| // Copyright 2002 The RE2 Authors. All Rights Reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| #include "util/util.h" |
| |
| namespace re2 { |
| |
| static void StringAppendV(string* dst, const char* format, va_list ap) { |
| // First try with a small fixed size buffer |
| char space[1024]; |
| |
| // It's possible for methods that use a va_list to invalidate |
| // the data in it upon use. The fix is to make a copy |
| // of the structure before using it and use that copy instead. |
| va_list backup_ap; |
| va_copy(backup_ap, ap); |
| int result = vsnprintf(space, sizeof(space), format, backup_ap); |
| va_end(backup_ap); |
| |
| if ((result >= 0) && (result < sizeof(space))) { |
| // It fit |
| dst->append(space, result); |
| return; |
| } |
| |
| // Repeatedly increase buffer size until it fits |
| int length = sizeof(space); |
| while (true) { |
| if (result < 0) { |
| // Older behavior: just try doubling the buffer size |
| length *= 2; |
| } else { |
| // We need exactly "result+1" characters |
| length = result+1; |
| } |
| char* buf = new char[length]; |
| |
| // Restore the va_list before we use it again |
| va_copy(backup_ap, ap); |
| result = vsnprintf(buf, length, format, backup_ap); |
| va_end(backup_ap); |
| |
| if ((result >= 0) && (result < length)) { |
| // It fit |
| dst->append(buf, result); |
| delete[] buf; |
| return; |
| } |
| delete[] buf; |
| } |
| } |
| |
| string StringPrintf(const char* format, ...) { |
| va_list ap; |
| va_start(ap, format); |
| string result; |
| StringAppendV(&result, format, ap); |
| va_end(ap); |
| return result; |
| } |
| |
| void SStringPrintf(string* dst, const char* format, ...) { |
| va_list ap; |
| va_start(ap, format); |
| dst->clear(); |
| StringAppendV(dst, format, ap); |
| va_end(ap); |
| } |
| |
| void StringAppendF(string* dst, const char* format, ...) { |
| va_list ap; |
| va_start(ap, format); |
| StringAppendV(dst, format, ap); |
| va_end(ap); |
| } |
| |
| } // namespace re2 |