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// Copyright 2009 The RE2 Authors. All Rights Reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// The class FilteredRE2 is used as a wrapper to multiple RE2 regexps.
// It provides a prefilter mechanism that helps in cutting down the
// number of regexps that need to be actually searched.
//
// By design, it does not include a string matching engine. This is to
// allow the user of the class to use their favorite string match
// engine. The overall flow is: Add all the regexps using Add, then
// Compile the FilteredRE2. The compile returns strings that need to
// be matched. Note that all returned strings are lowercase. For
// applying regexps to a search text, the caller does the string
// matching using the strings returned. When doing the string match,
// note that the caller has to do that on lower cased version of the
// search text. Then call FirstMatch or AllMatches with a vector of
// indices of strings that were found in the text to get the actual
// regexp matches.
#ifndef RE2_FILTERED_RE2_H_
#define RE2_FILTERED_RE2_H_
#include <vector>
#include "re2/re2.h"
namespace re2 {
using std::vector;
class PrefilterTree;
class FilteredRE2 {
public:
FilteredRE2();
~FilteredRE2();
// Uses RE2 constructor to create a RE2 object (re). Returns
// re->error_code(). If error_code is other than NoError, then re is
// deleted and not added to re2_vec_.
RE2::ErrorCode Add(const StringPiece& pattern,
const RE2::Options& options,
int *id);
// Prepares the regexps added by Add for filtering. Returns a set
// of strings that the caller should check for in candidate texts.
// The returned strings are lowercased. When doing string matching,
// the search text should be lowercased first to find matching
// strings from the set of strings returned by Compile. Call after
// all Add calls are done.
void Compile(vector<string>* strings_to_match);
// Returns the index of the first matching regexp.
// Returns -1 on no match. Can be called prior to Compile.
// Does not do any filtering: simply tries to Match the
// regexps in a loop.
int SlowFirstMatch(const StringPiece& text) const;
// Returns the index of the first matching regexp.
// Returns -1 on no match. Compile has to be called before
// calling this.
int FirstMatch(const StringPiece& text,
const vector<int>& atoms) const;
// Returns the indices of all matching regexps, after first clearing
// matched_regexps.
bool AllMatches(const StringPiece& text,
const vector<int>& atoms,
vector<int>* matching_regexps) const;
// The number of regexps added.
int NumRegexps() const { return re2_vec_.size(); }
private:
// Get the individual RE2 objects. Useful for testing.
RE2* GetRE2(int regexpid) const { return re2_vec_[regexpid]; }
// Print prefilter.
void PrintPrefilter(int regexpid);
// Useful for testing and debugging.
void RegexpsGivenStrings(const vector<int>& matched_atoms,
vector<int>* passed_regexps);
// All the regexps in the FilteredRE2.
vector<RE2*> re2_vec_;
// Has the FilteredRE2 been compiled using Compile()
bool compiled_;
// An AND-OR tree of string atoms used for filtering regexps.
PrefilterTree* prefilter_tree_;
//DISALLOW_EVIL_CONSTRUCTORS(FilteredRE2);
FilteredRE2(const FilteredRE2&);
void operator=(const FilteredRE2&);
};
} // namespace re2
#endif // RE2_FILTERED_RE2_H_