| use crate::core::traits::{ |
| quaternion::Quaternion, |
| vector::{FloatVector4, MaskVector4, Vector, Vector4, Vector4Const}, |
| }; |
| use crate::euler::{EulerFromQuaternion, EulerRot, EulerToQuaternion}; |
| use crate::{DMat3, DMat4, DVec2, DVec3, DVec4}; |
| use crate::{Mat3, Mat4, Vec2, Vec3, Vec3A, Vec4}; |
| |
| #[cfg(not(feature = "std"))] |
| use num_traits::Float; |
| |
| #[cfg(all( |
| target_arch = "x86", |
| target_feature = "sse2", |
| not(feature = "scalar-math") |
| ))] |
| use core::arch::x86::*; |
| #[cfg(all( |
| target_arch = "x86_64", |
| target_feature = "sse2", |
| not(feature = "scalar-math") |
| ))] |
| use core::arch::x86_64::*; |
| |
| #[cfg(all(target_feature = "simd128", not(feature = "scalar-math")))] |
| use core::arch::wasm32::v128; |
| |
| #[cfg(not(target_arch = "spirv"))] |
| use core::fmt; |
| use core::iter::{Product, Sum}; |
| use core::ops::{Add, Deref, Div, Mul, MulAssign, Neg, Sub}; |
| |
| macro_rules! impl_quat_methods { |
| ($t:ident, $quat:ident, $vec2:ident, $vec3:ident, $vec4:ident, $mat3:ident, $mat4:ident, $inner:ident) => { |
| /// The identity quaternion. Corresponds to no rotation. |
| pub const IDENTITY: Self = Self($inner::W); |
| |
| /// All NAN:s. |
| pub const NAN: Self = Self(<$inner as crate::core::traits::scalar::NanConstEx>::NAN); |
| |
| /// Creates a new rotation quaternion. |
| /// |
| /// This should generally not be called manually unless you know what you are doing. |
| /// Use one of the other constructors instead such as `identity` or `from_axis_angle`. |
| /// |
| /// `from_xyzw` is mostly used by unit tests and `serde` deserialization. |
| /// |
| /// # Preconditions |
| /// |
| /// This function does not check if the input is normalized, it is up to the user to |
| /// provide normalized input or to normalized the resulting quaternion. |
| #[inline(always)] |
| pub fn from_xyzw(x: $t, y: $t, z: $t, w: $t) -> Self { |
| Self(Vector4::new(x, y, z, w)) |
| } |
| |
| /// Creates a rotation quaternion from an array. |
| /// |
| /// # Preconditions |
| /// |
| /// This function does not check if the input is normalized, it is up to the user to |
| /// provide normalized input or to normalized the resulting quaternion. |
| #[inline(always)] |
| pub fn from_array(a: [$t; 4]) -> Self { |
| let q = Vector4::from_array(a); |
| Self(q) |
| } |
| |
| /// Creates a new rotation quaternion from a 4D vector. |
| /// |
| /// # Preconditions |
| /// |
| /// This function does not check if the input is normalized, it is up to the user to |
| /// provide normalized input or to normalized the resulting quaternion. |
| #[inline(always)] |
| pub fn from_vec4(v: $vec4) -> Self { |
| Self(v.0) |
| } |
| |
| /// Creates a rotation quaternion from a slice. |
| /// |
| /// # Preconditions |
| /// |
| /// This function does not check if the input is normalized, it is up to the user to |
| /// provide normalized input or to normalized the resulting quaternion. |
| /// |
| /// # Panics |
| /// |
| /// Panics if `slice` length is less than 4. |
| #[inline(always)] |
| pub fn from_slice(slice: &[$t]) -> Self { |
| Self(Vector4::from_slice_unaligned(slice)) |
| } |
| |
