "g_tTex2du4a" |
| Name 52 "txval10" |
| Name 59 "txval11" |
| Name 65 "txval12" |
| Name 71 "txval20" |
| Name 78 "txval21" |
| Name 84 "txval22" |
| Name 90 "txval30" |
| Name 97 "txval31" |
| Name 103 "txval32" |
| Name 109 "txval40" |
| Name 112 "g_tTexcdf4a" |
| Name 118 "c4" |
| Name 121 "txval41" |
| Name 124 "g_tTexcdi4a" |
| Name 131 "txval42" |
| Name 134 "g_tTexcdu4a" |
| Name 141 "txval50" |
| Name 147 "txval51" |
| Name 153 "txval52" |
| Name 159 "txval60" |
| Name 165 "txval61" |
| Name 171 "txval62" |
| Name 177 "txval70" |
| Name 183 "txval71" |
| Name 189 "txval72" |
| Name 195 "PS_OUTPUT" |
| MemberName 195(PS_OUTPUT) 0 "Color" |
| MemberName 195(PS_OUTPUT) 1 "Depth" |
| Name 197 "psout" |
| Name 204 "Color" |
| Name 208 "Depth" |
| Name 212 "g_sSamp2d" |
| Name 215 "g_tTex1df4a" |
| Name 218 "g_tTex1di4a" |
| Name 221 "g_tTex1du4a" |
| Name 223 "c1" |
| Name 226 "c2" |
| Decorate 12(g_tTex2df4a) DescriptorSet 0 |
| Decorate 16(g_sSamp) DescriptorSet 0 |
| Decorate 16(g_sSamp) Binding 0 |
| Decorate 32(g_tTex2di4a) DescriptorSet 0 |
| Decorate 45(g_tTex2du4a) DescriptorSet 0 |
| Decorate 112(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 124(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 134(g_tTexcdu4a) DescriptorSet 0 |
| Decorate 204(Color) Location 0 |
| Decorate 208(Depth) BuiltIn FragDepth |
| Decorate 212(g_sSamp2d) DescriptorSet 0 |
| Decorate 215(g_tTex1df4a) DescriptorSet 0 |
| Decorate 215(g_tTex1df4a) Binding 0 |
| Decorate 218(g_tTex1di4a) DescriptorSet 0 |
| Decorate 221(g_tTex1du4a) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 10: TypeImage 6(float) 2D array sampled format:Unknown |
| 11: TypePointer UniformConstant 10 |
| 12(g_tTex2df4a): 11(ptr) Variable UniformConstant |
| 14: TypeSampler |
| 15: TypePointer UniformConstant 14 |
| 16(g_sSamp): 15(ptr) Variable UniformConstant |
| 18: TypeSampledImage 10 |
| 20: TypeVector 6(float) 3 |
| 21: TypePointer UniformConstant 20(fvec3) |
| 22(c3): 21(ptr) Variable UniformConstant |
| 24: TypeInt 32 1 |
| 25: 24(int) Constant 0 |
| 27: TypeVector 24(int) 4 |
| 28: TypePointer Function 27(ivec4) |
| 30: TypeImage 24(int) 2D array sampled format:Unknown |
| 31: TypePointer UniformConstant 30 |
| 32(g_tTex2di4a): 31(ptr) Variable UniformConstant |
| 35: TypeSampledImage 30 |
| 39: TypeInt 32 0 |
| 40: TypeVector 39(int) 4 |
| 41: TypePointer Function 40(ivec4) |
| 43: TypeImage 39(int) 2D array sampled format:Unknown |
| 44: TypePointer UniformConstant 43 |
| 45(g_tTex2du4a): 44(ptr) Variable UniformConstant |
| 48: TypeSampledImage 43 |
| 57: 24(int) Constant 1 |
| 76: 24(int) Constant 2 |
