commit | ef0c9231a75e78fcf49436d2cfa20dbfb9968e85 | [log] [tgz] |
---|---|---|
author | Mike Blumenkrantz <michael.blumenkrantz@gmail.com> | Mon Apr 22 09:22:07 2024 -0400 |
committer | Marge Bot <emma+marge@anholt.net> | Tue Apr 23 21:06:31 2024 +0000 |
tree | 6fd52e094726326745d77246a0eb7641f6dab795 | |
parent | dc85832c35d1c347d1d57aefcdb780b9050fda0f [diff] |
mesa/st: don't use serialized_nir for cached shaders serialized_nir doesn't exist here, so just use the cached nir Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11051 Fixes: 5eb0136a3c5 ("mesa/st: when creating draw shader variants, use the base nir and skip driver opts") Acked-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28857>