commit | 97157061e8c3535f4d4633bd59b04af12f35d416 | [log] [tgz] |
---|---|---|
author | Haibo Huang <hhb@google.com> | Wed Dec 02 20:24:51 2020 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Wed Dec 02 20:24:51 2020 +0000 |
tree | 82ed506dd29d7a64131f60afdc82f6600e0f877b | |
parent | 084b807483c538f5a5ba3f2d3490d8fdac583b80 [diff] | |
parent | 9fbc1f34564bd5d200bed07006711741186a33c5 [diff] |
Upgrade oboe to 69c8eb17cf21621635634a111360d599360755a6 am: 9fbc1f3456 Original change: https://android-review.googlesource.com/c/platform/external/oboe/+/1514953 Change-Id: I8fc55ec42dfbc922cde3237f1b7128ea69c96168
Oboe is a C++ library which makes it easy to build high-performance audio apps on Android. It was created primarily to allow developers to target a simplified API that works across multiple API levels back to API level 16 (Jelly Bean).
To build Oboe you‘ll need a compiler which supports C++14 and the Android header files. The easiest way to obtain these is by downloading the Android NDK r17 or above. It can be installed using Android Studio’s SDK manager, or via direct download.
We would love to receive your pull requests. Before we can though, please read the contributing guidelines.
View the releases page.