commit | d734dba8a4f17a3c4d1b8b1ae422cb5961c7557c | [log] [tgz] |
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author | Iago Toral Quiroga <itoral@igalia.com> | Thu Mar 05 10:48:33 2020 +0100 |
committer | Marge Bot <eric+marge@anholt.net> | Tue Oct 13 21:21:28 2020 +0000 |
tree | bf9439207de9f4ead9ee1a313e1d0445b8b9f0f6 | |
parent | 02de1d9ab16f4818a9da29f96d222f19b11a106b [diff] |
v3dv: implement interpolation qualifiers Also, Vulkan uses the same provoking vertex rules are Direct3D, which changes from OpenGL's default. Make sure we honor that. Fixes: dEQP-VK.spirv_assembly.instruction.graphics.cross_stage.* Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>