radv: move a few passes to after load/store vectorization

load/store vectorization can create 8/16-bit alu to do packing/unpacking,
which would make shader_info::bit_sizes_used out of date.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4791>
1 file changed