| /// Writes the quaternion to an unaligned slice. |
| /// |
| /// # Panics |
| /// |
| /// Panics if `slice` length is less than 4. |
| #[inline(always)] |
| pub fn write_to_slice(self, slice: &mut [$t]) { |
| Vector4::write_to_slice_unaligned(self.0, slice) |
| } |
| |
| /// Create a quaternion for a normalized rotation `axis` and `angle` (in radians). |
| /// The axis must be normalized (unit-length). |
| /// |
| /// # Panics |
| /// |
| /// Will panic if `axis` is not normalized when `glam_assert` is enabled. |
| #[inline(always)] |
| pub fn from_axis_angle(axis: $vec3, angle: $t) -> Self { |
| Self($inner::from_axis_angle(axis.0, angle)) |
| } |
| |
| /// Create a quaternion that rotates `v.length()` radians around `v.normalize()`. |
| /// |
| /// `from_scaled_axis(Vec3::ZERO)` results in the identity quaternion. |
| #[inline(always)] |
| pub fn from_scaled_axis(v: $vec3) -> Self { |
| // Self($inner::from_scaled_axis(v.0)) |
| let length = v.length(); |
| if length == 0.0 { |
| Self::IDENTITY |
| } else { |
| Self::from_axis_angle(v / length, length) |
| } |
| } |
| |
| /// Creates a quaternion from the `angle` (in radians) around the x axis. |
| #[inline(always)] |
| pub fn from_rotation_x(angle: $t) -> Self { |
| Self($inner::from_rotation_x(angle)) |
| } |
| |
| /// Creates a quaternion from the `angle` (in radians) around the y axis. |
| #[inline(always)] |
| pub fn from_rotation_y(angle: $t) -> Self { |
| Self($inner::from_rotation_y(angle)) |
| } |
| |
| /// Creates a quaternion from the `angle` (in radians) around the z axis. |
| #[inline(always)] |
| pub fn from_rotation_z(angle: $t) -> Self { |
| Self($inner::from_rotation_z(angle)) |
| } |
| |
| #[inline(always)] |
| /// Creates a quaternion from the given euler rotation sequence and the angles (in radians). |
| pub fn from_euler(euler: EulerRot, a: $t, b: $t, c: $t) -> Self { |
| euler.new_quat(a, b, c) |
| } |
| |
| /// Creates a quaternion from a 3x3 rotation matrix. |
| #[inline] |
| pub fn from_mat3(mat: &$mat3) -> Self { |
| Self(Quaternion::from_rotation_axes( |
| mat.x_axis.0, |
| mat.y_axis.0, |
| mat.z_axis.0, |
| )) |
| } |
| |
| /// Creates a quaternion from a 3x3 rotation matrix inside a homogeneous 4x4 matrix. |
| #[inline] |
| pub fn from_mat4(mat: &$mat4) -> Self { |
| Self(Quaternion::from_rotation_axes( |
| mat.x_axis.0.into(), |
| mat.y_axis.0.into(), |
| mat.z_axis.0.into(), |
| )) |
| } |
| |
| /// Gets the minimal rotation for transforming `from` to `to`. The rotation is in the |
| /// plane spanned by the two vectors. Will rotate at most 180 degrees. |
| /// |
| /// The input vectors must be normalized (unit-length). |
| /// |
| /// `from_rotation_arc(from, to) * from ≈ to`. |
| /// |
| /// For near-singular cases (from≈to and from≈-to) the current implementation |
| /// is only accurate to about 0.001 (for `f32`). |
| /// |
| /// # Panics |
| /// |
| /// Will panic if `from` or `to` are not normalized when `glam_assert` is enabled. |
| pub fn from_rotation_arc(from: $vec3, to: $vec3) -> Self { |
| glam_assert!(from.is_normalized()); |
| glam_assert!(to.is_normalized()); |
| |
| const ONE_MINUS_EPS: $t = 1.0 - 2.0 * core::$t::EPSILON; |
