blob: 7ee5849934ef0ca6d7c3c6895a29987876ac11db [file] [log] [blame]
float4 AmbientColor = float4(1, 0.5, 0, 1);
//float AmbientIntensity = 0.1;
float4 PixelShaderFunction(float4 input) : COLOR0
{
return input /* * AmbientIntensity */ + AmbientColor;
}