commit | d2f488684ad398f5abffefb9b1424fcb1650a627 | [log] [tgz] |
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author | Dave Airlie <airlied@redhat.com> | Wed Mar 11 08:23:10 2020 +1000 |
committer | Marge Bot <eric+marge@anholt.net> | Wed May 06 06:20:37 2020 +0000 |
tree | d2eb709bfc845f93f0dc4c5b75c6ec8555008ff3 | |
parent | 67ec1760eecbcb5c52992d9098a7e220f22c7d22 [diff] |
llvmpipe: change mask input to fragment shader to 64-bit. In order to handle a 4xMSAA mask (16-bits per sample) increase the fragment shader API to be 64-bit. v2: drop pointless if (Roland) Reviewed-by: Roland Scheidegger <sroland@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>