blob: 4b8e2132abc71bf7104326fd27ec41ef48fddd23 [file] [log] [blame]
/*
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "iunknown.h"
#include "surface9.h"
#include "device9.h"
/* for marking dirty */
#include "basetexture9.h"
#include "texture9.h"
#include "cubetexture9.h"
#include "nine_helpers.h"
#include "nine_pipe.h"
#include "nine_dump.h"
#include "nine_state.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "pipe/p_state.h"
#include "util/u_math.h"
#include "util/u_inlines.h"
#include "util/u_surface.h"
#define DBG_CHANNEL DBG_SURFACE
static void
NineSurface9_CreatePipeSurfaces( struct NineSurface9 *This );
HRESULT
NineSurface9_ctor( struct NineSurface9 *This,
struct NineUnknownParams *pParams,
struct NineUnknown *pContainer,
struct pipe_resource *pResource,
void *user_buffer,
uint8_t TextureType,
unsigned Level,
unsigned Layer,
D3DSURFACE_DESC *pDesc )
{
HRESULT hr;
bool allocate = !pContainer && pDesc->Format != D3DFMT_NULL;
D3DMULTISAMPLE_TYPE multisample_type;
DBG("This=%p pDevice=%p pResource=%p Level=%u Layer=%u pDesc=%p\n",
This, pParams->device, pResource, Level, Layer, pDesc);
/* Mark this as a special surface held by another internal resource. */
pParams->container = pContainer;
/* Make sure there's a Desc */
assert(pDesc);
assert(allocate || pResource || user_buffer ||
pDesc->Format == D3DFMT_NULL);
assert(!allocate || (!pResource && !user_buffer));
assert(!pResource || !user_buffer);
assert(!user_buffer || pDesc->Pool != D3DPOOL_DEFAULT);
assert(!pResource || pDesc->Pool == D3DPOOL_DEFAULT);
/* Allocation only from create_zs_or_rt_surface with params 0 0 0 */
assert(!allocate || (Level == 0 && Layer == 0 && TextureType == 0));
This->data = (uint8_t *)user_buffer;
multisample_type = pDesc->MultiSampleType;
/* Map MultiSampleQuality to MultiSampleType */
hr = d3dmultisample_type_check(pParams->device->screen,
pDesc->Format,
&multisample_type,
pDesc->MultiSampleQuality,
NULL);
if (FAILED(hr)) {
return hr;
}
/* TODO: this is (except width and height) duplicate from
* container info (in the pContainer case). Some refactoring is
* needed to avoid duplication */
This->base.info.screen = pParams->device->screen;
This->base.info.target = PIPE_TEXTURE_2D;
This->base.info.width0 = pDesc->Width;
This->base.info.height0 = pDesc->Height;
This->base.info.depth0 = 1;
This->base.info.last_level = 0;
This->base.info.array_size = 1;
This->base.info.nr_samples = multisample_type;
This->base.info.usage = PIPE_USAGE_DEFAULT;
This->base.info.bind = PIPE_BIND_SAMPLER_VIEW; /* StretchRect */
if (pDesc->Usage & D3DUSAGE_RENDERTARGET) {
This->base.info.bind |= PIPE_BIND_RENDER_TARGET;
} else if (pDesc->Usage & D3DUSAGE_DEPTHSTENCIL) {
This->base.info.bind = d3d9_get_pipe_depth_format_bindings(pDesc->Format);
if (TextureType)
This->base.info.bind |= PIPE_BIND_SAMPLER_VIEW;
}
This->base.info.flags = 0;
This->base.info.format = d3d9_to_pipe_format_checked(This->base.info.screen,
pDesc->Format,
This->base.info.target,
This->base.info.nr_samples,
This->base.info.bind,
FALSE,
pDesc->Pool == D3DPOOL_SCRATCH);
if (This->base.info.format == PIPE_FORMAT_NONE && pDesc->Format != D3DFMT_NULL)
return D3DERR_INVALIDCALL;
if (allocate && compressed_format(pDesc->Format)) {
const unsigned w = util_format_get_blockwidth(This->base.info.format);
const unsigned h = util_format_get_blockheight(This->base.info.format);