| let dot = from.dot(to); |
| if dot > ONE_MINUS_EPS { |
| // 0° singulary: from ≈ to |
| Self::IDENTITY |
| } else if dot < -ONE_MINUS_EPS { |
| // 180° singulary: from ≈ -to |
| use core::$t::consts::PI; // half a turn = 𝛕/2 = 180° |
| Self::from_axis_angle(from.any_orthonormal_vector(), PI) |
| } else { |
| let c = from.cross(to); |
| Self::from_xyzw(c.x, c.y, c.z, 1.0 + dot).normalize() |
| } |
| } |
| |
| /// Gets the minimal rotation for transforming `from` to either `to` or `-to`. This means |
| /// that the resulting quaternion will rotate `from` so that it is colinear with `to`. |
| /// |
| /// The rotation is in the plane spanned by the two vectors. Will rotate at most 90 |
| /// degrees. |
| /// |
| /// The input vectors must be normalized (unit-length). |
| /// |
| /// `to.dot(from_rotation_arc_colinear(from, to) * from).abs() ≈ 1`. |
| /// |
| /// # Panics |
| /// |
| /// Will panic if `from` or `to` are not normalized when `glam_assert` is enabled. |
| pub fn from_rotation_arc_colinear(from: $vec3, to: $vec3) -> Self { |
| if from.dot(to) < 0.0 { |
| Self::from_rotation_arc(from, -to) |
| } else { |
| Self::from_rotation_arc(from, to) |
| } |
| } |
| |
| /// Gets the minimal rotation for transforming `from` to `to`. The resulting rotation is |
| /// around the z axis. Will rotate at most 180 degrees. |
| /// |
| /// The input vectors must be normalized (unit-length). |
| /// |
| /// `from_rotation_arc_2d(from, to) * from ≈ to`. |
| /// |
| /// For near-singular cases (from≈to and from≈-to) the current implementation |
| /// is only accurate to about 0.001 (for `f32`). |
| /// |
| /// # Panics |
| /// |
| /// Will panic if `from` or `to` are not normalized when `glam_assert` is enabled. |
| pub fn from_rotation_arc_2d(from: $vec2, to: $vec2) -> Self { |
| glam_assert!(from.is_normalized()); |
| glam_assert!(to.is_normalized()); |
| |
| const ONE_MINUS_EPSILON: $t = 1.0 - 2.0 * core::$t::EPSILON; |
| let dot = from.dot(to); |
| if dot > ONE_MINUS_EPSILON { |
| // 0° singulary: from ≈ to |
| Self::IDENTITY |
| } else if dot < -ONE_MINUS_EPSILON { |
| // 180° singulary: from ≈ -to |
| const COS_FRAC_PI_2: $t = 0.0; |
| const SIN_FRAC_PI_2: $t = 1.0; |
| // rotation around z by PI radians |
| Self::from_xyzw(0.0, 0.0, SIN_FRAC_PI_2, COS_FRAC_PI_2) |
| } else { |
| // vector3 cross where z=0 |
| let z = from.x * to.y - to.x * from.y; |
| let w = 1.0 + dot; |
| // calculate length with x=0 and y=0 to normalize |
| let len_rcp = 1.0 / (z * z + w * w).sqrt(); |
| Self::from_xyzw(0.0, 0.0, z * len_rcp, w * len_rcp) |
| } |
| } |
| |
| /// Returns the rotation axis and angle (in radians) of `self`. |
| #[inline(always)] |
| pub fn to_axis_angle(self) -> ($vec3, $t) { |
| let (axis, angle) = self.0.to_axis_angle(); |
| ($vec3(axis), angle) |
| } |
| |
| /// Returns the rotation axis scaled by the rotation in radians. |
| #[inline(always)] |
| pub fn to_scaled_axis(self) -> $vec3 { |
| let (axis, angle) = self.0.to_axis_angle(); |
| $vec3(axis) * angle |
| } |
| |
| /// Returns the rotation angles for the given euler rotation sequence. |
| #[inline(always)] |
| pub fn to_euler(self, euler: EulerRot) -> ($t, $t, $t) { |