| 95: 24(int) Constant 3 |
| 110: TypeImage 6(float) Cube array sampled format:Unknown |
| 111: TypePointer UniformConstant 110 |
| 112(g_tTexcdf4a): 111(ptr) Variable UniformConstant |
| 115: TypeSampledImage 110 |
| 117: TypePointer UniformConstant 7(fvec4) |
| 118(c4): 117(ptr) Variable UniformConstant |
| 122: TypeImage 24(int) Cube array sampled format:Unknown |
| 123: TypePointer UniformConstant 122 |
| 124(g_tTexcdi4a): 123(ptr) Variable UniformConstant |
| 127: TypeSampledImage 122 |
| 132: TypeImage 39(int) Cube array sampled format:Unknown |
| 133: TypePointer UniformConstant 132 |
| 134(g_tTexcdu4a): 133(ptr) Variable UniformConstant |
| 137: TypeSampledImage 132 |
| 195(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 196: TypePointer Function 195(PS_OUTPUT) |
| 198: 6(float) Constant 1065353216 |
| 199: 7(fvec4) ConstantComposite 198 198 198 198 |
| 201: TypePointer Function 6(float) |
| 203: TypePointer Output 7(fvec4) |
| 204(Color): 203(ptr) Variable Output |
| 207: TypePointer Output 6(float) |
| 208(Depth): 207(ptr) Variable Output |
| 212(g_sSamp2d): 15(ptr) Variable UniformConstant |
| 213: TypeImage 6(float) 1D array sampled format:Unknown |
| 214: TypePointer UniformConstant 213 |
| 215(g_tTex1df4a): 214(ptr) Variable UniformConstant |
| 216: TypeImage 24(int) 1D array sampled format:Unknown |
| 217: TypePointer UniformConstant 216 |
| 218(g_tTex1di4a): 217(ptr) Variable UniformConstant |
| 219: TypeImage 39(int) 1D array sampled format:Unknown |
| 220: TypePointer UniformConstant 219 |
| 221(g_tTex1du4a): 220(ptr) Variable UniformConstant |
| 222: TypePointer UniformConstant 6(float) |
| 223(c1): 222(ptr) Variable UniformConstant |
| 224: TypeVector 6(float) 2 |
| 225: TypePointer UniformConstant 224(fvec2) |
| 226(c2): 225(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 9(txval00): 8(ptr) Variable Function |
| 29(txval01): 28(ptr) Variable Function |
| 42(txval02): 41(ptr) Variable Function |
| 52(txval10): 8(ptr) Variable Function |
| 59(txval11): 28(ptr) Variable Function |
| 65(txval12): 41(ptr) Variable Function |
| 71(txval20): 8(ptr) Variable Function |
| 78(txval21): 28(ptr) Variable Function |
| 84(txval22): 41(ptr) Variable Function |
| 90(txval30): 8(ptr) Variable Function |
| 97(txval31): 28(ptr) Variable Function |
| 103(txval32): 41(ptr) Variable Function |
| 109(txval40): 8(ptr) Variable Function |
| 121(txval41): 28(ptr) Variable Function |
| 131(txval42): 41(ptr) Variable Function |
| 141(txval50): 8(ptr) Variable Function |
| 147(txval51): 28(ptr) Variable Function |
| 153(txval52): 41(ptr) Variable Function |
