drirc: Apply assume_full_subgroups_with_shared_memory to Resident Evil 2

The game uses a compute shader for occlusion culling. This shader lacks
proper groupshared memory sync, and needs 32-wide subgroup to work
correctly.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7595
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23408>
diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf
index b2eff24..e25ba71 100644
--- a/src/util/00-mesa-defaults.conf
+++ b/src/util/00-mesa-defaults.conf
@@ -934,6 +934,9 @@
             <option name="anv_assume_full_subgroups" value="32" />
             <option name="fp64_workaround_enabled" value="true" />
         </application>
+        <application name="RESIDENT EVIL 2" executable="re2.exe">
+            <option name="anv_assume_full_subgroups_with_shared_memory" value="true" />
+        </application>
         <application name="Wolfenstein: Youngblood(x64vk)" executable="Youngblood_x64vk.exe">
             <option name="limit_trig_input_range" value="true" />
         </application>