/* Note: In the !allocate case, the test could fail (lower levels of a texture) */
user_assert(!(pDesc->Width % w) && !(pDesc->Height % h), D3DERR_INVALIDCALL);
}
/* Get true format */
This->format_conversion = d3d9_to_pipe_format_checked(This->base.info.screen,
pDesc->Format,
This->base.info.target,
This->base.info.nr_samples,
This->base.info.bind,
FALSE,
TRUE);
if (This->base.info.format != This->format_conversion) {
This->data_conversion = align_calloc(
nine_format_get_level_alloc_size(This->format_conversion,
pDesc->Width,
pDesc->Height,
0), 32);
if (!This->data_conversion)
return E_OUTOFMEMORY;
This->stride_conversion = nine_format_get_stride(This->format_conversion,
pDesc->Width);
}
if ((allocate && pDesc->Pool != D3DPOOL_DEFAULT) || pDesc->Format == D3DFMT_NULL) {
/* Ram buffer with no parent. Has to allocate the resource itself */
assert(!user_buffer);
This->data = align_calloc(
nine_format_get_level_alloc_size(This->base.info.format,
pDesc->Width,
pDesc->Height,
0), 32);
if (!This->data)
return E_OUTOFMEMORY;
}
hr = NineResource9_ctor(&This->base, pParams, pResource,
allocate && (pDesc->Pool == D3DPOOL_DEFAULT),
D3DRTYPE_SURFACE, pDesc->Pool, pDesc->Usage);
if (FAILED(hr))
return hr;
This->transfer = NULL;
This->texture = TextureType;
This->level = Level;
This->level_actual = Level;
This->layer = Layer;
This->desc = *pDesc;
This->stride = nine_format_get_stride(This->base.info.format, pDesc->Width);
if (This->base.resource && (pDesc->Usage & D3DUSAGE_DYNAMIC))
This->base.resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
if (This->base.resource && (pDesc->Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)))
NineSurface9_CreatePipeSurfaces(This);
/* TODO: investigate what else exactly needs to be cleared */
if (This->base.resource && (pDesc->Usage & D3DUSAGE_RENDERTARGET))
nine_context_clear_render_target(pParams->device, This, 0, 0, 0, pDesc->Width, pDesc->Height);
NineSurface9_Dump(This);
return D3D_OK;
}
void
NineSurface9_dtor( struct NineSurface9 *This )
{
DBG("This=%p\n", This);
if (This->transfer)
NineSurface9_UnlockRect(This);
if (p_atomic_read(&This->pending_uploads_counter))
nine_csmt_process(This->base.base.device);
pipe_surface_reference(&This->surface[0], NULL);
pipe_surface_reference(&This->surface[1], NULL);
/* Release system memory when we have to manage it (no parent) */
if (!This->base.base.container && This->data)
align_free(This->data);
if (This->data_conversion)
align_free(This->data_conversion);
NineResource9_dtor(&This->base);
}
static void
NineSurface9_CreatePipeSurfaces( struct NineSurface9 *This )
{
struct pipe_context *pipe;
struct pipe_screen *screen = NineDevice9_GetScreen(This->base.base.device);
struct pipe_resource *resource = This->base.resource;
struct pipe_surface templ;
enum pipe_format srgb_format;
assert(This->desc.Pool == D3DPOOL_DEFAULT);
assert(resource);
srgb_format = util_format_srgb(resource->format);
if (srgb_format == PIPE_FORMAT_NONE ||
!screen->is_format_supported(screen, srgb_format,
resource->target, 0, resource->bind))
srgb_format = resource->format;
memset(&templ, 0, sizeof(templ));
templ.format = resource->format;
templ.u.tex.level = This->level;
templ.u.tex.first_layer = This->layer;
templ.u.tex.last_layer = This->layer;
pipe = nine_context_get_pipe_acquire(This->base.base.device);
