commit | ea83fd912423ac0247395f5c1ccabe94cd95ee24 | [log] [tgz] |
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author | Timothy Arceri <tarceri@itsqueeze.com> | Thu Oct 29 17:06:44 2020 +1100 |
committer | Marge Bot <eric+marge@anholt.net> | Sun Nov 01 05:57:35 2020 +0000 |
tree | 432fc748f5b08aae530842ea0f62dede32007895 | |
parent | d5dd779c4905a93b623915e224b2eefa40f073f9 [diff] |
glsl: drop NMS OpenGL workarounds No Mans Sky dropped its OpenGL backend on April 16, 2019 in favour of its Vulkan backend. So here we drop the old OpenGL workarounds. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7362>