| 159(txval60): 8(ptr) Variable Function |
| 165(txval61): 28(ptr) Variable Function |
| 171(txval62): 41(ptr) Variable Function |
| 177(txval70): 8(ptr) Variable Function |
| 183(txval71): 28(ptr) Variable Function |
| 189(txval72): 41(ptr) Variable Function |
| 197(psout): 196(ptr) Variable Function |
| 13: 10 Load 12(g_tTex2df4a) |
| 17: 14 Load 16(g_sSamp) |
| 19: 18 SampledImage 13 17 |
| 23: 20(fvec3) Load 22(c3) |
| 26: 7(fvec4) ImageGather 19 23 25 |
| Store 9(txval00) 26 |
| 33: 30 Load 32(g_tTex2di4a) |
| 34: 14 Load 16(g_sSamp) |
| 36: 35 SampledImage 33 34 |
| 37: 20(fvec3) Load 22(c3) |
| 38: 27(ivec4) ImageGather 36 37 25 |
| Store 29(txval01) 38 |
| 46: 43 Load 45(g_tTex2du4a) |
| 47: 14 Load 16(g_sSamp) |
| 49: 48 SampledImage 46 47 |
| 50: 20(fvec3) Load 22(c3) |
| 51: 40(ivec4) ImageGather 49 50 25 |
| Store 42(txval02) 51 |
| 53: 10 Load 12(g_tTex2df4a) |
| 54: 14 Load 16(g_sSamp) |
| 55: 18 SampledImage 53 54 |
| 56: 20(fvec3) Load 22(c3) |
| 58: 7(fvec4) ImageGather 55 56 57 |
| Store 52(txval10) 58 |
| 60: 30 Load 32(g_tTex2di4a) |
| 61: 14 Load 16(g_sSamp) |
| 62: 35 SampledImage 60 61 |
| 63: 20(fvec3) Load 22(c3) |
| 64: 27(ivec4) ImageGather 62 63 57 |
| Store 59(txval11) 64 |
| 66: 43 Load 45(g_tTex2du4a) |
| 67: 14 Load 16(g_sSamp) |
| 68: 48 SampledImage 66 67 |
| 69: 20(fvec3) Load 22(c3) |
| 70: 40(ivec4) ImageGather 68 69 57 |
| Store 65(txval12) 70 |
| 72: 10 Load 12(g_tTex2df4a) |
| 73: 14 Load 16(g_sSamp) |
| 74: 18 SampledImage 72 73 |
| 75: 20(fvec3) Load 22(c3) |
| 77: 7(fvec4) ImageGather 74 75 76 |
| Store 71(txval20) 77 |
| 79: 30 Load 32(g_tTex2di4a) |
| 80: 14 Load 16(g_sSamp) |
| 81: 35 SampledImage 79 80 |
| 82: 20(fvec3) Load 22(c3) |
| 83: 27(ivec4) ImageGather 81 82 76 |
| Store 78(txval21) 83 |
| 85: 43 Load 45(g_tTex2du4a) |
| 86: 14 Load 16(g_sSamp) |
| 87: 48 SampledImage 85 86 |
| 88: 20(fvec3) Load 22(c3) |
| 89: 40(ivec4) ImageGather 87 88 76 |
| Store 84(txval22) 89 |
| 91: 10 Load 12(g_tTex2df4a) |
| 92: 14 Load 16(g_sSamp) |
| 93: 18 SampledImage 91 92 |
| 94: 20(fvec3) Load 22(c3) |
| 96: 7(fvec4) ImageGather 93 94 95 |
| Store 90(txval30) 96 |
| 98: 30 Load 32(g_tTex2di4a) |
| 99: 14 Load 16(g_sSamp) |
| 100: 35 SampledImage 98 99 |
| 101: 20(fvec3) Load 22(c3) |
| 102: 27(ivec4) ImageGather 100 101 95 |
| Store 97(txval31) 102 |
| 104: 43 Load 45(g_tTex2du4a) |
| 105: 14 Load 16(g_sSamp) |
| 106: 48 SampledImage 104 105 |
| 107: 20(fvec3) Load 22(c3) |
| 108: 40(ivec4) ImageGather 106 107 95 |
| Store 103(txval32) 108 |
| 113: 110 Load 112(g_tTexcdf4a) |
| 114: 14 Load 16(g_sSamp) |
| 116: 115 SampledImage 113 114 |
