Sign in
android
/
platform
/
external
/
shaderc
/
glslang
/
283adaf3f01ef180e8cc302743133367bec77b8a
/
.
/
Test
/
hlsl.frag
blob: 7ee5849934ef0ca6d7c3c6895a29987876ac11db [
file
] [
log
] [
blame
]
float4
AmbientColor
=
float4
(
1
,
0.5
,
0
,
1
);
//float AmbientIntensity = 0.1;
float4
PixelShaderFunction
(
float4 input
)
:
COLOR0
{
return
input
/* * AmbientIntensity */
+
AmbientColor
;
}