| commit | 21f53b9c48059cea6236ae588d67a69a002bc849 | [log] [tgz] |
|---|---|---|
| author | Samuel Pitoiset <samuel.pitoiset@gmail.com> | Thu Jan 26 18:11:37 2023 +0100 |
| committer | Marge Bot <emma+marge@anholt.net> | Mon Jan 30 09:37:52 2023 +0000 |
| tree | 72946c99111cf5553281394aecf0c20a0a51a35b | |
| parent | 87e055a700209441451ead2b8777a23ff1c61b86 [diff] |
radv: split radv_create_shaders() between graphics and compute shaders This introduces radv_compute_pipeline_compile() which is used for compute and ray tracing pipelines. I think it's better than having a single function for compiling everything, and that will allow us to do more cleanups. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20943>