Sign in
android
/
platform
/
external
/
shaderc
/
glslang
/
3bb4c48cd95892a5cfcd63df20fcc47fd51c97a0
/
.
/
Test
/
hlsl.clipdistance-1.frag
blob: 10813b30baa41847d8325e4541e694bd4cddaf0a [
file
] [
log
] [
blame
]
float4 main
(
in
float4 pos
:
SV_Position
,
in
float
clip
:
SV_ClipDistance
,
in
float
cull
:
SV_CullDistance
)
:
SV_Target0
{
return
pos
+
clip
+
cull
;
}