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/* ------------------------------------------------------------------
* Copyright (C) 2009 PacketVideo
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied.
* See the License for the specific language governing permissions
* and limitations under the License.
* -------------------------------------------------------------------
*/
#ifndef ANDROID_AUDIO_INPUT_THREADSAFE_CALLBACK_H_INCLUDED
#define ANDROID_AUDIO_INPUT_THREADSAFE_CALLBACK_H_INCLUDED
#ifndef THREADSAFE_CALLBACK_AO_H_INCLUDED
#include "threadsafe_callback_ao.h"
#endif
#ifndef THREADSAFE_MEMPOOL_H_INCLUDED
#include "threadsafe_mempool.h"
#endif
#ifndef OSCL_MEM_MEMPOOL_H_INCLUDED
#include "oscl_mem_mempool.h"
#endif
#define PROCESS_MULTIPLE_EVENTS_IN_CALLBACK 1
namespace android {
const char AudioInputCallbackAOName[] = "AndroidAudioInputTSCAO_Name";
class AndroidAudioInputThreadSafeCallbackAO : public ThreadSafeCallbackAO
{
public:
//Constructor
AndroidAudioInputThreadSafeCallbackAO(void* aObserver = NULL,
uint32 aDepth=10,
const char* aAOname = AudioInputCallbackAOName,
int32 aPriority = OsclActiveObject::EPriorityNominal
);
OsclReturnCode ProcessEvent(OsclAny* aEventData);
// When the following two have been implemented, make them virtual
#if PROCESS_MULTIPLE_EVENTS_IN_CALLBACK
virtual void Run();
virtual OsclAny* Dequeue(OsclReturnCode &status);
#endif
virtual ~AndroidAudioInputThreadSafeCallbackAO();
ThreadSafeMemPoolFixedChunkAllocator *iMemoryPool;
};
}; // namespace android
#endif //ANDROID_AUDIO_INPUT_THREADSAFE_CALLBACK_H_INCLUDED