| euler.convert_quat(self) |
| } |
| |
| /// `[x, y, z, w]` |
| #[inline(always)] |
| pub fn to_array(&self) -> [$t; 4] { |
| [self.x, self.y, self.z, self.w] |
| } |
| |
| /// Returns the vector part of the quaternion. |
| #[inline(always)] |
| pub fn xyz(self) -> $vec3 { |
| $vec3::new(self.x, self.y, self.z) |
| } |
| |
| /// Returns the quaternion conjugate of `self`. For a unit quaternion the |
| /// conjugate is also the inverse. |
| #[must_use] |
| #[inline(always)] |
| pub fn conjugate(self) -> Self { |
| Self(self.0.conjugate()) |
| } |
| |
| /// Returns the inverse of a normalized quaternion. |
| /// |
| /// Typically quaternion inverse returns the conjugate of a normalized quaternion. |
| /// Because `self` is assumed to already be unit length this method *does not* normalize |
| /// before returning the conjugate. |
| /// |
| /// # Panics |
| /// |
| /// Will panic if `self` is not normalized when `glam_assert` is enabled. |
| #[must_use] |
| #[inline(always)] |
| pub fn inverse(self) -> Self { |
| glam_assert!(self.is_normalized()); |
| self.conjugate() |
| } |
| |
| /// Computes the dot product of `self` and `other`. The dot product is |
| /// equal to the the cosine of the angle between two quaternion rotations. |
| #[inline(always)] |
| pub fn dot(self, other: Self) -> $t { |
| Vector4::dot(self.0, other.0) |
| } |
| |
| /// Computes the length of `self`. |
| #[doc(alias = "magnitude")] |
| #[inline(always)] |
| pub fn length(self) -> $t { |
| FloatVector4::length(self.0) |
| } |
| |
| /// Computes the squared length of `self`. |
| /// |
| /// This is generally faster than `length()` as it avoids a square |
| /// root operation. |
| #[doc(alias = "magnitude2")] |
| #[inline(always)] |
| pub fn length_squared(self) -> $t { |
| FloatVector4::length_squared(self.0) |
| } |
| |
| /// Computes `1.0 / length()`. |
| /// |
| /// For valid results, `self` must _not_ be of length zero. |
| #[inline(always)] |
| pub fn length_recip(self) -> $t { |
| FloatVector4::length_recip(self.0) |
| } |
| |
| /// Returns `self` normalized to length 1.0. |
| /// |
| /// For valid results, `self` must _not_ be of length zero. |
| /// |
| /// Panics |
| /// |
| /// Will panic if `self` is zero length when `glam_assert` is enabled. |
| #[must_use] |
| #[inline(always)] |
| pub fn normalize(self) -> Self { |
| Self(FloatVector4::normalize(self.0)) |
| } |
| |
| /// Returns `true` if, and only if, all elements are finite. |
| /// If any element is either `NaN`, positive or negative infinity, this will return `false`. |
| #[inline(always)] |
| pub fn is_finite(self) -> bool { |
| FloatVector4::is_finite(self.0) |
| } |
| |
| #[inline(always)] |
| pub fn is_nan(self) -> bool { |
| FloatVector4::is_nan(self.0) |
| } |
| |
| /// Returns whether `self` of length `1.0` or not. |
| /// |
| /// Uses a precision threshold of `1e-6`. |
| #[inline(always)] |
| pub fn is_normalized(self) -> bool { |
| FloatVector4::is_normalized(self.0) |
| } |
| |
| #[inline(always)] |
| pub fn is_near_identity(self) -> bool { |
| self.0.is_near_identity() |
| } |
| |
| /// Returns the angle (in radians) for the minimal rotation |
| /// for transforming this quaternion into another. |
