Upgrade oboe to 69c8eb17cf21621635634a111360d599360755a6 am: 9fbc1f3456

Original change: https://android-review.googlesource.com/c/platform/external/oboe/+/1514953

Change-Id: I8fc55ec42dfbc922cde3237f1b7128ea69c96168
tree: 82ed506dd29d7a64131f60afdc82f6600e0f877b
  1. .ci_tools/
  2. .github/
  3. .gitignore
  4. .travis.yml
  5. AUTHORS
  6. CMakeLists.txt
  7. CONTRIBUTING
  8. CONTRIBUTING.md
  9. CONTRIBUTORS
  10. Doxyfile
  11. LICENSE
  12. METADATA
  13. MODULE_LICENSE_APACHE2
  14. NOTICE
  15. OWNERS
  16. README
  17. README.md
  18. apps/
  19. build_all_android.sh
  20. docs/
  21. include/
  22. prefab/
  23. prefab_build.sh
  24. samples/
  25. src/
  26. tests/
README.md

Oboe Build Status

Introduction to Oboe video

Oboe is a C++ library which makes it easy to build high-performance audio apps on Android. It was created primarily to allow developers to target a simplified API that works across multiple API levels back to API level 16 (Jelly Bean).

Features

  • Compatible with API 16 onwards - runs on 99% of Android devices
  • Chooses the audio API (OpenSL ES on API 16+ or AAudio on API 27+) which will give the best audio performance on the target Android device
  • Automatic latency tuning
  • Modern C++ allowing you to write clean, elegant code
  • Workarounds for some known issues
  • Used by popular apps and frameworks

Requirements

To build Oboe you‘ll need a compiler which supports C++14 and the Android header files. The easiest way to obtain these is by downloading the Android NDK r17 or above. It can be installed using Android Studio’s SDK manager, or via direct download.

Documentation

Testing

Videos

Sample code and apps

Third party sample code

Contributing

We would love to receive your pull requests. Before we can though, please read the contributing guidelines.

Version history

View the releases page.

License

LICENSE