commit | f85488ab827412114f2cb4ff9ee54aafd751454d | [log] [tgz] |
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author | Mike Blumenkrantz <michael.blumenkrantz@gmail.com> | Tue Jun 30 15:10:12 2020 -0400 |
committer | Marge Bot <eric+marge@anholt.net> | Wed Oct 14 13:46:05 2020 +0000 |
tree | 4e374e03d2e837d44e4fdc14a68e319b8e21e4c3 | |
parent | 4f144dc92ce221e0c7106436a1c2a43da2e9f733 [diff] |
zink: redo slot mapping again for the last time really I mean it now that shader compiling is happening all at once, we can store the slot map on zink_gfx_program directly and reserve it dynamically in order to use up only the slots that are actually being used across all shader stages Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7100>