This->surface[0] = pipe->create_surface(pipe, resource, &templ);
memset(&templ, 0, sizeof(templ));
templ.format = srgb_format;
templ.u.tex.level = This->level;
templ.u.tex.first_layer = This->layer;
templ.u.tex.last_layer = This->layer;
This->surface[1] = pipe->create_surface(pipe, resource, &templ);
nine_context_get_pipe_release(This->base.base.device);
assert(This->surface[0]); /* TODO: Handle failure */
assert(This->surface[1]);
}
#ifdef DEBUG
void
NineSurface9_Dump( struct NineSurface9 *This )
{
struct NineBaseTexture9 *tex;
GUID id = IID_IDirect3DBaseTexture9;
REFIID ref = &id;
DBG("\nNineSurface9(%p->%p/%p): Pool=%s Type=%s Usage=%s\n"
"Dims=%ux%u Format=%s Stride=%u Lockable=%i\n"
"Level=%u(%u), Layer=%u\n", This, This->base.resource, This->data,
nine_D3DPOOL_to_str(This->desc.Pool),
nine_D3DRTYPE_to_str(This->desc.Type),
nine_D3DUSAGE_to_str(This->desc.Usage),
This->desc.Width, This->desc.Height,
d3dformat_to_string(This->desc.Format), This->stride,
This->base.resource &&
(This->base.resource->flags & NINE_RESOURCE_FLAG_LOCKABLE),
This->level, This->level_actual, This->layer);
if (!This->base.base.container)
return;
NineUnknown_QueryInterface(This->base.base.container, ref, (void **)&tex);
if (tex) {
NineBaseTexture9_Dump(tex);
NineUnknown_Release(NineUnknown(tex));
}
}
#endif /* DEBUG */
HRESULT NINE_WINAPI
NineSurface9_GetContainer( struct NineSurface9 *This,
REFIID riid,
void **ppContainer )
{
HRESULT hr;
char guid_str[64];
DBG("This=%p riid=%p id=%s ppContainer=%p\n",
This, riid, riid ? GUID_sprintf(guid_str, riid) : "", ppContainer);
(void)guid_str;
if (!ppContainer) return E_POINTER;
/* Return device for OffscreenPlainSurface, DepthStencilSurface and RenderTarget */
if (!NineUnknown(This)->container) {
*ppContainer = NineUnknown(This)->device;
NineUnknown_AddRef(NineUnknown(*ppContainer));
return D3D_OK;
}
hr = NineUnknown_QueryInterface(NineUnknown(This)->container, riid, ppContainer);
if (FAILED(hr))
DBG("QueryInterface FAILED!\n");
return hr;
}
void
NineSurface9_MarkContainerDirty( struct NineSurface9 *This )
{
if (This->texture) {
struct NineBaseTexture9 *tex =
NineBaseTexture9(This->base.base.container);
assert(tex);
assert(This->texture == D3DRTYPE_TEXTURE ||
This->texture == D3DRTYPE_CUBETEXTURE);
if (This->base.pool == D3DPOOL_MANAGED)
tex->managed.dirty = TRUE;
else
if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
tex->dirty_mip = TRUE;
BASETEX_REGISTER_UPDATE(tex);
}
}
HRESULT NINE_WINAPI
NineSurface9_GetDesc( struct NineSurface9 *This,
D3DSURFACE_DESC *pDesc )
{
user_assert(pDesc != NULL, E_POINTER);
*pDesc = This->desc;
return D3D_OK;
}
/* Add the dirty rects to the source texture */
inline void
NineSurface9_AddDirtyRect( struct NineSurface9 *This,
const struct pipe_box *box )
{
RECT dirty_rect;
DBG("This=%p box=%p\n", This, box);
assert (This->base.pool != D3DPOOL_MANAGED ||
This->texture == D3DRTYPE_CUBETEXTURE ||
This->texture == D3DRTYPE_TEXTURE);
if (This->base.pool == D3DPOOL_DEFAULT)
return;
/* Add a dirty rect to level 0 of the parent texture */
dirty_rect.left = box->x << This->level_actual;
dirty_rect.right = dirty_rect.left + (box->width << This->level_actual);
dirty_rect.top = box->y << This->level_actual;
dirty_rect.bottom = dirty_rect.top + (box->height << This->level_actual);
if (This->texture == D3DRTYPE_TEXTURE) {