| /// |
| /// Both quaternions must be normalized. |
| /// |
| /// # Panics |
| /// |
| /// Will panic if `self` or `other` are not normalized when `glam_assert` is enabled. |
| pub fn angle_between(self, other: Self) -> $t { |
| glam_assert!(self.is_normalized() && other.is_normalized()); |
| use crate::core::traits::scalar::FloatEx; |
| self.dot(other).abs().acos_approx() * 2.0 |
| } |
| |
| /// Returns true if the absolute difference of all elements between `self` and `other` |
| /// is less than or equal to `max_abs_diff`. |
| /// |
| /// This can be used to compare if two quaternions contain similar elements. It works |
| /// best when comparing with a known value. The `max_abs_diff` that should be used used |
| /// depends on the values being compared against. |
| /// |
| /// For more see |
| /// [comparing floating point numbers](https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/). |
| #[inline(always)] |
| pub fn abs_diff_eq(self, other: Self, max_abs_diff: $t) -> bool { |
| FloatVector4::abs_diff_eq(self.0, other.0, max_abs_diff) |
| } |
| |
| /// Performs a linear interpolation between `self` and `other` based on |
| /// the value `s`. |
| /// |
| /// When `s` is `0.0`, the result will be equal to `self`. When `s` |
| /// is `1.0`, the result will be equal to `other`. |
| /// |
| /// # Panics |
| /// |
| /// Will panic if `self` or `end` are not normalized when `glam_assert` is enabled. |
| #[inline(always)] |
| #[doc(alias = "mix")] |
| pub fn lerp(self, end: Self, s: $t) -> Self { |
| Self(self.0.lerp(end.0, s)) |
| } |
| |
| /// Performs a spherical linear interpolation between `self` and `end` |
| /// based on the value `s`. |
| /// |
| /// When `s` is `0.0`, the result will be equal to `self`. When `s` |
| /// is `1.0`, the result will be equal to `end`. |
| /// |
| /// Note that a rotation can be represented by two quaternions: `q` and |
| /// `-q`. The slerp path between `q` and `end` will be different from the |
| /// path between `-q` and `end`. One path will take the long way around and |
| /// one will take the short way. In order to correct for this, the `dot` |
| /// product between `self` and `end` should be positive. If the `dot` |
| /// product is negative, slerp between `-self` and `end`. |
| /// |
| /// # Panics |
| /// |
| /// Will panic if `self` or `end` are not normalized when `glam_assert` is enabled. |
| #[inline(always)] |
| pub fn slerp(self, end: Self, s: $t) -> Self { |
| Self(self.0.slerp(end.0, s)) |
| } |
| |
| /// Multiplies a quaternion and a 3D vector, returning the rotated vector. |
| /// |
| /// # Panics |
| /// |
| /// Will panic if `self` is not normalized when `glam_assert` is enabled. |
| #[inline(always)] |
| pub fn mul_vec3(self, other: $vec3) -> $vec3 { |
| $vec3(self.0.mul_vector3(other.0)) |
| } |
| |
| /// Multiplies two quaternions. If they each represent a rotation, the result will |
| /// represent the combined rotation. |
| /// |
| /// Note that due to floating point rounding the result may not be perfectly normalized. |
| /// |
| /// # Panics |
| /// |
| /// Will panic if `self` or `other` are not normalized when `glam_assert` is enabled. |
