commit | e98ef114b17a0a547c0471d15177e7eb93b551e3 | [log] [tgz] |
---|---|---|
author | Haibo Huang <hhb@google.com> | Thu Sep 10 21:28:03 2020 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Thu Sep 10 21:28:03 2020 +0000 |
tree | 8386d0a708feb788939d45dab1083babca1574c0 | |
parent | b4a7005b9a3e1b8e4689904e800bbf724f9ddef2 [diff] | |
parent | e7b0cde384a6809ee995a537b0f202c1cdfd8aa4 [diff] |
Upgrade oboe to 386f057966b9640a25b63e7ac552d30d66b4e49d am: e7b0cde384 Original change: https://android-review.googlesource.com/c/platform/external/oboe/+/1424149 Change-Id: If0b7680501eb265d37f9a5035dea1859b765dce5
Oboe is a C++ library which makes it easy to build high-performance audio apps on Android. It was created primarily to allow developers to target a simplified API that works across multiple API levels back to API level 16 (Jelly Bean).
To build Oboe you‘ll need a compiler which supports C++14 and the Android header files. The easiest way to obtain these is by downloading the Android NDK r17 or above. It can be installed using Android Studio’s SDK manager, or via direct download.
We would love to receive your pull requests. Before we can though, please read the contributing guidelines.
View the releases page.