struct NineTexture9 *tex =
NineTexture9(This->base.base.container);
NineTexture9_AddDirtyRect(tex, &dirty_rect);
} else if (This->texture == D3DRTYPE_CUBETEXTURE) {
struct NineCubeTexture9 *ctex =
NineCubeTexture9(This->base.base.container);
NineCubeTexture9_AddDirtyRect(ctex, This->layer, &dirty_rect);
}
}
static inline uint8_t *
NineSurface9_GetSystemMemPointer(struct NineSurface9 *This, int x, int y)
{
unsigned x_offset = util_format_get_stride(This->base.info.format, x);
y = util_format_get_nblocksy(This->base.info.format, y);
assert(This->data);
return This->data + (y * This->stride + x_offset);
}
HRESULT NINE_WINAPI
NineSurface9_LockRect( struct NineSurface9 *This,
D3DLOCKED_RECT *pLockedRect,
const RECT *pRect,
DWORD Flags )
{
struct pipe_resource *resource = This->base.resource;
struct pipe_context *pipe;
struct pipe_box box;
unsigned usage;
DBG("This=%p pLockedRect=%p pRect=%p[%u..%u,%u..%u] Flags=%s\n", This,
pLockedRect, pRect,
pRect ? pRect->left : 0, pRect ? pRect->right : 0,
pRect ? pRect->top : 0, pRect ? pRect->bottom : 0,
nine_D3DLOCK_to_str(Flags));
NineSurface9_Dump(This);
/* check if it's already locked */
user_assert(This->lock_count == 0, D3DERR_INVALIDCALL);
/* set pBits to NULL after lock_count check */
user_assert(pLockedRect, E_POINTER);
pLockedRect->pBits = NULL;
#ifdef NINE_STRICT
user_assert(This->base.pool != D3DPOOL_DEFAULT ||
(resource && (resource->flags & NINE_RESOURCE_FLAG_LOCKABLE)),
D3DERR_INVALIDCALL);
#endif
user_assert(!(Flags & ~(D3DLOCK_DISCARD |
D3DLOCK_DONOTWAIT |
D3DLOCK_NO_DIRTY_UPDATE |
D3DLOCK_NOOVERWRITE |
D3DLOCK_NOSYSLOCK | /* ignored */
D3DLOCK_READONLY)), D3DERR_INVALIDCALL);
user_assert(!((Flags & D3DLOCK_DISCARD) && (Flags & D3DLOCK_READONLY)),
D3DERR_INVALIDCALL);
user_assert(This->desc.MultiSampleType == D3DMULTISAMPLE_NONE,
D3DERR_INVALIDCALL);
if (pRect && This->desc.Pool == D3DPOOL_DEFAULT &&
util_format_is_compressed(This->base.info.format)) {
const unsigned w = util_format_get_blockwidth(This->base.info.format);
const unsigned h = util_format_get_blockheight(This->base.info.format);
user_assert((pRect->left == 0 && pRect->right == This->desc.Width &&
pRect->top == 0 && pRect->bottom == This->desc.Height) ||
(!(pRect->left % w) && !(pRect->right % w) &&
!(pRect->top % h) && !(pRect->bottom % h)),
D3DERR_INVALIDCALL);
}
if (Flags & D3DLOCK_DISCARD) {
usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE;
} else {
usage = (Flags & D3DLOCK_READONLY) ?
PIPE_TRANSFER_READ : PIPE_TRANSFER_READ_WRITE;
}
if (Flags & D3DLOCK_DONOTWAIT)
usage |= PIPE_TRANSFER_DONTBLOCK;
if (pRect) {
/* Windows XP accepts invalid locking rectangles, Windows 7 rejects
* them. Use Windows XP behaviour for now. */
rect_to_pipe_box(&box, pRect);
} else {
u_box_origin_2d(This->desc.Width, This->desc.Height, &box);
}
box.z = This->layer;
user_warn(This->desc.Format == D3DFMT_NULL);
if (p_atomic_read(&This->pending_uploads_counter))
nine_csmt_process(This->base.base.device);
if (This->data_conversion) {
/* For now we only have uncompressed formats here */
pLockedRect->Pitch = This->stride_conversion;
pLockedRect->pBits = This->data_conversion + box.y * This->stride_conversion +
util_format_get_stride(This->format_conversion, box.x);
} else if (This->data) {
DBG("returning system memory\n");
/* ATI1 and ATI2 need special handling, because of d3d9 bug.
