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/* ------------------------------------------------------------------
* Copyright (C) 1998-2009 PacketVideo
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied.
* See the License for the specific language governing permissions
* and limitations under the License.
* -------------------------------------------------------------------
*/
/*********************************************************************************/
/* ------------------------------------------------------------------- */
/* MPEG-4 Util: IMediaBuffer */
/* ------------------------------------------------------------------- */
/*********************************************************************************/
/*
This IMediaBuffer Class is the interface that consumers of MediaBuffers will
use. This includes PVPlayer and PVServer. It is mainly used when retrieving
Mpeg-4 data from file and returning a data buffer to either PVPlayer or
PVServer.
*/
#ifndef IMEDIABUFFER_H_INCLUDED
#define IMEDIABUFFER_H_INCLUDED
#ifndef OSCL_BASE_H_INCLUDED
#include "oscl_base.h"
#endif
#ifndef OSCL_FILE_IO_H_INCLUDED
#include "oscl_file_io.h"
#endif
class IMediaBuffer
{
public:
virtual ~IMediaBuffer() {}; // So destructor of MediaBuffer gets called
// Member get methods
// Returns the size of the data in the buffer
virtual uint32 getSize() const = 0;
// Returns a pointer to the data in the buffer
virtual uint8 *getDataPtr() = 0;
// Returns a read-only pointer to the data in the buffer - USE THIS METHOD
virtual uint8 *getReadOnlyDataPtr() const = 0;
// This method MUST be called when you are done with the buffer. This allows
// the underlying buffer manager to handle memory management by reusing the
// buffer when you are done.
virtual void freeBuf() = 0;
};
#endif // IMEDIABUFFER_H_INCLUDED