commit | e0771d5832cc91fc51765d46fe3ed8f6db111da3 | [log] [tgz] |
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author | Alyssa Rosenzweig <alyssa@collabora.com> | Mon Dec 13 15:24:15 2021 -0500 |
committer | Marge Bot <emma+marge@anholt.net> | Mon Dec 20 18:21:41 2021 +0000 |
tree | 91ea736f6bb6d6f3e881cd0e357b41d9ab37e92d | |
parent | fba5936fdb7d13416b3cf6a2719c4b4f09930ee8 [diff] |
pan/bi: Remove the "wrong" stores in IDVS variants Position shaders should only write gl_Position (and gl_PointSize on Valhall), varying shaders should only write varyings. Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14154>