| /* |
| * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| |
| #include "resource9.h" |
| #include "device9.h" |
| #include "nine_helpers.h" |
| #include "nine_defines.h" |
| |
| #include "util/u_inlines.h" |
| #include "util/u_resource.h" |
| |
| #include "pipe/p_screen.h" |
| |
| #define DBG_CHANNEL DBG_RESOURCE |
| |
| HRESULT |
| NineResource9_ctor( struct NineResource9 *This, |
| struct NineUnknownParams *pParams, |
| struct pipe_resource *initResource, |
| BOOL Allocate, |
| D3DRESOURCETYPE Type, |
| D3DPOOL Pool, |
| DWORD Usage) |
| { |
| struct pipe_screen *screen; |
| HRESULT hr; |
| |
| DBG("This=%p pParams=%p initResource=%p Allocate=%d " |
| "Type=%d Pool=%d Usage=%d\n", |
| This, pParams, initResource, (int) Allocate, |
| Type, Pool, Usage); |
| |
| hr = NineUnknown_ctor(&This->base, pParams); |
| if (FAILED(hr)) |
| return hr; |
| |
| This->info.screen = screen = This->base.device->screen; |
| if (initResource) |
| pipe_resource_reference(&This->resource, initResource); |
| |
| if (Allocate) { |
| assert(!initResource); |
| |
| /* On Windows it is possible allocation fails when |
| * IDirect3DDevice9::GetAvailableTextureMem() still reports |
| * enough free space. |
| * |
| * Some games allocate surfaces |
| * in a loop until they receive D3DERR_OUTOFVIDEOMEMORY to measure |
| * the available texture memory size. |
| * |
| * We are not using the drivers VRAM statistics because: |
| * * This would add overhead to each resource allocation. |
| * * Freeing memory is lazy and takes some time, but applications |
| * expects the memory counter to change immediately after allocating |
| * or freeing memory. |
| * |
| * Vertexbuffers and indexbuffers are not accounted ! |
| */ |
| if (This->info.target != PIPE_BUFFER) { |
| This->size = util_resource_size(&This->info); |
| |
| This->base.device->available_texture_mem -= This->size; |
| if (This->base.device->available_texture_mem <= |
| This->base.device->available_texture_limit) { |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| } |
| |
| DBG("(%p) Creating pipe_resource.\n", This); |
| This->resource = screen->resource_create(screen, &This->info); |
| if (!This->resource) |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| This->type = Type; |
| This->pool = Pool; |
| This->usage = Usage; |
| This->priority = 0; |
| |
| return D3D_OK; |
| } |
| |
| void |
| NineResource9_dtor( struct NineResource9 *This ) |
| { |
| DBG("This=%p\n", This); |
| |
| /* NOTE: We do have to use refcounting, the driver might |
| * still hold a reference. */ |
| pipe_resource_reference(&This->resource, NULL); |
| |
| /* NOTE: size is 0, unless something has actually been allocated */ |
| if (This->base.device) |
| This->base.device->available_texture_mem += This->size; |
| |
| NineUnknown_dtor(&This->base); |
| } |
| |
| struct pipe_resource * |
| NineResource9_GetResource( struct NineResource9 *This ) |
| { |
| return This->resource; |
| } |
| |
| D3DPOOL |
| NineResource9_GetPool( struct NineResource9 *This ) |
| { |
| return This->pool; |
| } |
| |
| DWORD NINE_WINAPI |
| NineResource9_SetPriority( struct NineResource9 *This, |
| DWORD PriorityNew ) |
| { |
| DWORD prev; |
| DBG("This=%p, PriorityNew=%d\n", This, PriorityNew); |
| |
| if (This->pool != D3DPOOL_MANAGED || This->type == D3DRTYPE_SURFACE) |
| return 0; |
| |
| prev = This->priority; |
| This->priority = PriorityNew; |
| return prev; |
| } |
| |
| DWORD NINE_WINAPI |
| NineResource9_GetPriority( struct NineResource9 *This ) |
| { |
| if (This->pool != D3DPOOL_MANAGED || This->type == D3DRTYPE_SURFACE) |
| return 0; |
| |
| return This->priority; |
| } |
| |
| /* NOTE: Don't forget to adjust locked vtable if you change this ! */ |
| void NINE_WINAPI |
| NineResource9_PreLoad( struct NineResource9 *This ) |
| { |
| if (This->pool != D3DPOOL_MANAGED) |
| return; |
| /* We don't treat managed vertex or index buffers different from |
| * default ones (are managed vertex buffers even allowed ?), and |
| * the PreLoad for textures is overridden by superclass. |
| */ |
| } |
| |
| D3DRESOURCETYPE NINE_WINAPI |
| NineResource9_GetType( struct NineResource9 *This ) |
| { |
| return This->type; |
| } |