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/* Copyright (C) 2007-2008 The Android Open Source Project
**
** This software is licensed under the terms of the GNU General Public
** License version 2, as published by the Free Software Foundation, and
** may be copied, distributed, and modified under those terms.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
*/
#ifndef _SKIN_WINDOW_H
#define _SKIN_WINDOW_H
#include "android/skin/file.h"
#include "android/skin/trackball.h"
#include <SDL.h>
typedef struct SkinWindow SkinWindow;
extern SkinWindow* skin_window_create( SkinLayout* layout,
int x,
int y,
double scale,
int no_display );
extern void skin_window_enable_touch( SkinWindow* window, int enabled );
extern void skin_window_enable_trackball( SkinWindow* window, int enabled );
extern void skin_window_enable_dpad( SkinWindow* window, int enabled );
extern void skin_window_enable_qwerty( SkinWindow* window, int enabled );
extern int skin_window_reset ( SkinWindow* window, SkinLayout* layout );
extern void skin_window_free ( SkinWindow* window );
extern void skin_window_redraw( SkinWindow* window, SkinRect* rect );
extern void skin_window_process_event( SkinWindow* window, SDL_Event* ev );
extern void skin_window_set_onion( SkinWindow* window,
SkinImage* onion,
SkinRotation rotation,
int alpha );
extern void skin_window_set_scale( SkinWindow* window,
double scale );
extern void skin_window_set_title( SkinWindow* window,
const char* title );
extern void skin_window_set_trackball( SkinWindow* window, SkinTrackBall* ball );
extern void skin_window_show_trackball( SkinWindow* window, int enable );
extern void skin_window_toggle_fullscreen( SkinWindow* window );
/* change the brightness of the emulator LCD screen. 'brightness' will be clamped to 0..255 */
extern void skin_window_set_lcd_brightness( SkinWindow* window, int brightness );
typedef struct {
int width;
int height;
SkinRotation rotation;
void* data;
} ADisplayInfo;
extern void skin_window_get_display( SkinWindow* window, ADisplayInfo *info );
extern void skin_window_update_display( SkinWindow* window, int x, int y, int w, int h );
#endif /* _SKIN_WINDOW_H */