| #[inline(always)] |
| pub fn mul_quat(self, other: Self) -> Self { |
| Self(self.0.mul_quaternion(other.0)) |
| } |
| }; |
| } |
| |
| macro_rules! impl_quat_traits { |
| ($t:ty, $new:ident, $quat:ident, $vec3:ident, $vec4:ident, $inner:ident) => { |
| /// Creates a quaternion from `x`, `y`, `z` and `w` values. |
| /// |
| /// This should generally not be called manually unless you know what you are doing. Use |
| /// one of the other constructors instead such as `identity` or `from_axis_angle`. |
| #[inline] |
| pub fn $new(x: $t, y: $t, z: $t, w: $t) -> $quat { |
| $quat::from_xyzw(x, y, z, w) |
| } |
| |
| #[cfg(not(target_arch = "spirv"))] |
| impl fmt::Debug for $quat { |
| fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result { |
| fmt.debug_tuple(stringify!($quat)) |
| .field(&self.x) |
| .field(&self.y) |
| .field(&self.z) |
| .field(&self.w) |
| .finish() |
| } |
| } |
| |
| #[cfg(not(target_arch = "spirv"))] |
| impl fmt::Display for $quat { |
| fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result { |
| write!(fmt, "[{}, {}, {}, {}]", self.x, self.y, self.z, self.w) |
| } |
| } |
| |
| impl Add<$quat> for $quat { |
| type Output = Self; |
| /// Adds two quaternions. |
| /// |
| /// The sum is not guaranteed to be normalized. |
| /// |
| /// Note that addition is not the same as combining the rotations represented by the |
| /// two quaternions! That corresponds to multiplication. |
| #[inline] |
| fn add(self, other: Self) -> Self { |
| Self(self.0.add(other.0)) |
| } |
| } |
| |
| impl Sub<$quat> for $quat { |
| type Output = Self; |
| /// Subtracts the other quaternion from self. |
| /// |
| /// The difference is not guaranteed to be normalized. |
| #[inline] |
| fn sub(self, other: Self) -> Self { |
| Self(self.0.sub(other.0)) |
| } |
| } |
| |
| impl Mul<$t> for $quat { |
| type Output = Self; |
| /// Multiplies a quaternion by a scalar value. |
| /// |
| /// The product is not guaranteed to be normalized. |
| #[inline] |
| fn mul(self, other: $t) -> Self { |
| Self(self.0.scale(other)) |
| } |
| } |
| |
| impl Div<$t> for $quat { |
| type Output = Self; |
| /// Divides a quaternion by a scalar value. |
| /// The quotient is not guaranteed to be normalized. |
| #[inline] |
| fn div(self, other: $t) -> Self { |
| Self(self.0.scale(other.recip())) |
| } |
| } |
| |
| impl Mul<$quat> for $quat { |
| type Output = Self; |
| /// Multiplies two quaternions. If they each represent a rotation, the result will |
| /// represent the combined rotation. |
| /// |
| /// Note that due to floating point rounding the result may not be perfectly |
| /// normalized. |
| /// |
| /// # Panics |
| /// |
| /// Will panic if `self` or `other` are not normalized when `glam_assert` is enabled. |
| #[inline] |
| fn mul(self, other: Self) -> Self { |
| Self(self.0.mul_quaternion(other.0)) |
| } |
| } |
| |
| impl MulAssign<$quat> for $quat { |
| /// Multiplies two quaternions. If they each represent a rotation, the result will |
| /// represent the combined rotation. |
| /// |
| /// Note that due to floating point rounding the result may not be perfectly |
| /// normalized. |
| /// |
| /// # Panics |