* We must advertise to the application as if it is uncompressed
* and bpp 8, and the app has a workaround to work with the fact
* that it is actually compressed. */
if (is_ATI1_ATI2(This->base.info.format)) {
pLockedRect->Pitch = This->desc.Width;
pLockedRect->pBits = This->data + box.y * This->desc.Width + box.x;
} else {
pLockedRect->Pitch = This->stride;
pLockedRect->pBits = NineSurface9_GetSystemMemPointer(This,
box.x,
box.y);
}
} else {
bool no_refs = !p_atomic_read(&This->base.base.bind) &&
!(This->base.base.container && p_atomic_read(&This->base.base.container->bind));
DBG("mapping pipe_resource %p (level=%u usage=%x)\n",
resource, This->level, usage);
/* if the object is not bound internally, there can't be any pending
* operation with the surface in the queue */
if (no_refs)
pipe = nine_context_get_pipe_acquire(This->base.base.device);
else
pipe = NineDevice9_GetPipe(This->base.base.device);
pLockedRect->pBits = pipe->transfer_map(pipe, resource,
This->level, usage, &box,
&This->transfer);
if (no_refs)
nine_context_get_pipe_release(This->base.base.device);
if (!This->transfer) {
DBG("transfer_map failed\n");
if (Flags & D3DLOCK_DONOTWAIT)
return D3DERR_WASSTILLDRAWING;
return D3DERR_INVALIDCALL;
}
pLockedRect->Pitch = This->transfer->stride;
}
if (!(Flags & (D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_READONLY))) {
NineSurface9_MarkContainerDirty(This);
NineSurface9_AddDirtyRect(This, &box);
}
++This->lock_count;
return D3D_OK;
}
HRESULT NINE_WINAPI
NineSurface9_UnlockRect( struct NineSurface9 *This )
{
struct pipe_context *pipe;
DBG("This=%p lock_count=%u\n", This, This->lock_count);
user_assert(This->lock_count, D3DERR_INVALIDCALL);
if (This->transfer) {
pipe = nine_context_get_pipe_acquire(This->base.base.device);
pipe->transfer_unmap(pipe, This->transfer);
nine_context_get_pipe_release(This->base.base.device);
This->transfer = NULL;
}
--This->lock_count;
if (This->data_conversion) {
struct pipe_transfer *transfer;
uint8_t *dst = This->data;
struct pipe_box box;
u_box_origin_2d(This->desc.Width, This->desc.Height, &box);
pipe = NineDevice9_GetPipe(This->base.base.device);
if (!dst) {
dst = pipe->transfer_map(pipe,
This->base.resource,
This->level,
PIPE_TRANSFER_WRITE |
PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
&box, &transfer);
if (!dst)
return D3D_OK;
}
(void) util_format_translate(This->base.info.format,
dst, This->data ? This->stride : transfer->stride,
0, 0,
This->format_conversion,
This->data_conversion,
This->stride_conversion,
0, 0,
This->desc.Width, This->desc.Height);
if (!This->data)
pipe_transfer_unmap(pipe, transfer);
}
return D3D_OK;
}
HRESULT NINE_WINAPI
NineSurface9_GetDC( struct NineSurface9 *This,
HDC *phdc )
{
STUB(D3DERR_INVALIDCALL);
}
HRESULT NINE_WINAPI
NineSurface9_ReleaseDC( struct NineSurface9 *This,
HDC hdc )
{
STUB(D3DERR_INVALIDCALL);
}
IDirect3DSurface9Vtbl NineSurface9_vtable = {
(void *)NineUnknown_QueryInterface,
(void *)NineUnknown_AddRef,
(void *)NineUnknown_Release,
(void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
(void *)NineUnknown_SetPrivateData,
(void *)NineUnknown_GetPrivateData,
(void *)NineUnknown_FreePrivateData,
(void *)NineResource9_SetPriority,
(void *)NineResource9_GetPriority,
(void *)NineResource9_PreLoad,
(void *)NineResource9_GetType,
(void *)NineSurface9_GetContainer,
(void *)NineSurface9_GetDesc,
(void *)NineSurface9_LockRect,
(void *)NineSurface9_UnlockRect,
(void *)NineSurface9_GetDC,
(void *)NineSurface9_ReleaseDC
};
/* When this function is called, we have already checked
* The copy regions fit the surfaces */
void
NineSurface9_CopyMemToDefault( struct NineSurface9 *This,
struct NineSurface9 *From,
const POINT *pDestPoint,
const RECT *pSourceRect )
{
struct pipe_resource *r_dst = This->base.resource;
struct pipe_box dst_box, src_box;
int src_x, src_y, dst_x, dst_y, copy_width, copy_height;
assert(This->base.pool == D3DPOOL_DEFAULT &&
From->base.pool == D3DPOOL_SYSTEMMEM);
if (pDestPoint) {
dst_x = pDestPoint->x;
