| commit | dec4d15e6773ff9fd6b6d71d8f393419ae556a94 | [log] [tgz] |
|---|---|---|
| author | Boris Brezillon <boris.brezillon@collabora.com> | Tue Dec 08 11:42:15 2020 +0100 |
| committer | Marge Bot <eric+marge@anholt.net> | Wed Dec 09 16:29:25 2020 +0000 |
| tree | df1e12570c077f39da5ab3db5ef35f9ee8f58e58 | |
| parent | e27052281aa97f17df5b221337b1c5f3e7464b61 [diff] |
panfrost: Take the number of samples into account in blend shaders Midgard has to split the writeout instruction if the number of bits per pixel exceeds 128. We thus need to take the number of samples into account when creating blend shaders. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7984>