| 420_size_gl_in.geom |
| ERROR: 0:19: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use |
| ERROR: 1 compilation errors. No code generated. |
| |
| |
| Shader version: 420 |
| invocations = -1 |
| max_vertices = -1 |
| input primitive = triangles |
| output primitive = none |
| ERROR: node is still EOpNull! |
| 0:11 Function Definition: foo( ( global void) |
| 0:11 Function Parameters: |
| 0:13 Sequence |
| 0:13 Constant: |
| 0:13 3 (const int) |
| 0:14 gl_Position: direct index for structure ( in 4-component vector of float Position) |
| 0:14 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:14 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:14 Constant: |
| 0:14 1 (const int) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:15 Constant: |
| 0:15 3 (const int) |
| 0:16 gl_Position: direct index for structure ( in 4-component vector of float Position) |
| 0:16 indirect index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:16 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:16 'i' ( global int) |
| 0:16 Constant: |
| 0:16 0 (const int) |
| 0:? Linker Objects |
| 0:? 'i' ( global int) |
| 0:? 'colorun' ( in 3-element array of 4-component vector of float) |
| 0:? 'color3' ( in 3-element array of 4-component vector of float) |
| 0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| |
| |
| Linked geometry stage: |
| |
| ERROR: Linking geometry stage: Missing entry point: Each stage requires one entry point |
| ERROR: Linking geometry stage: At least one shader must specify an output layout primitive |
| ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value) |
| |
| Shader version: 420 |
| invocations = 1 |
| max_vertices = -1 |
| input primitive = triangles |
| output primitive = none |
| ERROR: node is still EOpNull! |
| 0:? Linker Objects |
| 0:? 'i' ( global int) |
| 0:? 'colorun' ( in 3-element array of 4-component vector of float) |
| 0:? 'color3' ( in 3-element array of 4-component vector of float) |
| 0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| |