| /// |
| /// Will panic if `self` or `other` are not normalized when `glam_assert` is enabled. |
| #[inline] |
| fn mul_assign(&mut self, other: Self) { |
| self.0 = self.0.mul_quaternion(other.0); |
| } |
| } |
| |
| impl Mul<$vec3> for $quat { |
| type Output = $vec3; |
| /// Multiplies a quaternion and a 3D vector, returning the rotated vector. |
| /// |
| /// # Panics |
| /// |
| /// Will panic if `self` is not normalized when `glam_assert` is enabled. |
| #[inline] |
| fn mul(self, other: $vec3) -> Self::Output { |
| $vec3(self.0.mul_vector3(other.0)) |
| } |
| } |
| |
| impl Neg for $quat { |
| type Output = Self; |
| #[inline] |
| fn neg(self) -> Self { |
| Self(self.0.scale(-1.0)) |
| } |
| } |
| |
| impl Default for $quat { |
| #[inline] |
| fn default() -> Self { |
| Self::IDENTITY |
| } |
| } |
| |
| impl PartialEq for $quat { |
| #[inline] |
| fn eq(&self, other: &Self) -> bool { |
| MaskVector4::all(self.0.cmpeq(other.0)) |
| } |
| } |
| |
| #[cfg(not(target_arch = "spirv"))] |
| impl AsRef<[$t; 4]> for $quat { |
| #[inline(always)] |
| fn as_ref(&self) -> &[$t; 4] { |
| unsafe { &*(self as *const Self as *const [$t; 4]) } |
| } |
| } |
| |
| #[cfg(not(target_arch = "spirv"))] |
| impl AsMut<[$t; 4]> for $quat { |
| #[inline(always)] |
| fn as_mut(&mut self) -> &mut [$t; 4] { |
| unsafe { &mut *(self as *mut Self as *mut [$t; 4]) } |
| } |
| } |
| |
| impl From<$quat> for $vec4 { |
| #[inline(always)] |
| fn from(q: $quat) -> Self { |
| $vec4(q.0) |
| } |
| } |
| |
| impl From<$quat> for ($t, $t, $t, $t) { |
| #[inline(always)] |
| fn from(q: $quat) -> Self { |
| Vector4::into_tuple(q.0) |
| } |
| } |
| |
| impl From<$quat> for [$t; 4] { |
| #[inline(always)] |
| fn from(q: $quat) -> Self { |
| Vector4::into_array(q.0) |
| } |
| } |
| |
| impl From<$quat> for $inner { |
| // TODO: write test |
| #[inline(always)] |
| fn from(q: $quat) -> Self { |
| q.0 |
| } |
| } |
| |
| impl Deref for $quat { |
| type Target = crate::XYZW<$t>; |
| #[inline(always)] |
| fn deref(&self) -> &Self::Target { |
| self.0.as_ref_xyzw() |
| } |
| } |
| |
| impl<'a> Sum<&'a Self> for $quat { |
| fn sum<I>(iter: I) -> Self |
| where |
| I: Iterator<Item = &'a Self>, |
| { |
| use crate::core::traits::vector::VectorConst; |
| iter.fold(Self($inner::ZERO), |a, &b| Self::add(a, b)) |
| } |
| } |
| |
| impl<'a> Product<&'a Self> for $quat { |
| fn product<I>(iter: I) -> Self |
| where |
| I: Iterator<Item = &'a Self>, |
| { |
| iter.fold(Self::IDENTITY, |a, &b| Self::mul(a, b)) |
| } |
| } |
| }; |
| } |
| |
| #[cfg(all(target_feature = "sse2", not(feature = "scalar-math")))] |
| type InnerF32 = __m128; |
| |
| #[cfg(all(target_feature = "simd128", not(feature = "scalar-math")))] |
| type InnerF32 = v128; |
| |
| #[cfg(any( |
| not(any(target_feature = "sse2", target_feature = "simd128")), |
| feature = "scalar-math" |
| ))] |
| type InnerF32 = crate::XYZW<f32>; |
| |
| /// A quaternion representing an orientation. |
| /// |
| /// This quaternion is intended to be of unit length but may denormalize due to |
| /// floating point "error creep" which can occur when successive quaternion |
| /// operations are applied. |
| /// |