| 119: 7(fvec4) Load 118(c4) |
| 120: 7(fvec4) ImageGather 116 119 25 |
| Store 109(txval40) 120 |
| 125: 122 Load 124(g_tTexcdi4a) |
| 126: 14 Load 16(g_sSamp) |
| 128: 127 SampledImage 125 126 |
| 129: 7(fvec4) Load 118(c4) |
| 130: 27(ivec4) ImageGather 128 129 25 |
| Store 121(txval41) 130 |
| 135: 132 Load 134(g_tTexcdu4a) |
| 136: 14 Load 16(g_sSamp) |
| 138: 137 SampledImage 135 136 |
| 139: 7(fvec4) Load 118(c4) |
| 140: 40(ivec4) ImageGather 138 139 25 |
| Store 131(txval42) 140 |
| 142: 110 Load 112(g_tTexcdf4a) |
| 143: 14 Load 16(g_sSamp) |
| 144: 115 SampledImage 142 143 |
| 145: 7(fvec4) Load 118(c4) |
| 146: 7(fvec4) ImageGather 144 145 57 |
| Store 141(txval50) 146 |
| 148: 122 Load 124(g_tTexcdi4a) |
| 149: 14 Load 16(g_sSamp) |
| 150: 127 SampledImage 148 149 |
| 151: 7(fvec4) Load 118(c4) |
| 152: 27(ivec4) ImageGather 150 151 57 |
| Store 147(txval51) 152 |
| 154: 132 Load 134(g_tTexcdu4a) |
| 155: 14 Load 16(g_sSamp) |
| 156: 137 SampledImage 154 155 |
| 157: 7(fvec4) Load 118(c4) |
| 158: 40(ivec4) ImageGather 156 157 57 |
| Store 153(txval52) 158 |
| 160: 110 Load 112(g_tTexcdf4a) |
| 161: 14 Load 16(g_sSamp) |
| 162: 115 SampledImage 160 161 |
| 163: 7(fvec4) Load 118(c4) |
| 164: 7(fvec4) ImageGather 162 163 76 |
| Store 159(txval60) 164 |
| 166: 122 Load 124(g_tTexcdi4a) |
| 167: 14 Load 16(g_sSamp) |
| 168: 127 SampledImage 166 167 |
| 169: 7(fvec4) Load 118(c4) |
| 170: 27(ivec4) ImageGather 168 169 76 |
| Store 165(txval61) 170 |
| 172: 132 Load 134(g_tTexcdu4a) |
| 173: 14 Load 16(g_sSamp) |
| 174: 137 SampledImage 172 173 |
| 175: 7(fvec4) Load 118(c4) |
| 176: 40(ivec4) ImageGather 174 175 76 |
| Store 171(txval62) 176 |
| 178: 110 Load 112(g_tTexcdf4a) |
| 179: 14 Load 16(g_sSamp) |
| 180: 115 SampledImage 178 179 |
| 181: 7(fvec4) Load 118(c4) |
| 182: 7(fvec4) ImageGather 180 181 95 |
| Store 177(txval70) 182 |
| 184: 122 Load 124(g_tTexcdi4a) |
| 185: 14 Load 16(g_sSamp) |
| 186: 127 SampledImage 184 185 |
| 187: 7(fvec4) Load 118(c4) |
| 188: 27(ivec4) ImageGather 186 187 95 |
| Store 183(txval71) 188 |
| 190: 132 Load 134(g_tTexcdu4a) |
| 191: 14 Load 16(g_sSamp) |
| 192: 137 SampledImage 190 191 |
| 193: 7(fvec4) Load 118(c4) |
| 194: 40(ivec4) ImageGather 192 193 95 |
| Store 189(txval72) 194 |
| 200: 8(ptr) AccessChain 197(psout) 25 |
| Store 200 199 |
| 202: 201(ptr) AccessChain 197(psout) 57 |
| Store 202 198 |
| 205: 8(ptr) AccessChain 197(psout) 25 |
| 206: 7(fvec4) Load 205 |
| Store 204(Color) 206 |
| 209: 201(ptr) AccessChain 197(psout) 57 |
| 210: 6(float) Load 209 |
| Store 208(Depth) 210 |
| Return |
| FunctionEnd |