dst_y = pDestPoint->y;
} else {
dst_x = 0;
dst_y = 0;
}
if (pSourceRect) {
src_x = pSourceRect->left;
src_y = pSourceRect->top;
copy_width = pSourceRect->right - pSourceRect->left;
copy_height = pSourceRect->bottom - pSourceRect->top;
} else {
src_x = 0;
src_y = 0;
copy_width = From->desc.Width;
copy_height = From->desc.Height;
}
u_box_2d_zslice(dst_x, dst_y, This->layer,
copy_width, copy_height, &dst_box);
u_box_2d_zslice(src_x, src_y, 0,
copy_width, copy_height, &src_box);
nine_context_box_upload(This->base.base.device,
&From->pending_uploads_counter,
(struct NineUnknown *)This,
r_dst,
This->level,
&dst_box,
From->base.info.format,
From->data, From->stride,
0, /* depth = 1 */
&src_box);
if (This->data_conversion)
(void) util_format_translate(This->format_conversion,
This->data_conversion,
This->stride_conversion,
dst_x, dst_y,
From->base.info.format,
From->data, From->stride,
src_x, src_y,
copy_width, copy_height);
NineSurface9_MarkContainerDirty(This);
}
void
NineSurface9_CopyDefaultToMem( struct NineSurface9 *This,
struct NineSurface9 *From )
{
struct pipe_context *pipe;
struct pipe_resource *r_src = From->base.resource;
struct pipe_transfer *transfer;
struct pipe_box src_box;
uint8_t *p_dst;
const uint8_t *p_src;
assert(This->base.pool == D3DPOOL_SYSTEMMEM &&
From->base.pool == D3DPOOL_DEFAULT);
assert(This->desc.Width == From->desc.Width);
assert(This->desc.Height == From->desc.Height);
u_box_origin_2d(This->desc.Width, This->desc.Height, &src_box);
src_box.z = From->layer;
if (p_atomic_read(&This->pending_uploads_counter))
nine_csmt_process(This->base.base.device);
pipe = NineDevice9_GetPipe(This->base.base.device);
p_src = pipe->transfer_map(pipe, r_src, From->level,
PIPE_TRANSFER_READ,
&src_box, &transfer);
p_dst = NineSurface9_GetSystemMemPointer(This, 0, 0);
assert (p_src && p_dst);
util_copy_rect(p_dst, This->base.info.format,
This->stride, 0, 0,
This->desc.Width, This->desc.Height,
p_src,
transfer->stride, 0, 0);
pipe->transfer_unmap(pipe, transfer);
}
/* Gladly, rendering to a MANAGED surface is not permitted, so we will
* never have to do the reverse, i.e. download the surface.
*/
HRESULT
NineSurface9_UploadSelf( struct NineSurface9 *This,
const struct pipe_box *damaged )
{
struct pipe_resource *res = This->base.resource;
struct pipe_box box;
DBG("This=%p damaged=%p\n", This, damaged);
assert(This->base.pool == D3DPOOL_MANAGED);
if (damaged) {
box = *damaged;
box.z = This->layer;
box.depth = 1;
} else {
box.x = 0;
box.y = 0;
box.z = This->layer;
box.width = This->desc.Width;
box.height = This->desc.Height;
box.depth = 1;
}
nine_context_box_upload(This->base.base.device,
&This->pending_uploads_counter,
(struct NineUnknown *)This,
res,
This->level,
&box,
res->format,
This->data, This->stride,
0, /* depth = 1 */
&box);
return D3D_OK;
}
void
NineSurface9_SetResourceResize( struct NineSurface9 *This,
struct pipe_resource *resource )
{
assert(This->level == 0 && This->level_actual == 0);
assert(!This->lock_count);
assert(This->desc.Pool == D3DPOOL_DEFAULT);
assert(!This->texture);
pipe_resource_reference(&This->base.resource, resource);
This->desc.Width = This->base.info.width0 = resource->width0;
This->desc.Height = This->base.info.height0 = resource->height0;
This->base.info.nr_samples = resource->nr_samples;
This->stride = nine_format_get_stride(This->base.info.format,
This->desc.Width);
pipe_surface_reference(&This->surface[0], NULL);
pipe_surface_reference(&This->surface[1], NULL);
if (resource)
NineSurface9_CreatePipeSurfaces(This);
}
static const GUID *NineSurface9_IIDs[] = {
&IID_IDirect3DSurface9,
&IID_IDirect3DResource9,
&IID_IUnknown,
NULL
};
HRESULT
NineSurface9_new( struct NineDevice9 *pDevice,
struct NineUnknown *pContainer,
struct pipe_resource *pResource,
void *user_buffer,
uint8_t TextureType,
unsigned Level,
unsigned Layer,
D3DSURFACE_DESC *pDesc,
struct NineSurface9 **ppOut )
{
NINE_DEVICE_CHILD_NEW(Surface9, ppOut, pDevice, /* args */
pContainer, pResource, user_buffer,
TextureType, Level, Layer, pDesc);
}