Snap for 12356763 from bfa7f13bd3a111afe5273f2fd5bddf33487372a0 to busytown-mac-infra-release

Change-Id: I77bd70c3444cc6015b528eb7ade6fae9c9f5e093
tree: eb09ce53cec355c59d4aa2a1b0ef851cacd63b02
  1. src/
  2. .cargo_vcs_info.json
  3. Android.bp
  4. Cargo.toml
  5. Cargo.toml.orig
  6. CHANGELOG.md
  7. LICENSE
  8. METADATA
  9. MODULE_LICENSE_MIT
  10. OWNERS
  11. README.md
README.md

Safe libgbm bindings for rust

The Generic Buffer Manager

This module provides an abstraction that the caller can use to request a buffer from the underlying memory management system for the platform.

This allows the creation of portable code whilst still allowing access to the underlying memory manager.

This library is best used in combination with drm-rs, provided through the drm-support feature.

Usage

Add to your Cargo.toml

gbm = "0.14.2"

Example

extern crate drm;
extern crate gbm;

use drm::control::{self, crtc, framebuffer};
use gbm::{BufferObjectFlags, Device, Format};

// ... init your drm device ...
let drm = init_drm_device();

// init a GBM device
let gbm = Device::new(drm).unwrap();

// create a buffer
let mut bo = gbm
    .create_buffer_object::<()>(
        1280,
        720,
        Format::Argb8888,
        BufferObjectFlags::SCANOUT | BufferObjectFlags::WRITE,
    )
    .unwrap();

// write something to it (usually use import or egl rendering instead)
let buffer = {
    let mut buffer = Vec::new();
    for i in 0..1280 {
        for _ in 0..720 {
            buffer.push(if i % 2 == 0 { 0 } else { 255 });
        }
    }
    buffer
};
bo.write(&buffer).unwrap();

// create a framebuffer from our buffer
let fb = gbm.add_framebuffer(&bo, 32, 32).unwrap();

// display it (and get a crtc, mode and connector before)
gbm.set_crtc(crtc_handle, Some(fb), (0, 0), &[con], Some(mode))
    .unwrap();