commit | e549b6fe42c45efa6e2625cef7c328cb6a6a4319 | [log] [tgz] |
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author | Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> | Mon May 02 09:27:59 2022 +0200 |
committer | Marge Bot <emma+marge@anholt.net> | Fri May 13 14:40:56 2022 +0000 |
tree | aa633ec6b9d7e85874172ba4b5b9dbdb7bfddd8d | |
parent | b75b9d5cb4945af7d0205685fa84bc4dd12ecc62 [diff] |
radeonsi: scale the number of shader compiler threads Instead of spawning all the threads on startup. This speeds up short lived programs (eg: piglit runs duration is reduced by ±25%), avoid wasting resources and still make use of multi-threaded capabilities. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16273>