[LSC] Add LOCAL_LICENSE_KINDS to external/oboe am: 462e7b3ecb am: b73849a9c7 am: dcb58eab07

Original change: https://android-review.googlesource.com/c/platform/external/oboe/+/1621684

MUST ONLY BE SUBMITTED BY AUTOMERGER

Change-Id: I1bc7ae082b084750d41b3e3ad96c200a7616d19e
tree: 0c548e68e0b049af127b1a0c9158a4dc84722e88
  1. .github/
  2. apps/
  3. docs/
  4. include/
  5. prefab/
  6. samples/
  7. src/
  8. tests/
  9. .gitignore
  10. Android.bp
  11. AUTHORS
  12. build_all_android.sh
  13. CMakeLists.txt
  14. CONTRIBUTING
  15. CONTRIBUTING.md
  16. CONTRIBUTORS
  17. Doxyfile
  18. LICENSE
  19. METADATA
  20. MODULE_LICENSE_APACHE2
  21. NOTICE
  22. OWNERS
  23. prefab_build.sh
  24. README
  25. README.md
README.md

Oboe Build CI

Introduction to Oboe video

Oboe is a C++ library which makes it easy to build high-performance audio apps on Android. It was created primarily to allow developers to target a simplified API that works across multiple API levels back to API level 16 (Jelly Bean).

Features

  • Compatible with API 16 onwards - runs on 99% of Android devices
  • Chooses the audio API (OpenSL ES on API 16+ or AAudio on API 27+) which will give the best audio performance on the target Android device
  • Automatic latency tuning
  • Modern C++ allowing you to write clean, elegant code
  • Workarounds for some known issues
  • Used by popular apps and frameworks

Documentation

Community

Testing

Videos

Sample code and apps

Third party sample code

Contributing

We would love to receive your pull requests. Before we can though, please read the contributing guidelines.

Version history

View the releases page.

License

LICENSE