| // Copyright 2009 The RE2 Authors. All Rights Reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // The PrefilterTree class is used to form an AND-OR tree of strings |
| // that would trigger each regexp. The 'prefilter' of each regexp is |
| // added tp PrefilterTree, and then PrefilterTree is used to find all |
| // the unique strings across the prefilters. During search, by using |
| // matches from a string matching engine, PrefilterTree deduces the |
| // set of regexps that are to be triggered. The 'string matching |
| // engine' itself is outside of this class, and the caller can use any |
| // favorite engine. PrefilterTree provides a set of strings (called |
| // atoms) that the user of this class should use to do the string |
| // matching. |
| // |
| #ifndef RE2_PREFILTER_TREE_H_ |
| #define RE2_PREFILTER_TREE_H_ |
| |
| #include "util/util.h" |
| #include "util/sparse_array.h" |
| |
| namespace re2 { |
| |
| typedef SparseArray<int> IntMap; |
| |
| class Prefilter; |
| |
| class PrefilterTree { |
| public: |
| PrefilterTree(); |
| ~PrefilterTree(); |
| |
| // Adds the prefilter for the next regexp. Note that we assume that |
| // Add called sequentially for all regexps. All Add calls |
| // must precede Compile. |
| void Add(Prefilter* prefilter); |
| |
| // The Compile returns a vector of string in atom_vec. |
| // Call this after all the prefilters are added through Add. |
| // No calls to Add after Compile are allowed. |
| // The caller should use the returned set of strings to do string matching. |
| // Each time a string matches, the corresponding index then has to be |
| // and passed to RegexpsGivenStrings below. |
| void Compile(vector<string>* atom_vec); |
| |
| // Given the indices of the atoms that matched, returns the indexes |
| // of regexps that should be searched. The matched_atoms should |
| // contain all the ids of string atoms that were found to match the |
| // content. The caller can use any string match engine to perform |
| // this function. This function is thread safe. |
| void RegexpsGivenStrings(const vector<int>& matched_atoms, |
| vector<int>* regexps) const; |
| |
| // Print debug prefilter. Also prints unique ids associated with |
| // nodes of the prefilter of the regexp. |
| void PrintPrefilter(int regexpid); |
| |
| |
| // Each unique node has a corresponding Entry that helps in |
| // passing the matching trigger information along the tree. |
| struct Entry { |
| public: |
| // How many children should match before this node triggers the |
| // parent. For an atom and an OR node, this is 1 and for an AND |
| // node, it is the number of unique children. |
| int propagate_up_at_count; |
| |
| // When this node is ready to trigger the parent, what are the indices |
| // of the parent nodes to trigger. The reason there may be more than |
| // one is because of sharing. For example (abc | def) and (xyz | def) |
| // are two different nodes, but they share the atom 'def'. So when |
| // 'def' matches, it triggers two parents, corresponding to the two |
| // different OR nodes. |
| IntMap* parents; |
| |
| // When this node is ready to trigger the parent, what are the |
| // regexps that are triggered. |
| vector<int> regexps; |
| }; |
| |
| private: |
| // This function assigns unique ids to various parts of the |
| // prefilter, by looking at if these nodes are already in the |
| // PrefilterTree. |
| void AssignUniqueIds(vector<string>* atom_vec); |
| |
| // Given the matching atoms, find the regexps to be triggered. |
| void PropagateMatch(const vector<int>& atom_ids, |
| IntMap* regexps) const; |
| |
| // Returns the prefilter node that has the same NodeString as this |
| // node. For the canonical node, returns node. |
| Prefilter* CanonicalNode(Prefilter* node); |
| |
| // A string that uniquely identifies the node. Assumes that the |
| // children of node has already been assigned unique ids. |
| string NodeString(Prefilter* node) const; |
| |
| // Recursively constructs a readable prefilter string. |
| string DebugNodeString(Prefilter* node) const; |
| |
| // Used for debugging. |
| void PrintDebugInfo(); |
| |
| // These are all the nodes formed by Compile. Essentially, there is |
| // one node for each unique atom and each unique AND/OR node. |
| vector<Entry> entries_; |
| |
| // Map node string to canonical Prefilter node. |
| map<string, Prefilter*> node_map_; |
| |
| // indices of regexps that always pass through the filter (since we |
| // found no required literals in these regexps). |
| vector<int> unfiltered_; |
| |
| // vector of Prefilter for all regexps. |
| vector<Prefilter*> prefilter_vec_; |
| |
| // Atom index in returned strings to entry id mapping. |
| vector<int> atom_index_to_id_; |
| |
| // Has the prefilter tree been compiled. |
| bool compiled_; |
| |
| DISALLOW_EVIL_CONSTRUCTORS(PrefilterTree); |
| }; |
| |
| } // namespace |
| |
| #endif // RE2_PREFILTER_TREE_H_ |