| /// This type is 16 byte aligned. |
| #[derive(Clone, Copy)] |
| #[cfg_attr( |
| not(any( |
| feature = "scalar-math", |
| target_arch = "spirv", |
| target_feature = "sse2", |
| target_feature = "simd128" |
| )), |
| repr(C, align(16)) |
| )] |
| #[cfg_attr( |
| any( |
| feature = "scalar-math", |
| target_arch = "spirv", |
| target_feature = "sse2", |
| target_feature = "simd128" |
| ), |
| repr(transparent) |
| )] |
| pub struct Quat(pub(crate) InnerF32); |
| |
| impl Quat { |
| impl_quat_methods!(f32, Quat, Vec2, Vec3, Vec4, Mat3, Mat4, InnerF32); |
| |
| /// Multiplies a quaternion and a 3D vector, returning the rotated vector. |
| #[inline(always)] |
| pub fn mul_vec3a(self, other: Vec3A) -> Vec3A { |
| #[allow(clippy::useless_conversion)] |
| Vec3A(self.0.mul_float4_as_vector3(other.0.into()).into()) |
| } |
| |
| #[inline(always)] |
| pub fn as_f64(self) -> DQuat { |
| DQuat::from_xyzw(self.x as f64, self.y as f64, self.z as f64, self.w as f64) |
| } |
| |
| /// Creates a quaternion from a 3x3 rotation matrix inside a 3D affine transform. |
| #[inline] |
| pub fn from_affine3(mat: &crate::Affine3A) -> Self { |
| Self(Quaternion::from_rotation_axes( |
| mat.x_axis.0.into(), |
| mat.y_axis.0.into(), |
| mat.z_axis.0.into(), |
| )) |
| } |
| } |
| impl_quat_traits!(f32, quat, Quat, Vec3, Vec4, InnerF32); |
| |
| impl Mul<Vec3A> for Quat { |
| type Output = Vec3A; |
| #[inline(always)] |
| fn mul(self, other: Vec3A) -> Self::Output { |
| self.mul_vec3a(other) |
| } |
| } |
| |
| type InnerF64 = crate::XYZW<f64>; |
| |
| /// A quaternion representing an orientation. |
| /// |
| /// This quaternion is intended to be of unit length but may denormalize due to |
| /// floating point "error creep" which can occur when successive quaternion |
| /// operations are applied. |
| #[derive(Clone, Copy)] |
| #[repr(transparent)] |
| pub struct DQuat(pub(crate) InnerF64); |
| |
| impl DQuat { |
| impl_quat_methods!(f64, DQuat, DVec2, DVec3, DVec4, DMat3, DMat4, InnerF64); |
| |
| #[inline(always)] |
| pub fn as_f32(self) -> Quat { |
| Quat::from_xyzw(self.x as f32, self.y as f32, self.z as f32, self.w as f32) |
| } |
| |
| /// Creates a quaternion from a 3x3 rotation matrix inside a 3D affine transform. |
| #[inline] |
| pub fn from_affine3(mat: &crate::DAffine3) -> Self { |
| Self(Quaternion::from_rotation_axes( |
| mat.x_axis.0, |
| mat.y_axis.0, |
| mat.z_axis.0, |
| )) |
| } |
| } |
| impl_quat_traits!(f64, dquat, DQuat, DVec3, DVec4, InnerF64); |
| |
| #[cfg(any(feature = "scalar-math", target_arch = "spirv"))] |
| mod const_test_quat { |
| const_assert_eq!( |
| core::mem::align_of::<f32>(), |
| core::mem::align_of::<super::Quat>() |
| ); |
| const_assert_eq!(16, core::mem::size_of::<super::Quat>()); |
| } |
| |
| #[cfg(not(any(feature = "scalar-math", target_arch = "spirv")))] |
| mod const_test_quat { |
| const_assert_eq!(16, core::mem::align_of::<super::Quat>()); |
| const_assert_eq!(16, core::mem::size_of::<super::Quat>()); |
| } |
| |
| mod const_test_dquat { |
| const_assert_eq!( |
| core::mem::align_of::<f64>(), |
| core::mem::align_of::<super::DQuat>() |
| ); |
| const_assert_eq!(32, core::mem::size_of::<super::DQuat>()); |
| } |