blob: c836dd21023f0a1c12ca7555e1603f7987013139 [file] [log] [blame]
/*
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "device9.h"
#include "volumetexture9.h"
#include "nine_helpers.h"
#include "nine_pipe.h"
#define DBG_CHANNEL DBG_VOLUMETEXTURE
static HRESULT
NineVolumeTexture9_ctor( struct NineVolumeTexture9 *This,
struct NineUnknownParams *pParams,
UINT Width, UINT Height, UINT Depth, UINT Levels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
HANDLE *pSharedHandle )
{
struct pipe_resource *info = &This->base.base.info;
struct pipe_screen *screen = pParams->device->screen;
enum pipe_format pf;
unsigned l;
D3DVOLUME_DESC voldesc;
HRESULT hr;
DBG("This=%p pParams=%p Width=%u Height=%u Depth=%u Levels=%u "
"Usage=%d Format=%d Pool=%d pSharedHandle=%p\n",
This, pParams, Width, Height, Depth, Levels,
Usage, Format, Pool, pSharedHandle);
user_assert(Width && Height && Depth, D3DERR_INVALIDCALL);
/* user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); */
user_assert(!pSharedHandle, D3DERR_INVALIDCALL); /* TODO */
/* An IDirect3DVolume9 cannot be bound as a render target can it ? */
user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)),
D3DERR_INVALIDCALL);
user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL);
pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_3D, 0,
PIPE_BIND_SAMPLER_VIEW, FALSE,
Pool == D3DPOOL_SCRATCH);
if (pf == PIPE_FORMAT_NONE)
return D3DERR_INVALIDCALL;
/* We support ATI1 and ATI2 hacks only for 2D and Cube textures */
if (Format == D3DFMT_ATI1 || Format == D3DFMT_ATI2)
return D3DERR_INVALIDCALL;
if (compressed_format(Format)) {
const unsigned w = util_format_get_blockwidth(pf);
const unsigned h = util_format_get_blockheight(pf);
/* Compressed formats are not compressed on depth component */
user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL);
}
info->screen = pParams->device->screen;
info->target = PIPE_TEXTURE_3D;
info->format = pf;
info->width0 = Width;
info->height0 = Height;
info->depth0 = Depth;
if (Levels)
info->last_level = Levels - 1;
else
info->last_level = util_logbase2(MAX2(MAX2(Width, Height), Depth));
info->array_size = 1;
info->nr_samples = 0;
info->bind = PIPE_BIND_SAMPLER_VIEW;
info->usage = PIPE_USAGE_DEFAULT;
info->flags = 0;
if (Usage & D3DUSAGE_DYNAMIC) {
info->usage = PIPE_USAGE_DYNAMIC;
}
if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
DBG("Application asked for Software Vertex Processing, "
"but this is unimplemented\n");
This->volumes = CALLOC(info->last_level + 1, sizeof(*This->volumes));
if (!This->volumes)
return E_OUTOFMEMORY;
This->base.pstype = 3;
hr = NineBaseTexture9_ctor(&This->base, pParams, NULL,
D3DRTYPE_VOLUMETEXTURE, Format, Pool, Usage);
if (FAILED(hr))
return hr;
voldesc.Format = Format;
voldesc.Type = D3DRTYPE_VOLUME;
voldesc.Usage = Usage;
voldesc.Pool = Pool;
for (l = 0; l <= info->last_level; ++l) {
voldesc.Width = u_minify(Width, l);
voldesc.Height = u_minify(Height, l);
voldesc.Depth = u_minify(Depth, l);
hr = NineVolume9_new(This->base.base.base.device, NineUnknown(This),
This->base.base.resource, l,
&voldesc, &This->volumes[l]);
if (FAILED(hr))
return hr;
}
/* Textures start initially dirty */
NineVolumeTexture9_AddDirtyBox(This, NULL);
return D3D_OK;
}
static void
NineVolumeTexture9_dtor( struct NineVolumeTexture9 *This )
{
unsigned l;
DBG("This=%p\n", This);
if (This->volumes) {
for (l = 0; l <= This->base.base.info.last_level; ++l)
NineUnknown_Destroy(&This->volumes[l]->base);
FREE(This->volumes);
}
NineBaseTexture9_dtor(&This->base);
}
HRESULT NINE_WINAPI
NineVolumeTexture9_GetLevelDesc( struct NineVolumeTexture9 *This,
UINT Level,
D3DVOLUME_DESC *pDesc )
{
user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
*pDesc = This->volumes[Level]->desc;
return D3D_OK;
}
HRESULT NINE_WINAPI
NineVolumeTexture9_GetVolumeLevel( struct NineVolumeTexture9 *This,
UINT Level,
IDirect3DVolume9 **ppVolumeLevel )
{
user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
NineUnknown_AddRef(NineUnknown(This->volumes[Level]));
*ppVolumeLevel = (IDirect3DVolume9 *)This->volumes[Level];
return D3D_OK;
}
HRESULT NINE_WINAPI
NineVolumeTexture9_LockBox( struct NineVolumeTexture9 *This,
UINT Level,
D3DLOCKED_BOX *pLockedVolume,
const D3DBOX *pBox,
DWORD Flags )
{
DBG("This=%p Level=%u pLockedVolume=%p pBox=%p Flags=%d\n",
This, Level, pLockedVolume, pBox, Flags);
user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
return NineVolume9_LockBox(This->volumes[Level], pLockedVolume, pBox,
Flags);
}
HRESULT NINE_WINAPI
NineVolumeTexture9_UnlockBox( struct NineVolumeTexture9 *This,
UINT Level )
{
DBG("This=%p Level=%u\n", This, Level);
user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
return NineVolume9_UnlockBox(This->volumes[Level]);
}
HRESULT NINE_WINAPI
NineVolumeTexture9_AddDirtyBox( struct NineVolumeTexture9 *This,
const D3DBOX *pDirtyBox )
{
DBG("This=%p pDirtybox=%p\n", This, pDirtyBox);
if (This->base.base.pool == D3DPOOL_DEFAULT) {
return D3D_OK;
}
if (This->base.base.pool == D3DPOOL_MANAGED) {
This->base.managed.dirty = TRUE;
BASETEX_REGISTER_UPDATE(&This->base);
}
if (!pDirtyBox) {
This->dirty_box.x = 0;
This->dirty_box.y = 0;
This->dirty_box.z = 0;
This->dirty_box.width = This->base.base.info.width0;
This->dirty_box.height = This->base.base.info.height0;
This->dirty_box.depth = This->base.base.info.depth0;
} else {
if (This->dirty_box.width == 0) {
d3dbox_to_pipe_box(&This->dirty_box, pDirtyBox);
} else {
struct pipe_box box;
d3dbox_to_pipe_box(&box, pDirtyBox);
u_box_union_3d(&This->dirty_box, &This->dirty_box, &box);
}
This->dirty_box.x = MAX2(This->dirty_box.x, 0);
This->dirty_box.y = MAX2(This->dirty_box.y, 0);
This->dirty_box.z = MAX2(This->dirty_box.z, 0);
This->dirty_box.width = MIN2(This->dirty_box.width,
This->base.base.info.width0 - This->dirty_box.x);
This->dirty_box.height = MIN2(This->dirty_box.height,
This->base.base.info.height0 - This->dirty_box.y);
This->dirty_box.depth = MIN2(This->dirty_box.depth,
This->base.base.info.depth0 - This->dirty_box.z);
}
return D3D_OK;
}
IDirect3DVolumeTexture9Vtbl NineVolumeTexture9_vtable = {
(void *)NineUnknown_QueryInterface,
(void *)NineUnknown_AddRef,
(void *)NineUnknown_Release,
(void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
(void *)NineUnknown_SetPrivateData,
(void *)NineUnknown_GetPrivateData,
(void *)NineUnknown_FreePrivateData,
(void *)NineResource9_SetPriority,
(void *)NineResource9_GetPriority,
(void *)NineBaseTexture9_PreLoad,
(void *)NineResource9_GetType,
(void *)NineBaseTexture9_SetLOD,
(void *)NineBaseTexture9_GetLOD,
(void *)NineBaseTexture9_GetLevelCount,
(void *)NineBaseTexture9_SetAutoGenFilterType,
(void *)NineBaseTexture9_GetAutoGenFilterType,
(void *)NineBaseTexture9_GenerateMipSubLevels,
(void *)NineVolumeTexture9_GetLevelDesc,
(void *)NineVolumeTexture9_GetVolumeLevel,
(void *)NineVolumeTexture9_LockBox,
(void *)NineVolumeTexture9_UnlockBox,
(void *)NineVolumeTexture9_AddDirtyBox
};
static const GUID *NineVolumeTexture9_IIDs[] = {
&IID_IDirect3DVolumeTexture9,
&IID_IDirect3DBaseTexture9,
&IID_IDirect3DResource9,
&IID_IUnknown,
NULL
};
HRESULT
NineVolumeTexture9_new( struct NineDevice9 *pDevice,
UINT Width, UINT Height, UINT Depth, UINT Levels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
struct NineVolumeTexture9 **ppOut,
HANDLE *pSharedHandle )
{
NINE_DEVICE_CHILD_NEW(VolumeTexture9, ppOut, pDevice,
Width, Height, Depth, Levels,
Usage, Format, Pool, pSharedHandle);
}